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Halo Infinite Won't Add Cortana AI For Multiplayer Or Playable Elites Anytime Soon

At least not yet.

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Halo Infinite developer 343 Industries recently shared a roadmap for future content and updates to the multiplayer game, and now the studio has further clarified its future plans for the title. Specifically, developers revealed two elements are are not planned for the game.

The first is a Cortana AI for multiplayer. "As much as I love Cortana and [voice actor Jen Taylor], there are no current plans to make Cortana an AI in multiplayer," 343's Joseph Staten said.

Halo community director Brian Jarrard, meanwhile, confirmed that playable Elites are not a current priority or a feature in active development. For now, 343 is focusing on improving Halo Infinite's "fundamental issues," Jarrard said. "We may eventually get to playable Elites but sorry to say it's not a current priority or actively being worked on right now," Jarrard said.

Halo Infinite's next big update is the Season 2: Lone Wolves release on May 3. It adds two new maps, as well as the Last Spartan Standing mode, among other things. 343 said it understands players are hungry for more content released on a more regular basis, but the studio is prioritizing the health of its workers first and foremost, which means updates may be released slower for now.

Updates for Halo Infinite continue as the TV series airs on Paramount+. For more, check out 10 Easter eggs and references from the latest episode, "Reckoning," that you might have missed.

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Millionsedge

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It pains me to say it but my beloved Halo is dead....

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chaosemerald

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Edited By chaosemerald

I never understood why they removed Elites from multiplayer in the first place. Its just a character model. One thats already in the game anyway. So why 343 couldnt have kept it in is beyond me.

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Fitzy_2812

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@chaosemerald: It was a balance issue originally, which is why in Reach they made a specific mode for Elites vs Spartans but you couldn’t play as an Elite model in normal gamemodes.

Due to the original elite model being more hunched, it caused them to have relatively large heads which made headshots easier to land on Elites and also caused their heads to stick out from behind certain types of cover. It also made it quite hard to land a headshot on an Elite when shooting at them from behind which gave them an advantage in game types where you might normally be in a situation where you would be chasing opponents rather than facing them head to head such as chasing the flag carrier in CTF. Essentially almost nobody really played as an Elite in competitive modes due to how easy it was to land a headshot in a direct firefight.

Essentially it was a balance nightmare for competitive gamemodes, hence the change with Reach where they specifically balanced the Elites and Spartans differently and forced them into separate teams. Elites were larger, faster, had weaker shields that regenerated faster and had more health and regenerated health but spawned with weaker weapons, whilst Spartans were smaller and harder to hit, had higher shields but longer regeneration and needed to collect health packs to restore health and they immediately spawned with precision weapons.

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mogan

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mogan  Moderator

In before, "But will they add co-op?" comments.

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alastor529

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@mogan: Honestly. I wouldn't be surprised if down the road we get an "unfortunately we will have to drop coop as well as splitscreen to have our team focus on bla bla bla..." news around summer.

at this point all i just want forge to have a way to add AI marines and Banished. we have seen modders do it with Halo 3 im sure they can do it for inifinite.

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mogan

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mogan  Moderator

@alastor529: That wouldn’t shock me either. It sure seems like the internet turned on this game and the bottom fell out of the player base.

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