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In Spider-Man 2, Spider-Cop Is A Big Reason Why Peter Parker Must Step Aside

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Insomniac Games didn't just take the note about Spider-Cop being antithetical to Spider-Man, they made it a major part of Peter Parker's character development.

There's a joke in Marvel's Spider-Man 2 that, if you're at all tied into discussions about Insomniac's Spider-Man games, feels pointed. It comes up during side-plot moments with Wraith, a vigilante who wants Peter Parker's Spider-Man to help her put an end to a fire-obsessed killer cult. When Spider-Man asks Wraith if she has any tattoos, she quips, "Just the one of Spider-Cop's gravestone."

It's a joke that requires some familiarity with the first Marvel's Spider-Man. The 2018 game saw Peter constantly working with New York Police Department captain Yuri Watanabe--the character who, after the events of the first game and its DLC, becomes Wraith. When they worked together, Peter often jokingly pretended to be a hardboiled, Dirty Harry-like detective character he called Spider-Cop, much to Yuri's annoyance. So on the surface, the "Spider-Cop's gravestone" gag is a callback to their previous close relationship and a dunk on Peter's dorky sense of humor, while also highlighting the dark turn Yuri has taken since.

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Now Playing: Spider-Man 2 Ending Explained With Creative Director

But the death of Spider-Cop also references a larger discussion surrounding the first Spider-Man, and it's a microcosm of character elements at work in Spider-Man 2. In the first game, Insomniac "turned Spider-Man into a damn cop," as Deadspin's Tom Ley put it. But in the sequel, the developer turned that criticism into character development that's an essential part of the story. And, indirectly, it's also one of the main reasons that Peter Parker chooses to step away from his superhero role and let Miles Morales take over.

Marvel's Spider-Man saw Peter working with the NYPD a lot, something that rubbed many players the wrong way. After all, a big part of the character's deal is the "friendly neighborhood Spider-Man," the conception of a superhero with close ties to his community. Meanwhile, the NYPD's history of dealing with that community is, uh, not great, to put it very mildly. Spidey helped the police take on organized crime and break up muggings, but he also assisted in repairing surveillance towers, which echoed actual controversial surveillance technology used by the NYPD. These side quests left an uncomfortable and lingering feeling that Spidey works too closely and uncritically with the police, and had a seemingly pro-cop stance at a time when, in the real world, major protests focused on police brutality and calls for reform were taking place.

Things changed significantly with the Spider-Man games going forward. The Spider-Man: Miles Morales spinoff includes a Black Lives Matter tribute while also almost removing cops altogether--and, as Eliana Dockterman notes in an article for Time, side-steps a lot of the larger discussion in doing so. There are also fewer cops around in Spider-Man 2, with Peter and Miles relying on their own community-focused, Citizen-like app where people can request help from the Spider-Men directly, both for major developments like crimes and disasters, and minor acts of service such as assisting with a school project.

In an early mission in which you expand the reach of the app, Insomniac draws a clear line separating it from the surveillance criticisms. When Peter sees that Miles' friend Ganke wants to use drones as part of the project, he says, "We don't spy on people." The scene makes clear that the Spider-Men use a much more privacy friendly system to find out where they're needed.

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Instead of focusing on helping out police, as Chris Plante at Polygon notes, here, Spider-Man is a firefighter. When you come across the fire cultists Yuri is chasing, putting out the flames of their arson is as important an objective as beating them up--which is the main thrust of the game.

Wraith's joke is true: Spider-Cop is dead in Spider-Man 2. Or at least, that's how things first appear.

While the NYPD plays a much more subdued role in Spider-Man 2, ideas about the effectiveness of policing and incarceration are still central to the story. Even if he's never mentioned, Spider-Cop lives on in Peter Parker and a big part of Peter's character development centers on dealing with him.

(Warning: Spoilers for the plot of Marvel's Spider-Man 2 beyond this point.)

