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Mass Effect: Legendary Edition First-Timer PSA - Play Either As Full Paragon Or Full Renegade

Choosing one side of the morality coin or the other opens up a lot of different options you might otherwise miss.

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One of the most memorable features of the Mass Effect series has always been its morality system, which splits between the Paragon and Renegade options. Choice is a huge part of the Mass Effect series, as they are role-playing games, and that's true in Mass Effect: Legendary Edition as well. If you're new to the series, though, you might not realize exactly how the morality system works. It toggles between two extremes: Paragon, a conversation-centric, merciful approach, and Renegade, a down-to-business, confrontational approach. And while it can be fun to change how your Commander Shepard approaches problems on a case-by-case basis, we've got some advice for you: Pick Paragon or Renegade and stick with it.

Your status as either Paragon or Renegade is determined by your choices throughout the game, whether it's in dialogue with other characters or in how you choose to resolve conflicts and solve problems. In dialogue, Paragon choices are always on the top of the dialogue wheel, while Renegade choices are always on the bottom. As mentioned, these aren't so much "good" or "bad"; more like "diplomatic" and "expedient." The Paragon works with other people to try to make everyone happy, while the Renegade gets the job done no matter whose feathers it might ruffle.

As you make Paragon or Renegade choices, you'll earn points for each side, which are tracked on the Squad screen for your character in all three games. It's fully possible to collect both Paragon and Renegade points throughout the game, allowing what seems best in the moment to dictate how you talk with people or wrap up problems. However, there are a lot of things in the Mass Effect games that are dependent on you either being very Paragon or very Renegade. Often, it doesn't matter which of the two extremes you hit, as long as you hit one of them. Being fully Paragon or fully Renegade (or at least pretty close) often opens up extra dialogue options and other content in the game.

It really does pay to commit to a certain approach, at least for one playthrough. If you don't commit hard enough to Paragon or Renegade, you might miss out on certain story beats and options that can have devastating, wide-reaching effects on the story as it progresses. Without spoiling anything, for certain conflicts in the first Mass Effect, being hard Paragon or Renegade gives you access to important solutions; your choices during these moments can change all three games drastically. Trust us when we say you're going to want those opportunities, and you might regret not having them.

So at least for one go through the Mass Effect universe, it's better to be morally black or white, rather than a shade of gray. The options, solutions, missions, and relationships picking one path affords you opens up a lot in the three games you might otherwise miss.

Which side you choose, however, is up to you, and it's worth keeping in mind what your gameplay experience might be like depending on your decisions. A Paragon player is going to have more opportunities to talk their way out of situations, minimize conflicts, and save lives--for better or for worse, as those choices might come back to haunt you later. Similarly, Renegade players are going to more often forego talking in favor of force, which is going to bring you into more straight fights--and could alter how the story flows when certain characters aren't around to show up later. What kind of Mass Effect experience and story you want to experience is up to you.

While we're here suggesting you stick to Paragon or Renegade (perhaps against your better judgment in the moment), it is worth noting that the Mass Effect trilogy does some great things with nuance. Sometimes, a situation will play out in an interesting way if you go against the grain with your choices and follow your gut. There's even a list of rare scenes you can only get with certain gray area choices. But as mentioned, you'll get the best experience with a strong moral compass (one way or the other) and the extra options it unlocks; trust us. Save the experiments for your second run.

Check out the rest of our Mass Effect: Legendary Edition guides and coverage, including our review in progress.

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Smosh150

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Edited By Smosh150

I really wish the series was a lot more organic and less hardline "This is bad" or "This is good" choices.

Slight spoiler for an ME2 character mission:

Like Zaeed's character mission to kill Vido. Though leaving the refinery workers to die may be harsh, I can't say it is necessarily a bad option given the outcome of it. Vido needed to die. Too many choices where what sounds ethical on paper may have far worse consequences (Some obvious which is just negligence).

I felt like a lot of the time I couldn't play my character for the reasons mentioned in the article. But I guess that is what playing through it again is for.

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tbird7586

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It's becoming more and more common for journalists to tell people how they should play games they really need to stop especially with a choice heavy rpg players making their own choices and experiencing the consequences is a huge part so just stop that trash nobody gives a shit how you play they don't need to be told how to enjoy the game

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gunnyninja

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Edited By gunnyninja

@tbird7586: They aren't telling you how to play the game. They are telling you that you may miss things by playing it a certain way. Up to you to decide if those things are worth exploring. Believe it or not, this article wasn't written just for you.

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Richardthe3rd

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@tbird7586:

Generally, I agree with you. However, Mass Effect is such a huge game that you can actually miss quite a bit of stuff by just organically choosing what you think is best instead of externalizing your character's pattern of behavior.

I still maintain that Renegade Femshep is the quintessential Mass Effect experience. Jennifer Hale knocked that character out of the park and I find it the most believable (and awesome) Shephard personality.

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Radar

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Edited By Radar

@tbird7586: While I would normally agree with you and decry all those "Six things you need to know before playing _____" articles as written travelogs rather than helpful guides telling you important things the game doesn't tell you; unless they changed the mechanics of this 'hero-style' system, this is needed advice.

You need to pick one and always go that way (unless the other option is the only one present, since they are two separate stats and not attached to each other). Otherwise there will be stuff you miss out on throughout the entire trilogy. I had to use a save editor on the first one when it came out for PC to get past a point because I went so back and forth depending on the situation.

Same thing happened with KotOR on XBox. Without trying I maintained neutral alignment until the very end when the game forces you to go one way or the other.

It would be nice if they didn't tie such important things to it.

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PrpleTrtleBuBum

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@Radar: if youre going for neutral then then the extreme paragon and renegade options youll skip anyway. it will literally be blue or red text in dialogue wheel that you never pick. it adds more choices but if you dont pick those choices it doesnt matter

ofc if you want the most hollywoodish "ill save everyone" or "im a jerk and punch everyone to the face" then youll be missing out. but neutral is an option just as well with less explosive results

also i never went full-on paragon or renegade. you can easily take half a dozen opposite reactions and still max it. you can still roleplay and not think "i need to click blue text without reading or listening because its the only way to reach the desired end" like the article suggests

in kotor i understand because in it mastering light or dark is really reachable by the hair and it affects the combat and end choices completely. they clearly toned it down for me

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