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From Software 30 FPS Stutter Finally Fixed, But Only On Hacked PS4s

This simple fix works, but at a surprising cost in another area of performance.

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As you may or may not know, From Software games on the Xbox One and Playstation 4 suffer from a similar problem: apparent frame rate stuttering. The effect is inconsistent, and only negligibly affects play, but is noticeable across titles on the Playstation 4, from Bloodborne to Elden Ring.

In a new Digital Foundry video, Rich Leadbetter discusses a new series of patches for From Software games on PS4. However, these patches can only be implemented on hacked PS4s and are not an official From Software fix.

The reason for the stuttering effect, is that some frames are delivered slightly slower or faster than the standard rate of 33 milliseconds. That difference in delivery appears to the eye as a stutter, even though the game is technically displaying at 30 fps.

The patches correct for this issue by ensuring that frames are delivered at a consistent rate, the same time every time. This eliminates the stuttering appearance. This fix works on Bloodborne, Dark Souls 3, and Sekiro: Shadows Die Twice. Elden Ring itself uses a firmware that is not compatible with hacked PS4 consoles, but the patch is available for the network test, and works similarly. However, Elden Ring will still have frame-rate dips, simply because it is a more graphically-demanding game.

In the video, Leadbetter details a conversation with the patches’ creator, hacker Illusion. According to them, From Software uses its own tool for locking frame rate, which causes the inconsistency. Replacing From Software’s own code with a standard Sony frame rate call stops the issue. However, Leadbetter also found that this simple code switch creates another problem: input lag.

According to Leadbetter, the patches result in an average of 78 mm input lag for Bloodborne, an extra 3 or 4 frames of delay. Considering that the frame stutter is so consistent in From Software games, Leadbetter speculates that From would have to solve a more complicated problem in order to make the frames consistent and preserve snappy input. If you are interesting in seeing the stutter and the fix in action, it's worth watching the full video.

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illegal_peanut

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Look we get it From software. You can make an amazing video game that doesn't have a good framerate. <claps> Bravo!

Now gives us 60FP updates for the love of god.

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StickEmUp

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FromSoftware has never known how to make a stable frame rate.

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deactivated-64efdf49333c4

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@stickemup: Didn't you read the article? If they were to fix the frame rate, the game would have MORE input lag.

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Shinnok789

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Edited By Shinnok789

Never noticed stuttering in Bloodborne and I've played it for ~600 hours on PS4 Pro and PS5.

Frame dips yes, on PS4 Pro, most present in Lecture Hall 1st Floor, in the big room with ~15 scholars. Get all of them to chase you until they come closer together, then turn around, lock on hit them with a Tiny Tonitrus. That kills at least 6-7 of them at the same time. So on the screen you get at least 6-7 simultaneous dissolve animations while the rest of them either stretch their arms or puke liquid all over. This is too heavy for the PS4 Pro and the framerate dips to around 15 FPS methinks (don't have a way to measure, but it slows a lot for a few seconds).

Alas, unless it's a heavy stutter (which doesn't seem to be the case), it's best to live with it than to introduce lag.

Lag will impact the game much more severely, especially for experienced players, who have formed certain reflexes, who know when an opening in the enemies defenses will form, when that split second will come around, and when to start a hit that will take advantage of that opening. If something like LAG messes with those time intervals it will immediately break their rhythm, and get them to miss or to be hit.

Lag is the reason I could not play Bloodborne on PS Now on PC. Tried it after a few hundred hours spent in this games on the console, and it was a bad experience. Efficient parrying is the first one out the door, followed closely by quickstepping away from / or through an enemy's hit (making use of those few invincibility frames).

best example I can give is switching your light bulb with an intelligent one with WI-FI (like the Wiz bulbs from Philips). The intelligent ones always take 1 second to light up when you hit the switch. It doesn't seem much but if you used normal bulbs for years and switch, that split second will take a lot of getting used to. If the light does not turn on the instant you press the switch, your brain instantly thinks there's something wrong. Anybody who tried this at home can attest to this :) Imagine going through those "there's something wrong" feelings in an intense Bloodborne fight, with lag going around, throwing your reflexes out the window. Yeah.... good luck winning it under those conditions.

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analgrin

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@Shinnok789:

Bloodborne jitters constantly. Just stand still and pan the camera around slowly. You'll see the camera/scenery doesn't move around in a smooth motion at all, there's constant little hitches, like 2 or 3 micro stutters per second. Digital Foundry have examined and proved this many times and they have done so again while covering this story last Friday. They show the non patched, and patched game running side by side and the difference is obvious. They even slow it down and go into the reasons why the stutters are there.

It's something I noticed straight away when I first played it years ago as I couldn't understand why such an average looking game was running so poorly and guessed it was poor frame pacing as it never stops even when nothing taxing is happening on screen.

I have a few issues with the game, well souls games in general, guess they're just not 100% my thing. And the jitters are the final nail in the coffin. Something that relies so much on split second timing is hindered pretty badly by poor frame pacing imo. But yeah this "patch" doesn't really help as the vast input lag it introduces is just as bad if not worse than the poor frame pacing. From should really sort it out as it's present in all of their games but it's less noticeable in their more recent 60fps offerings but it is still there as DF have shown.

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deactivated-64efdf49333c4

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I play with my tv's my smoothing options enabled so I never notice any stuttering.

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SonicDC

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@Barighm: You are probably significantly increasing input lag when you do that.

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@SonicDC: Not as much as you think. I tried with "Game" mode on and it didn't seem to make much of a difference other than running the game at a choppy 30fps which looks extra terrible on a 60inch+ TV.

That was the PS4 version though. I intend to get the PS5 version when I get a PS5.

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