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God Of War Ragnarok: Everything We Know

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Kratos and Atreus will return in the next God of War in 2022; here's what we know about Sony Santa Monica Studios' next game.

God of War Ragnarok is officially set to release in November 2022. The much-anticipated PS4 and PS5 sequel to 2018's God of War--a highly regarded reboot for the PlayStation-exclusive action game series--remains a mystery in many ways, but we have finally learned when it's coming out. There are also a variety of details that developer Sony Santa Monica Studios has shared over the last couple of years, and we've compiled them all here for you.

Revealed during Sony's 2020 PS5 reveal event, the next game will see the return of Kratos and Atreus as they explore more of the ancient Norse realms and encounter more powerful gods looking for retribution. Here's everything we know about the upcoming God of War sequel so far.

Release date: When is God of War Ragnarok coming out?

God of War Ragnarok finally has a release date: November 9, 2022. The news was shared out of the blue in early July, following a stretch in which developers at Sony Santa Monica were harassed due to the lack of a date. It will be available for both PS4 and PS5 on that date, with a $10 upgrade available for owners of the PS4 standard edition.

This release date follows the sequel being delayed to 2022. Sony Santa Monica re-confirmed its 2022 release date repeatedly. Despite those reassurances, fans believed another delay was likely, especially after God of War 2018 director Cory Barlog and Sony Santa Monica celebrated the four-year anniversary of that game's release by not sharing any new or additional footage of Ragnarok.

"We haven't said a lot about this. That's because everybody is heads-down, hard at work," Barlog said in a video tweeted by Sony Santa Monica for the anniversary. "We are perfectionists. Everyone is tightening up the graphics...there is so much going on right now that I just wish we could share with you. But it's just not ready to be shown," he said. "I guarantee you the moment--the very second--that we have something we're ready to share, we're going to share it with you. We don't want to hold any of this back. So please, hold tight--know that something cool is coming and that we--everybody here at Sony Santa Monica--is so incredibly thankful for all the support you've given us."

Sony Santa Monica Studios explained the delay into 2022 via Twitter, asserting the studio's need to "remain focused on delivering a top-quality game while maintaining the safety and wellbeing of our team, creative partners, and families."

We later got a little more context on why Ragnarok was delayed from its 2021 release date. Kratos voice actor Christopher Judge took to Twitter in September to admit that he was at least partially responsible for the game being pushed out of 2021. "To the beloved fandom, Ragnarok was delayed because of me. August 2019, I couldn't walk," Judge wrote. "Had to have back surgery, both hips replaced, and knee surgery. They waited for me to rehab."

Judge also said on Twitter that Sony Santa Monica fully supported him through his recovery and the game's delay. "No threats, no, 'Who do you think you are?' Nothing but love and support. And [Sony Santa Monica] has never said a word about the delay, and what caused it. Studios are assholes, but this company from top to bottom, should give us hope," he wrote.

Will God Of War Ragnarok Be On PS4?

The God of War sequel is planned for PS5, but it's also coming to PS4. The news of a previous generation version was quietly shared via a Q&A with Hermen Hulst, the head of PlayStation Studios, on the company's blog. At the September PlayStation Showcase, Sony confirmed that Raganrok will be released across PS5 and PS4, though there is no word yet on any differences between the editions that might exist. Sony's God of War Ragnarok website also says that you'll be able to upgrade the PS4 digital or disc version to a PS5 digital version at an additional cost of $10.

Will there be a PC version?

Given Sony's recent track record of slowly bringing some of its biggest PlayStation games to PC, and since 2018's God of War is now available on PC, it seems very likely we'll see a PC version of God of War: Ragnarok. Sony has acquired the PC port specialist Nixxes Software and the publisher has said it intends for half of PlayStation annual releases to be on PC and mobile by 2025. So while a PC edition of Ragnarok hasn't been confirmed yet, we know Sony has big plans for the PC space and is continuing to expand there. However, it's possible it'll be a while before Ragnarok makes its way to the platform, as it took God of War 2018 nearly three years to release on PC. We'll update this article with more details as we learn them.