The main plot thread of Spider-Man 2 focuses on how Peter Parker gets ahold of a new spider-suit that gives him incredible power, but turns out to be a living alien creature that bonds with him and affects his mind. The Black Suit story is well-trodden ground for Spider-Man media--Peter gets addicted to the power the alien symbiote affords him, but it reveals and amplifies the darker elements of his personality. The symbiote usually goes on to become the villain (and anti-hero) Venom, but in Spider-Man 2, part of the symbiote remains inside Peter, threatening to corrupt him.

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To save Peter from the symbiote, Miles Morales teams up with Martin Li, aka Mister Negative, a major antagonist from the first game. Miles and Li have a history--when Li bombed a political rally in a bid to take revenge on Norman Osborn, he killed Miles's father, a police officer. Miles spends much of the game struggling with rage and a desire for vengeance against Li, but in the end, they work together, using Li's powers to delve into Peter's mind and destroy the symbiote within him.

It's during that foray into Peter's subconscious that we get some quick but essential character moments. The landscape plays out like a dream, with strange, disjointed locations through which the characters must pass. The darkest place in Peter's mind is represented by The Raft, a prison for supervillains populated by all the people Spider-Man has helped lock up. Li mentions that it makes sense that Spider-Man would spend a lot of time thinking about the prison, given how many people he has personally put there.

"He's protecting New York," Miles says in Peter's defense.

"Maybe not every problem can be solved with a cell," Li replies, a sentiment with which Miles agrees.

Soon after, the pair are attacked by a seemingly endless horde of enemies--projections of escaped criminals. "Everyone he puts away, they keep coming back," Miles says during the fight, with Li responding that it must be a source of endless frustration as the criminals Peter defeats break free to cause more pain, despite his best efforts.

The battle ends, finally, when the symbiote still inside Peter's mind kills all the criminals. As Miles and Li continue, they walk down a hallway in which Peter's many nemeses have each been cocooned in the oily black tendrils of the symbiote and killed. Even a representation of Li is among the dead littering Peter's mind.

"It killed them all," says Miles.

"The problem's solved," Li responds.

"That's not what Pete thinks," Miles tells him.

"No, but it might be how he feels," Li says.

Later, by working together to save Peter, Miles and Li come to an understanding. While Miles tells Li that he can't forgive him, he does give Li the opportunity to pursue his own redemption. After Peter is saved, Li turns himself back into the police, telling the Spideys that he intends to try to set right his past actions.

"Reforming your greatest enemy," Peter says to Miles as Li walks away. "Can't say I've ever done that."

Then, thinking about the situation and this outcome even more, Peter continues, "Why would this city need me when it has you?"

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Not every problem can be solved with a cell, but that's often the only solution a game like this affords the hero and the player. Insomniac spends much of Spider-Man 2 dealing with this fact and subverting it. That line of thinking starts with the opening battle against the rampaging villain Flint Marko, otherwise known as Sandman, in which the two Spider-Men team up to take Marko down. But it's only after Marko has been thrown behind bars that the Spideys discover the rampage was the result of Marko coming under attack by the game's major antagonist, Kraven, and trying to defend himself and protect his daughter. Peter and Miles contemplate helping Marko in the end as they work to come to terms with the fact that they fought Marko rather than try to help him.

Peter and Miles have separate side missions that focus on particular villains, and all of them continue to play with the themes of incarceration, recidivism, and redemption. Peter's story with Wraith sees Yuri becoming an angry, Batman-like vigilante, willing to kill members of the cult she's chasing if she deems it necessary. Yuri's willingness to take on an extrajudicial authority over life and death is directly in line with debates and protests over how police exercise their power. It's all a grim reflection of the person Peter expressly does not want to be, and yet is in danger of becoming under the right circumstances.

Meanwhile, Miles' specific missions focus on former villains and go even further in teaching him lessons about how he judges people. One deals with Quentin Beck, formerly the illusionist villain Mysterio, who is trying to launch a new entertainment business. His venues keep trapping people inside them, forcing Miles to fight through computer simulations to save the civilians, and each makes it seem as though Beck is up to something dastardly. In the end, it's a frame job by Beck's business partners, though Beck comes dangerously close to taking the fall for the scheme. The entire ordeal ends with Beck just looking tired. The story sheds some light, in a heightened way, on what incarcerated people really go through after their release--they often struggle to put their lives back together and people regularly take advantage of them.

