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Indiana Jones And The Great Circle Wows On Consoles With Ray Tracing And 60FPS - Report

Digital Foundry puts the action-adventure game under the microscope on consoles.

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It's beautiful, and no, Digital Foundry isn't talking about the Lost Ark. The tech-analysis outfit examined Indiana Jones and the Great Circle on console--comparing Series X and Series S versions--coming away impressed with what developer MachineGames has done on the platforms.

Digital Foundry's tech review by John Linneman states that Indiana Jones and the Great Circle maintains 60fps on both consoles (for the most part) while utilizing ray tracing. Linneman explains that it's rare for a console title to offer open-ended levels, ray tracing, and 60fps together and still perform well.

However, there are odd frame-rate dips during cutscenes for Indiana Jones and the Great Circle. Linneman writes that unlike the developer's Wolfenstein series, all cutscenes in this title are rendered in real time. But, other than this quirk, the action-adventure game runs "perfect[ly] on console" from a performance perspective. In fact, loading times are so fast they're barely noticeable, noted Linneman.

The Xbox Series X version of the game is better looking, offering 1800p most of the time from a visual perspective. Meanwhile, Series S sits around 1080p or lower. This leads to a blurrier presentation, even a bit blotchy at times. In addition, Indiana Jones and the Great Circle has more of a glow and worse shadows on Xbox Series S.

Earlier this week, we learned that Indiana Jones and the Great Circle will let you shoot puzzles (with your camera) to solve them. The game is already unlocked for people who purchased the Premium or Collector's editions of the title. However, Game Pass subscribers will have to wait until next week to take a crack at the timed Xbox console exclusive (it's also available at launch on PC).

For more, check out GameSpot's Indiana Jones and the Great Circle review. Additionally, be prepared to don the hat and whip with 15 things to know before playing the action-adventure game.

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BloodMist

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Honestly, I'm quite astonished by that. Of course Machinegames is simply one of the finest developers around these days. Completely underrated for absolutely no good reason whatsoever, naturally.

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gameboy8877

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Edited By gameboy8877

@BloodMist: Wolfenstein II had godawful feedback for taking damage that arguably ruined the game, at least at default difficulties (and others consider the shooting fundamentals in both titles to have been weak). Otherwise I’m a huge fan of everything else they do

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BloodMist

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@gameboy8877: pfffft, yeah right. As if your average gamer is remotely good at any remotely challenging FPS. Or knows what actual quality FPS fundamentals are, for that matter. Both games are two of the finest in the genre, and you don't have a genuinely logical argument against that.

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According to the Digital Foundry PC tech review of Indiana Jones, the Xbox versions have special ultrea low quality settings that were withheld from the PC version. They should bring these settings to the PC version so that more people could play the game properly.

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