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The story so far

The trailer for Ragnarok released in September confirms that the game takes place "a few years" after the events of 2018's God of War. "The freezing winds of Fimbulwinter have come to Midgard, making survival for Kratos, Atreus, and Mimir in the Norse wilds even more challenging than before," Sony said in a blog post.

"While the last game built an enormous amount of trust and understanding between father and son, there is still a great deal of complexity in their interactions--especially after the revelation of Atreus' Giant heritage and the hidden prophecy only Kratos saw."

In Ragnarok, Atreus is "desperately curious," according to Sony. "Like most young people, he wants to understand who he is more than anything. In this case, he wants to understand who he could be. The mystery of Loki's role in the upcoming conflict is something that Atreus cannot let go of. He wants to keep his family safe, but Atreus also doesn't want to stand by and do nothing while conflict consumes the Nine Realms."

As for Kratos, Sony says he is intent on helping to spare Atreus from the "bloody lessons he learned from his conflict with gods."

"He wants to keep his son safe, above all, and their confrontation with Baldur has vindicated the belief that only tragedy will come from further entanglements with the Aesir," reads a line from the game's description. "Together, Kratos and Atreus will have to make a choice about which path they will take. Whatever they choose will define the fate of all those living in the Nine Realms as Ragnarök approaches."

Enemies

Two of the main enemies that you'll face in Ragnarok are Freya and Thor. Freya was once Kratos' friend, but after Kratos killed her son, Baldur, Freya sought vengeance.

"We wanted to remind players that Freya isn't just a terrifyingly powerful user of Vanir magic, but also that she's a formidable warrior in her own right. Enraged by Kratos' evasion of justice by her hand, Freya will turn every weapon at her disposal towards her son's killer," Sony said.

Thor is mad at Kratos because his sons and half-brother are dead. "Thor's legendary bloodlust and wrath will be aimed at Kratos and Atreus," Sony said. "Referred to disparagingly by Mimir as the 'Biggest Butchering Bastard in the Nine Realms,' Thor earned his title as one of the most powerful Aesir gods by wiping out nearly all the Giants at Odin's command."

Combat

2018's God of War was praised for its combat mechanics and systems, and Ragnarok appears to carry forward that spirit and tradition.

"As a team we've worked hard to take our learnings from God of War (2018) and improve upon combat to feel fresh, yet familiar. With God of War Ragnarok, one of our main goals was to push player choice in combat. Whether it's through hard hitting combos, a mastery of elements, or clever defensive tactics--you will find plenty of opportunity to fight alongside our duo in a way that feels uniquely expressive," Sony said.

Kratos takes on a new enemy
Kratos takes on a new enemy

The enemies in Ragnarok will be "harsher" and more varied, with Kratos and Atreus set to take on a "host of new creatures" from across Norse mythology. Some of the new enemies revealed so far include the Stalker and the Dreki.

"With an expanded cast of adversaries, we aim to keep each combat encounter memorable from the smallest brawls to the big show-stopper bosses!" Sony said.

The enemies in Ragnarok will be "harsher" and more varied, with Kratos and Atreus set to take on a "host of new creatures" from across Norse mythology. Some of the new enemies revealed so far include the Stalker and the Dreki.

"With an expanded cast of adversaries, we aim to keep each combat encounter memorable from the smallest brawls to the big show-stopper bosses!" Sony said.

To Asgard

Whereas 2018's God of War allowed players to visit six of the Nine Realms, Ragnarok goes further and takes you to all nine. This includes Vanaheim, Svartalfheim, and Asgard, which were not in the first game. New areas from previous locations have been added to Ragnarok as well. "Exploring the realms will take you everywhere from verdant, otherworldly jungles to intricate subterranean mining networks," Sony said. "This next installment in the series will bring you a more diverse, beautiful, and mysterious variety of locations than in any other God of War game."