Miles also has a story centering on his uncle, Aaron Davis, formerly the Prowler in Marvel's Spider-Man: Miles Morales. As Miles goes around the city recovering Prowler tech from Aaron's stashes, he learns more about the relationship between his uncle and father. As the mission concludes, Miles briefly believes Aaron is falling back into his criminal past and stealing things from Miles' mother's apartment that belonged to his father. It turns out that Aaron, too, is trying to make amends and move on with his life. The story brings Miles to a lesson about examining his assumptions.

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Second chances have always been essential to the Spider-Man story, but Spider-Man 2 looks at what is required to even be allowed a second chance. It explores the idea that Spider-Cop lives in Peter Parker's head--and maybe, by extension, in the heads of the developers. The game literally ventures into Peter's mind and finds incarceration and execution in its darkest corners. We're watching Spider-Man 2 grapple with Peter's internalized beliefs and assumptions as he struggles to be the hero he wants to be, and his experience with the Venom symbiote teaches Peter that he has work to do on himself. It's not hard to project Peter learning a lesson about his own biases onto the developers at Insomniac, working through them in making a game about it.

Insomniac has said that Miles Morales will be the main hero going forward in its series, with Peter Parker stepping back. Spider-Man 2 uses its story to show us why that's necessary. Yes, Peter struggles to balance having a life with being a hero, but that's only a piece of a larger issue. The story of Peter Parker in Spider-Man 2 is about coming to terms with the idea that he's not the best man for this job anymore because of the differences between how he sees the world and how Miles does.

Despite what Wraith says, it's only at the end of Spider-Man 2 that Spider-Cop is truly dead. Free of his influence, it'll be interesting to see what kind of Spider-Man stories Insomniac tells in the future.

Got a news tip or want to contact us directly? Email news@gamespot.com


philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

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SebB

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Why do they keep calling him Hairy? It's H-A-rry. Not f ucking Hairy.

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Daidochus

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Edited By Daidochus

As a European/Arab, I always laugh at this circus that is going on in the US. It is so ironic and childish and makes no sense.

Its Fantasy and made up Gatdammit. Go sip your Starbucks coffee, Phil.

Must be boring to correlate everything with your world views. Ironic.

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Pacer8888

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Do these people who write this shit know that Spider-Man is a comic book character and it's not real life? I'm also curious as to what they want to happen, "Hey Spider-Man we are chasing after a guy who just killed 3 people wanna give us a hand?" "Nah sorry, you are cops, you are on your own."

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OrionMD

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@Pacer8888: entertainment can’t be for entertaining anymore. There has to be a “message” and mostly that “message” has to be in lock-step with far-left principles otherwise it’s condoning racism, genderism, oppression, or other social boogeymen.

You can’t just ignore issues anymore and entertain people- “silence is violence.”

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naryanrobinson

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Are there legitimate points here?
Sure.
Are there unfortunate facts about the riddled record of the NYPD?
Sure.
But the title still says “That's Why Peter Parker Must Step Aside”
And so is your whole thesis utterly stupid?
Yeah, Phil, it is.
And I'm not even going to bother getting into why.

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Bakula

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Loved the Spider-Cop jokes and dialogue in 1

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OrionMD

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Wow. I’m shocked they left up comments for people to actually discuss this. Usually they just want articles like this to be lectures.

As far as the content, what a bunch of shit. The whole “cops are terrorists” bit is so overdone. You want to protest cops, go ahead, but then you shouldn’t call them if you need help after spending all your time trashing them. That’s just being an entitled piece of shit. Just handle things on your own, the right way, your way. The first game had a lot of cop interaction because the cop angle was part of the miles story as well. I’m sure you’re happy that there are no cops in this game, since it is much more realistic because there aren’t any cops in NYC. But symbiotes abound. So let’s ground a video game in your real world Phil.

