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Halo Infinite Campaign Gameplay Footage Out Now With New Enemies, Locations, RPG System, And More

For the first time in over a year, Microsoft has provided a big new look at Halo Infinite's campaign.

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New Halo Infinite campaign footage has been released today, October 25. This is the first full-length look we've gotten at campaign since July 2020--check out the footage below.

The footage shows off how Master Chief will work with a new AI--The Weapon--to find out what happened to Cortana after the events of Halo 5. The trailer also shows off Halo Infinite's wide open level structure, and you can now seemingly call in vehicles instead of finding them on the map exclusively. The game takes place on Zeta Halo, which is overrun with Banished enemies. Players will find Banished encampments and lay waste to the foes across the map. The trailer also shows off Halo Infinite's new tactical map, and it looks like players can explore the game at their own pace.

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Now Playing: Halo Infinite Campaign Overview Trailer

We also get a brief glimpse at Halo Infinite's RPG system for suit upgrades, while we also see a new enemy type--Skimmers. Check out the full video below.

Before this, the only campaign gameplay footage for Halo Infinite that has been officially released came in July 2020, and it was very underwhelming for many fans.

Microsoft also released what appears to be a new story synopsis for Halo Infinite, which touches on the threat that Master Chief faces, The Banished. It also boasts that Halo Infinite will have the "biggest, most wide open and adventure-filled" campaign yet.

"The Banished have defeated UNSC forces and taken control of the mysterious Zeta Halo, threatening the survival of humankind," 343 said. "When all hope is lost and humanity’s fate hangs in the balance, the Master Chief returns to confront the most ruthless foe he’s ever faced. Here’s a fresh look at the Halo Infinite campaign that introduces players to true Spartan freedom in the biggest, most wide open and adventure-filled Halo experience yet, launching on December 8 2021."

Halo Infinite's campaign was a no-show at Gamescom in August, and 343 boss Joseph Staten acknowledged the frustrations of fans, and explained why the decision was made.

Staten said the development team is now in "shutdown mode," which means work on the game's main features for launch is finished and the studio is now fixing the highest priority bugs. This is a big job that takes a lot of time and resources, and creating a new campaign demo or trailer to show off campaign would have slowed things down.

Halo Infinite's campaign and multiplayer are separate, standalone products. The multiplayer is free-to-play, while campaign is full price. Both games are also offered through Xbox Game Pass.

After a lengthy delay, Halo Infinite launches on December 8 for PC, Xbox One, and Xbox Series X|S.

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Spoochy

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Edited By Spoochy

I'm not sure if I'll like the Far Cry type of formula in Halo, but I'll find out! Also hoping it's not like Destiny where you go to the same locations over and over and over again.

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sladakrobot

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Looks crisp and very fluid to me,vehicles by the looks have a better weighting.
Now that i have a Series X,i need to upgrade to a 4k tv somewhat soon.

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jerjef

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@sladakrobot: Especially with the dashboard now 4K.

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Wahsobe

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@sladakrobot: Yes, you really do.

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illegal_peanut

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Edited By illegal_peanut

So, FarCry but halo. And without the repetitive Ubisoft Open world formula, we all have seen a billion and 9 times by now. And made by a better game developer?

...

A'ight, bet! =D

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PsychoMantisIII

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@illegal_peanut: Better game developer? Seriously? You're talking about 343? Haha

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illegal_peanut

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@psychomantisiii: I'm not blinded by petty mindsets. 343 has yet to make an actually terrible video game. Or a mediocre one. Even if you hate Halo 4/5/war 2 Story. They're still great games.

Unlike Ubisoft where the phrase "You seen one, you've seen them all" is extremely literal. Far-cry 3/4/5/New dawn/6 are pretty much the same game. Assassin's Creed Origin/odyssey/Vahalla suffers this same issue. And Tom clancy's 3rd personal games differ so little. It feels like you are playing a different expansion for the exact same game.

But, I'll live you with your Rose-colored glasses, and vivid imagination.

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Wahsobe

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Edited By Wahsobe

@illegal_peanut: @gamerbum I didn't like Halo 4 and 5 as Halo games but they were good games otherwise. You put Halo 4's campaign with Halo 3's Humor and skipped that end game quick time I would have considered it a proper Halo campaign albeit with somewhat boring Prometheans. Throw in Halo 5's Forge editor some actual good MP maps with proper Halo weapon spawns and your done.

