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Forza 2 Career Mode Hands-On

Pedal, meet metal. We get our feet wet in our first look at Forza 2's career mode.

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Traditional wisdom says April is a slow time in the gaming world. Now granted, there aren't a lot of new releases at the beginning of spring, but information on the biggest games we'll all be playing later this year is already coming quickly. Take Forza Motorsport 2, the sequel to the 2005 racing game for the original Xbox. We've been following the progress of this game for months now, but it wasn't until today that we got our first chance to sit down with the game, explore some of its nooks and crannies, and start putting it through its paces. Put simply, this game is massive, and there's far more to it than we can cover in a single preview, so you can expect our Forza coverage to continue right up through its release in May. But for now, let's all take a deep breath together and dive into the deep end of Forza 2.

When you first start up Forza, you've got a number of options: arcade, career, and multiplayer. While we've touched on Forza's demanding physics and challenging racing artificial intelligence in prior looks at the game, career mode has remained a mystery—until now. Thus, career mode was our first stop during our whirlwind tour of what Forza 2 has to offer. Starting a new career is similar to the previous game in the series, albeit accompanied by a sleek, new menu system that puts your need-to-know-information (such as your home base) right at your fingertips. Your first duties are to choose a geographic area and then buy your car. As in the previous game, your home locale affects which cars are available to you at the beginning of the game, not which race events you can tackle. As you progress, you'll earn significant discounts from car manufacturers based in your region (Asia, North America, or Europe), though you will be able to change your home base at any time (provided you're willing to pay the credits to do so).

Just another 100mph jaunt in the middle of Manhattan. Forza 2 is almost here.
Just another 100mph jaunt in the middle of Manhattan. Forza 2 is almost here.

Our career began by selecting Europe as our home base and a green Mini Cooper as our ride, beating out makes from such manufacturers as Volkswagen, Audi, and Peugeot. From there, it was on to the "proving grounds," your first stop on the Forza 2 career circuit. The proving grounds series is your chance to reacclimatize yourself to the cars in Forza 2, and you'll probably zip to victory in your first few races (depending on your difficulty level, that is…more on that in a bit). Depending on the car you rolling with, you'll only be eligible for a few series. In our Mini, we were able to enter the European Open, the FWD Shootout, and the Hot Hatch Rollout series.

The default difficulty level for Forza 2 is set at "intermediate," which is a good beginner setting that includes driver aids, such as antilock braking, stability control, and traction control. Intermediate difficulty also features a new take on the dynamic driving line from the original Forza. Here, you're shown only the braking areas on the tracks. As in the full driving line assist (which is available at the lowest difficulty setting), the line is color-coded depending on your speed through the corner; yellow means lift off the gas or apply light brakes, while red means more brakes are required.

At the default difficulty, race wins aren't a hard thing to come by, but the game's AI still shows flashes of brilliance that made the original game so fun. At one point, while in the lead of a race, we tried to brake-check a car that was getting too close to our bumper. Sure enough, and just as planned, our foe swerved and lifted off the throttle slightly as soon as he saw our brake lights, letting us open up a bigger gap than before. That said, tricks like that aren't going to work at higher difficulty levels, which we soon discovered.

With a few series wins under our belt and a few cars added to our garage (such as a sweet orange 1970 Porsche 914/6), we decided to switch things up and try out the game as it was meant to be played: as a simulation. Traction control, ABS, and stability control were gone, as were the suggested racing lines. We moved over to the manual gear shift, turned on simulation damage, and jacked up the opponent AI to "hard," the highest setting in the game. Essentially, we were running the game with zero assists, and while we expected a tougher time, we had no idea how tough things were about to get.

It doesn't take long for you to produce a veritable custom shop masterpiece using Forza 2's paint job tools. Or, you know, something like this.
It doesn't take long for you to produce a veritable custom shop masterpiece using Forza 2's paint job tools. Or, you know, something like this.