The end of the Saga

While we don't know much about what the story of Ragnarok will cover or what Sony Santa Monica's post-release plans might be, we do know that this will be Kratos's last outing in the world of Norse mythology. That's according to Cory Barlog, the director of God of War 2018. Barlog said in an interview that Sony Santa Monica decided to cap the story at two games in order to keep it from getting too unwieldy. There are elements of Kratos's relationship with Atreus that can be explored in a second game, but stretching things out too much from there would weaken the tale the studio wants to tell.

"The complexity radiates out, like ripples in a pond. We could make it an ocean, and have those ripples just go for thousands of miles. But is that necessary and is that beneficial, or are we feeling like you know what, it's just spreading it too far apart?" Barlog said. "The ripples get too far apart and you sort of lose the plot a little bit."

So don't expect a third game of Kratos walloping various Norse gods. That's not to say this is necessarily the end of his journey, or the final time we'll follow the adventures of Kratos and BOY, but it does suggest some serious finality at the end of Ragnarok.

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Possible TV adaptation

The recent release of Uncharted, a movie adaptation of developer Naughty Dog's hit action series, also marked the first film released by Sony's new PlayStation Productions movie studio. Adaptations of its game properties seems to be a big push for Sony, and during a May 2022 investor briefing, it announced that God of War would see one of those adaptations as a TV show for Amazon's Prime Video streaming service.

Sony reportedly announced the show, along with adaptations of Guerrilla Games' Horizon series and Sony Interactive Entertainment's Gran Turismo franchise, during the question and answer segment of the call. That follows a Sony announcement from a year earlier that the God of War show was not happening, but appears plans have changed.

Voice cast

Christopher Judge and Sunny Suljic return to voice Kratos and Atreus, respectively, while Ryan Hurst--who played Opie in Sons of Anarchy--has joined the cast as Thor. Laya DeLeon Hayes plays Angrboða, while Ben Prendergast portrays Tyr. Richard Schiff, meanwhile, plays Odin.

Focus on accessibility

While we still don't know much about how God of War: Ragnarok will play in comparison to God of War 2018, we do know that Sony Santa Monica is putting a big emphasis on making the game more accessible for a variety of players. The studio stated in a PS Blog post that it has added 60 more accessibility options and settings to Ragnarok than God of War 2018 included, expanding on areas like subtitles, text readability, captions for audio cues, high-contrast color modes, navigation assistance, and controller button remapping.

The music

Returning from the 2018 game is Bear McCreary to once again compose the music. The new trailer from the PlayStation Showcase includes a tease of the new music, including a "significant new character theme," McCreary said on Twitter. Outside of games, McCreary composed the music for movies Godzilla: King of the Monsters, 10 Cloverfield Lane, and Child's Play, and the TV shows Battlestar Galactica and The Walking Dead, among a host of other projects.

A new director

Cory Barlog directed 2018's God of War, but he's not directing the sequel. Stepping in is Eric Williams, a veteran of the series, to direct Ragnarok. "It's always been a tradition here at Santa Monica to change the directors across the games. We've had really good success with that. Cory is the only repeat director and rightfully so: He's damn good at what he does," Williams said (via VGC).

Barlog added, "The important thing for us is to be able to get a fresh perspective each time, but also a fresh pair of legs in the sense that you’re really exhausted at the end of finishing one of these things. So you’ve got to con somebody else into doing it."

DLC plans

As of right now, DLC plans haven't been revealed for the game. Looking back at the God of War reboot, it received a set of updates that added in additional content, including new armor, game rebalances, and the option to roll into a new game while keeping your gear and skills. It did not have any paid expansions. It remains to be seen if the next God of War will have any post-launch plans, but we'll be sure to keep you updated on what's to come. We do know there will be digital content available if you preorder or buy certain editions of the game, including alternative armor, cosmetics, and different looks for your weapons.