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chriss_m

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@OrionMD: I’m surprised they left it open as well, and that they haven’t been heavily moderating comments. I think, somewhat ironically, it just kind of speaks to the point I made in my comment. I think the people currently being paid to run this site have literally more interest in their own Twitter accounts at this point. I would really think the parent company would want to intervene, but the monetisation must be doing okay because clearly there’s no alarm bells ringing for them.

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mogan

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Edited By mogan  Moderator

@OrionMD: The article isn't trashing cops; it points out that the NYPD has had less than stellar relationships with some of the communities it serves. Which is true, but not even the main topic of what's written. Nobody said all cops are bad, or that cops in general are bad. And you're the only one using the word "terrorists".

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OrionMD

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@mogan: i think you have to read between the lines in the article. And yes, only I said “terrorist” because that is hyperbole used to make a point. I’m just tired of seeing things written about the first game being cop-friendly or socially tone-deaf or whatever because Spider-Man “worked with cops.” It’s a game, using a fictional character- sometimes we don’t need to make everything political just because we want it to be. Sometimes things can just be fun and you can enjoy the game without injecting yourself into it. People just need to lighten the f up about this stuff and stop acting like entertainment has to lighten us too. It would be nice to just enjoy games at face value and stop adding our own bs to them. That’s my point.

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mogan

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mogan  Moderator

@OrionMD: I think your making this article more political than it really is, but I definitely agree people should chill out on the whole witch hunt to find fault with entertainment just to have the fight they want to have.

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OrionMD

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@mogan: except the whole premise of the article is that Peter Parker is problematic and should be retired because “Spider-cop”. It’s the title.

Arguing about criminal justice reform in video games is political. I didn’t read to deeply into it, i just read it.

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deathcharge1337

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This is a good article that ties a throwback gag into the overall story of the game, nice to see that.

This game doesn't inject our real world politics into the experience inorganically, but still provokes conversations about stuff like this for people who want to engage with it, which I think is a nice balance. I personally don't like how pretty much everything has to be politicised nowadays, as much as other people seem to revel in it, so this game presenting itself how it does is quite nice.

What isn't nice is the comments being the worst of both sides in this case.

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esqueejy

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Definitely some cogent observations here. Can tell, because it sparked an instant denial-whine-fest clownshow of "nuh uh!!!!" and "lalalalalalalalala I can't hear you!!!"

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chriss_m

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@esqueejy said:

Definitely some cogent observations here. Can tell, because it sparked an instant denial-whine-fest clownshow of "nuh uh!!!!" and "lalalalalalalalala I can't hear you!!!"

Socrates over here. Yeah, the more people disagree with something the more ‘cogent’ it is! No problems with that logic.

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esqueejy

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Edited By esqueejy

@chriss_m: The problematic logic is that you think a comment board is a source of data/evidence for...well...anything. It is a self-selecting sampling method that generally draws the most vocal (and that often means most angry and maladjusted) to spew vitriol (particularly when it comes to the gaming/gamergater community) and, in this particular situation regarding "wokeness", to flock together to commiserate and provide themselves with the copium illusion of widespread consensus. Next, you'll be telling me the number of likes a post gets and Twitter -post polling results are meaningful in some way...laughable.

But it remains an illusion. Comment boards are anecdotal...and anecdotes are not data. Normal, well-adjusted people don't spend all day fuming over "wokeness", see it under every rock and behind every closet door, or get triggered by mundane and normal opinion articles that make rather mundane and factually accurate observations like "the NYPD has a long history of problematic relations with the community." The vast majority of people don't even bother commenting regardless of where they fall on any of these types of issues, and particularly because once the pig-pile feedback loop of anti-woke tanty-tossing vitriol starts, most people want nothing more than to ignore and avoid you...so in that way, you create a self-fulfilling prophecy when you flock to comment boards to fill them with a deluge of anti-woke tanty-tossing.

