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Mass Effect Andromeda Entered A New Galaxy Only To Revisit Old Conflicts

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Andromeda breathlessly intimates its predecessors, even while running from their legacy.

Mass Effect Andromeda is celebrating its 5-year anniversary today, March 21, 2023. Below, we take a look at how the sequel grappled with the complicated legacy of the trilogy that preceded it.

Following up Mass Effect 3's widely derided ending is a bit like trying to write a Star Wars movie that canonically takes place after The Rise of Skywalker. What the hell are you actually supposed to do? Both these franchises seemed to simply avoid the question for a while--BioWare followed ME3 with post-launch DLC and then eventually made a sequel, Mass Effect: Andromeda, and Disney has been working on several Star Wars movies these past few years, some of which are reportedly taking place after the events of Episode 9. Star Wars has the benefit of only exploring a few planets in the movies that exist, leaving plenty of room for these upcoming movies to explore unseen corners of the galaxy after The Rise of Skywalker. Mass Effect, however, isn't as lucky--most of the Milky Way has been seen and explored by the events of Mass Effect 3. As such, Mass Effect: Andromeda went to a different galaxy entirely in its exploration of Mass Effect's future. In theory, this change in setting opens the franchise up to new horizons, but in practice Andromeda feels simultaneously burdened with and ashamed of its past.

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Now Playing: History Of Mass Effect (Updated For 2021)

Mass Effect: Andromeda begins sometime in between Mass Effect 2 and 3, with the Andromeda Initiative launching ships to the distant galaxy of the same name. The game then picks up 600 years later, where--upon waking from cryosleep--protagonist Ryder finds that the verdant alien worlds the initiative was supposed to colonize have come under threat during the centuries-long journey. An environmental terror called the Scourge has rendered them inhospitable and a hostile alien race called the Kett has made attempts to find and colonize other planets difficult. As one of several Pathfinders, it is Ryder's job to find a new home for these wayward colonists and discover the galaxy's secrets.

With only a few callbacks to the events and characters of the previous three games, Mass Effect: Andromeda isn't a direct sequel to the original trilogy, but these loose narrative connections also prevent it from being a full reboot. It is best understood as a revisitation of Mass Effect's gameplay and narrative themes, with BioWare approaching what it's done before from a slightly different angle. It incorporates features from all of the previous games--loyalty missions, driving around hostile alien worlds, gaining resources to build toward a larger militarized goal, weapons modifications, and much more are all welded together with the finesse of kids playing with a blowtorch. The result is not sprawling but busy. A franchise's worth of ideas flavor-blasted into one package that makes the whole thing bland and over-powering. In their best moments, each Mass Effect game evokes specific roles and ideas. Andromeda’s buffet ensures that no individual system gets the care it deserves, likely the result of a troubled production.

The biggest difference is the role you play in Andromeda--the role of "Pathfinder" is less a militarized role than Spectre, granting authority over most aspects of the colonization process and exploration protocols. While this set-up certainly gives the player power--more on that later--the sensation of playing as Ryder is less empowering than Shepard. You're not a special ops soldier without oversight who everyone immediately respects regardless of species--you're a cog in a very big machine who answers to a lot of bureaucratic nonsense and leads a team of squadmates who don't necessarily respect you at first. This translates into many of the missions in the first third of the game feeling more like watching paperwork stack up on an office desk because that's what much of it is--you're the privileged kid who got handed an opportunity and no one thinks you're up to the task, so you're assigned largely meaningless work to prove yourself.

In theory, this is not a bad thing. Forming a community on a new planet requires endless labor. Andromeda does an impressive job of mapping out the practical, political, and emotional needs of a community. The problem is that Andromeda attempts to meld these new ideas onto the franchise’s prior frameworks and the contemporary conventions of the open world. Each entry of the original Mass Effect trilogy is loosely themed: Mass Effect 1 tackles exploration, Mass Effect 2 is a dangerous heist, and Mass Effect 3 explodes into an intergalactic war. While none of those games are elegant pieces of design, there is a clear logic to most of the systems in each game. Andromeda slices each of these ideas up into endless map icons. Thematically, it attempts to model the mundane faith and work required to make new communities and friendships. In practice, it feels more like faint echoes of past glories. .

