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Halo Infinite Studio Talks Graphics, Loot Boxes, And Why There May Be No Multiplayer Beta

343 Industries speaks about the response to the game's graphics and more.

21 Comments

The first Halo Infinite campaign footage was released during the July 23 Xbox Games Showcase, and people commented that the graphics left something to be desired. In a new blog post, developer 343 Industries responded to the concerns, stating that the company is trying to make a more "classic"-looking game, while also acknowledging the studio still has work to do to make Halo Infinite look better before launch. The blog post also touched on how Halo Infinite will approach microtransactions.

Regarding the graphics, 343 said there are multiple issues at play here, including the overall art style and the visual fidelity. For the art style, 343 is moving back to the "legacy" look of the original Halo trilogy. The company said it's doing this based on the feedback surrounding Halo 4, Halo 5, and Halo Wars 2, which had more modern-looking graphics.

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Now Playing: Halo Infinite - Everything You Need To Know

"With Halo Infinite, we're returning to a more 'classic' art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses," 343 said. "This translates to a more vibrant palette, 'cleaner' models and objects with less 'noise,' though it doesn't mean less detail. While we appreciate this may not be everyone's personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world."

In terms of the visual fidelity, 343 said it has heard the negative feedback that Halo Infinite's characters and in-game objects look "flat, simplistic, and plastic-like." This was not a positive thing, considering Microsoft had canceled an actual plastic Halo game based on its Mega Bloks toy line several years earlier.

"In many ways we are in agreement here--we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game," 343 said. "The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished."

"While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess," 343 added. "We don't have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."

Microtransactions, Explained

Also in the blog post, 343 addressed how Halo Infinite will handle microtransactions. There will be no real-money loot boxes, the studio said, though the game is expected to feature microtransactions in other ways that have not yet been detailed. The multiplayer will be free to play, meaning anyone with PC, Xbox One, or Xbox Series X can play it on launch day even if they don't own the full game.

Multiplayer Beta May Not Happen

The blog post also touches on multiplayer beta plans. It states that 343 may not be able to deliver a pre-release beta as it originally planned to.

"Our original plans for large-scale flighting aren't where we originally intended in large part due to the challenges of working from home during COVID-19," 343 said. "At this time we're honestly not sure what is going to be possible in terms of flighting but we still hope to have an opportunity for broader public hands-on before release. And, as we've previously stated, we'll be relying on flighting and continued feedback and community partnership well beyond launch as we grow and evolve the game together."

New Weapons

Also in the blog post, 343 spoke about the brand-new MK50 "Sidekick" and CQS45 "Bulldog" weapons. The Sidekick is the new pistol that is "lightning fast to draw and fire," and most closely resembles the Magnum from Halo 2, 343 said. The Bulldog, meanwhile, is a pump-action shotgun that has less damage as a tradeoff for a faster rate of fire. 343 also confirmed that the classic Magnum and the Tactical Shotgun from earlier Halo games won't appear in Halo Infinite.

More weapons will come to Halo Infinite over time, the developer added.

"As we look beyond launch, we have robust plans to continue evolving the game which will include further additions to Halo Infinite's sandbox," 343 said. "We understand some players won't be thrilled over the prospects of different pistols and shotguns but we encourage you to keep an open mind and we look forward to everyone getting hands-on perspective with these new weapons when the time comes."

Other Halo Infinite Details

Here is rundown of other key details about Halo Infinite, as written and shared by 343.

  • In Universe Timing: It follows the Master Chief's story sometime after Halo 5: Guardians' conclusion
  • Pro Team: We've assembled an internal Pro Team for Halo Infinite
  • Splitscreen: Yes, splitscreen will be a thing! (See above for details about Campaign)
  • LAN: Halo Infinite will support LAN
  • Back in Black: Black undersuits will be in the game
  • Microtransactions: Halo Infinite will not include real-money loot boxes
  • Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
  • SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
  • Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.

Halo Infinite is due to release this holiday as a launch title for the Xbox Series X. The game will also come to the standard Xbox One as well as PC. For lots more, check out GameSpot's video overview above that covers everything you need to know about Halo Infinite.

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triplebullet

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I was happy to see how reminiscent the game was to the originals. I think it looks good. The 4K footage of YouTube looks pretty damn nice. The funny thing is though is everyone is so focused on the graphics of the game and I just want it to be fun.

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kutraz

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Edited By kutraz

"The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished."

So "several weeks" = the 6 months that people have been throwing around when justifying the crappy demo????

What's the new excuse now?

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Gamerforlife96

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@kutraz: it was from xbox fanboys

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TerrytheGnome19

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@kutraz: how about 60fps 4k in process uncut 8 mins of gameplay. When have you ever seen that happen in a reveal? I can't think of it ever happening. Open world 60fps 4k in development. Yeah its gonna look low res. It's not done.

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mpeg3s

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Edited By mpeg3s

So the challenge is will Halo infinite look like a CGI Pixar Movie or Photo Realistic?

