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Games' Day in Court: Science, Violence, and the Law

A look at the debate behind the debate and what the Supreme Court's decision could mean for the future of games and beyond.

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It was more than seven years ago that California Assemblyman (now Senator) Leland Yee first introduced a proposal to ban violent game sales to minors. The fight over that proposal--signed into law in 2005 but legally contested before it could take effect--is finally ready for resolution, as the US Supreme Court is set to hand down its decision on the matter in the coming weeks.

Before the court releases its decision on Brown v. Entertainment Merchants Association (formerly Schwarzenegger v. Entertainment Merchants Association), it's worth taking a closer look at the factors that have helped fuel this fight for the better part of a decade, as well as stepping back for a look at the larger implications here for gaming in specific, and culture in general.

The case currently before the Court deals with the First Amendment and freedom of speech, specifically whether the government is allowed to limit that freedom to protect children from being exposed to violence, similar to the way it already does with sexual material. A major point in that debate has been whether or not the state can demonstrate a compelling interest in keeping violent games away from children, with both the government and the industry claiming the science supports their side.

That's a conflict beyond the one spelled out in the case title of Brown v. Entertainment Merchants Association, one between a pair of academics who have spent their careers researching the effect violent games have on people and contradicting each other at every turn.

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The suitably imposing steps of the Supreme Court.

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Tale of the Tape

Iowa State University researcher Dr. Craig A. Anderson has been publishing research on the effects of video games since 1986. Anderson has found that violent games increase aggression (behavior intended to harm another) in children. His work has been pointed to by proponents of gaming restriction laws as evidence that their measures are necessary. In Senator Yee's amicus brief to the Supreme Court, he cited 17 articles from scientific journals; Anderson was an author on seven of them, with his previous collaborators authors on six more.

For an article published in The Journal of Personality and Social Psychology in 2000, Anderson had 210 university students play either Myst or Wolfenstein 3D, completing a series of tasks after each of three sessions with the game. After the first session, participants took surveys designed to measure their hostility at that moment and perception of how dangerous the world is. Following the second session, they took a test that measured "aggressive thinking" by how quickly they were able to read aloud words deemed aggressive ("murder") versus those dealing with anxiety ("humiliated") or escape ("leave") or neutral control words ("consider").

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Wolfenstein 3D was among the first games used in research on gaming violence.

After the final play session, the students took a competitive "noise blast" test to measure aggressive behavior. The participants were told that upon prompting, they had to press a button in front of them faster than another student was able to do the same. The loser of that race would then receive a noise blast at a length and decibel level determined by the winner, which was the data used to quantify aggression. The outcome of each race, as well as the actual volume and length of the noise blast delivered, was computer-determined to ensure the win-loss pattern was the same for each participant.

Anderson found playing violent games was correlated with a short-term increase in aggression, in both the hostility survey and the noise blast test. Additionally, students who reported playing violent games regularly also engaged in more aggressive behavior, according to the study. Given the results, Anderson determined that "concern about the potentially deleterious consequences of playing violent video games is not misplaced."

Standing opposite Anderson is Texas A&M International University criminal psychologist Dr. Christopher J. Ferguson. Since 2004, Ferguson has been researching the issue (publishing articles on it since 2007) and has dismissed the notion that violent game exposure leads to violence in real life. Ferguson is a comparably popular person to cite for the Entertainment Software Association, with the trade group's own Supreme Court amicus brief citing seven research papers, four of which were authored by Ferguson.

As an example of Ferguson's research, last year he had a paper run in European Psychology in which he surveyed 103 university students who were given a test designed to increase frustration and then spent 45 minutes playing violent games (Hitman: Blood Money, Call of Duty 2), a non-violent but still action-oriented game like Madden 2007, or no game at all. The participants then took the same "noise blast" test Anderson used to determine aggressive behavior (although Ferguson tweaked the process of interpreting the data), as well as quizzes designed to measure hostility and depression.