After the first race in the Hot Hatch Runoff series (which we ran with the assists), the second race felt like we were playing a practically new game. Driving without ABS, especially in Forza 2, is especially challenging. It takes more than a few laps to get your fingers feathering the brakes as opposed to slamming them into every corner. As if controlling our own car wasn't enough, dealing with the tough AI is a test of skill all its own. It wasn't long before we started seeing the same names at the top of the results tables during our multiple failed runs. Two names stuck out in particular: M. Rossi and P. Muller. It seemed that those two were always giving us the most trouble in races. We did a little research (by backing out a few screens to the "my career" page in the menu) and found profiles on each of the AI opponents in the game. Sure enough, M. Rossi and P. Muller were noted as some of the top competition we'd face in the game's single-player experience. Forza 2 doesn't just track all of your driving stats, such as total credits earned, time driven, and so on, it does so for your AI opponents as well, so you'd be wise to keep an eye on the Rossi's and Muller's of your particular Forza 2 career.

Unable to score an "assist"-less win in the second Hot Hatch race, we realized it was time to dip into our wallets and put some of our race winnings back into our feisty little Mini Cooper. The first item on the menu was horsepower. We just weren't getting enough "oomph" down the longer straits of the track, and our starting power was just embarrassing. With horsepower in mind, we upgraded two essential systems: intake and exhaust with the best parts available. The new racing intake system, courtesy of BMW Motorsports, provided a +22 boost to horsepower on top of the +24 power boost from the exhaust system. And we got all of that at the relatively inexpensive cost of 3,700 credits.

From California's Laguna Seca to Japan's Suzuka, Forza 2's career mode will have you spanning the globe.
From California's Laguna Seca to Japan's Suzuka, Forza 2's career mode will have you spanning the globe.

Upgrades in Forza 2 have been improved from the previous game, thanks to a new classification system known as the performance index. While every car in the game is still rated in classes (such as A, B, C, D), a car's performance index is a more accurate indicator of how that ride will perform within that class. Our stock Mini Cooper was rated as a Class D, with a performance index of 248 (D 248). With the new engine upgrades, we immediately bumped the car to D 386, which was a significant improvement. You're free to upgrade your car into new classes by piling on the upgrades, but we were curious to see how far we could take our little Mini without upgrading it to the next class level. After a brake upgrade and a set of new, slightly wider tires later, we had our ride performing at D 396 level, which is nearly as good as the car can get before the next class (a performance index of 400 would mean the car would switch up to the next class).

Back on the track with our new ride, the power and performance was much more to our liking, as were the results. We sped around P. Muller in the first corner and were able to take down the extremely skilled M. Rossi in the final corner to take the second win in the Hot Hatch Runoff series. With just one race left, we were feeling pretty good about our chances.

As if responding to our newfound confidence, the AI kicked it up a notch for the third and final race in the Hot Hatch series. Racing on the daunting, twisty Malayan Krait circuit (a variation on the test circuit from the original game), we got a full taste of the AI's capabilities in Forza 2. At the start, we easily overtook two of the scrubs ahead of us, only to run into the familiar bumpers of Muller and Rossi. Neither driver was willing to give an inch on any turn, nor were they afraid of a little contact here and there. It was only after running the race a few times that we noticed both drivers were slightly hesitant at one particularly quick corner in the middle of the track. If we were going to overtake them, it was going to have to be there—and only there. After a few more attempts, we were able to get past them and take the win, which was about as satisfying an accomplishment as we'd had with the game yet.

In the mood to celebrate, we took our plucky little Mini into the shop to get her a new paint job. We aren't exactly what you'd call the Picasso of car pimping, but we were impressed with the amount of custom work you could do with just a few clicks using the game's layer tools, vinyls, and decals. Paint junkies will probably love the flexibility of all the new vinyl patterns at their fingertips, as well as the ability to easily save patterns for use on other cars in their collection. We suspect the last option will be great for online car clubs that want to have a uniform look and feel each time they take to Xbox Live and represent.

