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Gears Of War Creator On Why VR Might Take A Long Time To Take Off

"Sony's got a great headset but still it's kind of clunky..."

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[UPDATE] Bleszinski clarified his comments, explaining on Twitter that, "There's not a lot of 'real' games for VR; too many 'gimmick' experiences [at the moment]."

The original story is below.

Gears of War creator Cliff Bleszinski has "a few ideas" for what he might do with virtual reality, but don't expect his studio, Boss Key, to release a VR game anytime soon.

Speaking to GameSpot, Bleszinski said one of the problems with VR today is that the install base is not big enough. Additionally, the current versions of the headsets leave something to be desired, while developers are facing steep costs, he said.

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"VR is very near and dear to me. I have a few ideas I'd love to play with, but again the friction point is getting VR installed," he explained. "Sony's got a great headset but still it's kind of clunky, the price point, there's a lot of shovelware on VR right now. A lot of crappy Unity games where it's like, 'Oh look I'm throwing a can.' Yeah, big deal right? No actual real games, and part of that is this catch 22 of a lot of the proper platform-holders of VR finding funding. You can't make a really deep, great game arguably in VR for like a million bucks. So you've gotta really pony it up."

One example of a "real VR game," Bleszinski said, is Epic's Robo Recall, which was announced at the Game Developers Conference last month.

"Yeah, it's a wave shooter but, goddamn it looks good," Bleszinski said. "The controls are perfect and they really knocked it out of the park. That's the kind of stuff that needs to happen, as opposed to more friggin' roller coasters and things like that. There's also jump scare games that YouTubers want to do. So there's a lot more to it, but there's like six things right now that are really preventing VR from really exploding in a good way."

Will VR ever become mainstream? Bleszinski thinks it could happen, but not soon.

"I think there's enough people in Silicon Valley and beyond that have deep enough pockets to ride this out the long haul," he said. "I think [Facebook founder Mark Zuckerberg] saw the potential in Oculus in realizing like the first time I did touch demo and [Oculus Rift creator Palmer Luckey] was standing across from me as a VR ghost, even though he's in the other room. That's when it gets magical. If I could play catch with my niece in California, that's pretty magical ... but we've gotta start pushing through and working through it all."

"Sony's got a great headset but still it's kind of clunky" -- Bleszinski

Another example of a great VR game is Ubisoft's Eagle Flight, according to Bleszinski. It delivers on a dream many people have of flying--and this can be an affecting, emotional experience.

"The story I like to tell people is when I did Eagle Flight and my wife was in the other room and I was just gushing making these kid sounds like, 'he-he-he-he-he-he,' and I handed her headset, and she was like, 'Why's it all wet?' I'm like, 'Because it moved me to tears.' It's like I've had that dream since I was six years old, of actually flying like an eagle."

Bleszinski participated in an early round of venture capital funding for Oculus VR and said he made a "very sizable chunk of money" when Facebook bought the company for $2 billion.

Bleszinski's current project is the PC shooter LawBreakers, which enters closed beta this week. Keep checking back with GameSpot in the days ahead for more from our conversation with the developer.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Garlygunto

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vr is just a gimmick, with no real good games yet, if you have bought any of the garbage thats VR "ONLY", you are a idiot thats wasted your money.

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Spartan_418

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Edited By Spartan_418

Will help a lot if Valve/HTC and Oculus release new and improved headsets this year.

I'm impressed with my Rift and it's clear VR has a ton of potential, but it's held back by the low-ish resolution and screen door effect, the somewhat narrow 110° field of view, and being slightly heavier than I'd like. All those things can and will obviously be improved in future models.

A VR headset would have a lot of non-gaming value if they simply increased the resolution and FOV to the point where Virtual Desktop could be a robust alternative to a real TV or monitor. Sometimes I watch Netflix or YouTube inside my Rift just for the novelty of it, but it's... a bit blurry.