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PernicioEnigma

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Interestingly, it says the build used for the demo was "a few weeks" old, and not the months/6 months that a lot of people have been saying.

The honesty is appreciated, but it is somewhat concerning that a lot of the criticism of the visuals wasn't expected by them, because a lot of the issues are fairly obvious (in my opinion). At this late stage of development, I can't see them transforming the visuals into something spectacular, so from my point of view, any hope of Halo Infinite being a graphical showcase for the Series X has mostly disappeared. I'm still hopeful this can be a good game though, I have a lot of great memories from the early Halo games and would love to see the series make a comeback.

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kabloe

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Edited By kabloe

@PernicioEnigma: The last time people complain about lower graphics from an expected beautifull game was for Bloodstained: Ritual of the Night last year ( Bloodstained: Ritual Of The Night ) and from an expected release date of March, 2017 to a June 18, 2019 release for a overhault of the graphics for a 2.5D games it took alomost 2 years or so... Then how the hell the Halo team could pull it off in 3 month or so for a AAA 3D games...

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TerrytheGnome19

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@PernicioEnigma: I wouldn't worry too much. Everything was downresed to hit 4k 60fps. They probably haven't done their whole performance sweep yet. If they were smart they would delay like every single other AAA game this year.

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deactivated-67913f01c3174

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@PernicioEnigma said:

Interestingly, it says the build used for the demo was "a few weeks" old, and not the months/6 months that a lot of people have been saying.

The honesty is appreciated, but it is somewhat concerning that a lot of the criticism of the visuals wasn't expected by them, because a lot of the issues are fairly obvious (in my opinion). At this late stage of development, I can't see them transforming the visuals into something spectacular, so from my point of view, any hope of Halo Infinite being a graphical showcase for the Series X has mostly disappeared. I'm still hopeful this can be a good game though, I have a lot of great memories from the early Halo games and would love to see the series make a comeback.

And they didn't even say "a few weeks old" just like you claimed. It says "several weeks". This is what is wrong with the internet.

Take a look at the fiasco with the Gears 5 beta and final that was only a few months apart. Everyone shut up after the final came out, LOL.

It's looking like with the size of Halo Infinite, it's going to show of the power of the Series X nicely.

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PernicioEnigma

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@x_hedon: Oh, I'm so sorry. "several weeks" then. Either way, if it was half a year old they would've said that. The point is, it wasn't a super old build, not when the game releases later this year...

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kutraz

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@x_hedon:

Sure, but "several weeks" is also not "6 months"....

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MigGui

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Edited By MigGui

I, for one, am glad they went back to the saturated colours and bold design of previous Halo games. The subdued, life-like style of Halo 4 was off for me, didn’t feel that much part of Halo. I also feel this got way harsher backlash from the gaming community than most games with a non-photorealistic design

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triplebullet

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@MigGui: It's a Microsoft game, people love to hate anything they do now a days.

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Gamerforlife96

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@triplebullet: no but people dont like being lied to friend

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Goldenageplayer

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Maybe halo gets its glory days back some day... Sadly in my opinion this isn't it lol... But if you end up digging the game then that's fine. I prefer other games is all... Since there is so many diff games out there it's kind of hard to be into all of em. Tastes are very subjective. We're all weird and special in our own ways... Other ways not so much lolz but whatever. No one is perfect is what I'm saying haha.

And I don't want to sound like I'm putting my foot down 100% right now and saying I'm not going to get this game. No... I can't predict the future. Who knows??? I might some how actually get this game... I did used to be a gigantic halo fan. Still am in a sense as I love replaying the bungie halo games. After that I think it was kind of all down hill lol. My opinion of course so no need to rage at me if you still like the halo franchise games under 343... Also some facts lol...

I'm just a bee kay from back in the day though scrubs. What do I know?

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xADx

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Edited By xADx

Maybe it is just me. If I was MS/343 I would had communicated this about the graphics and stuff BEFORE the premiere of the footage. Then I wouldn't let an employee comment over twitter that, "it was a work in progress" referring to the graphics. Mixed messages like always. Hey it is not like Halo is the flagship title for Xbox /s.

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TerrytheGnome19

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@xADx: This. Why didn't they just say this is WIP and not representative of the final game. Also why the hell did they show it in 4k 60fps. It could have looked way better at 2k or at 30fps. Nobody on the internet is smart enough to tell how much more power and optimization it takes to hit the 4k 60fps. That's what people don't get. Everything in the game is made at an extremely high level. It is just being reduced due to performance issues.

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AfroMakka

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Microsoft's problem is that they dont have a firm lead on where things should go , they always " listen to the fans " " for the fans " " fans liked" , i know this sounds good but they use it as an excuse to dish out garbage game after garbage game then when the game releases TRUE FANS lead the games to glory like sea of thieves and MCC , i didnt play either and i dont have an xbox but i do believe thats their problem

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hardwenzen

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I present to you the 2020 Fallout 76. Good job 343i.

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TerrytheGnome19

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Edited By TerrytheGnome19

@hardwenzenYou will look back at this and feel stupid. Trust me.

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