Halo 5 campaign had a lot of fun but it was definitely not what most existing players wanted from Halo and let's be honest by this point everyone started realizing how boring fighting Prometheans (even though improved), with their fancy skinned feeling weapons pool, really was. Multiplayer maps were too large and relied too heavily on the Forge editor to make up the difference. This wouldn't have been so troubling if the editor was a full fledged editor. Still there were plenty of amazing community maps that fought to compensate for 343's love for the get anywhere from anywhere in seconds game design philosophy. Halo infinite still seems to love this philosophy but at least it's feeling a bit better than it has in the past and the MP maps are giving us hope so far.

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GamerBum

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@illegal_peanut:

Well said. 343i's Halo's are great games. Certainly gameplay wise. Stories could perhaps be better but I play these games primarily for the gameplay. Gameplay is king as they say.

Currently playing through Halo 4 on MCC at 120FPS and it's a different game because of the higher FPS. Its surprised me. I actually think it's easily up there with the Bungie Halo's. I might think differently if i was to go back and play it at 30FPS but right now? It's awesome.

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deactivated-67e6993e92427

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So Halo is Far Cry now? I like Far Cry.

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SkyHighGam3r

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Was really hoping they'd clarify the launch status of co-op.
There mention of it's delay seems to reference split-screen co-op specifically, but was written (and reported on) in a very ambiguous way.

Given that online multiplayer functions, and MP won't be launching with split-screen, I'm inclined to think it's only Split-Screen co-op that won't launch for campaign and online will be there at launch.

I hope so anyway, my wife has been waiting years for this game and she is going to be pissed if we can't even play it when it comes out.

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jerjef

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@skyhighgam3r: I don't think it's a technical limitation that co-op is not launching with it. They simply cannot figure out how to make it work with the campaign design itself. Just like most open-world games do not have co-op, I think this game is also suffering for it.

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deactivated-64a3ced8b46b8

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@skyhighgam3r: Sorry to be the bearer of bad news, but there's no campaign co-op of any kind at launch. There's nothing ambiguous about it at this point. 🙁

https://www.tomsguide.com/amp/news/halo-infinite-will-launch-without-campaign-co-op-and-thats-not-good

""Unfortunately, as we focused the team for shut down, and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch".

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SkyHighGam3r

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@thecupidstunts: You are the only person who provided anything of value. That article led me to this link/timestamp: https://www.youtube.com/watch?v=Yct2QKgF5e4&t=999s

In which he flat out states "be it network, or split-screen".

****

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deactivated-64a3ced8b46b8

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@skyhighgam3r: Yeah, it's a real bummer about the co-op. I know they say it will come later, I hope they follow through on that, (I'm guessing they will).

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hardwenzen

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Edited By hardwenzen

From having 4/10 visuals, it has upgraded to a 6/10. Still light years behind Sony exclusives🤷‍♂️I guess an additional year wasn't enough🤷‍♂️

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Wahsobe

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@hardwenzen: I'd give the visuals a 7 but I'm not hot on some of the art design choices. I also dislike the excessive color coding. I get it, they're the banished, let's mix it up a little more.

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keiser69

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@hardwenzen: Yeah compared to all those 4k 60fps open world FPS's with dynamic lighting that Sony has right? Oh no they have 0 of those. Fanboys are ridiculous. I love my PS5 but trying to compare a linear story driven game that uses baked lighting to an open world fps that uses dynamic lighting is freaking stupid

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OddShroom

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@keiser69: they don't understand how games work. How FPS games run totally differently from 3rd person cinematic games. How art style is a different beast than realistic graphics. A lot of people have this failure in logic and knowledge when it comes to games...but the PS fanboys have it worse since most of their stuff uses the same 3p tech....which is gorgeous but so very same when near everything leans on it.

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hardwenzen

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@keiser69 said:

@hardwenzen: Yeah compared to all those 4k 60fps open world FPS's with dynamic lighting that Sony has right? Oh no they have 0 of those. Fanboys are ridiculous. I love my PS5 but trying to compare a linear story driven game that uses baked lighting to an open world fps that uses dynamic lighting is freaking stupid

Wake up, Horizon on the ps4 is years old, running on a console from 2013 and looks significantly better. 343i are simply clueless.

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GamerBum

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@hardwenzen:

You need to get your eyes checked. HZD on ps4 is a shimmering, noisy mess. And boring to boot. Gave up after 3 or 4 hours of trying to get into it. Just didn't hook me. Halo Infinite isfar better graphically. It's not even a question. But everyone here knows your an Xbox hater so it's no surprise you'd have a horrible take.

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AhReQueNoMori

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@gamerbum: Not a single thing that you said is true. Impressive.

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keiser69

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@hardwenzen: No way does Horizon look better than Infinite. Also not running in 4k or 60fps. What else ya got.

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hardwenzen

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@keiser69 said:

@hardwenzen: No way does Horizon look better than Infinite. Also not running in 4k or 60fps. What else ya got.

