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Mass Effect: Legendary Edition Review In Progress

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Mass Effect: Legendary Edition doesn't quite hit the mark with the first game in the trilogy, but it plays a lot better than the original version.

Editor's Note: GameSpot received codes for Mass Effect: Legendary Edition on May 11, about 48 hours prior to the review embargo lifting. With that being the case, these are just impressions for the Legendary Edition's version of the first Mass Effect. GameSpot's full review will go live once I complete Mass Effect: Legendary Edition, at which point a score will be awarded.

The first Mass Effect is a bit of an outlier in comparison to the other two in the trilogy. In comparison to its two sequels, it's less linear and doesn't have the best third-person shooter cover mechanics. As a result, the first game, in its original form, has definitely aged a lot more than its successors--for the past few years, I've begun advising newcomers to just start with Mass Effect 2, knowing the first game doesn't set the best example by modern-day standards. The Legendary Edition goes a long way in addressing those concerns. It doesn't overhaul everything, but the remastered Mass Effect 1 is a more enjoyable experience than playing the original game today, and makes for a far more palatable entry point to the series.

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Now Playing: Mass Effect Legendary Edition Livestream

For those who are grabbing Mass Effect: Legendary Edition to pick up these three games for the first time (welcome, welcome--y'all are in for a treat) or are in need of refresher of what they are, the Mass Effect trilogy is an interconnected series of action RPGs where your choices in the first game can influence how characters perceive you or how events transpire in the second, which then can domino effect into the third. You play as Shepard, a human soldier tasked with a mission to defend the Milky Way's intergalactic society of biological species from an army of synthetics, while an even greater threat looms on the horizon.

As a remaster, the Legendary Edition does not remake the Mass Effect trilogy from the ground up, instead enhancing the original experience with quality of life improvements. For Mass Effect 1, the most noteworthy improvement is its combat. Shepard snaps to cover more seamlessly in the remaster, for instance. In the original, players needed to push an additional button to crouch while ducking behind a short wall. However, in the remaster, simply pushing the analogue stick towards cover will make Shepard duck behind it.

There are a couple of other small adjustments too, like improved aim assist so it's easier to strafe targets and a dedicated melee button so you can decide whether to shoot or punch an enemy rushing your position (in the original game, you just automatically melee attacked when you fired your gun at point blank range). The overall effect is that it no longer feels like you're fighting the enemy and the controls in the midst of a firefight. Dying in Legendary Edition's Mass Effect 1 is a far less frustrating affair as a result; when it happens it's more likely due to a mistake on your part, as opposed to the mechanics or controls not playing nice.

Granted, there are still issues. Certain biotic and tech abilities can uselessly collide into a wall if your target side steps out of your line of sight, as most powers don't curve around cover like their Mass Effect 2 and Mass Effect 3 counterparts. It doesn't happen all the time--most of Mass Effect 1's battlefields are located in fairly open areas full of straight-shot sightlines--but it happens enough times to be noticeable and annoying, especially in the enclosed spaces found in all the bases you'll uncover across Mass Effect 1's many optional side missions.

The Legendary Edition makes a few adjustments to content as well. I've appreciated every change that I've managed to see--my favorite is the adjustment to Eden Prime, Mass Effect 1's opening level. In the original game, the sky was blanketed in murky red clouds, with lightning flashing. It looked like the end of the world had already occurred and you were coming in on the tailend of an invasion, not during it. In the remaster, Mass Effect 1 now opens on a sunny day, which I find to be far more eerie. This change shifts Mass Effect to better align with the openings of Mass Effect 2 and Mass Effect 3, both of which also begin with an unforeseen, unknowable force interrupting business as usual, mirroring the greater framework of how these games are composed of simple, seemingly everyday decisions being interrupted by brutal consequence.

There's something so eerie and unnatural about a devastating attack occurring in the midst of a beautiful day.
There's something so eerie and unnatural about a devastating attack occurring in the midst of a beautiful day.

Most of the scenes and character models in Legendary Edition's Mass Effect 1 are enhanced with more detailed graphics and improved lighting as well. This has done wonders for many of the alien characters, especially your squadmates. Some of the human characters, however, aren't as lucky. Especially for folks who are darker skinned, like Anderson and Samesh Bhatia, the remaster brightens up their faces in a way where there are now blotches of white, almost like the characters were in the midst of painting their faces when Shepard came along. It's never a great look in all the examples I've seen so far, which is disappointing.

