Feature Article

I Refused To Play "Boy Games," Until I Realized I Was Missing Out

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The recurring idea of forging connections as a means of survival found in "masculine" games is universal--even if it took me a couple decades to figure that out.

I remember, quite vividly, when Halo first came out--though I suspect it might be for an entirely different reason than you.

Prior to the release of Halo: Combat Evolved, I had the luxury of never once considering how my gender impacted my favorite hobby, which is both beautiful and hilarious in retrospect. I, quite simply, played video games. That's how it should be, right?

I played everything from Harvest Moon and Banjo-Kazooie to MediEvil and Diablo. I longed more than anything to be like Tifa Lockhart and Lara Croft and slept in Pokemon pajamas under a Pokemon comforter in my Pokemon-themed room. As far as I was concerned, I loved video games not just as much as the next person, but even more so. However, around the time Halo came out was also when I learned there was a secret gaming hierarchy--and my position on it was significantly lower than I would have presumed.

Though Halo wasn't the first "boy" video game, it was the first game that made me feel like a girl, which quickly became synonymous with "outsider." There was a shift in how my male friends spoke to me, as well as each other. A shift that, while perhaps mostly due to puberty, felt exacerbated due to the rise of the shooter genre. And after I grew tired of attempting to find the correct level of femininity--the proper way to present myself in order to be one of the guys while also being wanted by the guys--I decided the best way to navigate life was to simply resent the genre, along with any others that prided themselves on their gunplay, top-of-the-line graphics, or difficulty. After all, if you can't join them, beat them.

Over time, it became incredibly easy for me to criticize games I knew only by name as shallow, devoid of emotion, and all style over substance purely because they were masculine. How did I know they were masculine? You can thank marketing for that. While it might have taken me some time to understand society had gendered video games, I was already well aware that the girls' aisle--the section I was meant to shop in--was pink. I knew that good girls played house, brushed hair, and imagined what their future husband might look like. And even if I, at times, resented being made to feel like I had to have those interests, I partook in the feminine rituals with some delight, hoping my Mr. Right might look a bit like Link or perhaps even Zelda.

The boys' aisle, in contrast, was camo--hard to see but impossible to miss. It was filled with machines and weapons, complex devices that got things done and would mold complex men who got things done. The advertisements and box art for "masculine" games resembled the boys' aisle, with action figure-like men caked in dirt and sweat standing front and center. They were the ones doing things, while the women in these games waited for things to be done unto them--to be saved, kissed, or inspired to achieve greatness. Men killed aliens, women were alienated.

Nintendo games and RPGs, particularly JRPGs, felt like neutral ground--a place where women almost felt equal both within the games and communities, even if the women who played these titles were oftentimes pushed to develop what you might refer to as a "pick-me" mentality. And I get that mentality; I've been there myself. It develops as a result of the constant praise you receive for not being "like other girls." This, of course, makes you feel special... until you realize not only is it often nice to be like other girls, you are like other girls--these girls just don't feel comfortable sharing these parts of themselves.

Even as I grew older and began to care less about societal constructs while the games industry simultaneously made greater strides towards inclusion, this mental block regarding male-marketed games remained firmly in place. Until I played Mass Effect.

Mass Effect's Commander Shepard
Mass Effect's Commander Shepard

The first I heard of the series was while watching my boyfriend play it in college. I took one look at it and quickly dismissed it as a sort of Halo clone, which is hilarious in retrospect. However, my boyfriend insisted it was different. The first two times I tried Mass Effect, I set the controller down and scoffed. The third time, however, I got past Chora's Den and shortly after, something in me clicked.

I beat Mass Effect and Mass Effect 2 in about four days. I blew up an air mattress in front of my TV and was filled with glee each time an Achievement popped on my off-white Xbox 360. I was blown away by the characters, the combat, the stakes, the romance--I was a kid in a candy store, shoveling sugar into my mouth in disbelief that I had ever deprived myself of the substance. I fell head over heels for a seven-foot-tall dinosaur-like man who was, essentially, Batman in space--though, god, was Thane tempting too. However, beyond being enamored by these characters, I was enamored by these games. And I began to think maybe, just maybe, there might be something more to these "boy" games.