Wut? Horizon isn't only better looking, its significantly better looking. The geometry detail of Infinite looks like an early Xbone title lmao. Infinite DOES NOT RUN at a native 4k, nor does Horizon. Horizon runs at 60fps on the ps5...

Next.

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keiser69

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@hardwenzen: Okay obvious fanboy. Not sure how you know what infinite runs at natively since noone has access to it yet but either way no way Horizon Zero Dawn looks better no matter what you play it on. But I know there is no convincing you. Even tho Halo has 4k 60 with dynamic lighting and is being built for 4 player coop and vehicles. I know those differences don't mean anything to you. If in your opinion if x looks better than y, then x is the better game. So don't play Halo. Which you weren't going to do anyway.

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H0RSE

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@hardwenzen:
Halo isn't exactly the graphical marvel of a franchise, regardless what platform it is on... It has always had a very geometric/bland look and this game in particular is trying to go back to it's roots, so it essentially looks like modern-day update to the original title.

Also, if you are using this video as your basis of comparison, I think it only renders at 1080p and even if it was 4k (which is one of the big visual benefits of this title) you would need a 4k display to even view it as such. This also doesn't account for any degradation that may occur from video compression when they posted it.

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Wahsobe

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@H0RSE: The first Halo impressed back in the day but it was lighting, geometry and and trickery mostly. Not that it was ever the highest priority for the title. It did always look good and held up better than a lot of the titles that tried to give better graphics. Halo always felt like they were hampered by hardware and instead leaned on it's other attributes.

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hardwenzen

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@H0RSE: I agree, it doesn't look good for today standards. Over 500 million budget, six years in development, Microsoft flagship title, and its still not enough.🤷‍♂️

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Spartan_418

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Edited By Spartan_418

@hardwenzen: Should note that most of the best looking PS5 exclusives are solely available on PS5 and are optimized for just that one piece of hardware.

Whereas Halo Infinite is a cross-gen game that has to scale between PC and Series X and Series S and One X and the lowly base Xbox One, and have cross-play enabled for all of them. Though I do wish it looked better than this

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H0RSE

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@Spartan_418:
This really has nothing to do with anything...Smart Delivery exists for reason - to deliver you the best version of the game depending on your hardware. This means that the "lowly base models" shouldn't really hold back anything, since if you are playing on a Series X, be it through an update or otherwise, it will be it's own, specific version for that console. I'm pretty sure having games optimized for Series S|X is mandatory for first-party titles.

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Spartan_418

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@H0RSE: Think it wouldn't matter if the different versions were more segregated, but it still does matter because of cross-play. The Series X and One S versions of the game have to be compatible with each other and "be the same game" to an extent that throws a wrench into things.

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kabloe

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Edited By kabloe

@Spartan_418: That the reason that the game is held back because of those types of hardware... so a poor decision

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keiser69

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@kabloe: The game is not held back by those decisions. Give me an example of a PS5 game that uses dynamic lighting in an open world and renders 4k 60. The closest thing is Miles Morales which does not have a dynamic lighting system. Time of day is fixed so you can bake in lighting. There is literally nothing on the PS5 or even first party PS4 that is using a dynamic lighting system in an open world that I can think of. If you want to compare something to Sonys linear story driven games then wait for Hellblade 2 .

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kabloe

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Edited By kabloe

@keiser69: Where the hell I mention PS5 games? where I compare the two consoles?... I just think that being multi-gen games tend to not benefit from those choice cause they had to be compatible on multiples SKUs so yeah for that I think this is a poor choice... if they had made HALO INFINITE all nex-gen only it will have benefits greatly from that decision that's all... and by the way I have Both console and wait for Halo...

+ For that manner all Multiples SKUs games on any console doesn't benefits from being multiple SKUs games

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keiser69

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@kabloe: The only Games to compare to are PS5 and PC. I would argue that if you compare apples to apples. Open world 4k 60 dynamic lighting then there is no game looking better than Infinite right now. As far as other SKUs having lower tier hardware doesn't mean the game is held back. The best looking games run on PC on a 3090 but you can also run that same game on a 1070. If you use scalable tech you can do it

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kabloe

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Edited By kabloe

@keiser69: Come on man, be honest and not a fanboy... If you made a game with all ressources dedicated to the maximum hardware you'll make the absolute game version of the said game, it's just pure logic. But if you had to make your game work on multiples devices and multiples different hardwares you had to make sacrifice and compromises, it's game making 101... so your arguments is a non-argument...

Plus nowhere I mention PS5 to be better, you just assume that. I think Halo has the potential to be a great memorable game as it should cause do not forget that this is a show run for MS's consoles so it deserve to be the best game on all front on MS Next-Gen hardware...