This chopped-up approach extends to the narrative. Mass Effect: Andromeda's various obstacles are just slices of the Reapers that are compartmentalized to be more manageable. The Scourge, a galaxy-wide environmental phenomenon that makes space travel very difficult, is mysterious and powerful beyond human comprehension, for example. The Remnant, robots and tech left behind by ancient aliens, stand in for the various cycles that were formally destroyed by the Reapers. The game's principal villains, the Kett, are the machine gods' practical violent element, the enemies that can be shot and killed. All these problems are immense, but do not carry the same weight as nigh-invisible gods from beyond the stars.

This partial recreation of the original bad guys is driven out of both reverence and fear. In some sense, the Reapers' power was the problem that created Mass Effect 3's ending. How do you establish that the Reapers are powerful beyond any sentient effort and also allow players to have any semblance of an empowered, happy ending? By lowering the stakes, Andromeda gets out of the way of those kinds of storytelling considerations.

However, those massive stakes gave the original games a sometimes striking existential quality. In Mass Effect 1, flickers of individual lives languish on distant worlds that are mostly mountains and meadows, if not just cold rock. The game's principle plot involves discovering a threat to all life, but most of its runtime is spent with the petty conflicts of individuals and communities. It's a massive galaxy that you only explore through the narrow lens of smaller conflicts.

Mass Effect: Andromeda's open-world structure and scale mean the occasionally grounded and touching writing gets swallowed in an endless sea of content. Most of Andromeda's principle cast (screw Cora) make a lovely first impression, but you spend comparatively very little time with them for most of the game as their big story beats don't unfold until the back half. Until that point, most of Andromeda is spent in menus, researching new guns or buying materials, and out in the world, riding a six-wheel exploration vehicle.

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Weirdly, this does have some positive side effects. In previous Mass Effect games, your relationship with any particular planet and its environment is fleeting. You are there to achieve a single task. You may complete side quests on the way, but once your time in a particular location is over, you will likely never return. Andromeda is much more ambitious, asking players to consistently return to previous locations, helping colonists thrive in their new environment. It also forces players to contend with the natural world, facing atmospheric radiation or incredible cold. This is Andromeda's most interesting idea, the kind of system that could have been built out into its own game. Instead, it's a sliver of a system in a game made up of such slivers. This is not a game about trying to exist on hostile worlds, as perhaps it should have been; it's just another game about power.

As I and many others have written about, Mass Effect is a franchise about being a cop. Shepard is an arm of the law, a peacekeeper who solves problems that are not their own. Ryder's stated role is a bit different--they're also scientist and explorer as well as a soldier--but subtextually, the two operate virtually the same. In Andromeda, you problem-solve for communities--an early side quest involves solving a murder, for instance--and make planets more habitable for those who want to live there. The way in which you do this is awfully similar to how Shepard handles problems however: extracting resources and killing interlopers. While you occasionally have to make important choices, the trajectory, like it has been in past games, is towards the fantasy of importance. I laughed out loud upon completing a mission in which the one native Andromedean in the party told me that I had proven my friendly intentions by clearing one outpost. This is distinctly unemotive, without the messy conflict of cultures. Instead, it is the cold, imperial logic of video games. You are the good colonizer who kills the bad ones. Your power will expand and theirs will fade.

In some sense, the exploration of a new galaxy is an opportunity to make something new. But Andromeda's very premise is bound up in the same power fantasy as the original games. You are the axis on which the whole galaxy turns. In the heart of that fantasy lies a hollow truth. Mass Effect: Andromeda simultaneously reveres and dreads its past. It runs from the events of past games, even as it pain-stakingly recreates their territory. Its primary innovation is an exhausting, endless scale.Mass Effect’s next entry will return to the Milky Wayand likely will only cursorily address any of Andromeda’s dangling threads. But if that entry is going to be a success, it should learn from the past and not just recreate its failures.

Grace Benfell on Google+

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JimB

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I have played Andromeda and Inquisition to the end and will not play them again. I have played DAO and Mass Effect 1,2,and 3 through many times and they are still great. The two new games always felt like there was something missing. A s Hard as I tried to play them again I just couldn't.