Ferguson found no evidence that exposure to violent games changed aggression levels, or that the short-term exposure of his test impacted hostility and depression levels. However, participants who reported playing violent games regularly showed reduced hostility and depression. That led Ferguson to suggest violent games could actually help frequent players better manage their mood and tolerate stress, though he was careful to note it would be difficult to infer causality from his study.

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Weird Science

While Anderson's and Ferguson's varying conclusions have put them in conflict, the dispute goes far beyond peer-reviewed scientific literature. Anderson said one of the biggest public misconceptions about the gaming violence issue is that a disagreement exists in the scientific community at all.

"In fact, there really is no controversy among reputable scientists," Anderson told GameSpot, likening the issue to creationism or global warming. "There are certainly a few people with very loud voices who make outrageous claims that simply aren't true."

Ferguson told GameSpot that idea was "utter nonsense," saying that sort of heated rhetoric should be a red flag for observers.

"When scholars are making those kinds of comments, it's starting to get involved in identity politics and that sort of stuff," Ferguson said. "It's basically an ad hominem attack against anybody that criticized him, and Anderson's got lots of people that criticize him. That kind of comment has no place in science, quite frankly."

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At the very least, anecdotal evidence suggests disagreeing on the effects of violent games really does increase aggression in researchers.

Ad hominem attacks were specifically cited by Anderson as a tactic the gaming industry had used against him and his colleagues, but it's one he doesn't entirely shy away from himself.

"Dr. Ferguson gets his name in the paper all the time because he's willing to make outlandish remarks," Anderson said of his academic adversary. "It would be more appropriate to compare him to people like Jack Thompson in terms of outlandishness and deviation from accepted scientific practice and conclusions. You can just look at the number of high quality publications of original empirical articles. Ferguson has none on violent video game effects in what would be considered a top research, peer-reviewed journal."

Anderson's critique on publication history isn't limited to Ferguson. He teamed up with frequent collaborator Dr. Brad Bushman (currently with Ohio State University, formerly with Iowa State) to produce a study for the Northwestern University Law Review Colloquy. The study--which is under embargo until later this month despite being publicized by OSU itself--compares the publication history of academics who signed on to separate and opposing amicus briefs in the Supreme Court case. According to OSU's recap of the study, the 112 academics who signed the brief saying gaming violence was harmful to children (including Bushman and Anderson, who helped author the brief) "published over 48 times more studies in top-tier journals" than those who signed the opposing brief (like Ferguson).

"It's night and day," Anderson said of the differences between the two groups of academics. "Just claiming to be an expert, being willing to say outrageous things and get on the news does not really make one an expert, except perhaps in the age of the Internet. For the average listener, viewer, reader, or web surfer, they don't know the difference. I'm not saying there aren't some good scientists in there, but you wouldn't ask a foot surgeon's opinion about brain surgery. The Supreme Court itself needs to understand who the real experts are in this area versus who the people are who are so afraid of restricting freedom they can't believe there might be some harmful effects."

Tom Goldstein, Harvard Law School lecturer and cofounder of the Supreme Court tracking SCOTUSblog, told GameSpot Anderson's paper would be "pretty worthless" now, as the justices would have reached their decision in the case within days of November's oral arguments, with the intervening time spent writing opinions.

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Only Human

Although this sort of back-and-forth isn't always the subject of public scrutiny, Ferguson suspects pointed remarks and mudslinging are a pretty common occurrence between researchers who find themselves on opposing sides of an issue, noting that scientists are still only human. For example, Ferguson acknowledged that researchers could be drawn to trendy topics--like the fight over violent games--that bring a higher profile and more attention to those who study them.

"Being able to draw attention to your work, being part of a societal debate, of course it enhances the prestige of your own work," Ferguson said. "As opposed to studying the bacteria that live in the gut of an earthworm, studying something everyone in society is really excited about can fuel the prestige, the importance--or self-importance perhaps--of individual scholars. That's something unfortunate in some ways, because that can fuel the potential for ego to get involved and people to make extreme statements that can be difficult to back off of."