So I played Skyrim. The Witcher. BioShock. Assassin's Creed. Resident Evil. God of War. Borderlands. Uncharted. Halo. Devil May Cry. Bloodborne. And, perhaps my favorite of the lot, I played Metal Gear Solid. Despite their appearances--and elements I'd be remiss to give a pass--all of these series had some beauty to them, and shocked me with how they defied my preconceived notions.

In most of the above games, there is romance and moments of tenderness. Despite being "high-octane," there are moments of reflection and isolation. For being violent power fantasties, I found that in many instances, I had no control. I had to sacrifice, survive, and rely on others more often than not. In fact, in games like Gears of War and most multiplayer titles, companionship and teamwork are essential, and the rush of working together to succeed is unparalleled. Sure, not all of these games need to be perceived that deeply, but for those of us who elect to, there's a lot of magic to be found.

Metal Gear Solid in particular shocked me, as the camo-clad hero Solid Snake led me to believe the game championed war, while discourse about the series' female characters left me rolling my eyes. However, Metal Gear Solid is an incredibly tender series. At its core, the games are pacifistic and inquisitive. They also establish that true patriotism--true heroism--is when you are dedicated to people, not institutions. They touch on the idea of determinism and rising above what was intended for you, and examine love--most notably whether it can bloom on a battlefield. Even the series' silly movie references come from a very sincere and emotional place. Don't get me wrong, I still think there is very valid criticism to make about these games, but there is also an abundance of good to be found.

Metal Gear Solid's Solid Snake
Metal Gear Solid's Solid Snake

Nearly all games cater to our fantasies--particularly those fantasies associated with power. But I've come to realize so many of the games we label as "feminine" often offer players a great deal of power, choice, and control. And, interestingly enough, the games we consider "masculine" often focus on the opposite: self-sacrifice, teamwork, and connection. At first, this realization seems shocking, but it very quickly makes sense: These are concepts each group is often deprived of, despite every living person, regardless of their gender identity, craving them.

It's safe to say that, much like in real life, the way we perceive the gendering of video games is a construct, manufactured through marketing and socialization. For years, so much time and effort was spent perpetuating the idea that boys liked Video Games™ and girls, well, they liked Animal Crossing. Or Farmville. Or something else with pastel colors, doe-eyed characters, and little physical strain. Something we could easily dismiss as lesser, regardless of the amount of work developers put into making them, the amount of joy they brought audiences, or the individual meaning players got out of them. But in both instances, the outer layers of these are often a facade in order to be more palatable--to allow these games to act as a vehicle that delivers these deeper messages and fulfill subliminal desires.

In life sims and dating games, I can be the perfect woman and have it all. I can explore my sexuality and express feelings without worrying how others might perceive me. I can control how I am treated and the behavior I accept. In these games, we are given the space to shape our environments to make ourselves feel welcome and carve out our own space--to add some beauty to the world. And I firmly believe everyone would benefit from playing them. But similarly, I think we all would benefit from playing "masculine" games, too.

The recurring idea of forging connections as a means of survival found in "masculine" games is universal and apt. After all, as the world grows more worrisome, and we, more weary, many of us find it is our bonds to others that keep us going. There is also something particularly inspiring about how these games celebrate resilience and boldly proclaim that one person can make a difference. While there may be some issues in regards to how these games deliver these messages--with the heroism at times misguided and the representation lacking--the attempts these games make, and the emotions they inspire, are largely genuine.

The presentation of these games is meant to hit a target demographic--but they don't have to be limited to that. We can embrace things that we might think are not meant for us in an effort to learn and find meaning--even when we've been convinced by ourselves and others that there is no meaning for us to find. We can play these games and seek to understand people, places, and ideas we might not otherwise be exposed to. The world is filled with so much to be fascinated by to be restrained by gender or arbitrary binaries. And if you get anything from this piece, I hope you know you have the freedom to explore it all.

Got a news tip or want to contact us directly? Email news@gamespot.com


awildjessichu

Jessica Cogswell

Jess Cogswell is an editor at GameSpot and an avid fan of coffee, anime, RPGs, and repurchasing games she already owns on Switch. Prior to GameSpot, Jess has worked for Uppercut, UPROXX, and Paste Magazine.