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NilsDoen

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NilsDoen  Online

also shout out to GS for making up reasons to write this article so we can all hate again.

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NilsDoen

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ME2 was simply amazing. replayed it recently w the remake edition and it is still one of the best games ever made. I loved 3 as well and i had no problems with the ending; We had played the story, we had experienced all the *stuff* already. And when it was over, it was a shimmer light that simply ended it all. I think thats what life is; loose ends galore.

ME andromeda however was probably one of the biggest disappointment I have witnessed in gaming, perhaps only toppled by the wild wild west horizon dawn - which coincidentally was also a game i loled at and quit during the ending cut scene. the cringe... insane. I felt like a 40 year old virgin pedo watching cartoons intended for preteens. How could it turn out so tasteless? I remember thinking my girlfriend in the sofa was better off watching kardashians....

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hardwenzen

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Bioware as a company is nothing but a dumpster fire, which will be confirmed by the next Dragon Age game.

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NilsDoen

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@hardwenzen: why is DA gonna suck?

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ticktockman1979

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The game came out in 2017, so that would make it six years, not five.

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Utnayan

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This game was absolute 100% trash and is a perfect example of what happens when you introduce horrible writers spearheaded by people with political agendas. ME1, 2: Perfect.

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Slash_out

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Edited By Slash_out

Andromeda was to the ME franchise what Inquisition was to Dragon Age. They tried to create artificial length in the game play by making a system of quest they reused for each regions/planet. Less content created manually, and more copy pasted stuff, which meant you had a checklist with a dozens or more things to do in every new place.

Find the landmarks, find this, and that, and activate this and that, collect that stuff.

It was work not fun. It didn't feel like my time was valued.

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StickEmUp

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@Slash_out: Inquisition was great. I’ll never understand the few detractors of it. Most people who played it loved it.

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Slash_out

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Edited By Slash_out

@stickemup: Well you could read my post as to why most people do not like the game ( and not a just "a few", the game has 6.0 on metacritic by players with more negative reviews than positive and quite a lot of mixed reviews). Most people who played didn't love it, or the rating would be much higher.

. But really how can you just say as a fact "few detractors". Is it because you like the game and assume everyone else does? I do say the oposite right here, and I back it up with a source.

Anyways, yes metacritic isn't perfect, but the average does represent the public's ... Average opinion.

"Find X rift per region, kill the dragon, find the bottles , find the tapestry pieces, find the land marks, find the Astrariums, find the shards, find the dwarven mugs, collect the songs, and so many more that you had to rince and repeat every single regions.

And then after that you had other quest for each regions to repeat, the procurement stuff."

The game was more than half repeated fetch quests.

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zerojuice

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Edited By zerojuice

@Slash_out: You're on crack. DA: Inquisition was a million times superior to DA2 and as good as if not superior to Origins. People seem to remember DA:O with rose-colored glasses. It reviewed no better than DA:I did amongst critics. So they're equally critically acclaimed but DA:O has a cult fanbase that can't accept the evolution of video games. Pretty much the same exact people who piss and moan about Final Fantasy games making their combat more action oriented rather than sticking with turn-based combat.

All that being said, you deserve to have the taste slapped out of your mouth for even letting those words come out of it; to compare DA:I to Mass Effect: Andromeda.

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Slash_out

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Edited By Slash_out

@zerojuice: No it was very boring and mostly made up of fetch quests. I loved the visuals, I loved building my faction even thought it was not well implemented, they should have gone way further.

But the way they created content killed the game.

Find X rift per region, kill the dragon, find the bottles , find the tapestry pieces, find the land marks, find the Astrariums, find the shards find the dwarven mugs, collect the songs, and so many more that you had to rince and repeat in every single regions.

And then after that you had other quest for each regions to repeat, the procurement stuff.

It was boring, it was padding, and it clearly showed they had no respect for our time. The shiny coating and faster gameplay couldn't (well for most people) hide that.

Anyways, your arguments are noted as to why I did not like the game. It was because blablabla...

I have my reasons, and they seemed to be shared my most people as the consensus is a 6.0 for inquisition on metacritic.

But seriously, are your hormones okay? You are just a little too angry with the fact that I do not like the game.

