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MAG Final Hands-on and Q&A

We got a final chance to play MAG's Domination mode before the game's impending release, as well as chat to Zipper about its ambitious multiplayer shooter.

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When Zipper Interactive's SOCOM: U.S. Navy SEALs debuted back in 2003, it became one of the first PlayStation 2 games to feature online gameplay. Seven years and several sequels later, the studio's latest project, MAG (Massive Action Game), is hoping to impress shooter fans once again by supporting up to a staggering 256 players per match. When we got a chance to play MAG's closed beta, it was limited to 128 players per map, but this time around, we got a chance to participate in full-scale 256-player bloodbaths as part of a UK event organised by Sony Europe for media, bloggers, and community members. The logistical scale of the event was impressive; however, the real boon was being able to see how the game would handle the stress of 256 simultaneous players.

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If you're new to MAG, here's what you need to know: It's a multiplayer-only shooter exclusive to the PlayStation 3 and set in the near future where three private military contractors are fighting each other. MAG has three distinct teams to choose from: the gung-ho, US-based Valor; the high-tech, European-themed Raven; and the guerrilla-like Eastern Bloc SVER (Seryi Volk Executive Response). There are five match types, including two training modes, a control-the-point mode called Sabotage, a capture-the-vehicle (flag) mode called Acquisition, and a Domination mode where teams take it in turn to attack or defend an oil refinery. Each team has one map per match type with 15 maps in total. We got the chance to play two 30-minute domination matches as part of a 128-player UK team facing the best that Zipper's US studio had to offer.

With so many people, it's easy to feel overwhelmed with the number of enemies and objectives on each map. To combat this, each team is divided into eight-person squads with an assigned leader. Based on your experience and progress, you might be able to command a squad yourself. According to lead programmer Nate Klee, MAG's overarching goal is teamwork. "To encourage people to work together as a team in these large maps, where you get a huge number of people together, and in order to actually make sense out of that, it really [is important] to try to work as a team." Players that "try to work together with their team in the right location and follow their objectives" are rewarded. If you follow the instructions of your squad leader, such as destroying an enemy fortification, you earn double the experience points. You can, however, decide to be a lone ranger instead, and Klee said the game won't penalise players if they just want to run around shooting people. But the conditions weren't optimum because the noise generated from 128 monitors and players was enough to drown out any orders coming through, despite every player having his or her own headset. This meant we went for the strategy of killing as many enemies as possible. While MAG features some large maps, the action tended to flow toward the centre, with firefights occurring in bottlenecks. Our favourite weapon was the Apex 100 machine gun, which was ideal for mowing down enemies that continued to appear in these crossroads and helped us rack up a healthy amount of XP in the process.

Depending on your preferences, you might prefer to equip your soldier with a sniper or assault rifle, as well as pistols, missile launchers, grenades, health packs, or a welding device used to repair infiltration points. There are no preset classes to choose from, so you can decide how to configure your characters. "The way it works is that you gain experience," explained Klee. "From that experience, you level up and get points that you can spend in our barracks where you can choose different weapons and equipment that you can build into your loadouts and decide how you want to configure your character's weapons, attachments, armour, and various equipment. So you can build your own character based on your play style or build several characters. And, situationally, if you find that within the map you need to change [characters], you can do that."

We did encounter some lag during our games, with enemies jumping from point to point frequently. When we spoke to Zipper, we were told it was the result of specific issues from that venue. Given that the game hinges on a successful connection, fans will be pleased to know that Zipper has put a lot of effort into stress testing the game's online infrastructure. "We've been trying to do it since the beginning…we built the network tech first," Klee explained. "We've been working on testing this for a long time now, but as you continue to scale up, there are always more and more issues. We tried to have a long beta process to help our launch go smoothly." With the game due this week, we won't have to wait long to see how the final version holds up on retail PS3 units with typically home Internet speeds. And we're hoping that, with Zipper's long history of online support, MAG will be as lag-free as possible.

