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Making Two Worlds

Polish software developer Metropolis shows the preliminary design of its ambitious real-time strategy/role-playing game, Two Worlds.

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Metropolis Software recently gave an update on the status of its next project, Two Worlds, a game that it claims will "combine all the depth of role-playing games with all the action and strategy of real-time strategy games." Each month, Metropolis will post bulletins about the game, complete with screenshots and design artwork.

Two Worlds takes place in an unusual science fiction setting, an alternate universe in which outer space is so thick with dust that the thousands of different intelligent races residing in it have no knowledge of each other. When an unusual space-time anomaly throws two worlds together, its peoples - the Quidarians and the en'Ceer - all of a sudden find themselves in a bitter xenophobic struggle. Players will assume the role of a Quidarian special agent who must try to find a solution to the conflict. Two Worlds will use Metropolis' new proprietary Wireframe Engine to power its graphics, game character artificial intelligence, and scene scripting. The game is slated to be published in 2001 by TopWare Interactive in Europe. A United States publisher has yet to be determined.

Metropolis Software House was founded in Poland in 1992. Its most recent game was Gorky 17, a 1999 turn-based strategy game with role-playing elements. The game was published as Odium in the United States by Monolith Productions.

Stay tuned for more information about Two Worlds as it becomes available, and until then, take a look at these preliminary character and scenery-design sketches that illustrate the game's rich setting.

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dwarfo2

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Can be good game, sounds pretty nice

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