Damage is more than cosmetic. Our trusty Mini Cooper is trailing smoke after one too many on-track scraps.
Damage is more than cosmetic. Our trusty Mini Cooper is trailing smoke after one too many on-track scraps.

After getting our customization on, it was time to take out a few rides we'd earned along the way, including a 1961 Jaguar E-type S1, a 2001 Mazda Mazdaspeed Roadster, and a 2003 Renault Sport Clio V6 RS. Test driving the cars on a few of the new tracks in the game, including Mugello, Sebring, and Suzuka, we also had a chance to try out the new photo tool that lets you take snapshots of your car at any time on the track, save them to your hard drive, and even upload them to the Forza 2 Web site for sharing with friends. The photo tool is flexible, giving you lots of choices for camera angle and focus, as well as more advanced photographic effects, such as contrast, aperture, shutter speed, and so on. The screenshots you see accompanying this feature were all taken with the photo tool.

There's so much more to explore in Forza 2; thus, we've only just cracked the surface. We'll be bringing you much more on the game in the coming weeks leading up to the game's May release. In the meantime, if you have questions about the game, let us know in the official Forza Motorsport 2 forum, and we'll do our best to answer them for you.

Got a news tip or want to contact us directly? Email news@gamespot.com

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DeanCorleone

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Thats retarded to say, some people like GT because its nice car list - but I'm sure they might add new cars over time to Forza. The AI in GT was stupid - I never felt like I was racing with other people in single player, it always felt like they would have a set line to race depending upon the level setting, and that one car in the front would try to 'break away' which is the AI's learning curve for how you drive... You can watch in Forza 2 as the computer gets bad launches, miss shifts, hits the rev limiters, and even over-takes and battles with other cars... I never saw any of that crap in GT. Not that I hate GT, I've spent countless hours on GT, I just hate brand loyal consumers... its what spawns unreasonable debate. He said "Microsoft copied Sony by trying to out some racing series to try and compete with GT." ... thats the point to a company to compete, but they also did it because they saw they could make a more realistic racing game then what GT had to offer... even if its REDONE IN HD, don't get me wrong, I'm all for GT5... but I'm going to clearly state the facts on these two games. If someone buys a console just for a single racing game shows mad brand loyalty to that company... Do you go around and post stupid replys to every racing game thats the hot topic? Geez, you posted the same stuff in DIRT didn't ya? GT was fun, but its on the back-burner 100% now baby! Forza 2 is here, but you're right, GT and Forza 2 did have something in common...the damage system, wait... no they didn't...

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1588greatdane

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Sorry but GT is in a class of it's own. Microsoft basically copied Sony by trying to put out some racing series to try and compete with GT. I have a 360, but I almost got a PS3 just because of GT. I'll still probably get this game just so i have something until GT5. Besides they don't have nearly as many cars in this game as even GT4

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DeanCorleone

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Tired of hearing about GT fanboys. GT was fun, but thats old for now - and Forza is here. I'm happy that I'll be able to DAMAGE my car in Forza, and the AI in GT really won't be on the same level as it will be in Forza, careful how you treat the computer cars because they will start to respond I hear... GT was fun, and I enjoyed many hours of it - but it doesn't come with tire flex details such as Forza now puts to use. The graphics are decent, BUT they are abit rough lookin' on the edges... thats what most people complain about. Either way GT is no more in my book unless they imply a impressive damage system, "smart-learning" AI for their cars, and a impressive REAL aftermarket parts selection such as Forza as compiled to add to my car. I don't want to buy a "Stage 3 Turbo Upgrade Package" for my car, thats so GT, I want to get a damn big Garrett T3/T4 Series on my car. They put much more detail into Forza. If GT5 steps up to the plate I'll be back, but they then Forza 3 will show everyone another crazy step-up in racing sims.

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Mr_Supernaut

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As long as it has the corvette im in.

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raedman

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Traction control? That's no fun... Better sorry than safe!