With enemies able to respawn from various points even in the air, you need to check your six at all times.
With enemies able to respawn from various points even in the air, you need to check your six at all times.

If you're a fan of SOCOM, then MAG is likely to appeal to you, with the controls, visuals, gameplay, and overall presentation all seemingly cut from the same cloth as its predecessor. Zipper is also hoping to win over new fans with the launch of MAG. "We're hoping it's actually more mass market [than SOCOM]…that it's a game that will appeal to the general shooter population," said Klee. "We wanted to leverage what we learned from the previous games, but it's a different game, and it's ambitious in the scale and persistence." With MAG due out this week in both North America and Europe, we won't have to wait long to see if it lives up to its high aspirations.

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Cyborg093

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WOWWWW, I cant believe this game only got an 8 that is SUCHHHH a liee!!! This is thee' best shooter game I have ever played. And I have been playing shooters since n64.

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abbnormmal

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@SocomElite22 My guess would be the Beta. This site handed out tons of codes. Was very easy to get. And many people played it.

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Darkhunter2005

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Yeah, I agree with what tsep23 said earlier. There is no mention of this game coming out on the home page. Found out about this game on an ad. on nba's website O.o

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SocomElite22

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Why is this game ALREADY under rated? Please people go buy this game you wont be let down. The only real upset about this game is there isnt any media talking about it? I mean how? This is a great MMO FPS that holds 256 players on a console! I know so many critics are gonna compare it to so many games, but lets be honest i have NEVER played a game like this. Im just gonna hope Zipper gets the word out before its to late. O yeah before i forget S.V.E.R for life. LoL.

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SocomElite22

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No. Its still the 26th

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rebelspirit01

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release date is jan, 29 now god i hate it when they chance the date in the last week

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nbalakers

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psn- nbalakers. add it.

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FlaminUmpalumpa

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I was disappointed when I found out this game was going to come out while i'm deployed. I cant wait to get this game. i'm going to have to ration my time between playing this game and MW2

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Zura1

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As all the kids are playing MW2 now, more people would probably work together.

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dsbvusdbo

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@tsep23 Wow! That's some pretty good patches there.

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Enterprise-E

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I look forward to playing this game. What would make this an even sweeter deal they could have packed in a headset with the game. So that there would be no excuse for not communicating.

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RazerBlade13

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I don't want to buy it right away. I'd rather wait it out and let all the noobs either learn to be slaughtered or quit in frustration.

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tsep23

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The difference between MAG Beta and the Final Game: Part 2: Interface · Fixed bug where incapacitated players’ nametags would occasionally disappear. · Repositioned onscreen weapons for improved field of view. · Armory items (facegear/ headgear/ uniforms) reordered. · Removed helmets from “Loadout 3” for all factions. Graphics · Made significant increase in framerate during player-heavy games. · Changed light settings for all environments. · Polished recoil effect for better realism. · Fixed offset muzzle flash effect. · Tuned camera to shake more realistically when hit by bullets. · Adjusted “blur” effect for both normal sights and iron sights. · Added alternate reload animation. · New “light scatter” treatment for all skies. · Repaired various “weapon clipping” issues. · Enacted several particle fogging adjustments. Audio · Switched first-person weapon sounds to true stereo. · Moved first-person character interactions and weapon switches to true stereo. · Tweaked sounds effects relating to landing on surfaces. Technical · Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure. · Made various server stability fixes and tweaks.

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tsep23

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The difference between MAG Beta and the Final Game: Part 1: Gameplay · Added ability for player to use knife during a reload animation. · Applied significant tuning adjustments for all weapons and armor. · Increased sprint duration before tiring by 30%. · Lowered XP requirements for levels 2 thru 4. · Lowered level-entry restrictions for Sabotage from Level 3 to Level 2. · Lowered level-entry restrictions for Acquisition from Level 5 to Level 4. · Lowered level-entry restrictions for Domination from Level 10 to Level 8. · Enabled proper level requirements for unlocking headgear, facegear, and uniforms. · Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

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tsep23

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Here you go guys. << LINK REMOVED >>

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tsep23

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oista, The sad thing is gamespot is the most unbiased game reviewing website out there. After all, they have given the Game of the year award to PS3 exclusives two years in a row. That said, you can tell by the pessimistic approache to most of their articles when related to the PS3.