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XAF1

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To be honest VR is only hampered by a lack of creativity and understanding by most developers and critics of it. It's not the current hardware that cripples VR, it's the fact that for so long game creativity has been based on the concept of watching it on a Monitor or Television. The only difference now is that the display is worn on the face and allows us to step into what we see. Even though the games we've been playing for ages are 3D we've only been seeing a portion of them at once due to tricks conveyed on a flat screen. Of course any VR game can be done without requiring a headset just as any of today's games can be done in VR --- the game concepts aren't different it's just how they're presented and how we interact within the game. The difference is VR takes you farther into experiencing the game and requires a great deal more optimization and work than hiding a few graphical tricks and flaws/framerate numbers. Twenty years ago the excuse for VR not being a consumer product was that it was too expensive for consumer use and the hardware just wasn't there, social fears---self-isolation, and motions sickness. The same reasons given today were given back then except now the hardware is more reasonable and readily available than it was back then. The problem is trying to rewrite creativity when it comes to VR instead of taking what's been learned and applying it in a new way --- there's no need to recreate the wheel just refine it and it leads to thinking outside the box. The first developer to truly embrace that concept will be seen as the real pioneer to bringing game creativity to VR gaming at home and copied like crazy.

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tevic

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Edited By tevic

VR will flop.

People just don't like to wear special appartus to play (I'm speaking the general public here). There's a history of this kind of widgets that flopped before.

Last one was 3D TV. If peple don't want to wear 3D glasses, I don't know how you will convince them to wear VR headsets that are a lot more expensive, heavy, that make you sick ans with which you cannot play standard games. Because, you know, with VR you need games where you don't move too fast or jump, both of which make people sick.

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JoshRMeyer

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"No actual real games"... I get his point, but that's a pretty stupid statement. Thumper and RE7 are 2 I'll be getting. I don't need every game on VR. I wouldn't even play every game on VR. A few good ones a year and a bunch of tech demos, and live events and I'm sold.

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ninjaroach81

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@joshrmeyer: When he's saying "no actual real games," I think he's referring to AAA-level games that are designed exclusively for VR; RE7 doesn't really fit that. While it offers "support" for VR, it was still primarily designed as a non-VR title. There's plenty of games that "support" VR, but, for the most part, they're all completely playable without it. There's not really any truly exceptional games designed solely for VR yet.

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JoshRMeyer

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Edited By JoshRMeyer

@ninjaroach81: I'm not sure I'd want an exclusive VR game... unless it's small stuff. Imagine playing witcher 3 in VR only? That'd suck lol. I think the best VR games will be the smaller indies, like the exploration games that seem to be a big thing now. I'm not sure how hard it is to program a normal game for VR, but I'd think it'd be as easy as transferring the right analog stick into the helmet.

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fillup0

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@joshrmeyer: The Witcher 3 would absolutely suck via VR. That's why he's calling for games designed from the ground up for VR.

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rk7p5

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Edited By rk7p5

Lawbreakers and Robo Recall look really amazing.

If Nintendo can sell a console that people are buying for one game then VR systems can do the same.

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deactivated-5d762a7e1423c

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@rk7p5: The vast majority of people that bought the Switch were old-timers that grew up playing Nintendo and Zelda and bought it on nostalgia alone. No normal gamer with relatively limited means would purchase a console that will never be a main console. Note, there are lots of those people, but they aren't making more of them so the Switch ride should be short.

VR speaks to the future and there will be no shortage of folk there.....imo, it's still at least 5 years off

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Noshotskill

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@Daelusca: The Switch is compelling to people who own a PSP/Vita/DS/3DS. Say what you want, but there is a good chunk of people who travel a lot or can't have a dedicated room to themselves to play on console all the time.

VR fails because its an expensive add-on with demo experiences. Cliffy B is right, there are no full AAA games available. Its essentially an in-home version of arcade games from 15 years ago. Obviously the visuals are improved, but its many years from becoming something casual people want in their homes. I say we're 2 console generations out before we see software worth the cost of a headset.

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wtf_666

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Edited By wtf_666

VR was dead before any of the major VR systems were released. ( Much like those long forgotten Steam Machines. )

Not enough people want to wear a Facemask while playing games. Period. That won't change.

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JoshRMeyer

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@wtf_666: A million psvr owners say otherwise. The thing just came out. Give it some time to get games and it'll sell. Strapping something onto my face could only be done in small increments of time... I'll still have plenty of non-VR games to play.

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dillydadally

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@wtf_666: I'm so tired of these dumb, uninformed comments. Didn't you read the article? A grown man played a video game and it moved him to tears. Do you think a normal video game could move Cliff Bleszinski to tears? Everyone that's really tried VR says there's no way it's going anywhere because it's just that impressive and immersive. VR is only going to get bigger and bigger as the price comes down, the quality goes up, and the comfort gets better. And yet a bunch of people a lot dumber than Mark Zuckerberg who have never tried a decent VR experience declare it dead... Even though the PSVR is still impossible to get because it sells out instantly the second it gets in stores.