How to preorder

God of War: Ragnarok has not gone on sale just yet. Ragnarok preorders will begin on July 15 at 7 AM PT / 10 AM ET for those in the United States.

Got a news tip or want to contact us directly? Email news@gamespot.com


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Eddie Makuch

Eddie Makuch mainly writes news.

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Just1MoHr

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I was really looking forward to seeing this one, but I have to say I am a bit taken back. The graphics look good & sharp and detailed, but I expected to be gawking more like I did with Horizon FW. Is it me, or does GOW seem like it has a more open world now & more RPG than action. What I loved about the older GOW's is the serial play & ability to get quick into action. I want more action than walking & RPG ramblings.

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itchyflop

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ha not much more than the rest of us then.

Worst playstsion launch so far, im not disappointed i have one but im playing ps4 titles on i cos there's nothing to play other than old remakes and ps4/5 cross overs.

Bring on 2021 and quickly with some ps5 titles

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kuchiki-ness

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pointless post, you know nothing jon snow...

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Godly_Atheist

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Kind of weird how a game on a $600 console makes one so hyped for gaming and what's next vs games being released on $9000 machines. The whole indie dev concept and greenlight program need to die, and quick, as I feel PC gaming as a whole is literally teetering over death's doorstop, if not having fallen through entirely already. As it stands I do not see a point in owning a top of the line PC anymore. Maybe a medium build to play older games, but there is no sense in supporting Nvidia, Intel or AMD anymore as far as paying for the latest parts. My PS4 Pro gave me so much more joy as a gamer than my PC has in the last 5 or so years. I don't think it's wise to go rushing out and grabbing a PS5 just yet, but once God of War drops there won't be anything else like it on the market. In any category, and yes that includes visuals as well. To the stuck up nerd who will argue teraflops and the like, listen, yes the PC platform is capable of rendering scenes that are far superior to anything any console can put out but that tech isn't and has not been utilized in many, many years. Developers unlock the potential of what a system can put out, and since PC has no quality developers left we are left relying on false promises from Poland or indie greenlight shareware on Steam. You all know who you have to thank for this. EA, and World of Warcraft. EA killed off 90+% of good PC devs and World of Warcraft annihilated what was the Blizzard of old. The saying PC gaming is dead has been thrown around quite a bit back in the day, yet PC had better physics engines and superior worlds + visuals. Now, now it's not only being matched but surpassed in vast amount of quantities as far as games on the Playstation console. Unless something drastic happens, such as VR being fully utilized to it's potential and more big names being dropped like HL:Alyx, I don't see a reason in own a high end pc not just now, but for the foreseeable future ahead. I've been gaming for over 30 years and never have I ever seen the dynamic shift like this. It's unreal, but you simply cannot deny it anymore. Without mentioning copy past total war games, what do pc gamers really have to look forward to? When a game released 1 month after a $1500gpu (3090) brings said gpu to it's knees at 22fps. This is laughable, at best. Do as you will, but once the PS5 starts rolling out the big name exclusives and really showcases the power of next-gen, true next gen, if you're like me and love the evolution of tech you'll know where you'll need to be. Anyways /rant.

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KahL_One

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Edited By KahL_One

@Godly_Atheist: You're not seriously this out of touch, ARE you?

Dude, people have been touting PC gaming's death since....jesus Voodoo graphics cards.

Most PCs are cheap to assemble, easier to maintain than a console and most people have a blast of it as their primary gaming platform. ESPECIALLY for streamers who seem to focus heavily ON PC platforms to boot (no pun intended).

Don't need much to overpower a console's performance with a 10yr old graphics card and an old quad core (a $600 PC laptop OR a rig overpowers most consoles alone today). It's also better for those with lower budgets as you spend MUCH MORE long term console-gaming exclusively.

