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Helldivers 2 "Blowing Through" Sales Estimates As Servers Struggle To Meet Demand

Arrowhead Game Studios apologizes for disruptions.

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Helldivers 2's early success has exceeded internal expectations, and the developer is working on addressing the server issues it's experiencing.

Since its release on February 8, Helldivers 2 has already sold about one million copies so far, according to Arrowhead Game Studios CEO Johan Pilestedt. He also explained that the game's sales are "blowing through the estimates," but doesn't know when or if Sony will make a public statement on the official units sold.

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Now Playing: Helldivers 2 - Warbond: Steeled Veterans Gameplay Trailer

The studio deployed three quick hotfixes aimed at improving the online servers. Players are experiencing issues such as rewards not being handed out properly, login troubles, and server capacity.

"I know the progression issue is frustrating, especially for newer divers that want to unlock sweet gear," Pilestedt explained on Reddit. "For now, please once again accept our sincere apologies for the issues you’re facing and rest assured, we’re doing our utmost to make it right."

The developer explained that it increased the server capacity from 250,000 total players to 360,000, but that wasn't enough as the concurrent player count jumped to the new maximum in less than six minutes after it was implemented. The missing rewards issue stems from high server traffic which leads to rewards not being properly tracked.

Helldivers 2 is Sony's biggest launch yet on PC and had a new concurrent peak on February 11 of just under 156,000. Helldivers 2 is available on PS5 and PC.

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ItsNotA2Mer

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What is it about this game that everyone is so worked up about? Granted, I haven't played it personally, but it looks like standard 3rd person co-op shooter fare to me.

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camverge

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@itsnota2mer: As someone who is obsessed with this game, I asked myself the same question. What makes it a blast for me is all the stuff you can call in (orbital strikes, air strikes, turrets, etc.). Having this power in your hands that can make or break your team because friendly fire is always on, can make for some hilarious and intense battles. I also really like the subtle little things they add to the teamwork element, such as a teammate carrying rockets for your recoilless rifle that can follow you and do quick reloads as you fire on massive waves of enemies. I could go on and on.

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ItsNotA2Mer

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@camverge: Thanks for the response. Glad you're enjoying it!

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phili878

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Just like Alien: Fireteam Elite. Playerbase dead in 6 months.

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m4a5

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Edited By m4a5

Is it Sony paying for only the minimum server space or something?

It shouldn't be a problem a few days after launch...

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Daidochus

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Edited By Daidochus

@m4a5: It's the PC crowd. Sony underestimated it. It is a new territory for them.

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m4a5

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@daidochus: Sure, but that's not an excuse a few days later. You'd think they would be able to scale it up to a "safe" amount by now, not what seems like the minimum.

It just seems like someone higher up is being cheap/stupid.

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