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EF56SD

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Edited By EF56SD

@dillydadally: I really think once VR looks passed gaming and makes it a casual endeavor, then I believe VR will blow up. I am thinking more like live Concerts in VR or even better Theatre going expierience, but from home. Of course games will be the main focus, but it shouldnt be the ONLY focus.

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JoshRMeyer

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@ef56sd: Exxxactly! Live events would be awesome. Sony's psvue already streams live events flawlessly. It's coming soon. Sony's also in the movie business... maybe they'll incorporate VR in a limited capacity for psvr, like 180 degrees of motion, or less. There's 360 degree cameras available now for cheap, so we might see some better quality live cams from around the world. So much potential, with minimum effort and funding.

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Carpetfluff

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Hmm, it's a been a few weeks and I've not been mentioned on news sites, time for me to pick a random topic to write a few quoteable thoughts on so my ego doesn't shrivel and die.

Cliff Bleszinki 2012 onwards,

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Vilified_Signals

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Of course it is. Right now, VR is just the same fad it was in the 80's.
Though the day they develop full dive VR is the day that the masses will accept it.

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JoshRMeyer

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@vilified_signals: They say fads repeat every 30 years, so I guess it's time ;)

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Edited By videogameninja

I tend to agree with Cliff for the most part as it pertains to the VR component of the gaming world.

Right now it’s in its infancy so it’s no surprise that its install base is rather low, especially when you consider the amount of hardware consoles/PC units out there.

However, the same could be said for something like Fakebook ..errr, I mean Facebook.

I remember around 10 years ago when that first started and everyone thought it would be another fad, soon to go the way of the dinosaurs. I don’t think many people at that time would have envisioned it becoming such a “mainstay” of our society (unfortunately, lol.) from everything from staying in touch with people to business ventures.

The point is that we may not see it now but VR may be so commonplace in 10 years from now that we will look back and laugh at ourselves for doubting it’s lasting power.

Games like RE7 have already shown us that the technology in the hands of a talented team can really add another layer to the overall gaming experience. I’m sure other developers are thinking the same thing.

Personally speaking, I think I will always be a “sit down and play a game on the big screen gamer” but then again I’m as stubborn as a mule so...

-HEE HAW NINJA APPROVED-

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JoshRMeyer

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@videogameninja: I think it'll be less than that. Imagine what the next gen console could do? (Ps5, xbox something) new headset may be released shortly after. And by then it'll be wireless, and as long as the battery can last 3 hrs between charges or can be plugged in, I'm good with it.

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spartanx169x

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HOW DARE HE SAY THAT ABOUT THE ESTEEMED CONSOLE? I'M APPALLED.

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gamingdevil800

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@spartanx169x: Meanwhile on windows 10 it keeps telling me to stop using chrome cause internet explorer is apparently 10% faster lmao.

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JoshRMeyer

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@gamingdevil800: And safer! God I hate Windows so much. I have no clue why people say Windows 10 is great. I'd prefer the 1993 version over it. Simple and does the job... kinda like how Apples OS has always been.

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JoshRMeyer

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@sellingthings: I haven't used a Mac in a while, but when I did it was for graphics (as a graphic artist). If you ever notice, most professionals use Macs. Not sure how you can say Windows 10 is better than 7. I have to do a search to bring up half the stuff, like printers or programs. I'm not sure if they eliminated wordpad, or notepad, but I can't find any simple text program. It is good for touchscreen though.

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JoshRMeyer

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@sellingthings: Yeah its been over 5 years since I used a Mac... closer to 10 years actually. And all I used was photoshop. Guess things have changed lately. Still doesn't explain why so many people love their macbooks. I'm not an apple supporter btw, way too expensive for what you get. I was just saying when I did use them, everything seemed to always work. The UI was simple, etc.

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spartanx169x

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Edited By spartanx169x

@gamingdevil800: I don't use IE , Edge or Chrome. I use firefox for obvious reasons. I turned off almost all notifications with Win 10. Once i did that, been enjoying it ever since.

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chiefwiggum16

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@gamingdevil800: it is faster, but it also sucks with virtually no extensions

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JoshRMeyer

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@chiefwiggum16: Maybe Edge... IE still seems slow compared to chrome.

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