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Mass Effect: Andromeda Update Arrives, As BioWare Considers Animation Improvements

BioWare says it wants to "strongly support the game moving forward."

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A new patch for Mass Effect: Andromeda has arrived, fixing a number of single-player and multiplayer issues. Additionally, BioWare has suggested that improvements might be on the way for the game's much-discussed facial animations that some believe leave much to be desired.

As outlined in a BioWare blog post, patch 1.04 fixes a serious-sounding issue in single-player where players could not land on Ark Natanus. It also corrects a problem when Andromeda would boot to a black screen. In terms of multiplayer fixes, the update addresses an issue where players would hear audio from a different character instead of their own.

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Now Playing: Mass Effect: Andromeda Review

An Early Access Patch is also now available for people playing the 10-hour trial of the game available for EA/Origin Access subscribers on Xbox One and PC. This patch contains "overall performance improvements," as well as fixes for things like collision and audio problems.

This patch also delivers improvements to "many cinematics, conversations, and other character interactions," though this may not be for the much-discussed facial animations. When asked about the current state of Andromeda's facial animations, lead designer Ian Frazier said on Twitter (via Eurogamer), "We're looking at patching lots of issues and want to strongly support the game moving forward. I can't say more just yet."

Frazier also said that BioWare is currently "evaluating various options" for making Andromeda's character creator better, presumably in terms of more customization options.

Andromeda officially launched on March 21 for PlayStation 4, Xbox One, and PC. GameSpot's review scored the game a 6/10; you can see a roundup of scores from other outlets here.

Mass Effect: Andromeda Patch Notes

Patch 1.04

Single-player

  • Fixed an issue whereby players were unable to land on Ark Natanus
  • Fixed an issue whereby the game loaded to a black screen or ran as a background process when Corsair Utility Engine or similar programs were running

Multiplayer

  • Fixed an issue causing players to stop hearing their character’s audio and start hearing another player's instead
  • Fixed an issue causing the game to crash when using the Human Male Soldier and F key

Early Access Patch

General

  • Overall performance improvements
  • Fixed an issue with the title only accepting input from the last controller synced when two controllers are assigned to the same profile
  • Fixed various collision issues
  • Fixed a few rare audio issues

Singleplayer

  • Improvements to many cinematics, conversations, and other character interactions
  • Improved quest rewards
  • Fixed an issue whereby a door could become jammed in mission 5
  • Fixed issues with objective markers not appearing correctly
  • Minor performance improvements after some Tempest transitions
  • Fixed an issue whereby the combat music was not functioning as designed
  • Fixed some minor quest-related issues
  • Fixed a small cinematic issue during the Drack loyalty quest
  • Minor balancing change to the "Remove the Heart" quest
  • Improvements to quest tracking and waypoints

Multiplayer

  • Improvements to Strike Teams UI screens
  • Additional multiplayer tutorials implemented
  • Balance changes to guns, reward packs, and objectives scoring
  • Improved appearance of character portraits
  • Added new artwork for MP characters, armor, and challenges in menus and codex entries

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deactivated-5abc14ca5e8cc

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Bioware released a sub-standard game. Not only does it not do justice to the title, but it's painful to listen to anyone speak in the game. Really painful. It's hard to play the first few hours talking to Tann, Cora or Peebee about anything. It all sounds like the first read of an audition script. The actors clearly had no idea what the content of their lines were. And, god, the characters are ugly. This stuff interferes with the progress of the game. Gamespot was right about this one.

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Bond_Villain

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Edited By Bond_Villain

#1 complaint - animation.

fix it.

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ThomasN7

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People nitpick at the most stupidest things. There is nothing game breaking here. I guess spoiled children must have their own way. I personally am enjoying the game a lot. It is fun and having a blast.

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igorphoenix

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Edited By igorphoenix

@thomasn7: well, yes, the game is pretty good. But animation is bad, really bad - not just simplistic like in many such games, but distracting in its randomness. And lots of small inconsistencies here and there. I've got a message on the terminal about poker tournament aboard Tempest and it said that even Jaal participates. Problem is - I only met Jaal (and discovered his species) on the next mission. And it wasn't the first time the game was referencing things that are yet to happen. Then there was a crashed escape pod, scanner description said it's angaran... but it's clearly a pod from one of the arks along with loot from expedition. Things like that are not game breaking, but they are definitely breaking the immersion.

That being said, I enjoy the game, Mass Effect games was never perfect (animation in ME3 was just as bad with some exceptions).

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sgtkeebler

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Edited By sgtkeebler

I actually really enjoy the game allot. Even though it got bad reviews this is probably the most fun I have had playing a ME game. This game pretty much reminds me of every Mass effect game out there. I played all three of them before Andromeda like 3 times each. Some people just hate bioware and no matter what they release they will always talk crap about their games. I am a true gamer I will play anything once just for the experience. Which is why my library is worth over $2000+. I don't care who makes it, I will play it just to say I have and Mass effect is actually one I enjoy a lot!

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SingletreeAve

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Edited By SingletreeAve

Sorry. Late to the party. Is it the lip animations during fellatio that are the issue?