It's not just statements that can be difficult to step away from. Ferguson said it's not uncommon for academics to become invested in the theories they study the longer they use them.

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Underneath the facial hair, the HEV suits, and the crowbars, scientists are still just people after all.

"Theories do become our little babies, and it's very easy to shift from a position in which you are trying to objectively study a theory and perhaps falsify it--which is what science is supposed to try to do--to more of a defensive position where you're trying to protect your theory from any and all contradictions in the data. It's human nature. You have the people who've invested 20 or 30 years in a particular theoretical position begin to defend it, even against the data. It usually takes a newer crop of scientists who aren't really invested in that theory to come along and challenge it, and that's where you see a paradigm change."

However, Ferguson acknowledged that he could be seen as having a different--and in some ways more personal--investment in the topic than Anderson. For one, Ferguson said challenging Anderson's "clearly irresponsible" public comments about the impact of media violence was what prompted him to get into game research in the first place. On top of that, he's had a lifelong interest in morbid subjects, which initially led him to enter the field of psychology.

"There's that old stereotype about psychology majors getting into psychology because they want to find out what's wrong with themselves, but there's also that subset of people that really just like Silence of the Lambs," Ferguson said. "I probably fit more into that category, being interested in serial murder, mass murder and that kind of stuff. I was just curious about what got people involved in those kinds of activities."

Despite their jabs, there is one point upon which Anderson and Ferguson would likely agree. In an ideal world, the scientist should take a backseat to the science.

"A good scientist has to be willing to go wherever the data go," Anderson said. "I would rather the truth was that violent video games were not only not harmful, but somehow good for you. I would rather the catharsis hypothesis [that games actually vent aggression] was correct. And if I could show that was true, boy would that be a coup. But it's not true."

"All of us scientists are humans," Ferguson said. "We're all to some extent informed by our pre-existing ideas of how the world works. It's not unique to video game research. I think that the cautionary note to the people in the general public is to not believe the scientists; don't take us at our word. Go look at the data. If what people come out of this with is a skepticism for both sides, that's great."

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Place Your Bets

While the fight over California's violent game restriction does have significant implications, it may not be the most important First Amendment case this year. In March, the court sided with members of the Westboro Baptist Church in a dispute over whether they could legally protest soldiers' funerals as a way to express their belief that God hates the US because of its tolerance for homosexuals. The court ruled 8-1 that even "particularly hurtful" speech was still afforded full First Amendment protection.

Last year, the court had the same 8-1 majority siding with a man who sold videos of pit bulls engaged in dogfights, saying the law he was indicted under was an overly broad restriction of the man's First Amendment rights. In both cases, Justice Samuel Alito was the lone dissenting opinion.

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Titles like Postal 2 have provided politicians with plenty of fodder for the fight against gaming violence.

Having argued nearly two dozen cases before the Supreme Court himself, Goldstein should have a fairly developed sense of how cases play out. But even with the court upholding the First Amendment rights of such unsympathetic parties as the aforementioned two, he said the case isn't a slam dunk.

"There's some chance [for a ruling against the game industry]," Goldstein said. "This Court has been very protective of children. [But] it looks like the court will probably say that violence is not like sex, that there are voluntary systems in place here that do the job well enough, and that the state didn't have any actual evidence that video games will cause children real harm, but it's not out of the question."

As for how the Justices are expected to accurately assess rival bodies of science at the heart of a heated debate that researchers have been studying for decades, Goldstein brushed aside concerns.

"It's the system we have," Goldstein said. "It works pretty well. It's true that they don't have real experience in the area. It'd be surprising if they played much in the way of video games and their children are all grown, so this is generationally distant from them. But they're very experienced at adapting to new circumstances and getting lots of input and lots and lots of briefs. This isn't a case where I worry they'll miss the boat. They seem to have a very solid handle of what's going on."

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The Fallout

So what's really at stake here? Given that a Federal Trade Commission secret shopper survey recently found that children were able to purchase games rated M for Mature only 13 percent of the time, would it make that big a difference if the government simply enforced policies most retailers already have? Entertainment Software Association CEO Michael Gallagher certainly believes so.