Beyond the aforementioned pros and cons I've mentioned, the Legendary Edition's Mass Effect 1 is largely the same game, so Mass Effect's existing praises and problems persist. The game still rushes through an opening act where you meet and befriend individuals at a frantic pace, and everyone seems to pretty calmly accept the sudden appearance of a galaxy-level threat. Additionally, the binary dialogue system also funnels people into role-playing Shepard in one of two ways, removing much of the potentially intriguing nuance from its many decisions. But this game's second act is still a wonderful exploration of a galaxy packed to the brim with fascinating lore to discover. Plus, taking the time to befriend your crew is still rewarding from a storytelling standpoint, selling why the crew of your ship would even want to follow you. Legendary Edition isn't this huge transformation for the original trilogy; again, combat is so much better in Mass Effect 1 thanks to quality of life improvements, but otherwise this is the same game.

I wonder if I can shoot my house from here.
I wonder if I can shoot my house from here.

As I'm still in the midst of playing the Legendary Edition's Mass Effect 1 for the first time, there are still several improvements that the remaster makes that I haven't had a chance to experience. For example, the remaster utilizes a unified character creator, making it easier to continue playing as your custom Shepard across all three games. Additionally, DLC is supposedly more seamlessly integrated into each game, with each now showing up during specific points in their respective game's story so as to tell a more cohesive narrative. I'll address these changes (as well as the handful of others the Legendary Edition makes) in the full review.

All in all, I'm enjoying playing Mass Effect 1 again, something I never thought I'd say (I find the original game's combat too frustrating). I'm eager to get back to it, and see how the Legendary Edition may have changed Mass Effect 2 and Mass Effect 3 as well. You'll have all my thoughts in GameSpot's full Mass Effect: Legendary Edition review, which will be published in the coming days.


jordanramee

Jordan Ramée

Jordan Ramée has been covering video games since 2016 and tabletop games since 2020, using his unhealthy obsessions to write what he'd argue is compelling content (we won't tell him if you don't). Do not let him know that you're playing Hollow Knight--he will take that as a sign that you wish to talk about the lore for the next five hours.

Mass Effect Legendary Edition

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hardwenzen

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Edited By hardwenzen

This trilogy deserves a full remake in under UE5.

Instead, we get a cash grab just like every HD port.

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megagood2345

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Edited By megagood2345

@hardwenzen: There's a fine line between a cash grab and giving fans what they want. I'm part of the fanbase that has wanted to replay 1 but finds it borderline unplayable, so i'm excited for this. I also can tell people who haven't played the series that it's worth playing, without saying they need to accept that the first one is a slog but necessary for the lore. On top of that, if this is what convinces EA to invest in and manage the franchise properly, they can have my money.

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DEVILTAZ35

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@hardwenzen: I got it for $23 from my local store as i had credit with them :) . I see your point i wasn't keen on overpaying for this either but still very much looking forward to checking it out on Series X.

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christophersays

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Edited By christophersays

@hardwenzen: uh, do you trust the "Bioware of today" to do a full remake after the mess that was Anthem and ME:Andromeda?

It's hard to screwup up a "remaster" though.

I would like a full remake one day though, when Bioware has proven "they're back" and enough time has past again. Maybe a full VR version in 10 yrs! ;)

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DEVILTAZ35

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Edited By DEVILTAZ35

@christophersays: I am really curious what they will do with Starwars Jedi Fallen Order series X enhancements though :). Out before the end of the year apparently.

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christophersays

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@deviltaz35: Isn't that Respawn? Or did they hand off the enhancements to Bioware?

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DEVILTAZ35

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@christophersays: It might happen. There is meant to be Mass Effect 4 but i assume that will ride on how popular this turns out to be really.

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SParent180

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@hardwenzen: ehh fans have been clamoring for a remaster for years. I think most fans will gladly take this over nothing, which was EA's stance for most of the console generation.

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Thelostscribe

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@hardwenzen: yeah that would have been great, but building the whole trilogy over again would be massively expensive. The improvements to ME1 might be worth it once the trilogy is on sale.

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hardwenzen

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@thelostscribe said:

@hardwenzen: yeah that would have been great, but building the whole trilogy over again would be massively expensive. The improvements to ME1 might be worth it once the trilogy is on sale.

No excuses. They did a perfect job with Demon's Remake, a much smaller game. Not doing it to the biggest trilogy of the 7th gen is meme worthy.

