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First Impressions: Legend of Dragoon

We get our hands on the latest Sony RPG import and give you our first impressions about what you can expect.

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Last Wednesday, Sony of Japan finally released the much-hyped Legend of Dragoon to eager Japanese gamers. As Sony's bid for RPG greatness, Legend of Dragoon promised to be an impressive effort. After defeating the PlayStation mod lockout, I anxiously loaded the imported game and quickly met with disappointment.

In an impressively rendered introduction video, we see a village burned to the ground. People flee the lizard-riding attackers, stumbling in the streets. The attackers drag an unconscious girl from the ashes and a general holds a mysterious bauble over her forehead. The bauble focuses the moonlight and reveals a glowing tattoo. "She's the one. Take her away," the general barks.

The game switches into game mode, revealing a lone woman eyeing a storm over a forest. Suddenly a dragon's head stretches out from beneath the canopy of trees. Surprised, the woman jumps into the forest. In the forest, Dart, our hero, is hanging out and minding his own business when he hears a ruckus. Dart investigates and discovers a band of troops moving through the forest. Two of the troops stop to question him but are chased off by the dragon. Dart also runs from the dragon but is saved at the last minute by the mysterious lone woman from before. She tells Dart that the troops seem to be headed toward Seres village… Dart's hometown. But Dart arrives too late - his hometown is little more than cinders and his friends are dead. Just before dying, an old man tells Dart to seek Shena. But who is Shena? Some children refer to her as "sister," but Dart doesn't remember having a sister. As every gamer already knows, Dart rushes off to seek revenge against the Empire and find the mysterious Shena.

Legend of Dragoon's story gets off to a slow, cliched start. The gameplay itself is equally as average, thus far. Like Final Fantasy, enemy encounters are random, and, after a long dissolve, you're thrust into the heat of battle. With only one character and no magic, Legend of Dragoon gets off to a very slow start. Upon attacking, a targeting reticle closes in on the enemy. Tapping the attack button once more when the reticle is fully closed will allow Dart to perform an additional hit and call a move - Double Strike. After leveling up once, Dart learns a second "additional" called volcano. Volcano works the same way, but requires two extra-well-timed taps to execute. The timing takes a lot of getting used to, and until you get it down, battles are a chore. At the start of the game, Legend of Dragoon is, unfortunately, very poorly balanced and frustrating. Dart has a handful of healing potions to use just to make it through several areas, all of which are filled with fairly difficult monsters. There is nowhere to rest or heal, making the beginning very frustrating. The overworld map does not give players full freedom - rather, they are confined to rails, and ugly rails at that. Dragoon's overworld is well below today's gaming standards.

Graphically, Legend of Dragoon isn't as impressive as it probably should've been. Despite the money Sony spent on the impressive CG, the game itself is visually lacking. The real-time models that frolic on the prerendered backgrounds are simple and stiffly animated. Additionally, they suffer from sorting errors and breakup, problems that have disappeared from today's games, for the most part. The world itself lacks personality and stylistic flair. In battles the game's graphics shortcomings become more apparent. The 3D models are heavily jointed and suffer from the same stiff animation they do elsewhere. The number of effects is comparatively lacking, as well. Another sore spot is the lacking musical score. RPG players have come to expect a lot in this department, and, thus far, Legend of Dragoon fails to deliver again. The tunes we've heard are decidedly average and are made from poor instrument samples.

While we've only scratched the surface here, so far we're not too enthused. A story that, so far, seems to borrow from every other game in existence and suffer from poorly balanced gameplay hardly makes for a good first impression. Hopefully things will pick up as more of the game becomes available. Keep an eye out for videogames.com's full import review in the coming weeks.

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zintura

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Actually from the points you have made in your review, I am inclined to say this out loud that neither do you know how to perform a review nor do you have the patience to understand the game to be able to review it on factual grounds.

1. The game had to start slow in order to give the players a better taste towards the progression of story and skill set, powers and spells. Most of the times Slowly you eat whats more tasty! and more you drink when you are more thirsty. This psyche was perfectly contained within the game.

2. The story was complex and was not all about rescuing shana. From how many times the game reviews have mentioned this rescuing point, i would like to "inform" you that rescuing shana was not what this game was all about! Its was just a little part. The main story included pieces of distinct short stories that connected at appropriate times.

3. You never spoke the music and the indulging and attractive backgrounds the game consisted of.

4. The battle system turned into chores? in what game they arent? NIOH or latest final fantasy installments, they are all chores one way or the other. It was annoying but not the battle system, it was the time battle consumed and the necessity to get into one for leveling up.

5. You have your tastes we have ours but your review probably impacted the game's sales. Obviously it must have to a quantifiable extent! you should pay for it and as an advice keep your taste buds stick to your own tongue from next point on!

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CoolerMaster123

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Edited By CoolerMaster123

@zintura: tldr

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