"It would be a devastating blow to the First Amendment," Gallagher told GameSpot. "It would be a very significant setback to the rights of freedom of expression for artists and those who practice expression in a high level and professional way. It would be starting down the road of censorship, which is completely inconsistent with the American history with speech thus far and our nation's commitment to freedom of speech…It would be an abdication of those rights and those strengths as a country to the nanny state and to government authority."

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The Supreme Court's decision could point the way forward for additional violent game restrictions.

"If California wins, then a lot of states would adopt these laws," Goldstein predicted. "They'd be very popular. It's very easy to point a finger at some extreme examples in gaming and make political hay out of them. In a lot of parts of the country, there's a trend toward conservatism, and it does seem to override libertarianism, which would let parents handle the problems themselves. There's a sense, particularly with the Internet, that the parents need more help."

Unless the justices specifically limit such a ruling to games, Goldstein cautioned that movies, comics, and even books could be the target of violent content restrictions in the future.

"Absolutely the Court's decision [could] spawn many little children and other legal disputes that last for decades," Goldstein said. "There's every reason to believe that the Court's decision, if not written in a particular way, would be very consequential. If the basic point is that states can help parents with their children and doesn't need evidentiary basis to do that, if you believe that, then you probably are pretty comfortable with movie restriction."

While Gallagher is confident that the ESA made its case abundantly clear, he acknowledged that going before the Supreme Court is risky for any industry or business and is something he would have been happy to avoid.

"It's an environment where nine individuals--or a majority of nine individuals--can determine the fate of your industry or your business, so it's not a calculated strategy in most circumstances," Gallagher said.

One factor that might mitigate that risk somewhat is the relative maturity of the industry. Had this fight come much earlier, video gaming's cultural footprint would have been much smaller, and possibly easier to marginalize. Gaming is nearly ubiquitous in American culture now, as Gallagher is only too happy to rattle off the various stats: the average gamer is 34 years old and has been playing for 12 years; the average game purchaser is nearly 40; consoles are in two-thirds of American homes; virtually every consumer device with a screen has become a gaming platform.

"That breadth of penetration into the cultural consciousness of our country is a very different backdrop for the argument and a demonstration of the real value of the speech that goes on in our industry," Gallagher said. "If you look at the cultural environment in the '80s, it was very hostile to numerous components of freedom of speech. If you look back on arguments of the time, it was a much more closed prevailing mind-set relative to content. And that would obviously be a very difficult environment for us to be having this argument. Not that those elements don't exist at all today, but they're not as controlling as they were in the '80s."

Goldstein agreed that the industry is in better shape to come out on top now than it would have been in decades past, saying there used to be more widespread concern about the influence objectionable song lyrics and games had on children.

"We've become acclimatized, and Call of Duty doesn't seem to have sent kids off on shooting sprees," Goldstein said. "I think that the longer games have been around and there doesn't seem to be any actual effect on kids that's negative, then there will be more literature and more proof that it's not a problem. Then the concerns will seem more like hysteria than reality."

Ferguson said it's "inevitable" that people will come to the conclusion that games aren't harmful, but argued the Supreme Court case will determine how quickly that happens, comparing it to Groundhog Day.

"It's just a matter of how long it'll take. If the Supreme Court sees its shadow and decides to uphold the California law, we'll have six more weeks of winter, basically," Ferguson said.

By the same token, Ferguson's and Anderson's antagonism may also be coming to an end soon. A quarter century after he first published a paper on the effects of playing "aggressive" games, Anderson said he's about ready to move on.

"I've already spent more research time on the violent video game topic than I usually spend on any one topic," Anderson said. "And all of the major professional societies related to children's health (such as the American Academy of Pediatrics, the American Psychological Association, the American Medical Association, and the American Psychiatric Association) have reviewed the work of hundreds of media violence scholars around the world and have come to the same conclusions as my research team and my professional colleagues. I'm happy to move on to other interesting research questions regardless of what the Supreme Court decides about the California Law."