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PrpleTrtleBuBum

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@hardwenzen: i dont see how its a good idea to remake games that are hardly even 10 years old. with the resources they use to do that they could make at least 2 brand new games.

if people dont have faith in their new games and only trust in remakes then the battle has been lost already. just close the studio

demons souls cant be an argument to remake dead space, bioshock, human revolution, ffxiii, evil within, dmc, res5/6/revelation, assassins creed, dark souls 2, witcher 2, dead rising, oblivion, r6 vegas etc etc. i would maybe play 1 or 2 of those but the others are instant skip and id just rather see new games whether they sequels or new ips

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Thelostscribe

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Edited By Thelostscribe

@hardwenzen: Demon Souls was made more famous by the follow up Dark Souls, but regardless, one game vs three fairly large high production games is a big difference. I don't think I've ever seen any developer completely remake a trilogy on that scale.

I agree it'd be awesome, but I also understand it's fairly unlikely.

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DEVILTAZ35

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Edited By DEVILTAZ35

@thelostscribe: I think the issue would be the voice actors. Especially at the moment during Covid. Sure you could do better mocap but they already have perfection when it comes to the characters that they probably don't wish to mess with it.

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Thelostscribe

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@deviltaz35: The audio is still very good for voices, so they could probably port them over to a remake no problem. The face and motion capture would probably be involved in a full remake though. Full scale reproduction of the game itself would be lofty I'd imagine with Unreal 5 and modern era graphics. I'd hate to see them put one remake out every few years and if the demand isn't there, then we may not actually get the full set lol, it is EA after all.

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DEVILTAZ35

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@thelostscribe: So true and in the current climate can you really see EA spending that sort of money on an old Franchise that we still don't really know what is happening with as far as a 4th Entry :)

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kutraz

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Edited By kutraz

@hardwenzen: Yeah, turning up the brightness is free and gets you pretty much the same effect

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DEVILTAZ35

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@kutraz: You must have a great TV if you can remove blue and red by turning up the brightness :)

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kutraz

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Edited By kutraz

@deviltaz35: I do have a 65'' OLED but it has more to do with the mediocre remaster.

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christophersays

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@kutraz: There's already some youtube 'lets play' videos out there that are presented in 4k, 60 fps HDR - just saw one over lunch. Check it out, the HDR presentation was fantastic. It'd look amazing on your OLED (the BEST way to view HDR!).

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Fedor

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What kind of swagger should I give my Shepard?

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Thelostscribe

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@fedor: Hard ass Shepard was always fun, with little sprinkles of unexpected mercy and loyalty added in.

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DEVILTAZ35

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@thelostscribe: Everyone went on about Fem Shep yet the voice of the Male Shep was awesome.

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christophersays

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@deviltaz35: Really? I hadn't heard that. Did I miss out with FemShep? :)

Was it as dramatic as AC: Odyssey, where everyone was saying how much better Kassandra was over Alexios?

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Thelostscribe

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Edited By Thelostscribe

@christophersays: Femshep was awesome, she did Renegade Shepard better than the male voice actor in my opinion. Both were good, but Hale really nailed the gritty stuff. The male voice was maybe on par in ME3 for Renegade.

So usually I played Renegade as femshep and then Paragon as male shep.

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christophersays

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@thelostscribe: Oh man - I could never play as Renegade! When I tried just a little bit, I just felt awful! lol

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Thelostscribe

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Edited By Thelostscribe

@christophersays: Well, I played like... 75% Renegade lol. I only went full Renegade once I think and it was in ME3. I'll tell you, some of the stuff you did as Renegade in ME3 was absolutely horrible. I wouldn't do it again that's for sure.

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Thelostscribe

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Edited By Thelostscribe

I don't think I'd ever have recommended skipping ME1. Yeah it's got problems for sure, but ME1 is the foundation of the series. Experiencing the events and return of characters from ME1 in ME2 and ME3 would lose much of it's significance without going through the first game. While the combat has aged much more so than ME2 and ME3, it was never enough to ruin the experience for me. In fact, I went back and played ME1 after beating the other two and enjoyed many of the RPG elements of combat stripped away in ME2 and ME3.

So yes, the mechanics can be frustrating, but the value of Mass Effect is based on the feeling of ownership and relationship. You care about Shepard and you care about the characters that you start this amazing journey with. You experience a lot with Shepard in ME1, someone who largely is meeting other alien species for the first time with you. So to me, going through that retrospectively after ME2 or not at all is severely detrimental to what made Mass Effect such a special experience.

With that said, for those who have not played the Mass Effect series, I'm glad that they improved the overall gameplay experience to bring it more up to date. If you have never played the series, I would highly recommend picking this remaster set up.