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frank_wisdom

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Edited By frank_wisdom

It's fascinating to hear everyone's personal journeys and perceptions through the years with videogames. I started playing videogames when I was 5, with the NES and floppy disk (yeah I'm in my early 30's) adventure games. I tried everything as the years flew by but I've always had a preference for RPGs and Adventure games. To be honest I love storytelling (gameplay is obviously important to me and a necessary component when talking about videogames, but if I have no motiviation to do what I do i.e. why am I shooting this thing or person, then I get disinterested quickly). Which is why I gravitate towards series/movies/reading and videogames (specifically the genres I listed). But it's not about one kind of story. It's about the human condition and all that entails. I'm Native american (Abenaki), I have Irish,German and French (France) roots, I'm french canadian (Québecois) and my father was born in the United States. None of these things define me and I've always appreciated a different cultural lens. A story is a story. All things within a certain media have flaws. That's what makes them and us (humans) unique. But I always chose to focus on my experiences. What I learned, what I enjoyed, what I thought could be improved. It always brought me introspection, what it was about these things that made me feel the way I did. I love stories about men, about women, about animals (anthropomophised as they are), about aliens, about concepts. It's all about what I can learn, appreciate and discover outside of myself. Gender, race, sexual identity, I want to see and hear it all, what matters is whether a great story is told around them and great characters are born from them. Thanks for sharing your story and your perspective through the years, it was a good read. I'm glad you opened yourself up to these experiences! 😊

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santinegrete

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Edited By santinegrete

@frank_wisdom: have you played Spec Ops The Line or The Darkness?

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frank_wisdom

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Edited By frank_wisdom

@santinegrete: I haven't unfortunately, I play on PC (Steam) and begrudgingly Origin if I have to since around 2011. I currently own around 340 games on steam and a couple on origin of which I have played about 100 or less. I have a lot of interests and backlogs in many different mediums so my time (like most people these days) is quite limited. I heard about the Spec Ops stories being pretty good though if it's the series I'm thinking about. If you're suggesting them as great narrative pieces I might have to watch the Cutscene movies on youtube when I have time. 🙂

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santinegrete

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Edited By santinegrete

@frank_wisdom: yeah, that works too, but you may not get to appreciate all the narrative cues imbued in the gameplay mechanics. But only for Specs Ops The line is the one that is a must (self contained). The rest of early spec ops games are just class B shooters, don't waste your time with those.

The darkness isn't on PC sadly, the sequel is, it is a good ride, even narrative wise, but the first game outclasses it in that regard.

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frank_wisdom

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Edited By frank_wisdom

@santinegrete: OK, yeah The Line is the one I remember and it is on steam, put it in my wishlist for whenever it goes on special though I have more chances of watching it (along with The Darkness if it's not available on PC) since I have a lot of games to get though yet. But many great videogame cutscene movie channels do have integrated gameplay to smooth out transitions and include gameplay dialogue/actions when it's relevant to the narrative and character builds. It's how I got to experience the amazing story of The Last Of Us 2 (a whopping 8 1/2 hours), which is probably the most cinematic and narratively rewarding games I've seen so far, especially in conjunction with the first one. Anyways thanks for the recommendation! 🙂

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santinegrete

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Great article, it's good to see games can make such a profound and lasting impression on you. I grew in the '90s, where even if videogames where starting to shape as digital art, they still gave the impression that the hobby and the people enjoying it were "vapid and or stupid nerd crap" (girls in the school, sister usual opinions on the matter), so it's really eye opening to read this.

This makes easier to forget that, and when I heard a girl saying "Lineage is the best game ever". Ugh.

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nyran125tk

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that was actually pretty interesting.

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illegal_peanut

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Edited By illegal_peanut

I know people get triggered with the whole "representation" comment.

But you have to see it like this.

White men (and coon-ish minorities) might not get it. But, let me make this easy to digest.