Supreme Court decisions for each term are typically published by the end of June. The court ordinarily releases new decisions on Mondays, with no forewarning about which cases will be included each week. With dozens of cases left to settle in the coming weeks, Goldstein expects that the court will soon switch to releasing decisions twice a week.

Got a news tip or want to contact us directly? Email news@gamespot.com

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LoadedTuna

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Edited By LoadedTuna

i think there are far worse things influencing young people today, and cases like these are a testament to how inefficient our government can be.

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HellaStoned

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Edited By HellaStoned

I don't even go out at night anymore because I know there are video gamers out there, ready to attack.

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mariobros210

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Edited By mariobros210

now the government is not only focused on wasting money playing God around the world, but now we're gonna waste MORE money playing mom and dad here in the states?

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termadoyle

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Edited By termadoyle

"Anderson found playing violent games was correlated with a short-term increase in aggression" Big deal. Working as a clerk behind the bank counter causes me to have a "short-term increase in aggression". I actually play some video games to relieve stress from all the **** work I have to go through every single day.

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djwood84

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Edited By djwood84

Parents? Oh, you mean the birthgivers. They are not around. We worship the provider now.

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Alex_Fennell

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Edited By Alex_Fennell

Instead of putting the rating (longer form) on the back, put it on the front. and when parents get to the checkout, (or order conformation screen on a website) have it read the rating to the parent, plus the content.

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mbabz

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Edited By mbabz

This wont help anyway because parents are the ones the supply and buy the video games to children now. Its up to the parents to be parents so this proposal seems completely pointless to me.

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DaWhitty7

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Edited By DaWhitty7

You can't stop it. As long as there are people who are old enough to buy it, then theres a way for minors to get it.

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HollowNinja

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Edited By HollowNinja

I agree that kids shouldn't be buying mature-oriented video games. It's unfortunate that this issue had to become one that involves freedom of speech, because at this point, it would be disastrous if the court ruled in favor of that law. It's kind of insulting to put creationism in the same category as global warming. global warming is something that's been proven. Evolution is simply a theory that forms a convenient explanation for an observed phenomenon. However, that is another issue entirely.

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lloydster4

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Edited By lloydster4

Children should be restricted from buying violent video games. But there are already systems in place that accomplish that goal. According to the article, children are unable to purchase M-rated titles 87% of the time. Compare that success rate to R-rated movies, which teenagers have been easily sneaking into for decades. Continue the secret shopper programs, and fine any retailers that are in violation. If kids want to play violent games, then they should ask their parents.

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franzito

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Edited By franzito

Some people doesn't stop to think that violence in games just mirrors the general violence in society. When they gonna learn?

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sabas10

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Edited By sabas10

Global research showed that altough games learn people how to kill someone in many ways (guns, fighting moves, etc.), violent games react as a way to release your emotions and even warn gamers how "bad" it is to murder someone. It's disgusting, you get a bad feeling afterwards and there's a great deal you won't just have your normal life anymore, that's what many action games say.

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johncollins80

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Edited By johncollins80

@adilejaz Mind you, jubdeidamasta didn't say those books "depict only violence" like you said, he said there is "ton of violence" in them. And there is, but I'm not so sure about Quran, didn't really read it, sorry. So it's not only the analysis, there actually are some sentences that urge you to take some violent action in some situations (otherwise we wouldn't have extremists and fanatics). On the other hand, the main message of the holy books in general is that we should be good and loving persons. In the same way, in most of the games (except the most stupid ones that are only about destruction and creating mayhem) the point of the game isn't the violence itself. So if anyone bans the violence in games they will have to ban it in the movies, books, commercials, sports etc. and we won't be able to watch most of the cartoons (man, even bugs bunny has a violent history, not to mention Popeye the Sailor!), movies, news(!), sport competitions etc. It's not only what you see that makes you violent, otherwise we would all be violent.

