Considering the seismic upheaval of layoffs and sinking game studios that dominated the headlines in 2008 and early 2009, it has become a bit of a surprise when a new studio announces its arrival. But that's just what Loose Cannon Studios did today, announcing its existence and saying that its first project will arrive for the Xbox 360, PlayStation 3, and Wii this fall.
According to Loose Cannon, the studio's in-development project will be unveiled in the next few weeks, presumably as part of the Electronic Entertainment Expo that runs June 2-4. The Seattle, Washington-based developer also noted that the game, which is an original property, has been in development since Loose Cannon formed in 2005. A second game is also in development and was described as "a wholly original IP built upon Loose Cannon Studios' singular vision to create a new breed of inventive entertainment products." Loose Cannon's founders boast an impressive resume that encompasses 40 years of combined experience. Ricci Rukavina heads up the studio, having previously served as VP of product development at The Walt Disney Company and creative director on Vivendi's Spyro the Dragon series. Creative director Dev Madan is best known for his work on Sucker Punch's Sly Cooper franchise. Also a Sucker Punch alum, technical director Matthew Scott has contributed code to No One Lives Forever, Sly Cooper, and the upcoming inFamous. More information on Loose Cannon can be found on the company's Web site.
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Great news!! As much as I love Suckerpunch, this is the line that caught my eye: "Matthew Scott has contributed code to No One Lives Forever". NOLF is easily one of my favorite shooters EVER!!
Can't wait to find out what it is. I'm hoping for a platformer of some kind, seeing as we don't get many of them anymore. Plus the Sly Cooper trilogy was fantastic. I mostly agree with you Rect, just differ on Ratchet & Clank, which is one of my favorite franchises ever, but Sly really is not that far behind.
I cannot wait (you know, if I had a choice) to see what this creative team pulls off. Sly was the best platforming series of the last generation. In an age rubbing elbows with Jak and Ratchet, that's really saying something. All 3 trilogies were fun and never lost their spark, but Sly was the only one that never faltered. Jak's grim "edgy" streak and overly large and congested city/maze in 2 was not appreciated. Ratchet never changed it's tone or core, so it was a close second the whole time, but grinding to upgrade weapons was a chore that didn't always pay off (i.e. leaving me missing the old versions).
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