GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Immortals Of Aveum Developer Has Laid Off Almost Half Its Staff

One former developer said the magic-based FPS is likely one of EA's worst-selling Originals.

6 Comments

Immortals of Aveum developer Ascendant Studios has laid off over half its staff, just a few weeks after the release of the studio's first game.

The news comes via Polygon, who reports that around 40 people have been laid off from the studio, according to three developers who work there. Ascendant Studios' website lists the developer as having a 100-plus person team, with Polygon's sources estimating that the layoffs represented almost half of the studio. Several others were laid off from the studio in recent weeks as well, one former employee said.

Poor sales were cited as the reason for the layoffs in a meeting held by Ascendant CEO Bret Robbins, who founded the studio in 2018 with the goal of creating a next-generation "single-player first-person shooter unlike anything the world has seen in decades." EA published Immortals of Aveum under its "Originals" banner and released the game on August 22 for PlayStation 5, Xbox Series X|S, and PC to mixed reviews. GameSpot's Immortals of Aveum review said the title suffered from repetitive combat, a lackluster story, and a "difficult-to-navigate control scheme."

It seems the magic-based FPS failed to find much of an audience. One former developer at the studio told Polygon that Immortals of Aveum is likely one of EA's worst-selling Original titles, though no specific sales figures are cited. A quick look at SteamDB shows that the game's concurrent player numbers peaked at just 751 players on Steam shortly after launch and have bounced between just above 100 to as low as 29 in the last week: not exactly promising statistics for a new AAA release. As Polygon points out, those players numbers could be a result of Immortals of Aveum's sky-high technical requirements, which may have resulted in many PC players being unable to effectively run the game on their machines.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 6 comments about this story
6 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for paulojlopes
paulojlopes

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By paulojlopes

Lacks a lot of identity, the visuals remind me of Horizon with the mix of tribal and "old" technology.

Then at the end of the day, yeah, its guns that shoot from the hand with particle effects... outside of that it doesnt seem to be all that new to the standard of a shooter. I guess the colors to deal damage? Even then...

It suprised me how AAA this seemed with such a first draft sort of concept.

Upvote • 
Avatar image for mogan
mogan

19993

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

That’s a shame because EA was at least trying something new with Immortals.

2 • 
Avatar image for shamatuu257
shamatuu257

333

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

we saw it coming. Honestly it's EA after all.

Upvote • 
Avatar image for deactivated-65041d1fed7d0
deactivated-65041d1fed7d0

439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

wow who would have thought a hand shooter that's cringy AF didn't sell well? shocking :DDD

seriously dude, if it was like arx fatalis' magic casting gameplay-wise I would be down. only then it would be like "single-player first-person shooter unlike anything the world has seen in decades.". you just made hand a gun and made bullets magic and you call it different lol

Upvote • 
Avatar image for maltnut
maltnut

379

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'd have given it a shot but apparently it requires an EA account. EA can go to hell.

Upvote • 
Avatar image for machinaex
MachinaEx

58

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Well I can't say that I am surprised! To me it looks like an interesting game that I could have played to experience the game, both the minimal system requirements for the game are really above my current rig (1080p here) so the sales of the game hurt too. To bad that now we are never going to get an optimized port in the near future.

Upvote •