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wolfmann

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Saw this game on eurosport Buzz yesterday.. I can`t wait no **** more.. I wanted Dirt but not anymore.. I am going to buy a wheel too thanx to this hot lookin babe..but it`s also the first semi-sim racer for the X360.. Boogity Boogity Boogity let`s roll boys

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darendt69

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dr_slim2004 -- Wow are you mistaken. The GT series owns Forza hands down.Much better gameplay and comparable GFX on GT4 with Forza 1. Hell GTHD already looks better than Forza2. GT5 is still aways off as well, so it will still be getting better.

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MoDollars

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this game will be the king of all racing games

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jbgarlin

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Mutley, be quiet. They are disc brakes which are made up of two main parts: the caliper (which contain the pistons) and the Rotor which is the disc. Try not to correct others unless you know what you are talking about.

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gordymctavish

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i just downloaded the demo from xbox like and to be honest this game looked like and played like GT1 on the original playstation! it makes me sad, i was so looking forward to this game. i'm keeping my fingers crossed that 'Dirt' is not such a let down.

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warofgears

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This game owens GT

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dr_slim2004

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All you guys saying it looks crud have you seen it in high def obviously not coz if you had you wouldnt be saying this.

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dr_slim2004

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Looks meannnn mrfreize olberto and the rest biggest fanboys ever granturismo had nothing on forza rocket fletch you know its gonna be wicked your just being impatheint. gt is the better driving game you pulled that out of thin air didnt you mrfrieze all the statistics show forza is better its not even worth the argument coz its actual fact forza is better graphics gameplay forza ownes gt, i had the very first thrustmaster ferrari force for gt3 and i have 1 2 and 4 so dont call me a hater sick of you sony guys you seriously need to get a hair cut and get a real job.

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rockfletch3000

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I have to admit, I don't understand why these pictures look so drab?? The videos of the game look superb!!.....But, if for some reason the finished version isn't much to look at then I'll pass on this one!..... I think it's every loyal 360 owners right to expect to see excellent graphics, the bar is being lifted all the time on each game release, so the capability is definately there for them to look amazing, just by looking at some current titles. It's the designers duty to polish these game as much as possible, if only to justify the

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mrfrieze

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Did not like the first one and I'll wait to see what this one is like but It's not going to be better than GT. GT is a better driving game.

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olberto

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Wow Parhelion, way to rant about this unfinished game. Face it Forza is not Gran Turismo and that is the way it ought to be. Also, to complain so vehemently about what will probably be a very nice looking games graphics is just wierd. It is not surprising that "same old gameplay" GT has superior visuals, the team making it have more experience and the bottom line is that they have more power to utilise.

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Esteban011487

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Just continue making the game guys, Lets just wait to see which of both consoles exquize out the graphics and physics, we'll see who is the winner!..

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Parhelion

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Why does this game have lackluster graphics? I guess serious sacrifices had to be made in order to have all the great AI, gameplay, physics and sound it will surely have, but did they have to be so drastic, so that the cars look as fake as they did on Gran Turismo 4? They look just like high resolution GT4 cars. Look at the Mugello trailer, look at GameSpot pictures, the cars are just not good enough... I've got an xbox360 and no plans to buy a PS3 for now, but I can't understand why the PS3 has GT HD which has close to photorealistic graphics (but old GT4 gameplay, that's true) running on 1080p res and forza just looks ok. I know the xbox360 can deliver the same graphical quality as the PS3, if not better due to a improved GPU and a CPU that's better for general purpose programming (as AI), maybe it's not as good for physics, but I guess they should have delayed the game until it looks finished. I also saw terrible pop up on the developer diaries, but I'm sure it will be solved. I'd be really surprised if this game gets anything higher than 8 on the graphics department when the GS review comes. Next gen gaming is not only improving the gameplay, it's also immersion, by the 5.1 sound, AI, physics, and awe inspiring graphics. I'm getting the game anyway, but I can't help but feeling a tad disappointed.

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mutley89

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I agree with everyone that says this game is boring. The first one nearly bored me to death i had to get rid of it. Theres something about it, theres no passion or life in it. Gran turismo 4 really shows it up in that respect. And everyone please stop saying brake rotors, there called brake discs.

