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GDC '08: Ninja Gaiden Dragon Sword Hands-On

We take some time with the demo on display at this year's GDC.

28 Comments

SAN FRANCISCO--Last month, we gave you a glimpse at the first three levels from the upcoming Ninja Gaiden Dragon Sword, a game that aims to fill the void of intense action titles on Nintendo's popular handheld. Jumping forward to today, we've been able to get an updated look at this promising demo (sans Tomonobu Itagaki guiding us along the way, unfortunately), currently found in the Nintendo booth at this year's GDC.

The good news is that the game is looking just as pretty as ever, as any number of passersby overhead muttering, "Is that on the DS?" can attest. The demo began with Ryu training Momiji in a lush forest setting, with vibrant shades of green surrounding a rippling pond. The level of detail found in these early outdoor environments really stands out, but that artistry is also complemented by neat added effects like the fiery blaze of Ryu's ninpo magic and the ominous beams of light erupting from the ground when new enemies appear.

It wasn't all jungle, though, as we soon made our way into a tight indoor environment to contend with enemies in darkened corridors. Interestingly, the constricting nature of these encounters forced us to change our combat style, which to that point involved a lot of jumping high in the air and coming down hard with downward slashes (executed by swiping up with the stylus, then back down). But instead of that extravagant style, we had to adapt by using more toe-to-toe, blocking-heavy swordplay. It's a testament to the game's surprisingly deep control scheme that you can adapt so well to these dramatically different environments without any frustration setting in.

Though much of the gameplay we experienced in the demo was very combat-oriented, there was one particularly interesting section that added some interesting platforming. Racing up a hill, Ryu had to dodge a stream of large boulders rolling his way. If that weren't enough, there were archers stationed on nearby rooftops raining arrows on top of us. What this meant in terms of control was the need to time the boulders, tap out a path for Ryu to follow, then use brief moments of calm to throw a few shuriken at the archers--all using the stylus.

Unfortunately, the chatter and shuffling of feet at GDC kept us from having a good listen to any updates in Dragon Sword's audio offerings, but there were still plenty of weapon noises and ninja grunts to go around. Thankfully, the rest of the game was promising enough to stand out from these crowds. We'll be sure to keep you updated on the game right up to its release late next month.

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Will47

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its going to be WAY awesome

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auris2

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i hope it gonna be awesome

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Will47

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so can not wait

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GeekyDad

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Mmm...Ninja Gaiden: Dragon Sword. My precious!It's been a while in the making now, but it's almost here. To me, this will be a symphony for the DS. No other game quite compares.

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oblivz

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so many games out in 08 i need more cash lol, i hope this is really challenging

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hugey

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Can't wait!

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TheIndianChild

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This game is gonna rock

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Ra-Devil

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Adding this to my, "08 Wish List" will put me back an extra $35... so thats a total of... $695.... $635 now that I've bought DMC 4... god da**** I hate gaming. It's so damn expensive.

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Eat_the_Meek

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dang. double dang. this game promises to be fun as hades on sunday.

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ivanfred

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Ninja Gaiden for DS but not PSP? WTF?!!

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BBlackford

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Yeah, my local GameStop had a demo out as well. I gotta say, I didn't expect the controls to be so fluid! ^_^

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magicaltrevor11

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The demo was short but awesome.

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peeweeshift

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the best ds demo i have ever played

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AEZAC

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Sweet! The new demo should be available in early March (from what I've read) I'm ready to test it out before the big release!

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Lampooninating

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The demo rocked!! I'm going to keep an eye on this one.

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BrunoBRS

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sounds amazing, but i wont get it 'cause i have too many games yet to buy

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Sins-of-Mosin

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Sounds like they put some effort into this game, lets hope it pays off.

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Antilune

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Forgiving ? Hopefully not too much. I remember Ninja Gaiden Shadow on the original Gameboy and they treated us like wimps back then :P

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kkiirraa99

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this game sounds really good can't wait for it

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TalesofRaGnArOk

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In conclusion, it sounds great. That is the message I'm supposed to draw from this, right?

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Adam_the_Nerd

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haha I can see a lot of people bustin up their DS screens playing this!

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bshaw84

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can't wait to get my sword stylus...ha! this game should be rad.

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shaunmc

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The difficulty is a lot more forgiving than the console Ninja Gaidens.

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xgalacticax

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Bring it on, I finished NG on the NES which was like 10 times harder than the Xbox version cause u couldn't save it. I've also finished it on the Xbox and Sigma on the PS3. I could finish this game no matter how many iterations appear. Can't wait.

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red_sovereign

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yea the original was VERY difficult. but i played the painfully brief demo and it felt a little softer as far as difficulty. but ofcourse that was just a demo. im sure n is gonna try to stick to the manuscript as close as possible!!

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polsci1503

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I wonder how difficult the game will be? Will it follow NG tradtion and punish us like the bad gamers we are?

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calvinx6

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March seem like a decade away.

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