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Super-Poke-Bros

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Edited By Super-Poke-Bros

Violence in a video game won't change anything. If you come from a broken home with violent parent(s)/or guardian(s), then you might kill. If you're a good person violent video games won't make you commit murder (another reason, maybe, but not video games). The problem here is not violence. It's the other thing about M rated games (R-rated movies, etc.) that parents should keep their kids from playing/watching. And it IS the parents call, it's their responsibility.

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InfestedHunter

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Edited By InfestedHunter

just like you need a drivers license to drive a car, would you let your child drive your car? Same thing applies. Don't buy your riddilin prozac cracked out kid play games then leave your 9mm loaded where he can get it.

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feleas

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Edited By feleas

Who gives a crap what the decision is. Kids are still going to get their hands on violent games as long as there's irresponsible adults who buy them for them. smarten the adults up, not the gaming industry and the kids who play the games.

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james0718

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Edited By james0718

Why are they taking action about this from all of sudden it's pointless and stupid.

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jedediahpelland

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Edited By jedediahpelland

Who cares, the world is ending today... oh wait.... I guess its officially the 22d.

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TheHormone

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Edited By TheHormone

i think its a bad choice to ban violent video games, video games is a billion dollar industry,, i like how in the top right corner of the page it says "Related Games" and then a box below with GTA San Andreas lolz Rockstar games owns!

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adilejaz

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Edited By adilejaz

@jubdeidamasta...I dont know much about Bible but it is a Holy Book that Muslims believe in as the Word of God revealed on a Prophet (Jesus Christ). Quran and Bible are books on events in History and conduct thorough analysis of those events putting light of living standards. If those events depict only voilence for you then you should keep it to yourself than as obviously you have not read them yourselves and have only heard them. Quran talks on a lot of matters on science and technology written in 1400 century and was only understood by scientists all over the world just now. My point is they dont just say how to kill people but is a code of conduct to live your lives.

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Black_Id_Jenova

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Edited By Black_Id_Jenova

Cmon man... I'm more scare with Jerry than play Bulletstorm, Jerry violateted Tom more than i could ever imagine.. please for the sake of US ban Tom and Jerry too... Mehh can't trust hypocryte people... agree with k7z7... more issues more money...

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k7z7

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Edited By k7z7

The level of hypocrisy in the American culture is well known.They may condemn certain things as 'dangerous element for society that have to be rooted', (think pornography/firearms/fast cars/certain genres of contemporary music/literature) yet when they see that there is huge money rolling behind, they have a change of heart. Suddenly they become champions of 'freedom of speech/life/whatever' and those previously 'bad' elements not only thrive, but the U.S. becomes the largest producer AND consumer (in hindsight the largest market).In reality, It's not about violence, more like about money. A kid playing Super Mario at home is not any safer when he/she's out on the streets.Neither playing Doom makes him/her more prone to grab a gun and shoot others.Human psychology is way more complex than that, -and in this case- games should not be a scapegoat for a social system's shortcomings. Honestly, this issue has become stale.All needs to be done is to point out the monetary losses -and the bill- that will eventually be carried over from the gaming industry to the society (since those last two constantly interact with each other).

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CDP5280

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Edited By CDP5280

I don't understand why people think this law will change anything. Minors cannot buy adult or "violent " games anyway, because they have to show an ID to do so. No ID no game. What they need to do is find out how minors are getting those "violent" games and fix the problem there.

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jmalo1

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Edited By jmalo1

Gaah.. this is BS... doesn't California have more important things to deal with?

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OllieBrown

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Edited By OllieBrown

Really Brendan, I expect you to gloss over the science and the legal aspects and get them totally confused and wrong. However, you are a journalist, please get the grammar right!!

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zakk95

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Edited By zakk95

Uh.. minors can buy violent video games in U.S.? didnt know that.. freedom counts methinks.

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coldfusion25

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Edited By coldfusion25

Another reason is given for more people to turn to illegal downloading.