Imagine playing DOOM, Halo, Gears, Uncharted, God of War, Mario, Legend of Zelda, Tom raider, Deus Ex, Call of duty (majority of the time), Battlefield (Majority of the time), Darksiders, Final Fantasy, Persona, Silent Hill, Resident Evil, Horizon Zero dawn, Dead space, Mass Effect, Bioshock, Killzone, Resistance, Dark souls, MadMax, GTA, Metroid, Assassin's Creed, FarCry, splinter Cell, Monster hunter, Tekken, Street fighter, King of fighter, Castlevania, Metal Gear Solid, Super Smash bros, No more heroes, Portals, Half-life, Homefront, Fallout, Elder scrolls, Wolfenstein, Age of empires, Empire Earth, Don't Starve, Brutal Legend, The witcher, Duke Nukem, Dishonored, Thief, Metro, S.T.A.L.K.E.R, Psychonauts, Tom Clancy, Starcraft, The evil within, Helltakers, Devil May Cry, and Fortnite.

And the majority of the characters in the game are African/African American in race, or looks African/African American race.

That's 60 videogames. You get to play as someone of the same race and gender. With that, you can easily see why people get sick of it REALLY quickly. (And I think I listed only 3 that are female leads.)

BUT!! I will cut some slack. it is coincidental and unintentional.

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deactivated-64efdf49333c4

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@illegal_peanut: The fact all you can see is race says a whole lot more about you than anything else. And in an article about gender, no less. But, hey, look who I'm talking to.

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VANGUARD003

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@Barighm: It's not "only seeing race," it's only seeing one race ever when you aren't that race.

Ever heard of white people leaving neighborhoods when they start to turn black?

People see race. It doesn't make them racist or race-obsessed.

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illegal_peanut

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Edited By illegal_peanut

@Barighm: Everyone sees and identifies race dude. Even MLK.

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Akriel_Boulve

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So in this article, the author set up her own criteria for what is a "boy game", that most people never did, set up all kinds of "rules" in her own head that no one but herself put upon her, and openly admits to thinking "boy games" were shallow and stupid until she had her "awakening", and we're supposed to care? I grew up with lots of female friends who played any game they could get their hands on and didn't draw all these artificial lines in the sand that they weren't supposed to cross because of things like gender, or age. I still play games like A Hat in Time, that are cutesy style games that one might call a "girl game", because they're damn fine games, nothing more, nothing less.

"They were the ones doing things, while the women in these games waited for things to be done unto them--to be saved, kissed, or inspired to achieve greatness. Men killed aliens, women were alienated." This is literally an Anita Sarkeesian line. If you're going to plagiarize at least make it less obvious. Regardless, this is not actually a reality. There were tons of games with badass female characters. I always played as Princess Peach (and rarely Luigi when you needed his super jump) in Super Mario Bros 2 because she was the best character with her floating ability. I didn't care one bit that it was a girl. Same for Samus in Metroid series, Ariel in the Little Mermaid on NES (criminally underrated game), and so many more.

On a side note, I hate whenever a girl complains about being "forced" to be associated with pink because it shows that they don't understand the history of the color. It was less than a hundred years ago that feminists literally appropriated it for women and girls specifically because it was historically a boy's color. Red was a man's color and the pink was for boys. They felt that by associating the color with girls, they could "smash the patriarchy" as it were. Now all of a sudden pink has become a symbol of the patriarchy forcing it's will upon little girls like this author? smdh

Similarly blue was actually the girl's color, which is why the wedding rhyme goes: Something old, something new, something borrowed and something *blue*. Wedding dresses in the west used to be blue, not white. So next time you get annoyed about pink being a girl's color take it up with the women who stole it and stop acting like society forced it upon you to force you to be feminine, because they didn't.

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deactivated-64efdf49333c4

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@Akriel_Boulve: I was going to disagree with you, but then I remembered gaming was never about male or female. It has ALWAYS been about nerds or...well, nerds. Manly men apparently don't play video games at all, and cute girls totally don't have time for games. They're just for ugly fat people apparently. It's never been about genders for gaming. Heck, 20 years ago knowing a girl who games was considered a rare feat.

And, really, all of the negative stereotypes for "nerds" are far more damaging than anything to do with gender. You point at a person and call them a nerd, there are all sorts of negative images that pop into your head that would debase that person in your mind. You see someone point at a girl and call them a girl who plays girly games...well, you will scratch your head and wonder what is supposed to mean.

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Akriel_Boulve

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@Barighm: Girls playing games was never as rare for me as a lot of people make it out to be. They might not have talked about it as much outside of the home or something, but all of my friends sisters would play games with us whenever we hung out. Most people I talk to had similar experiences, so I don't think it was that unique of a situation.