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arishok124

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@thelostscribe said:

I don't think I'd ever have recommended skipping ME1. Yeah it's got problems for sure, but ME1 is the foundation of the series. Experiencing the events and return of characters from ME1 in ME2 and ME3 would lose much of it's significance without going through the first game. While the combat has aged much more so than ME2 and ME3, it was never enough to ruin the experience for me. In fact, I went back and played ME1 after beating the other two and enjoyed many of the RPG elements of combat stripped away in ME2 and ME3.

So yes, the mechanics can be frustrating, but the value of Mass Effect is based on the feeling of ownership and relationship. You care about Shepard and you care about the characters that you start this amazing journey with. You experience a lot with Shepard in ME1, someone who largely is meeting other alien species for the first time with you. So to me, going through that retrospectively after ME2 or not at all is severely detrimental to what made Mass Effect such a special experience.

With that said, for those who have not played the Mass Effect series, I'm glad that they improved the overall gameplay experience to bring it more up to date. If you have never played the series, I would highly recommend picking this remaster set up.

Jees you lot are weak, or maybe you didn't realize that was Bioware's original intention -- if you just skip to ME2 then what's the point in buying this it just seems like indirect complaining reeee mE1 too janky but here's a hot take: There's worser/jankier games that came out the same year ME1 did.

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Thelostscribe

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Edited By Thelostscribe

@arishok124: Maybe I am misunderstanding and you are just speaking generally, but if you are referring to me with the 'you lot are weak', I'm clearly defending playing the game despite whatever gameplay issues it has. Perhaps this bit read a bit strange 'I went back and played ME1 after beating the other two', but I DID play ME1 first, day one actually, and loved it. I was saying that despite the improved combat of ME2 and ME3, when I went back and played the first one again, there were things I found I enjoyed a lot in ME1 that they removed from the sequels.

While I hold ME1 in high regard, the improvements Bioware has made to it are for the better gameplay wise.

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Edited By SParent180

@thelostscribe: "I don't think I'd ever have recommended skipping ME1."

As someone that attempted to play ME1 multiple times and at one point was content with never giving it another try I very much agree. I could barely get through the opening of the game because I could not stand the gameplay. When I finally committed to the game it was still "only" 4-5 years after it's release so it wasn't quite as dated as it would be recommending the game to someone in the last 5 years but the reasoning for recommending the game remains the same and makes me think of the person that encouraged and convinced me to give the game one last try.

Basically you aren't playing the game for or because of the gameplay. The story, characters, and RPG elements are the main draw and once those hook you in the gameplay isn't as big of a deterrent. I also remember finding that the gameplay got more enjoyable as I upgraded my character and got better weapons. I have fond memories of having a beast of a shotgun that was a joy to use because of the ragdoll physics (please tell me the ragdoll physics remain intact!?).

Similar to what you said going through that first game and building relationships with those characters made going through the next two games more personal and intimate. It felt like you went on the journey with the characters and lived the experience. It was the first, and maybe still only, game and series where the characters felt like more than just videogame characters. They were my crew mates and "friends" that I built relationships with and went on an epic galactic adventure with.

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Thelostscribe

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@sparent180: Yes exactly, the entirety of ME1's experience overshadowed it's flaws for me by a lot. The game isn't just about the gun play, it was about the journey. If you skip ME1 who is Garrus to you? Who is Tali? Who is Liara? Who is that concerned person for you at the beginning of the game? What is Spectre? Sure uncovering some of that as you play ME2 would bring some mystery to it, but it would lack much of the impact without experiencing ME1.

I agree that getting new weapons, learning about the weapon attachments(acid, fire, frost and the like) and leveling up your skills really increases the enjoyment of combat. Also, I forgot about the ragdoll physics, I also hope they are still in there as well haha.

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@thelostscribe: Couldn't agree more. I still remember how I felt with the reveal of Archangel in 2. Pretty sure I yelled out something along the lines of "OH SHIT! THATS MY MOTHA F'N BOY!" It was like reconnecting with an old close friend that you weren't sure you would ever see again. Without playing 1 that moment wouldn't hit the same. It'd be more like "oh I think that was one of the crew mates they showed in the recap for the first game." As you mentioned that could go for a lot of the characters. If you played the first game and spent time talking to crew mates there really was the feeling that you already built a relationship with the characters instead of them simply being NPC crew mates.

I gotta say I planned on skipping this remaster, at least for a little bit (currently playing other games, don't have time to dedicate to the trilogy, and I should save my money) but the more I talk about this series the more I want to replay the games.