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jubdeidamasta

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Edited By jubdeidamasta

What about all the violence that pre dates video games by a few thousand years? There is a ton of violence in the bible and quran etc, so what is the excuse for those?

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holtrocks

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Edited By holtrocks

Lol this is pointless minors can't buy it now a adult has to be there with them there will be no change if this goes through are not .

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deactivated-5c8da69475552

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nemesis4x pretty much just said what I wanted to. I too have been playing video games since I was a kid, 8-years old, in fact. I'm 20 now, and I've never harmed anyone. In fact, my criminal record is completely spotless. I've never drank, never smoked, never done drugs... and I've heard a lot of other gamers say the same. As far as I'm concerned, the argument against "violent" video games is nothing more than excuse, made up by incompetent parents and teachers who don't want to admit it when they screw up. As if casting the blame on video games will fix the problem. There is no way this law wil be approved. Our government has shot it down a dozen times, and they'll do it again. Leland Yee and his pet hypocrite Mr. Terminator have no real proof, because there is none to be found. They are wrong, plain and simple. As a hardcore gamer I think I know more about video games than a couple of biased, greedy politicians.

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iDarkTrace

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Edited By iDarkTrace

Bugs Bunny and the Tweety Show; I absolutely adore that show, but I lost count of the amount of explosives and gunfire I've seen in that show... get your priorities straight America.

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nemesis4x

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Edited By nemesis4x

I have been playing GTA and mortal kombat since i was a kid but my parents thought me the difference between a game and real life. "Playing violent games makes you violent" is just bs crap. In fact when i was in school i never raised my hand on anyone, not even to defend myself from Bullies, although i could have easily owned them.

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Dookiemane

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Edited By Dookiemane

Scapegoats, scapegoats, scapegoats... When will America open its nearsighted eyes and realize that the entertainment industry isn't the reason why society is becoming full of degenerates. Our problem is that too many parents are too uncaring to have expectations for their children, too unloving to teach them respect, responsibility, and discipline.

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rtchidc

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Edited By rtchidc

This is "Seduction of the Innocent" all over again.

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Pawfalcon

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Edited By Pawfalcon

Legalize it! ...wait, wrong topic. Read California and law in the same sentence and my mind always jumps to the same thing. But yeah, booo censorship and stuff >.>'

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Weeeooojr

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Edited By Weeeooojr

OBJECTION!!!

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tisabeling

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Edited By tisabeling

GREAT! JUST GREAT! 1.isnt there anything violent in the world right now? war..murder..rape..no ofc all of them r caused by video games ..who r u kidding? this is a brutal bloody world.killing few bugs in a fantasy game will not making it more violent 2.dosnt game industry allrdy has enough problem with illegal copy and the huge cost for making a new title? how many small studios getting ruined every year? now you gonna help them lil more with give everybody the power to sue them? 3.comon..why you always gonna blame on others? im talking to you parents.if you cant control your child or dont have time to teach them whats good for them and whats not pls dont point your finger to game industry and blame them for your faults! you know..i know that bad parenting is 1000 times more effective at turning a child into a future criminal .but you know..its always easier to blame others for our fault 4.dont you senators have anything better to do? everything is allright in US except video games? who r you kidding? gonna play concerned parents? dont you think its getting a little old? 5.TBH i think its better to play a violent video game rather than empty your anger in real life.i think video games actually helping you to control your anger stormrage

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Black_Id_Jenova

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Edited By Black_Id_Jenova

Funny though if they really wanted to ban game, they should had ban Tom and Jerry first, i failed to count how many time Tom and Jerry got squashed, pricked, hitting table, isn't that violence??? i Bet if you put blood in it, Parent will gone into raging mode and subdue Tom and Jerry Credit go to amulen818, i agree with Looney Tunes being ban next, to many coyote being violated... lol...

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aumelen818

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Edited By aumelen818

Guess they will ban Looney Tunes next. How many times did Wile E. Coyote get violently hurt? May be they should; it turned me into a road runner murdering throwing dynamite maniac.