Generally agree with the rest of your assessment. Boys and girls who fell into the nerd category were roundly mocked by the non-nerds in the past. But at least now with nerd culture having gone mainstream it seems to be much less of a negative, which is good. Inclusivity doesn't have to be limited to superficial things like gender and skin color and embracing the nerd subcultures into society instead of treating them like outsiders has been a good thing, at least I think so.

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Dushness

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@reptilian319712: not according to NCAA

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s0ldier69

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That's cool, because I avoid all "girl games" and the great thing is, I know I'm not missing out. I have zero interest in "sticking it to the patriarchy" or in gender and sexuality pandering. Virtually every game announced over the last year or two has a female lead. I will not give my money to people who hate me. They have abandoned those who got the industry where it is.

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santinegrete

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@s0ldier69: are you talking about good games like Parasite Eve, Tomb Raider and Metroid? Or things like "Samantha Swift saga"?

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deactivated-64efdf49333c4

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@santinegrete: I do find it kind of disturbing that the narrative has gotten so loud that people will consider a female lead a "girl game" even though said girl is running around doing her best Rambo impression. Me, I was thinking more along the lines of the Unicorn Princess or some such.

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santinegrete

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@Barighm: yeah, it worries me too. Whenever I see a 'gamer' taking a piss on "I don't play a game with a female lead because x" it's just another sign that we gamers as a majority help to make these problems in the industry so pervasive. All the sagas I named in the comment before are great and long running, and we need more of them.

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phili878

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Edited By phili878

Miss 90s game review sites. They reviewed games. That’s it!

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santinegrete

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@phili878: yeah me too. But this is an article about games, not about sports. FRIGGIN SPORTS IN A GAMESITE. WTH ?!

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Rolento25

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Edited By Rolento25

@phili878: I miss the days when it was about games.

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deactivated-64efdf49333c4

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@rolento25: I miss the days when games were about being games.

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ghostspartan

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i read couple of the first phrases and then it just turned into blabla. indeed games should be what they are. some like certain ones some like others. games should be reviewed after they come out. not beforehand judged "you must make this kind of games"

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Zero0010

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I tired get women into gaming ,but most were never interested and only thought it was a guy thing or nerds. The one girl I did find who was interested in video game- (or more accurately shooter!) was swap away by her girls peers. so we never had chance to hang out. Not going to pretend guys do not gatekeep girls it happen. But none of the gamer guys never excluded girls from the group. They even try to get there girlfriends into gaming.

Overall great article!

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Pyrosa

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I've been gaming since the inception of gaming, and there has never been a lack of "girl gamers" in my life. Sisters, cousins, friends, EVERY SINGLE GIRLFRIEND (even the strippers, ravers, and metalheads), my wife, my daughters, and now their friends and cousins... There were never gender-targeted games, nor conversations on gaming gender studies, except perhaps Madden and NCAA FB. "You boys have fun." Co-Op (local and/or online) takes just over 50% of total gaming time over 4+ decades, so perhaps that's a relevant data point here. "Those who game together stay together" or something? But Gears ranks as high as NES SMB series, and Yar's Revenge ranks as high as Halo, Stardew Valley, or Borderlands. God of War and Puzzle Quest.. you get the picture. 40+ years of gaming WITH people as a social activity, where no one ever wasted a moment asking if it was a "male game" nor "female game."

The article is fine (and quite well-written), but the mistake any reader could make is to assume that this one person's (very young/short) perspective is a representative sample across all regions and eras of gaming.

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Chronogos

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I was in Gaming Club back in high school, and we'd regularly get together at school to play LAN parties for games such as GOW, Halo, F.E.A.R. and COD. Women were welcome in the club, but there wasn't a single woman. I always figured gaming was just a guy thing, similar to how makeup is typically something only women care about.

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blaznwiipspman1

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I have always found people who could enjoy games like bioshock, mass effect, Witcher series, metal gear solid, Bloodborne, assassin's Creed, Skyrim, the countless other RPGs and jrpgs etc etc to be more complex human beings. I'm a simple minded guy, that enjoys more simple minded games. Nothing to do with boy or girl, I'm just simple minded.

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santinegrete

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@blaznwiipspman1: can you give me your top games list?