,

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sladakrobot

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EA should have never dropped Andromeda.
Its ME we talk about,a massive franchise and even if it costs some bucks,they should have let the devs work on the game and add more story content to improve the experience.
The gameplay (fights,weapons etc) worked great imo.

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drod0756

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Edited By drod0756

The most shocking thing about this article was that Mass Effect Andromeda came out only 5 years ago. So I looked it up and was surprised to see it actually came out on March 21st, 2017. Now my math isnt great but 2017+5=2022. Guess math isn't Gamespot's forte either lol.

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werebearr

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Andromeda was that bad, couldn't go pass 14 hours. I tried, i really tried... but its not a mass effect game. Its just that bad.

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fraga500

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A piece of crap game.

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ID0ntKn0w7

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No, most of the Milky Way hadn't been explored by the end of ME3 - less than 20%, if I remember correctly. That's still a whole lot of locations to visit.

Not one of those characters was interesting to begin with. The Kogan was a Wrex knockoff. The human companions were boring. We were expected to like the one dude who didn't own a shirt because female gaze or something. The Asari was different and interesting because...she told us she was interesting and different. The two whole different new races (I won't even count the boring machines) you encounter are not memorable. And the "pink guys?" I can't be bothered to remember their species' name, apparently. I couldn't bring myself to root for them.

I never saw Ryder's tasks as functionally different even though the story was about establishing a colony. In fact, because the role playing elements were so much fewer and weaker, Andromeda was more of an action game than its predecessors, just with somehow simpler gameplay. In order to do away with the strategic pausing that was a trademark of the trilogy, there was no more giving orders to squadmates at all - just set them to aggressive or defensive on a menu screen and hope for the best.

Waking Ryder up with the catastrophe already in progress ensured that in many ways this new society was already up and running, including a criminal underworld. We were robbed of seeing the initial steps into this new galaxy. Even ignoring the dizzying Cyberpunk-like number of glitches and terribly inconsistent voice acting, they got so much wrong with Andromeda

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wepeel

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@id0ntkn0w7 said:

No, most of the Milky Way hadn't been explored by the end of ME3 - less than 20%, if I remember correctly.

This is correct. By ME1 some 99% of the galaxy was still unexplored, so there's no real way this could have changed significantly by the time of ME3. The Andromeda concept has nothing to do with this, and everything to do with avoiding to in any way touch ME3's ending and the fate of the galaxy. Which is a shame, because what happens to the wounded and cut-off civilisations of the post-ME3 Milky Way is indeed interesting; much more so than the entire Andromeda Initiative, really.

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brain20035

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Edited By brain20035

For me what made Andromeda a drag was how the quests were designed. You needed to visit multiple locations to complete them and each location would take a million years to load! What's worse is all you needed to do in some locations was to talk to someone or pick something up which literally took 2 minutes. I spend more time on a loading screen than actually playing the game I presume.

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texasgoldrush

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@brain20035: Not true.

Only a couple were like that with one big offender.

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brain20035

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@texasgoldrush: you may not have completed as many side quests as me then. Agreed on your point about the main quests though

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deactivated-64a3ced8b46b8

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IMO, Andromeda was nowhere near as bad as many would have you believe it is.

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TTDog

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@thecupidstunts: It was fine... a decent game even... but couldn't carry the weight of the Mass Effect name.

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blindbsnake

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@TTDog: "but couldn't carry the weight of the Mass Effect name."

After ME3 still have a name?

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deactivated-64a3ced8b46b8

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@TTDog: I agree, it didn't stack up to the original games.

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fraga500

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@thecupidstunts: it was, especially at launch.

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deactivated-64a3ced8b46b8

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@fraga500: Meh, the initial issues weren't game breaking or anything, (or at least anything I experienced anyway). For sure the character faces were an issue, but even some of that was fairly hilarious as opposed to outright unbearable.

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deactivated-64efdf49333c4

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@thecupidstunts: The thing is while they did fix a lot of those issues later, they only fixed most of the problems in the first half of the game. You can still see a lot of the jank in the later half. And you think "why not just go all the way?" and then you remember "oh, right, because it's EA".