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sgtkeebler

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@SingletreeAve: no it's actually teeth hitting you knob is the flaw people are having problems with.

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darkprince2

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Edited By darkprince2

@sgtkeebler: I didn't realize the gameplay would be so "grindy" :p

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Sweetew

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Edited By Sweetew

If it was only the animation quality that was wrong with ME:A then I would be happy, because I can forgive that. But to me there are a lot of issues and some of those issues aren't technical ones, but issues I have with the direction of the game.

It seems to me, that Bioware likes to take franchises that was originally very story focused and then make them more combat oriented than what they originally were. They did this with Dragon age, and now they are doing it with Mass Effect. For all of ME:A faults, the heaviest (for me) are the fact that the story isn't good, it feels bland and average. From the way that the family's emotional relationship is forced down our throats with "aww it's so sad that your sister is in coma, or the fact that we're supposed to care about a death in the family that we have no attachment to, and yet we are still expected to shed a tear. Bioware seems to have used a Tell don't show aproach instead of the opposite, which is usually the preffered. It's clear to me that the writers of ME:A have no clue what they are doing, and so much of the dialogue is so cringy that a novice writer could have done a better job.

The characters themselves also seems incredible bland, and while I do like a few of them (vetra fx) the fact is, that there this time around seems to be too many characters I simply don't give a shit about, because of how they are portrayed (peebee) or written (Cora) or just general cringiness (Liam), where's the previous titles I care about every single one of them, and I was in constant paranoia about losing them (except Kaiten, die!)

The same thing with the main antagonist. The first time we meet him, I was laughing so hard because he was so pouty when he couldn't do the same thing as Ryder Sr. I just couldn't take him serious. Compare this to how we meet Saren the first few times. He's much more menacing and you can feel his hatred of humans. The new antagonist, seems like a child with a temper compared to Saren.

There also doesn't seem to be that many choices that affect anything, and that has probably something to do with the fact, that you a lot of the time only have access to two dialogue options, instead of the 4 or more that was in the previous games.

The enviroments looks stunning, but they don't feel worthwhile exploring because they don't have anything meaningful in them, except resources etc. At no point did I actually feel like I was in a living breathing world. There also seems to be a lot of busywork in the game, I gotta say I am not a fan of that. I was once considering rerolling in DA:I but when I remembered all the gathering and horrible sidequests i had to do a again, I frankly just forgot about it. Spending 20 hours gathering elfroot is not my idea of fun. The same thing in ME:A, having to use that godforsaken scanner all the time gets old fast. Most of the time there's no point in reading in wtf you're scanning and it becomes just another thing you have to do to get resources.

While combat is fun, it just becomes a grind because you aren't rewarded with a good story or anything of the sort, so you just have to tredge on. It becomes routine too fast.

So for me the animation quality is not the worst of the game, but instead they're a symbol to what is wrong with the game and Bioware in general. For me, the game is simply mediocre or below.

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GT_APE

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Remember Witcher 1 when it first came out, it was average? Then they worked hard on it and released it again in as an awesome title? I hope that happens with ME:A.

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yogibbear

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@GT_APE: You're comparing Witcher 1 made by some people who'd never made a game before in their lives to ME:A made by some people who've never made a game before in their lives?????? Oh..........

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GT_APE

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Good work Bioware standing behind the game. Now get the facial animations fixed and open up modding so the community can beautify the characters where you apparently didn't know "sex sells" and made them unattractive (I.E. Make the girls hawt. Awwww yeah. That's what daddeh wants.). Then I'll buy this.

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pikanoob

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this game was dead on arrival. good luck trying to change that with tiny patches

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soulfulDAGGER

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Edited By soulfulDAGGER

The game was probably designed the way it was (in part) to allow the introduction of some sort of new modding tool. If the game was perfect, there would be no way for you to add your content to the galaxy of Andromeda.

This from a Naughty Dog animator in regards to some of the Mass Effect Andromeda character animations..

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prnjsn

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Another example of EA releasing an unfinished game and then promising to fix it over time. This sounds like the mass effect version of the Sims 4.

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sgtkeebler

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@prnjsn: I really enjoy the Sims 4 and Sim City probably some of my favorites!

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Reavern

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Edited By Reavern

@prnjsn: Don't forget about SimCity.

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wowgrandpa

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Edited By wowgrandpa

@reavern: or they could go the other way.. Dragon Age 2, where they just said screw it, let's move on. let's just do a sequel (DAI), because DLC won't sell on DA2 because nobody likes it or will buy it...

i think Andromeda could go the same way. because there is a mountain of issues here... they're better off spending their time just making ME5 i'd bet. at least i bet they'll see it that way.

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Reavern

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Edited By Reavern

@wowgrandpa: That was my prediction going in. With the Bioware veterans bailing, the delay, EA's dictated release date, no Season Pass, and all the rumours that features and content were getting cut to make the release, I predicted that EA was going to ship a broken game, take their money, and run. EA isn't going to finance Bioware's support for Andromeda or DLC, especially if sales are poor. They'll just order Bioware to move on to its next game, whether it's Andromeda 2 or another Dragon Age sequel or something new, who knows?