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rshel555

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This article was high-level gaming journalism IMHO. Good job and lots of insights! I believe I'd enjoy seeing you write a similar long-form article on why <some?> guys so often choose to create female characters in RPGs and MMOs. I heard someone say half the characters in EVE Online were nominally female while a single-digit percentage of the players were RL females. Myself, I created both Shep and FemShep in my several runs through the ME series... just as much fun and depth of relationship-building in somewhat different dimensions.

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Pyrosa

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@rshel555: Lifelong feminist here, who has consistently fought to ensure women get a seat at the table... (The number of Tech Corp stories here is vast; usually in the form of repeating what a female colleague just said, and then calling jackasses out for it when they agreed with my version and ignored hers.)

...and yet I am proudly a man who proudly likes sexy things. If I can play through every Dark Souls game as a redheaded woman, constantly finding humanity/embers to stay fleshy, or a hot African-American renegade "FemShep", then I'm going to do so.

And W3's Geralt was a damned fine specimen of mutant-man -- good for him. Fits the part and fun to play. No harm in saying so.

Nothing wrong with sexy characters in games. Play who you want to play. Look at who you want to look at onscreen.

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santinegrete

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@Pyrosa: hey, remember how the site was bombarded years ago with articles, feature and opinions demonizing sexy looks in your videogame characters?

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Chronogos

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@rshel555: I always choose a female character in video games because I prefer to look at a female body when I'm playing. It's a lot more... appealing.

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tonyleo01

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Edited By tonyleo01

Well the “boy games” is a trade-off for the little sad corner we get at target known as the “menswear.” I do play everything though unless it’s clearly for little girls like Barbie ultimate horse-ride or whatever.

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Chronogos

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@tonyleo01: Target is an embarrasing place to shop as a man. The automotive section doesn't even stock wiper blades, oil filters, headlight bulb or any other extremely common thing you'd need for any automobile! And they don't sell fresh meat.

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MysticalDonut

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@chronogos: Who even thinks "I need to shop for my car" and heads to Target

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Chronogos

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@mysticaldonut: I don't think anyone ever considers going to Target to buy car parts. But then again, Target is oftentimes considered a competitor against Walmart? I don't think so! They'd have an automotive section, TLE, bank, and perhaps even a meat and produce department. Target is good for gamers sometimes. They have a small selection but sometimes they have "Buy 2 get 1 free" on hard copies.

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MysticalDonut

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@chronogos: Walmart's automotive section isn't much better than Target's lol....

Go to Federated Auto, Advanced Auto, even Autozone even though they're shady and overpriced...actually better yet, find a local supplier in your area and give them your business.

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Chronogos

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@mysticaldonut: No.

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MysticalDonut

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@chronogos: uhh...no what?

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tonyleo01

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@chronogos: Target is an embarrassing place to shop as a man? I don't know; I don't really care too much of what other people think as an adult versus when I was younger. Pink shirt, cat shirt, bear shirt, unicorn shirt, whatever, I'd wear it. I don't own any Hawaiian shirts though. One of my co-worker make it his thing when he's on a team call. Now THAT's kind of embarrassing.

Just curiosity. Where would a man, such as yourself, shop for clothes?

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Pyrosa

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Edited By Pyrosa

@tonyleo01: Well said... I have a bright pink shirt with "death metal" written in what I can only describe as "unicorn font." My daughters bought it for me, and I wear it proudly.

(Also, new albums from Ingested and Revocation are due out this Fall.)

Re: Shopping -- depends what it's for. Normal work on-site/dining: Men's Wearhouse or cheaper. Industry presentations, big meetings: Brooks Brothers. "Actual" work days coding and designing networks? Basically homeless-looking and smelling. Same shirt I slept in, which is probably a concert from 25y ago or something from a conference. ...and if I'm pitching hardcore eng/code to other eng/coders, I do NOT elevate that much before going onscreen. It diminishes initial credibility. Suits are for F2F.

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Ikzai

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It was so weird how everyone assumed Halo was for dude bro's back when I was a kid. They always discredited it every chance they could get online. For whatever reason it threatened them.

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Pyrosa

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@Ikzai: The Halo2 Multiplayer certainly carried that badge, but I've played the entire campaign set of 1-3 with 3 girlfriends, one of whom is now my wife. Never had one of them call it a dudebro campaign.

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