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thadon12

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im gonna get this on realise day

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anarchicgoth

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and 300 cars- its gonna be crazy!!!

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jbf948

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Wow! DanielKhronic is right. Read his post and check out the Mugello video.

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Dreams-Visions

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AAA baby.

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imPanda

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Game looks great. **** had to push it back. Well. I guess I'll just bone NXX it the butt now. ~imPanda

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fmprodguy

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I can not wait for this game!

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JimBurber

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Who wants to buy me this game?!

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tjoqahontz

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when does this game come out in usa and europa??

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bduddy

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All the morons that feel the need to come here just to post that you don't like racing games: Please, go away. And don't come back.

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X360PS3AMD05

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Damn i really want a 360 for this and some other games :(

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rl_41

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THE best racing game ever. Not boosting.

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jrjoespeed

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one of the best racing game ever!!!!!!!!!!

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trickazzmark

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damn i cant wait till this game comes out...bye rainbow vegas and gears...hello forza!

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xtremeimport

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the brakes heat up in almost every race game. im thinking about getting a 360 for this game, there is a add for this in the latest Import Tuner mag, which made me want it. its like a perfume add, but the scent is rubber. awsome. and for me, graphics are a big thing in games, i cant get into them if im not impressed with how it looks.

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crunchb3rry

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My only beef is the 360 controller's triggers don't have the wider range the old Xbox Controller S did. The old controller was better for racing games that use the triggers for gas/brake.

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Bufta

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Whooooopppeeeee i can drive around suzuka again. Jesus cant they make some new tracks i must have been round that track a thousand times in other games. That video didnt inspire me at all. BBBOOOORRRRIINNNGGGG!!!!!

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tartar23

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yup , we could see the brake colors heat up in the FIRST FORZA as well as PGR3 .

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twisted_outlaw

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i believe you could see the brake rotors heat up in the first one. or maybe that was PGR3?

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Hydrolix

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OMG did you all notice that you could see the brake rotors heating up during that video???? I am seriously stoked about this game!!

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zappa02

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YESSSSSSSSSSSSS, the demo come's out friday. Can't what.

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Alcotamaysees

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Only a little more than a month off. Can't wait.

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CCyberDDemon

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grand turismo is already on the fifth version, while forza is making his way trought the second in less than 2 years. for me it is a large jump for forza series. give it a rest, gt fans

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CCyberDDemon

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anybody knows how many tracks forza will have? i only see tsukuba and laguna seca in the pics

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McCool69

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I don't see why people get so hung up in the graphics. They are really only a small part of it all; tuning/upgrades/physics/ styling/decor are important. So is the 'feel' of the game, and the ability to sell cars and of course race both on- and offline. With worldwide leader boards. Who in their right mind scrutinizes the graphics when blasting away at 100mph? I know I won't. Forza 2 will no doubt the THE racing simulator on consoles the coming year and a half. Who knows; GT5 (which we probably won't see until autumn 2008 at the earliest) will probably have trouble measuring up to a lot of Forza 2's features.

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Edot0

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Just another Boring racing game to me.

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xtremeimport

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why do all MS games always make graphics blurry? I hate that about MS, just my thoughts though. they did it in Gears to, too me, it doesnt improve graphics, it makes them worse. maybe im crazy. ahah.

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peeweeshift

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I'm not a person who usually speaks of games being better than other games unless there is a very good reason why. In this case I have to agree with the fanbase of this game that Forza 2 seems way better than GT5. Unless GT5 can come with the whole seat set-up, rumble, and customization i see no way in how the game will be better. Substance over style

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Filaki

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this looks like it'll be the best racing game out there

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getup2k

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it looks so, SO boring

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stewiegriffin20

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Forza>GT5

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premixedgandhi

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Everything seems to meet my expectations. This game is going to be the **** nit. The only problem with this game is it doesn't have enough cars . The Challenger from the last Forza is missing from the list!! They better come out with some sort of DLC!!!!!!!!!!!!

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