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Grand Theft Auto 4 Is A Bizarre Relic Of A Bygone Era For Open-World Games

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Once hailed as a masterpiece, GTA IV is now a divisive relic of an era when triple-A devs were brave enough to challenge their audience.

Grand Theft Auto IV is celebrating its 15-year anniversary today, April 29, 2023. Below, we look back at the series' flawed but compelling attempt to break free from its glamorous kingpin empowerment fantasies.

At the time of its release, Grand Theft Auto IV's faithful recreation of New York City was unlike anything that gaming had ever seen. Its grim aesthetics and grounded presentation signaled a new era for video game verisimilitude, where developers could make players feel as though they were really living in a virtual world.

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Now Playing: History of Grand Theft Auto

Today, however, GTA IV is perhaps best-known for a more distinct sort of ambition: a sense that Rockstar was making a different take on the open-world crime game, one that questioned the very foundations of the genre. Though it didn't fully succeed at that aim, it's now a reminder that even blockbusters can challenge their players in a variety of ways, a lesson that today's game developers would do well to remember.

It's no exaggeration to say that GTA IV's technological leaps overshadowed much of the game's radical identity. The introduction of more impressive combat mechanics (particularly cover-based shooting) and a more realistic handling model for vehicles made for a night-and-day mechanical difference between it and its predecessors. The cartoonish violence of GTA III and Vice City were replaced with gritty gun battles and believable criminal hijinx. Even the game's most outlandish setpiece, a lengthy bank robbery sequence strongly inspired by Michael Mann's Heat, could barely compete with the flashy jets and helicopter chases of GTA: San Andreas.

Even in the months after its acclaimed release, fans knocked GTA IV for lacking many of San Andreas's most memorable elements, such as RPG systems, a more diverse map, and optional activities like turf wars. These omissions have only become more glaring over time, especially thanks to the seemingly eternal reign of its successor, GTA V, which added many of those elements back into the formula. It's probably true that some of those series-defining characteristics were likely held back from GTA IV due to technical limitations, but you also get a sense that equipping Niko with a jetpack didn't quite fit the tone that Rockstar was going for with GTA IV.

From Goodfellas to De Palma's Scarface, the crime genre has a rich history of critiquing itself. As influential as the original trilogy of PS2 GTA games are, they are essentially full-throated restatements of existing crime movie tropes, except shorn of all the tragedy. The heroes of these games rise from unfortunate circumstances--prison, obscurity, and certain death--to become kingpins and made men, captains of criminal industry. They get away with it, too: Vice City's Tommy Vercetti blows away all the bad guys in his path, survives a major betrayal, and lives to rule the city. San Andreas ends on much the same note. GTA IV could hardly be more different.

The franchise's fourth numbered entry is an immigrant story modeled on more dour films, especially Cronenberg's Eastern Promises. Protagonist Niko Bellic arrives to America in proverbial rags, but the riches don't come easily or quickly. Instead of rising up the criminal ladder, Niko spends most of his time bailing out his dim-witted cousin, Roman, who constantly puts himself in difficult positions due to his gambling habits. Throughout the game's opening hours, Niko discovers that nearly everything that Roman told him about his life in America is a lie, and that achieving the American Dream will be a lot harder than he thought it would be.

A major turning point in the game comes when Niko kills Roman's loan shark, Vlad, who is connected to the Russian mob. Vlad's friends kidnap Niko and Roman and burn down the latter's taxi company, leaving them bereft. However, after surviving these early travails, Niko manages to find enough work in the criminal underground to keep the duo afloat. And though he in turn earns quite a bit of money from his work with the Irish mob and the Mafia--though he never rises as far as Versetti or CJ--flashy rewards like mansions and fast cars continue to elude Niko. Like GTA III before it, there are very few things to actually spend Niko's hard-earned cash on. GTA IV's idea of a big purchase is a drab navy suit.

The key plot events of GTA IV ultimately rely on choices that the player makes throughout the story, especially near the end of the game. Its emotional climax comes when Niko finally tracks down Darko Brevic, the man who betrayed his military unit back in Eastern Europe. The player then chooses whether to execute or spare Darko. If you do kill him, Niko says that he feels "empty;" if you spare him, Niko admits that he realized that killing him would change nothing. Regardless of your choice, it's bitter stuff.

That same morose tone applies to the game's conclusion. No matter which path you choose, a person close to Niko dies in an errant assassination attempt--either cousin Roman or his girlfriend, Kate. GTA IV ends with Niko getting revenge on the perpetrator and living a life of relative comfort. All the same, the final line of the "Revenger's Tragedy" branch sums it up well: "So this is what the dream feels like. This is the victory we longed for."

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As a whole, GTA IV's radical approach is one that proved divisive with series fans, with some praising its more ambitious storytelling and others longing for the more cartoonish fun of the previous entries. Personally, I fall somewhere in the middle. The game's writing and character work aren't quite strong enough to carry it to the level it aspires to reach, especially set against the backdrop of its the goofy, joke-filled Liberty City. An illustrative example: It's difficult to take the moral dilemma of killing or sparing Darko seriously when your Niko has already killed hundreds of cops and civilians.

GTA IVis one of the more intriguing video game blockbusters ever made. It's an enduring example of a massive, world-conquering game challenging its audience to accept a radically different version of the thing that they expected. GTA left the goofy Saints Row track in the dust and leapt over to the Mafia side of the crime-drama genre, and it's arguably never been quite the same. Today's crop of video game blockbusters could learn a bit from this 15-year-old classic. Sometimes it's better not to play it safe. I applaud Rockstar for stretching its creative wings and trying something bold and new, even if the experiment didn't entirely pay off.