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jakedecker1

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i got to rank 44 this was the best dam game i have ever played i was so sad when da beta ended i love this game its a must have for all ps3 gamers only sad thing was that all snipers except the last one are 2 hit kills i played wit valor an there last sniper is a rollins.... well i dont remember but 4 mw2 players its the intervention it kicks like a mule but you put a bi-pod on it an your in business i got 57 kill streak with it an had a 7.12 k/d this game is insanely fun

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aGiantSquirrel

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@bobbydazzler87 yeah, well, even MW2 lags quite a bit sometimes. Lag is almost inevitable. I just hope they can keep it under control. I beta tested this one. I have to say it is a very good game. It deserved more pre-release attention than it got because of Mass Effect 2 being released on the same day. My copy of MAG should be coming in the mail any day.

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Cillerboy

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sure the beta never even had any noticeable lag in the 1st place

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bobbydazzler87

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nothing worse than lag, i wil be dissapointed if its not sorted before it goes on shelves

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TheFox-13

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I'll be paying close attention for updates on this one.

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DanMan1995

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this game looks fun to me another reason to get a PS3!

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unc386

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MAG may actually get me away from xbox live for the first time since I was playing online with my PS2

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THESEL

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256 players? Sounds like sniper heaven for better or worse. Very curious to hear how it all works out. Unfortunately I only have an xbox so will have to read about it.

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oista

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@tsep23 Gamespot are totally biased to the 360, everyone knows it. MAG hasn't even got a review yet...

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play_thegame

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snarl2 there is a mute option. and you can only hear your squad members.

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snarl2

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Frankly, I prefer for people to not talk! I hate cusing! (I know right, first in the world) People get shot and its all " Oh f***, and oh s***, and you stupid dumba**!!!" So I hope it has a mute option!

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play_thegame

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argh! my exams are this week and next! although hopefully i can pick it up in a store next week.

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darkdredude

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I have the game preordered, i cant wait to play when i get home. I think haveing a mic is very important, maybe we should all agree to not take leader ship role unless we have a mic. and as a side not i would hope the promaters of the game would encorage the purchess of a mic for the full experince. see you all online

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boybrushdred

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i tried the beta. huge map. lots of campers. but still good.

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Willceace

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I want a ps3 now. :( Not that I didn't want one when InFamous, MGS4 and Uncharted came out. Damn microsoft only having crappy exclusives now!

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Danzg49

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Yah, I think the lack of decent players(One's with mics and half a brain to play the game strategically) will really make MAG suffer and it's a shame cause I've been looking forward to zipper's next gen debut. I'll definitely still get it and enjoy the crap out of it though.

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tsep23

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Hey Gamespot, How come ME2 gets a fancy launch center and MAG can't even get an article on the home page? 360 fanboys much?

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oflow

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the way the mic works in this game is smart, you only talk to your squad. It uses the ranking system so only squad leaders talk to other squad leaders, then the higher ranks can talk to squad leaders, and the overall commander can issue orders to the entire company/platoon whatever you wanna call it.

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Dizzzyness

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you know i wonder how many people do have mic it'd be annoying if lots of players had em unless it had some nice mic mode options to turn on and off players and stuff

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Fumanchu2

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It looks cool. Too bad most people don't have a mic. It would be nice to play a big scale strategic FPS like this with actual strategy. Although if my experience with XBL is any indication, getting randoms to work together is nearly impossible. I can see the usefulness of guilds in an FPS game for the first time ever though.

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awesome

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About time we got a large scale multiplayer shooter on the console! I got sick of playing small battles in MW2 (ground war 9 v 9)..

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Chez5tar

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Looking forward to this, already pre-ordered

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coruscant

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I've already pre-ordered it, from this and the other reviews of the game it looks like it'll be money will spent.

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