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Here's A Surprising, Cool Uncharted Fact You Probably Didn't Know

That explains that.

23 Comments

10 years later, we're still learning more about Naughty Dog's popular Uncharted franchise. Animator Jonathan Cooper revealed on Twitter that the red indicator in the UI that shows up when you're under attack is not a health meter, but instead a "luck" meter.

When enemies bear down on Drake, his "luck" will eventually run out, and at that point enemy gunfire will kill him. But this explains that Drake isn't just taking bullets left and right and living to tell the story. That is often a criticism of games; that players are bullet sponges.

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It still requires some amount of suspension of disbelief, though, as it means the enemies have really, really bad aim and tactics. But there's an explanation for that, too.

Uncharted 1-3 director Amy Hennig chimed in to say the idea was inspired by Naughty Dog's intention to have the Uncharted games align with the "spirit and tone" of the movies the franchise was homaging like Indiana Jones. In many action movie franchises, the hero often survives against incredible odds thanks in part to the shoddy aim of enemies. That may be true, but if you're looking for a more challenging experience, the Uncharted franchise offers Hard and Crushing modes that make enemies smarter and deadlier.

Cooper worked on Uncharted 4 and Uncharted: Lost Legacy; he's now doing animating work for Naughty Dog's hugely anticipated The Last of Us: Part II.

Uncharted 4 was the final game in the series to star Nathan Drake and reportedly the last one that Naughty Dog plans to make. Given the immense popularity of the franchise, we would expect it to come back someday ... perhaps with a different hero and developer.

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Vodoo

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Edited By Vodoo

I remember when games used to come with manuals that used to explain every detail of the UI and the controls.

Then they started integrating the manual into the games for a short bit.

Now, you find things out years later what their true purpose was for.

I miss those manuals ?

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Chubby170

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A luck meter is even dumber than Drake just absorbing bullets lol.

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deactivated-5c1c32e0b8cc8

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Just gonna repost this to further prove that GameSpot is desperate for articles...

07jonesj - 1 day ago

This is definitely not a new thing. Here's an article mentioning this 11 (!) years ago: http://uk.ign.com/articles/2007/05/17/uncharted-drakes-fortune-hands-on-2

"Instead of a health bar, the designers have used a pseudo-luck meter that drains the screen of color and amplifies the sound of your heartbeat as Nathan gets into rougher and rougher situations."

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patsfan365

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this is not news, I remember hearing this a decade ago.

NEW SECRET FACT: Call of Duty Black Ops 1 has a SECRET zombies game mode called "Dead Ops Arcade"! :OOOOO

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deactivated-5be5c296ab383

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lol this isnt true at all, you can watch drake get hit...its just a bad explanation for taking that much damage and not dying

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sakaiXx

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@keoloko: its called videogame and you didnt play crushing and above. Drake gets hit and fall down easily.

Good thing difficulty settings exist, stick to normal for me as casual!

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deactivated-5be5c296ab383

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@sakaixx: huh? what are you saying? the point is you can see him react to being shot, it cant be a luck meter, its a clever explanation nothing more

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rswsc0407

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If that's true then why does he flinch like he's getting hit then?

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RevanxKnight

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Edited By RevanxKnight

@rswsc0407: It’s been awhile since I’ve played any of the games so I could be wrong. But, it could just be that he’s flinching because of all the bullets hitting around him. Reacting to the close calls/near misses and almost being shot.

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rswsc0407

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@revanxknight: That's a good point and probably what's technically happening but I still think it's a stretch.

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asnakeneverdies

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Edited By asnakeneverdies

They should've done a better job communicating that through the game itself. ?

3 • 
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SoNin360

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That's an interesting explanation, I suppose. Doesn't hold up for surviving right next to explosions, though. Nor would it hardly make the game any more realistic. But that's okay, I know I'm playing a video game so there's no need to pretend it isn't anything but. I don't think anyone really wants to play a get shot once and perma-die/suffer from PTSD for all the people you've killed simulator.

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sakaiXx

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Hope we get another uncharted game!

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Charand

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@sakaixx: Please no. I loved the series but it's done now. They did the impossible with Uncharted 4 and they're not going to top that.

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sakaiXx

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Edited By sakaiXx

@Charand: cassie is there to take the mantle. Would be sad if sully is gone though, really missed him when he did not appear much in uncharted 2.

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redhedjack

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Edited By redhedjack

I have a hard time believing this. The same thing happens when Drake takes a shotgun blast or is within a grenades blast radius. I doubt those would "miss". It also complicates multiplayer and whatnot.

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Welverin

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@redhedjack: Shot doesn't spread that quickly, so a shotgun at close range isn't any different from any other gun.

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sakaiXx

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@redhedjack: drake is pretty dead if hit within grenade radius tho. gravely injured if a bit away.

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SuperKlyph

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I need more new surprising Uncharted facts.

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deactivated-67e6993e92427

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I’d love to see the franchise in the hands of another developer. U4, while good, lost alot of the “fun” that defined the previous entries, and with Neil Druckmann calling the shots I’m not sure they’d be capable of finding it again.

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Sepewrath

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Edited By Sepewrath

@Cikatriz_ESP:Yeah it was trying too hard to be like TLoU. It lost that bombastic pacing that was nailed in U2.

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07jonesj

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This is definitely not a new thing. Here's an article mentioning this 11 (!) years ago: http://uk.ign.com/articles/2007/05/17/uncharted-drakes-fortune-hands-on-2

"Instead of a health bar, the designers have used a pseudo-luck meter that drains the screen of color and amplifies the sound of your heartbeat as Nathan gets into rougher and rougher situations."

12 •