Sony's titles are another story. Most of the time, ya need a PlayStation and there's nothing wrong with that.

You need more experience on PC gaming before making a statement like this.

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Godly_Atheist

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@kahl_one:

@Fernin-Ker:

It's okay to be jaded but don't mislead others into making the same mistakes you did. The RTX30 series cards were a massive failure. The PS4 Pro outdid the PC for a solid 5+ years in terms of visuals until RDR2 dropped on PC and it looked 100% identical to the Xbox version with the exception of background pixels no one would ever look at. Also, it required hardware that cost upwards of 5x the price of said consoles to run it at those settings and no pc at the time could run it at max. The PS5 is poised to take that lead all over again because, as stated, it is not about hardware it is about the developers who either have the skill or don't to utilize said hardware. A 10 year old graphics card can't play GTA5 at high settings. Big name exclusives, like the new God of War will look so visually impressive that nothing will come even close to that level of fidelity for at least 4+ years. Again, you don't have to take my word for it but I saw it happen with the PS4. Telling me I need more experience on PC gaming. I've been gaming on PC since the early 90s. I've seen the divide, and the evolution, only to watch it all go for not because indie and green-light became predominant thanks to Steam. Rust was the beginning of the end. The last PC exclusive that actually lived up to the old standards was Crysis. As stated in my previous post. Owning a midrange pc to play older games is one thing, I can understand that, but shelling out top dollar for the latest parts would serve no purpose beyond to flaunt your misguided spending habits.

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Fernin-Ker

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Edited By Fernin-Ker

@Godly_Atheist: Yep, you are hella outa touch. Ah well, believe whatever you like. XD

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Fernin-Ker

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This one of the most laughably ignorant posts I've ever seen. It's like every bs stereotype about pc gaming rolled into one run on paragraph. Kind of impressive really.

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Fud_Sang

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What we know so far: A whole lot of NOTHING.

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Jarrkha

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There's no confirmation on the title. Release date could've been end of 2021 even before the pandemic did its worst.

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DoomsdayHell01

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@Jarrkha: I honestly don't think this game is coming out this year. This games usually take a very long time to do. if anything and it is not Christmas 2021, you might be looking at early 2022

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rodoxthedark

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Most pointless article ever? We have a logo lol

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deactivated-627847c518a1e

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Kratos is in a wheelchair?

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altairdarius

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So you don’t know anything, yet

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illegal_peanut

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Literally nothing...

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christhunder34

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I dont mind if its not released on ps4 or ps4 pro, I just want revolutionary next gen level gaming from this franchise.

If having to cater to old generation consoles you probably cant expect too much, but with the new powerhouse consoles the skies the limit!..

In all my 30+ years gaming I have to say the God of War games were definitely in the top 5 all time best games

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KahL_One

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@christhunder34: the newer consoles do nothing more than add more horsepower to already stale gameplay standards. The latest GOW franchise has become a me-too Uncharted-Souls style title in Sony's pond and the PS5 isn't going to suddenly give more dynamic or innovative experiences simply because it's stronger. That's up to the designers and not the console.

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christhunder34

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@kahl_one: Not sure what your thinking comparing Uncharted and GoW as both games are completely dissimilar. Wrong metaphor about 'me too'.. Kratos as a character - arrogant, always scorning, abusing Atreus.. totally not a poster boy for me-too. Tbh I didn't like his character.. but the game aside was awesome.. no way a let down. So more of the same 'stale' gameplay as you put it is welcome for me. I'll agree the Uncharted dlc felt stale but the rest of series was great

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joey2010

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The camera placement was a huge turn off for me in GoW 4. It made the game tedious.

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Tidus1012

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Most likely the next game of the year, hope it's also released for PS4.

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santinegrete

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A game I'm dying to play gets a sequel. Man, they didn't lie about fatherhood being a sacrifice.

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Clubhouse

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@santinegrete: I am a father as well and I am betting your gonna love GOW's story. I loved it and being a dad made it even better for me.