So, yeah, even though I don't think the game is nearly as bad as some people like to complain, EA definitely led to it being much worse than it should have been. That and Bioware's generally poor direction after ME2.

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deactivated-64a3ced8b46b8

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@Barighm: "and then you remember "oh, right, because it's EA".

Could have called the game EA Effect. 😄

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deactivated-64efdf49333c4

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@thecupidstunts: Works for me. EA is a "mass" of something, all right. :P

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taylorspace

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Huge fan of the trilogy, and also a (somewhat) hug fan of Andromeda. The writing was the only thing that was a step down. If you ignore 1-3, then MEA actually had decent writing, it just wasn't on par with the amazing entries before it, and lacked the perfect side characters like Garrus and Liara, but still had a couple good companions.

The gameplay was miles better though, with its smoother shooting and movement system. And after a patch, the game ran perfectly. Highly recommend people to give it a shot if they avoided it at launch.

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Wraith3

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I actually liked Andromeda. It was glaringly obvious that it did not have the budget (or execs got involved...) because it was sparse as far as a game design. A lot of the tasks on each planet were also very repetitive and if I remember correctly there were at least two desert planets, which is one too many. It also seemed like they were setting up DLC with the missing Ark(s?) that never materialized. I only played it once so far, so I don't remember a whole lot.

I remember one of the people who worked on it saying, to show how execs meddled, they were given a directive to design things fans would probably cosplay. Fans do that out of love for the characters, not the other way around. Bad way to make a game.

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deactivated-64efdf49333c4

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@Wraith3: It's been confirmed there was at least one DLC planned with the Batarians and an Ark, but EA scrapped everything.

I just wish they would do some kind of next gen update because this a game that would totally benefit from next gen, but we all know EA will never allow that.

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Wraith3

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@Barighm: I assumed there would be DLC, but never heard any details, thanks!

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mogan

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mogan  Moderator

ME1-3 had really solid writing. Especially the first 2. Until Andromeda, BioWare games in general had almost all had good writing (for their time). And then Andromeda's writing was such a huge step down it was really jarring.

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NilsDoen

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NilsDoen  Online

@mogan: yes. andromeda team should be fined

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blindbsnake

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@mogan: "ME1-3 had really solid writing."

Really?

Watch ME1 ending again and see Sovereign motivations and Reaper strategy of war... then play right away ME3 and see what the reapers strategy of war...

Go to the end and try to find something the glowing kid says that ME1 and ME2 are not able to rebuttal...

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texasgoldrush

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@mogan: ME2 had weak writing in its plot.

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blindbsnake

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@texasgoldrush: Yes... it has... but you can see ME2 as a side mission/story... You can´t say the same about ME3, which is the biggest disaster I ever saw in a video game...

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mogan

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mogan  Moderator

@texasgoldrush: I quite liked the story and characters in ME2. The weird humanoid reaper at the end was kind of goofy, and then didn't go anywhere because they changed the story for 3, but otherwise ME2 was great.

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BLKCrystilMage

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"Intimates"? Jesus, proofread your headlines.

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YumeriaYumi

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I know I am the massive minority when I say I truly enjoyed andromeda. I did not play it out the gate so I missed a lot of the problems at launch. Also I did not play 1-3 till after that, and I must say that I did not thing they were as good. They were to rough in their gameplay in comparison. The story of it all was great all around, well not everything (here's looking at you #3). Oh well I hope the next game kicks it up a notch all around.

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deactivated-64efdf49333c4

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@YumeriaYumi: As a game it actually plays well, the character banter is actually welcome, and if you avoid the side quests not related to your characters you can avoid a lot of the more tedious quests. This is one of those games that improves dramatically if you know what to avoid.

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MigGui

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@YumeriaYumi: it has 77% positive ratings on Steam. A lot lower than the 90+ of the first two, but on par with 3. So you’re not in the vast minority, no

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texasgoldrush

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@MigGui: Its actually higher than Dragon Age Inquisition.

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texasgoldrush

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Edited By texasgoldrush

I don't know why people keep thinking the next game will be in the Milky Way (except for maybe the prologue).

Liara cameos in Andromeda and knows full well about the Andromeda Initiative. She also knows the Ryders.

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