Plus your 4k 60 dynamic lighting as you called it come at the expense of better graphics and if you look closely the today's trailer you could see a lot of clipping on environmental like in mountains and others surroundings that should not happen on the "most powerful hardware" out there...

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theduckofdeath

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@kabloe: Yes, ideally, games would be build natively for the latest console(s), or graphics card families. This is not economically optimal (to say the least), as you lose millions of potential sales. We have reached a point in technology where you are not going to see the stark differences in what is possible from generation to generation. The scope of the game, and advanced systems, however, would probably be excluded from the core product.

Most customers (gamers) lack vision (and attention spans) and as a result, devs have become less ambitious. Game genres have become same-y they can be completed in a deterministic period of time. Challenge, AI and physics have largely been left behind. Gameplay suffers and stagnates. Being eye-catching is prioritized to appeal to the lowest common denominator.

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che5ter666

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@keiser69: You are 100% right but fanboys sadly will just read your post as 'blah blah blah'.

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kabloe

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@che5ter666: Wow!!! Wow!!! Wow!!!! Who is the fanboy here for literally peeing on others cause they have an opinions.... I never said that the game is dumb I just said that the game should have benefit from an Nex-Gen only SKU

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SkyHighGam3r

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@hardwenzen: Not everything has to be photo-realistic and they are specifically leaning towards the original art style on purpose. With that in mind, I'm not sure what else you might be expecting.

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kabloe

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@skyhighgam3r: Yeah but when you boast that you have the most powerful hardware and you have this game as a flagship it should reflect this attitude

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theduckofdeath

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Edited By theduckofdeath

@kabloe: Series X is the most powerful console available. That is a fact. A PC could wreck all consoles. That is a fact. Why harp on it?

Maybe a developer could make the prettiest game ever, running on last gen hardware running at 1 fps with all lights, AI, and physics precomputed. Would that be enjoyable?

No one will know how "pretty" Halo: Infinite is until it is released. Point is, it appears to be a rather open world with the evolution or continuation of Halo AI and physics. There is a target for a alien architecture and world, similar to older Halos. The enemy designs are confined by what fans expect to see in a Halo game.

Maybe if HI was native to Series X and PC we would see some more ambitious features (destruction, further advanced physics, ships), who knows. To compare it to games based in our world, with little to nothing dynamically calculated, running at sub 30 fps at 1/4 - 1/2 the resolution is somewhat disingenuous.

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kabloe

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@theduckofdeath said:

No one will know how "pretty" Halo: Infinite is until it is released

so why are you doing exactly that, assuming things over the look of the game?

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theduckofdeath

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@kabloe: Yeah...I'm not. I wrote based on what we know about Halo: Infinite, thus far.

Yesterday's campaign preview is up 4K on Youtube. That will give you a better impression of what to expect, provided your display is at least 1440p.

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kabloe

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@theduckofdeath: And your assumptions are obviously better than mine.... yeah right... I exactly know with what kind of person I'm talking to...

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theduckofdeath

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@kabloe: Dude, I knew what I was dealing with before I ever responded to your post.

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kabloe

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@theduckofdeath: No I knew before you knew... umph... so pathetic...

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SkyHighGam3r

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@kabloe: You are connecting things that don't need to be connected.

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kabloe

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@skyhighgam3r: Sure enough but when your selling your device as the best of the best, we needs game to judge and justify this claim and as of today MS a nothing impressive enough to show and in an interview the Xbox Game Studios executive Matt Booty acknowledge that... here is the interview:

Xbox Game Studios executive Matt Booty has said that Sony’s first-party studios have done a “fantastic” job with their blockbuster franchises, and has acknowledged that Microsoft hasn’t competed with Sony on that front.
In an interview with Kinda Funny Games (via Video Games Chronicle), Booty said that one can’t argue with the quality of Sony’s first-party games that are designed for a wider audience, and hopes that Xbox will be able to tap into that market as well.
First, just to bring it up, hats off to Sony and their studio system and the leaders that they’ve got there, I mean it’s fantastic.
You can’t argue with the quality and the craft and the games that they’ve delivered, that they’re working on now and the stuff that we’ve seen so far, so just kudos and hats off to them.I tend to come at that, less of ‘one of those’ and more making sure that we are paying attention to fan expectations.
I think that there’s a certain kind of game that generates an anticipation that kind of becomes this big tentpole moment, it’s a game that fits that intersection that everybody can play and it’s also a big world that you feel like you can inhabit, and I think those kinds of games are important.
Booty added that Microsoft doesn’t want to create its own versions of games like Uncharted and Horizon Zero Dawn, but reiterated that Xbox does need games with more universal themes, big worlds, and wider appeal.

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