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MoogleStar

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Riveting as always GS. This wasn't a waste of time at all.

Anyway, God Of War PS4 was a masterpiece in my opinion. The story, gameplay, and obviously the graphics were all top notch. Not many games will get such critical acclaim, not to mention the tremendous sales. The few people who don't like it don't need to buy the sequel. Boo hoo.

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videogameninja

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God of War (4) was one of the best titles of last gen and a true stepping stone for the franchise moving forward.

The way it ended almost screamed to gamers that a sequel would be on the horizon.

Definitely going to be one to keep tabs on but I wouldn't be surprised if we don't see it until 2022.

-BOOOOOYYYY!!! NINJA APPROVED-

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Non-Scorer

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@videogameninja: No. GoW 4 was a humongous backtracking fest, filled with chests that you couldn't get and by the time you acquired the abilities to get them then the items inside were worthless.

Kratos's Axe is garbage, requiring new players to do nothing but throw it because close combat is suicide. Kratos cannot handle swarms of enemies like he used to because his weapons are poor. You never have the minerals you need to upgrade and by the time you do it doesn't matter because that weapon/armor is now obsolete anyway. Unless you have a photgraphic memory and know where every single chest is that you passed previously, by the time to backtrack to it you are too late for it to have any value.

The view over his shoulder is to one side and slightly down. Pushing up on the controller moves Kratos forward from HIS perspective, not the camera. Having to do simple things like look up is a pain; the camera effectively gives Kratos a "stiff neck" requiring players to turn fully around to look around correctly.

Colors are either overly saturated (like the woman's forest, where you are looking for items and the flowers look like painted mud on a canvas) or are nonexistent (every cave).

I'm not dissing the game because I didn't give it a chance; I have the Platinum for it. And it really isn't very good. I kept waiting for it to improve and it never did. At times it does some things really well, but I mentioned the constant, ever present issues with the game that are unfortunately part of almost every aspect.

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deactivated-6085a0bd46474

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@non-scorer: This game truly is not what people make it out to be. GOW is one of my favorite franchises, but I feel like this one totally blew it.

The combat is just not good at all. The axe is not at all fun to use and the skills don't feel like they are unique or useful. The enemy variety is severely lacking and most are just annoying to fight. In the other GOW games, some enemies were challenging and say you saw a gorgon appear you would think ''oh god'' because you know you would need to pay attention and time the parry, etc. But this one almost every enemy you see is an ''oh god'' but for a different reason: because they are just tedious to fight. The fights don't feel strategic, they're just tedious.

Also the map was useless, the talking head while rowing your boat was agonizing.

It is a weak game. I revisited it a year later to make sure I didn't just have a bad first playthrough or something. Nope.

It would be unfair to say that the game is just plain trash, because it's, you know, it's alright to play. It even is passable as a 30 hours full priced game. But it is not what I would have liked to see as a reinvented God of War game.

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Non-Scorer

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@Keaze_: I gave it a 6/10. It is an OK game. It isn't very satisfying. You control Kratos and he can't really fight well without parrying/rolling away all the time. I want to kick their tails, but I hit and run or throw an axe over and over while getting hit from red arrows from behind all the time.

It comes down to a lot of fetch questing which adds gameplay time, but only artificially. Midgard is twice the size of all of the other available realms put together.

Parts of the game look good. It tells an OK story. It could have been a brand new character and not been Kratos and people wouldn't have noticed. It just isn't aa much fun as it is tedious. You nailed the word. Tedious.

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jenovaschilld

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@non-scorer: I will agree that GOW 8th gen was a big departure from the franchise, more towards a ... Skyrim -ish wrpg flavor. But I will greatly disagree that this game was anything other then awesome. I also didn't pick this game up till I got the free digital when buying a ps4 pro because of extended amount of work traveling. By any means this was a fun and enjoyable game, 'the best game ever... nah' but really really good.