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grim0187

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Edited By grim0187

For you people who think this has no effect on you because your of legal age, think again. This law will effect how games are MADE more then how they are sold. Its not illegal for a minor to buy an M rated game, its most stores policy to enforce ratings. They dont HAVE to, they just do. If this law is passed they wont have a choice, and a parent will not be able to buy an M rated game and hand it to their child. It will be ILLEGAL for a child to own a violent game. And violence doesnt have to just be relegated to M ratings. T rated games can be violent. Frickin E rated games can be violent. It puts more stress on developers of games and makes them skew their artistic ability. So we would in essence get watered down, violence free games so the developers can still make money. IF this law were to pass, which I highly doubt.

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Tobikun

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Edited By Tobikun

This is another instance of the government trying to take the place of the parents again. I have been playing violent, bloody, and sexually explicit video games since I was about 11. My parents knew I could tell the difference between fiction and reality. It is already illegal to sell M rated games to patrons under the age of 17 without photo ID or a parent present. Censoring the games in ANY way is a breach of our first amendment right. Frankly the violence in games is therapeutic and keeps people from going insane and ACTUALLY going out and murdering and beating the snot out of people. It's a release to be able to do violent illegal things in video games which you can't do in real life.

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Black_Id_Jenova

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Edited By Black_Id_Jenova

@DoomRider13: I agree mate... He is you know, he'll be back comment in Terminator 2 is awesome... just it's funny to think the I'll Be Back Actor comeback to ban the Game F***ing Hillarrious LMFAO!!!!

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DoomRider13

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Edited By DoomRider13

[This message was deleted at the request of the original poster]

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DoomRider13

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Edited By DoomRider13

Schwarzenegger is one of the most violent actor alive, so when it come to ban violent video games, it like what the f....!!!

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Black_Id_Jenova

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Edited By Black_Id_Jenova

Censor on the game??? Oh please can't see Catherine Game being censor by Schwarzenegger-chan heh??? Mehh thumbs up for US the land of democration...

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paladin125

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Edited By paladin125

The government simply has no right to infringe upon this matter; this is between the parents and the minors. Next thing you know they will try to censor your everyday speech with fines or punishment because they feel hearing it turns you into a bad person

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EvilTyger

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Edited By EvilTyger

Video games should have the same restrictions as most other forms of media. In fact, the system is already in place. Self regulation is a good thing, and giving the existing body a penalty to levy against those retailers that refuse to make use of it isn't going to be the end of the world, any more than it became the end of the world for Wal-Mart to require age verifcation to sell an R-Rated movie.

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ProjektInsanity

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Edited By ProjektInsanity

While we're at it, if we measured someone's level of aggression after any competitive sport/endeavor, wouldn't they probably tend to be a little on the "aggressive" side? It's not violence, per se, but more akin to an adrenaline rush. If I've just been running, debating, or if I've just played a mean game of basketball (the thought makes me laugh, because I'm atrocious, but you get the idea). Basically after any activity that gets the blood going, if you sit me down and have me watch pictures of kitties while you blare an air-horn in my ear, yeah, I'm probably going to be more perturbed than if I was in a neutral state, but is that the same thing as violence? I think not.

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HUCKLEBERRY7

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Edited By HUCKLEBERRY7

How are video games any different than any other form of entertainment? I know they are interactive but I have seen some PG-13 movies and read some books/comics that are more violent and sexualized than a Mature rated game, not to mention that the REALLY violent or sexualized games like God of War have violence so over the top that any kid with at least half of a brain knows that it is not real, not right, and in many cases not possible. Yet the government thinks that video games are simply turning our kids into merciless killers. Now, I AM against 10 year olds playing Grand Theft Auto and the like, but that is on the parents' shoulders. If you don't want your kids playing violent games DON'T BUY THEM. P.S. These aggressive tests are not accurate because certain people are just naturally more aggressive (even if they have a control they are still more than likely inaccurate.)

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CommanderShiro

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Edited By CommanderShiro

It should be the job of the parents to keep violent games away from their children, not the government...

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