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Lost Empire: Immortals First Impressions

This turn-based space strategy game will let you try to conquer galaxies full of thousands of stars.

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The turn-based space strategy genre may not be as large as it once was, but it still has a devoted following. The genre was defined early on by such games as 1993's Master of Orion and, more recently, by the Galactic Civilizations franchise. The basic formula throughout all these games is similar: start with a single planet, build fleets to explore the galaxy, colonize star systems, research new technologies, and wage war on your interstellar neighbors. Now comes Lost Empire: Immortals, a new turn-based space strategy game from Danish developer Pollux Gamelabs. This is an ambitiously big game, with galactic maps that have as many as 5,000 star systems. At the same time, it looks like it will bring an interesting new take on the genre.

Each one of those dots is basically a star system that you can colonize. This is the largest galactic map in the game.
Each one of those dots is basically a star system that you can colonize. This is the largest galactic map in the game.

The game's backstory is a bit complex. Basically, the galaxy was once ruled by a race of immortal beings. Then, a devastating war erupted, leaving only two immortals alive. By the time of the game, the two immortals have become rivals and look to recruit mortal races to their cause. You play as one of six species (one of them is human) as you attempt to build an interstellar empire. In the game's story mode, you'll have a chance to pursue missions given to you by one of the immortal beings. The story mode will build throughout the course of the game, and eventually you'll get to a point where you'll either have to ally with the immortal beings or defy them, which means you'll be in for a big fight. However, there will also be a sandbox mode that will let you play Lost Empire as a traditional 4X game. (4X stands for explore, expand, exploit, and exterminate; this is the basic formula of many turn-based strategy games.)

When you start a game, you select various parameters, such as what race to play as, what special abilities or bonuses to start with, the size of the galaxy, and so on. Galaxy sizes range from small, which are suitable for a handful of races, to absolutely stupendous. Of course, the larger the galaxy size, the longer the game will play out. A game on the largest game map, with 5,000 stars, could take weeks or longer, whereas a smaller scale game could take hours or a few days.

You start with a single home world, a scout fleet, and a colonization fleet. Your fleets can only go beyond a certain range from your star systems, and it's important to colonize nearby stars to therefore extend the range of your fleets. Lost Empire features a free movement system, so you can send fleets anywhere in the interstellar medium; they're not restricted from moving strictly between star systems like they are in many games. The scale of the game is one year per turn, and the game features simultaneous resolution. Basically, you plot out your fleet movements each turn, giving waypoints, destinations, and orders to your fleets. When you hit the turn button, the game resolves all faction turns simultaneously, and you see how everything unfolds. Then, a new turn begins, and you can adjust existing orders or issue new ones.

When you colonize a planet, you can designate it to specialize in trade, defense, farming, mining (for minerals, the primary resource in the game), or construction. This is designed to keep micromanagement to a minimum because you could eventually create an empire of 50 to 100 star systems in a large game. Star systems can also help you churn out new ships. There are eight hull types in the game, ranging from scout and patrol craft to lumbering battleships and stationary (save for one race) starbases. Ship design will let you take the latest research that you've conducted and swap in different components, such as weapons or engines.

It'll be important to create balanced fleets, with a nice mix of small and large vessels. That's because you can designate doctrines for your ships to use. For example, you might want to send smaller and faster vessels darting around to attack the enemy's flank while your big, lumbering warships go up the middle. Battles themselves are not interactive once they start. You can just get the results automatically presented to you or you can go in and watch the battle unfold. For example, you can move and zoom the camera around to perhaps take a picture or record some video of the action.

The green circle indicates the farthest distance ships can travel, while the other circles represent sensor ranges.
The green circle indicates the farthest distance ships can travel, while the other circles represent sensor ranges.

War is just diplomacy taken to the extremes, though. There are definitely milder forms of diplomacy in the game. You can establish embassies, form trade pacts, perform espionage or sabotage, and more. There are also minor races throughout the galaxy. These are smaller factions that lack the ambition and drive to become major empires. How you deal with them is up to you; you can conquer them, or you can try to bribe them. This opens up a nice way of harassing your rivals because you can bribe the minor races on their borders, basically fueling a low-level conflict.

Finally, there's an interesting leader system in the game. All races have a chance to recruit leaders and great leaders each turn. These are basically specialists that you can assign to give you a boost in military, economic, or agricultural affairs. The kicker is that all leaders will eventually age and die, so you've got to use them wisely. Because a turn equals one year, a human leader may stick around for only about 50 turns, but some alien races live much longer, and their leaders can survive for hundreds of turns.

Based on all that, Lost Empire looks like a pretty intriguing game for space strategy fans. It's a large game with a lot of potential, and the idea of being able to play an epic-sized space strategy is tempting. Lost Empire will also ship with a multiplayer suite, but we didn't get a chance to check it out, and it sounds like the single-player will have plenty for you to manage. Pollux is busy finishing the game, and it's scheduled to ship at the end of March.