Not every game is for every person. But with scores like 94% metacritic, 95% google reivews, est 51 million units sold, this is not some fluke, it is a beloved game by game professionals, journalists, gaming consumers and hardcore gamers alike. Hey, there were people who didn't like Skyrim also. But I think GOW ps4 deserves its accolades, the issues you mentioned above were not some I have ever heard before.

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KahL_One

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@jenovaschilld: people like story-based, low bar skilled titles these days and GOW4 fit that bill. Picked it up for $20 and it's still collecting digi-dust on my drive. Incredibly sluggish and dull title; a far cry from the original series' innovations, pacing and overall sharper gameplay.

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jenovaschilld

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@kahl_one: It is a good game, but it is almost in a different category from the first GOW games. Like someone who loves action RPGs and then that series makes a turn based slow paced SRPG, still a great game by any measure, but nothing like the previous games were in that series, thus fans of the previous do not know what to take from this 8th gen title.

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@jenovaschilld: I gotcha. I loved the original GoW games. I don't mind departure, but I think people look at glossy, large scale graphics and then skip over the nuances that make the game. It could be that I went back and went after the Platinum without a guide that I chance to see the issues I saw. It has been a long time since I played it, but I would play the original 3 again -- even being now 2 gens behind. I wouldn't touch this. I really think this is a mystical god game that could have had a no-name character and someone said halfway through -- hey, let's see if we can put Kratos in it and they went with it. My GameFAQS review covers all of the issues in greater detail.

Of course, I didn't like FF7 Remake either. I wasn't even a big fan of the original, but that I thought the snoozefest FF7R was taken was really bad, too.

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jenovaschilld

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@non-scorer: Ah see, different flavors for each. FF7 was one of the first games I ever played. In college, picked ff7 up because a Doctor gave me a psone, it was life changing. So as you can imagine I was sweating bullets because FF7R was surely going to ruin my first passion, first love and all the memories I held dear. Hell I might even have to throw my many notebooks worth of fanfiction away. And as FF7R got closer, its trailers just kept stepping all over my perfect memory.

And then....

FF7R was really incredible, amazing remake/sequel to the first, an industry feat to a scale never tried or so deftly in love with the original.

They kept all the important parts, Cloud as a blank slate (no memory, no strong opinion, basically a writers tool clean slate to focus on the rest of the characters). This allowed the world, and the cast to actually create Cloud - Tifa (heart, friendship), Barret (loyalty, structure), Aeris (love, empathy), Sephiroth (purpose, meaning) Red 13 (soul, religion), Cait Sith (regret, guilt), etc. Until it took his death and rebirth before he was an actual character. And they kept the quiet scenes that allowed you the player to fall in love with Aeris. The encounter, playful banter, traveling together, and more... my girlfriend I worked with said that FF7 was the first dating sim she can remember. I was like... what FF7 was not a dating sim... It was 'my' awesome manly game...started thinking about it.. ah damn she is right.

And even the battle system was still basically the ATB, you perform action like melee, block, roll, etc all to fill up the gauge in order to do main actions like limits, items, summons, magic, etc. You just get to press more buttons while watching the bar move to the right.

After a while you realize that FF7R is not an exact remake, it is actually a sequel of sorts, like a ground hog day. One that lets you relive the original in all its finely detailed expanded glory while hinting that, Aeris and Sephiroth seem to know more then they are letting on, and that things might not be the same this time around. Or at least, maybe, one or the other has a different fate in mind then the first. I could not be happier with my 80hrs of play, cannot wait for more.

While none of this has anything to do with GoW 8th gen, it is often nice getting a surprise when developers take something in a new direction. There is so many things I dislike about components publishers put in games: tacked on multiplayer, open world when it is not needed, online components, DLC, timed button presses, and more that pull gamers out of the world then in. But I do appreciate a finely crafted piece of art, that so deftly wants to be loved by its audience.

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