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steventwright

Steven T. Wright

Freelance writer and and reporter based in the Twin Cities. I tried to name my novel after a city in Final Fantasy, but my friends talked me out of it.

Twitter: https://twitter.com/MadCathedral

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Mehboobi

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Games OF GTA is one of my favorite games. I download it for free for this sitehttps://downloadpcgames6.net/

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CJ_Topspin

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No way its humor survives today with all the SJW snowflakes and fragile youth.

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Wasabi-G

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GTA IV will ALWAYS be the best GTA game of all time and easily one of the top 3 games of all time! Masterpiece!

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lonewolf1044

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@Wasabi-G: I liked GTA Miami the best.

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ThePlantain

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Probably the most overrated game. Poor writing, horrible driving and shooting mechanics.

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trer24

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GTA4 is fifteen years old?

Why do you hurt me like this?

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nefphlegm

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@trer24: What did you expect time to stand still? Have you not looked at yourself in the mirror... YOU'RE GETTING OLD KID.

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lonewolf1044

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@nefphlegm: Haha :)

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cboye18

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I like it more than GTA V but it still doesn't top GTA San Andreas.

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majorstefan

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One of the most poorly written games I have ever played. I don't understand why it is so praised

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Ice-Cube

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Would love a proper remaster. It honestly felt a little more realistic than V, the vehicles and the little details felt very different. Some things were even missing from GTA V. Especially the vehicle handling felt like it had some weight to it.

Though GTA 5 is still one of my favs, I’m ready for VI.

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ID0ntKn0w7

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@Ice-Cube: why don't you write it? I loved Next Friday!

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Ice-Cube

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@id0ntkn0w7: Lmaoo, this is my old gaming name I used a lot 😂

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ID0ntKn0w7

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Edited By ID0ntKn0w7

@Ice-Cube: ...you mean, you mean you're not Ice Cube?

Liar! People these days. I mean I just never

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Ice-Cube

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@id0ntkn0w7: You never know.. 😄

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Barzenak42

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I prefer the tone and liked the Niko the best. I was hoping to get a remastered version but guess that is not in the works.

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pillarrocks

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I liked GTA4 and made a blast with the online though going back it, yeah the controls for driving and shooting aren't good and the story was boring with Niko.

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naryanrobinson

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Such an incredibly boring game.
The single-player, at least.
Worst in the main series despite the baffling perfect score.

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dlM0kn

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An infamously flawed pc port that I spent thousands of hours in. Over a decade later I'm still thinking about that game and all the fun times I had in both the single and multiplayer. I really want an excellent remaster with the online put back in but I fear R* is incapable of that ever since the trilogy remaster debacle.

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deactivated-65041d1fed7d0

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after gta san andreas GTA IV, even GTA 5 is a downgrade among gta franchise. at least GTA 5 doesn't have cancer story and toxic characters GTA IV have. to this day I still have no idea what they were smoking when they were developing GTA IV

gta san andreas made me like GTA games but with GTA IV and GTA 5 I lost hope for a decent new gta game. for the next gta game I want at least 5 cities and lots of villages, deserts and whatnot map. character creation and lots of clothes to wear and an adventure story like gta san andreas otherwise I won't even bother playing it this time

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mogan

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mogan  Moderator

GTA4 was cool, but didn't stay cool long enough to get through its meandering, directionless story. It's kind of the precursor to the Ubisoft open world game, where the map is filled with all kinds of mini games, but little in the way of substantial content outside of story missions. Being able to go bowling, and out to eat, and go to night clubs, and buy clothes was all super novel back in 2008, but today it's common place and nobody wants to jump through any kind of hoops to do it (like having to drive TO the bowling ally to play the bowling minigame).

GTA4 was a real cool game that hasn't aged well on account of how influential it was.

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Loveblanket

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I still view GTA4 as the high point in the series. GTA5 does a lot of technical things better, but I didn't like the characters, the story, or the side activities. Really? Yoga? GTA4's characters felt more like living breathing people more than any game I've played before or since. Having them call you to go out for a drink or to play some pool was amazing and made them feel real. Those side things feeling much better than anything you could do in 5. Hell, I loved just going to watch some stand up comedy, the tv shows were better, all the side stuff was more fun and involved. GTA5's ending made it feel unfinished. GTA4 felt like a complete story and a much better one. I agree that I wish some of the GTASA rpg stuff was in there and even more side activities would have put it over the top, but 4 and it's DLC are still the best imho.

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uninspiredcup

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uninspiredcup  Online

Been years since played it.

But do remember the original experience was heavily sourced by the quality of the PC port on release.

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deactivated-6717e99227ada

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It was always divisive. It's my personal favourite though, mostly because of setting and tone.

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JamesHetfield89

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@kathaariancode: some of the commonly cited flaws are certainly there but yeah, it’s the best map/setting they’ve ever done.

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DoubleM-K

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It would have been great if Rockstar at least released an upgraded version of GTA 4, so we had that while waiting for the next GTA... GTA online killed that and stretched out GTA 5 for 10+years..

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OpenMind23

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For me GTA IV was a fantastic experience and so many things were better than any other Grand Theft Auto game to date.

For one, I believe the storyline to be the most mature of any of the GTA games and I prefer it myself to any of the other games. The missions were good fun and the humour was subtly funny and dark. The physics and cover systems as mentioned, were probably better than any other GTA game, which shouldn't be overlooked as technical mechanics shouldn't get worse with sequels...

The rumour of a remaster initially happening and then being shelved was disappointing for me to say the least. I know that the Remastered Trilogy was unforgivable but perhaps if a remaster of GTA IV wasn't outsourced and was developed by a Rockstar Dev team, I am certain it would do well :)

4 • 
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Slannmage

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It was boring but it had a way better physics system than GTA V

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