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OrionMD

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@esqueejy: you do realize that what you describe happens on the other side of the spectrum as well. So while you seemed to be convinced that these anti-woke people are just a loud tiny fraction of humanity that are just idiots spewing ignorance, the reality is a bit more nuanced. Are discussion boards indicative of the population as a whole? Of course not, they merely provide a sample of what the people on this sight may think. No one is going to base a sociology experiment based on discussion board observations.

People are just here to discuss topics based on their experiences. Are they the same as yours, nope. Does that invalidate their post? Should it invalidate yours in their mind? It’s two sides of the same coin. You might as well be arguing with yourself in the mirror. Also remember that no amount of smugness or condescension makes you more right than them.

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esqueejy

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Edited By esqueejy

@OrionMD: If you paid attention and read anything I wrote on this page, you'd not be asking that question. I've referred a couple times to the horseshoe theory or "effect" as to the political spectrum.

That being said, bothsiderism on these issues is weaksauce. The MAGAt KKKult and its "anti-woke" ilk is a kkkristofascist clownshow of people who lost their minds on November 4, 2008 and we all know why. At least the people who get a bit extreme as to fighting for equality and inclusion are in fact fighting for something laudable and constituting a societal good. They have no "Project 2025" and other fascist plans to end democracy to save themselves from the demographic shifts making them a shrinking minority, as is clearly the case with the righties, because the whole point is that POC and LGBTQ people have been and remain marginalized minorities in the first place. What we've been seeing over the past couple decades...not to mention several decades of Southern Strategy...is desperate recognition from a deliberately perpetuated Confederate resentment culture...a reflexive reactionary shit-fit from people who have realized that they're slowly losing/about to lose the forever-dominance they think is their due and that overwhelming population majority had afforded them. It's all going away and the invisible sky magician promised it wouldn't, so here we are in a land where Youtube videos showing Trump supporters rationalizing that "the country actually needs a dictator" and constant Tweets from MAGAt KKKult "influencers" signaling which judge, prosecutor, politician, celebrity or liberal activist to target with death threats have become a norm...and reliably result in things like judges having bomb threats called in to their homes, like happened in NY.

Some pink-hatted blue-haired activist yelling at you until their face is as blue as their hair that the government needs to make sure people are being treated equally hardly frickin compares.

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chriss_m

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Edited By chriss_m

This has become utterly embarrassing. The managing editor is managing this place into the ground.

The ads are 2000s level intrusive, the content has jammed to a halt, they’re advertising a plethora of articles 8 years old, every second article is an ad, and now their opinion pieces are the worst kind of Twitter dross (it happens to be left wing, but if it was right wing it would just be as tedious).

I’m genuinely of the opinion that the senior leaders of this place have just completely given up. They must be shopping their CV’s around or something, because there’s no way anyone who’s paying attention lets an article of this quality get published.

What I don’t understand is why the parent company isn’t intervening. Maybe turning this place into a repository for adverts has made it more profitable.

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esqueejy

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@chriss_m: The intertubes is nothing more than a repository for ads. Did you not get the memo?

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calamitywayne

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Edited By calamitywayne

@esqueejy: I'm not certain the takeaway here was bemoaning the existence of ads, but rather how intrusive these ones are compared to most other major publications, it has echos of a previous era in internet advertising.

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lonewolf1044

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I love Peter Parker as he captures the attributes of being a New Yorker and also living in the city and I do find it sad to see him retire but he still has his powers it just he wants to slow down and is entitled to do so. I like Morales as well and is fitting to take over. Peter Parker may hay have slowed down but he can still do some crime fighting with Morales. This is a game and has nothing to being woke as some are saying as they tend to be wearing blinders anyway.

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SneakyWolfNY

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Edited By SneakyWolfNY

geez more politics...and from the west coast no less.

As a lifelong New Yorker, this article read as you speaking out of your depth.

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Gutts85

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Does anyone proofread this nonsense before it's posted? Sounds like the inane babbling of an over educated spoilt middle class white kid. Hey "FIGHT THE POWER PHIL!"

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BlueFlameBat

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I pretty much stopped reading after the link to Eliana Dockterman. Predictably, she used racist selective capitalization in the article which makes this subject even harder to take seriously.

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