Knowing EA, they'll want a new game in half the time for half the budget and expect it to sell twice as much as Andromeda, and have a ton of micro-transactions.

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Fedor

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Witness the death of bioware.

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wowgrandpa

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@fedor: Bioware died after DAO: Awakening xpac...

when they released DA2.... it was not Bioware anymore.

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Reavern

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@fedor: Yeah, Bioware suffered a stake through the heart the day they were bought by EA.

The Bioware veterans tried to make it work, but they all bailed after ME3.

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soulfulDAGGER

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@fedor: get out

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Fedor

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@soulfulDAGGER: Sorry, I don't listen to losers who give botw a 6 and mass effect an 8.

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soulfulDAGGER

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Edited By soulfulDAGGER

@fedor: You got a lot to learn, son. When you realize Zelda: Breath of the Wild is basically a giant cooking simulator, you'll understand. Until then, keep breaking those weapons and building potions and entrees while running at a snails' pace under the washed out hues and florescent green aliased horizons. I'll be playing Mass Effect Andromeda and Horizon New Dawn in 4k resolution brilliance, without having to talk to fruity NPC's or NPC's that tell you to take off your shit like in Zelda: Breath of the Wild.

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Fedor

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@soulfulDAGGER: Lol, thanks for proving my point. Oh, if you're on a ps4 pro you aren't playing anything in 4k.

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yumyumnomnom

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I would recommend people to hold off playing this game after a few patches are out to fix this game. I remember how awesome the character animations were in the first game. Man has Andromeda fallen off the cliff. I guess most of the good people at Bioware left the studio, quality is definitely not on par with what their games are known for.

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soulfulDAGGER

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Edited By soulfulDAGGER

@yumyumnomnom: Have you even played the game? The "10 hour" trial does not count. The only thing that could use a fix in terms of animation(s) are some of the early-game facial animations and how some of the NPC's to include your crew, will wander over tables and stand at a distance when trying to talk to them. There's also a tiny bit of LOD judder when enemies spawn from a drop ship in the distance. These issues are not game breaking nor detract from the overall experience. They can all be fixed easily. Perhaps, they only affect those whom are judgemental or have an attention disorder?

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Reavern

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@soulfulDAGGER: You're such an EA apologist! I don't blame Bioware for Andromeda's problems, I blame EA. EA's meddling caused the Bioware veterans to bail, leaving the "B-team" that made ME3's multiplayer to develop Andromeda. This is the result: Forgettable squad mates, janky animations, terrible lip sync and facial animations, amateurish dialogue, inconsistent quality voice acting, repetitive fetch quests, and technical problems across all platforms. The Bioware B-team tried their best, but they obviously didn't have the talent or the experience of the veterans who left. And EA only made things worse by dictating a hard release date after last Fall's delay. EA didn't care the game was broken, they shipped it anyway.

EA isn't going to finance Bioware to fix everything that's broken. Fixing the wacky facial animations from countless hours of dialogue sequences could take months. There's obviously no quick fix, otherwise they would've got it right the first time!

EA will make Bioware fix the critical problems to make the game playable, but that's it. They don't care about cosmetic things like laughably bad lip sync and facial animations, because they know that stupidly loyal lapdogs like YOU will accept whatever they do and be happy about it. Sycophants like you are why EA gets away with this shit.

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sgtkeebler

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@soulfulDAGGER: dude I totally agree the demo sucked!!! But the actual game is freaking amazing. It's just like any Mass effect out there.

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wowgrandpa

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@soulfulDAGGER: Cora walks like a gorilla, ffs...

and almost everyone in the 1st 10 hours you meet has got "resting Andromeda face". cringe smiles during sad moments. at best, you can slap helmets on your squad, but most npc's can't wear the helmet so you can't avoid the derp.

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GT_APE

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@soulfulDAGGER: Hi. Ok what about the boring characters (half or so of them), lame fetch quests, etc.? Boom. Do you feel learned?

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Fedor

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@soulfulDAGGER: The 10 hour trial doesn't count? Lol, you're a clown.

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soulfulDAGGER

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Edited By soulfulDAGGER

@fedor: No, it doesn't count. One could easily spend an hour or three creating a custom character and reading the introduction lore. There's a lot of quests, gear, schematics, weapons, and abilities to find and upgrade. The game is enormous. Not sure if big as Dragon Age Inquisition yet.

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wowgrandpa

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@soulfulDAGGER: the game is not enormous. factually false statement.

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sgtkeebler

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@wowgrandpa: actually it's a true statement. I spent 2 hours exploring only one planet.

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Fedor

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@sgtkeebler: and you found nothing of merit.

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wowgrandpa

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@sgtkeebler: i hate to be obnoxious... but 2 whole hours... you realize there's only 4 planets like that, so math... 8 hours and you're done exploring.

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Fedor

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@soulfulDAGGER: Lol, it counts. The trial easily gives you a great look at what type of game it is.

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