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Tziganu_36

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This is a Stars! clone. That game keeped me pinned in front of my 286 for 36 hours - no food no sleep:) - perfect game on just one diskette. PBEM included cause the internet was in it's infancy then. Way better than Master of Orion imho, and best in this class. This game look and feel better and is at least equally addictive... good job.

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grennterror

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yes this game seems a must . i have to getmy hand on it. im late lol but its better late than sorry . since this game is out since march any coment on gameplay thanks .

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FallenMatrix

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I think my only problem with this game will be not having enough time in the day to play as much as I would want (and probably need) ! The graphics are fine, with the exception that sometimes while trying to click on a system, you en up clicking on your fleets it they are in that system. Necessitates zooming in or using the fleet menu... Other than that, so far, the game rocks! Luckily this game was developed by professionals!... At first I though it was going to be another clunker like "Spacefore: Captains" which was seemingly created by a computer class drop-out and a wannabe artist.

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sony660

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heh, am i the only one that thinks of Babylon 5 when i read the backstory?

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mrfilth

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Played the demo - and I'm def gonna get me this one - release today - wOOt! Compared to Sins, LE has a lot more of possibilities and isn't as restricted so you can actually fly to anywhere in the humongous galaxy - sweet!

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mrfilth

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[This message was deleted at the request of the original poster]

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klinsi

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Looks pretty decent game with nice feats & decent graphic Plus maybe better than Gal Civ 2???

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b0b56000

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Yey it looks like sins and galactic civ:2 Have a new family member! also do es anyone think that stardock will try and make a Galactic civ 3 instead of more exspanisions? i like expansions but I want multiplayer updated graphics like this, more customization, more intense combat, and more ship building 0

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DrogonSkye

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Between Sins, Gal Civ Twightlght and this looks like i may need a feeding tube. When will have time to sleep, or eat. YaY!

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Darko

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Sounds interesting graphics look like junk.

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lutomboy

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must have this game

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killangrathor31

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This game sounds really fun...i never bought any of their previous game but i think im going to start with this one...def gonna keep my eyes on this one

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zhivago_x

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I started playing games on C64, then I moved on to Amiga and consoles (nintendo and sega respectively) yet it was Master of Orion 2 that hooked me to PC games. And I've been faithful to the PC ever since. This game sound good. We need more titles like this, GalCiv and Civilization.

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Mike_Kelehan

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While you were still learning to SPELL YOUR NAME... I was being trained to conquer GALAXIES!

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KALHETMAN

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Maybe my live revive with this game like with Galactic Civilizations. Turn Base is practically WHY I' am Gamer (and history interest). In last years almost not coming NEW good Turn Bases games in general. Only continue good series Galactic Civilizations, Sword of the Stars, Civilizations Sid Meyer - without control the Battles. And with control in battles series Romance of the Three Kingdoms, FIRE EMBLEMS, FRONT MISSIONS, FF tactics, Suikodens... Some Individual Great Games permit me know I' am alive and my genre not going to die. TURN BASES GAMES FOREVER...

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jbedford

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For those looking for a Freelancer type of game I recommend looking at: << LINK REMOVED >> Amazingly only 25Mb download... the demo (60 mins) is the full game without the reg key. Dont let the file size put you off, this guy in muy opinion is way ahead of most large developers in terms of what can be acheived. Real time planetry interaction too ;) cheers.

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leecy1

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The 4X genre has been relatively quiet for many years with only a small handful of good games over the past 7 years or so. The seminal masterpiece remains Masters of Orion 2 way back in the mid 90's. There had since been a small trickle of notable titles: Galactic Civilizations series, Imperium Galactica 2, Space Empires series but they are few and far between. These year however, genre fans should be in for a real treat with at least 3 titles all coming in Q1 2008 (namely Sins of Solar Empire, Space Force: Captains, and Lost Empire: Immortals). Let's sincerely hope that each lives up to our expectations.

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xInfinity

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Between this and Sins of a Solar Empire, I'm getting antsy for some space games. I just wish there were some more action space games, like WC and Freelancer... even something that lets me control a capship like in Nexus... *sigh*

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martok

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Been keeping my eye on this one for a few months now, and it looks like it could be very good. I'm a big fan of space empire games, and am always looking for another good one (GalCiv 2 being my current addiction!).

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metaljeff

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I would think that futuristic games such as this would take into account that technology will eventually allow humans to live a few hundred years.....at least.

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peeweeshift

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meh i just want another freelancer

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Sephiroth36

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Yup, Im looking forward to this one. Specially that I've been playing Stars! over the years, not much in graphics but got few things that kept me entertained. Bad thing Stars! Supernova was canceled. But now, hopefully i can get a decent 4X game.

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spec440

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definitely sounds like something to look forward to!

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Nicman07

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this sounds like an ok game. much better than the turn based game i play at the present time "deadlock" which is still pretty good.

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sridanu

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hmm. im worried about not being able to control the battles. May turn out to be a bit of a let off

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ntnimara

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Let's keep our eyes on this one.

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bigmit37

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I think I need to try out one of these games.

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Fauxjangles

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Sounds very interesting. If it's any better than Galactic Civilizations, this will be a very awesome game. Also, first comment.

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