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Thelostscribe

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@sparent180: Exactly and while I am aware they have that graphic novel thing you can go through and make choices to get you up to speed in ME2 if you didn't want to play ME1(or couldn't in the case of PS3 users for awhile), I doubt that really builds any real feeling of relationship that you otherwise do when spending 30 some hours with them. Garrus and Tali were my main squad when I ran through in ME1.

I hear that bout at least waiting. I have a ton of games I'll probably never get to finish unfortunately due extremely cheap digital sales has had my buy games that I would otherwise not have and realistically may never spend more than 30 minutes on them(which is obviously the point of those). I will probably pick a physical copy up on sale just to have the trilogy in it's best form on console, whether I get to playing it any time soon is an entirely different matter lol.

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RogerioFM

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I wonder if they did anything to the Mako. By some comments it seems it did, lets be hopeful.

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christophersays

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@RogerioFM: they absolutely changed how the Mako drives. You have the option to toggle between old "bouncy mode" and new more stable mode, with the new thrusters on the back (for shooting up straight cliffs easier).

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DEVILTAZ35

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@christophersays: People are still saying it is quite bouncy but better lol . I loved the clunky original anyway. I used to love Moon Patrolling up the mountains lol

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DoctorTanaka

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I'd skip ME1 but I'm still stuck in the elevator.

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Edited By DEVILTAZ35

@DoctorTanaka: 1- 1.5 seconds only on Series X for elevator unless you want to stay in and listen to the cool dialogue exchanges :)

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santinegrete

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@deviltaz35: those lines are few, very good but scarce :(

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mogan

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@DoctorTanaka: I understand you can skip those now! : p

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Edited By christophersays

Now the big dilemma:

Do I buy it on console for XSX, or get it on PC... I previously played on PC with mouse and keyboard. With such a long series (I averaged 35 to 45 hrs per game in originals), it could be nice to play with console on couch.

How did the originals play with a console controller? Ok or cumbersome?

Has anyone heard if this will support K&M on Xbox consoles? Halo MCC got it...so, I can dream right? :)

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Edited By arishok124

@christophersays: I already owned this trilogy when it was avaliable for PC, this one doesn't have the frame rate issues and caps. If you are expecting ray-tracing on PC naw, only if have a XSX already, laymen gaming said that this was a game meant for peak Xbone/PS4 really.

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DEVILTAZ35

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Edited By DEVILTAZ35

@christophersays: Depends what PC you have. If it's at least as good as Series X then why not as chances are you will be able to play it above 120 fps then. Plus on PC it is highly likely it will get modded before too long. You may even be able to use reshade to make the colours more to your liking if you don't like the new choices etc.

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christophersays

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@deviltaz35and @thelostscribe: Thanks for feedback! I do have a PC that could easily push 120fps, and gsync. It was more of just - sitting at my desk for 30+ hrs per game to play; and me not wanting to move my computer to living room. :-)

I'm going to wait a week or so - see how it shakes out on the microsoft store. Like, if I buy Xbox Versions, will I get the PC version for free in Microsoft store like I can with some games. I'm guessing no - as it's typically only 1st party games like Forza that do that. But if it ends up in EA Play and gamepass, then it'd be available on XB and PC. THEN I'd just cross my fingers for cross-saves between PC and XB.

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Thelostscribe

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@christophersays: Controls were good on the Xbox gamepad. Combat doesn't really require quick pinpoint accuracy like in FPS games and while there are long stretches of combat, you spend a ton of time just moving around the world and going through dialogue as well.

The remaster is running at 4k 60 on consoles, so unless they are offering some huge graphical advantages on PC, I'd just go with console.

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DEVILTAZ35

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@thelostscribe: The huge advantage would be if you can play at 240 fps plus i think you get ultra wide support which is great.

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Thelostscribe

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@deviltaz35: True, if you have the monitor(s) and rig capable of achieving that it would definitely be a reason to grab up the PC version.

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DEVILTAZ35

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@thelostscribe: Yeah i don't but i thought i would mention it for those that do lol. I'll stick with Series X as i think overall it will run better than my 980TI in my PC .

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santinegrete

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@christophersays: couch is nice, but being able to aim better with a mouse is nicer for some people ;)

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Edited By chvyNBS

@christophersays: this is why I also have my PC hooked up to the TV lol. just incase I wanna chill on the couch with a controller. I do remember controls on the 360 being good tho.

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esqueejy

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@chvynbs: Plus, if you have a big comfy chair and ottoman (or recliner) that has a good wide arm, you can slap a soft mouse pad on the arm and just stick the keyboard in your lap. I've been doing that for years and it's the balls.

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DEVILTAZ35

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Edited By DEVILTAZ35

@esqueejy: I have an electric home cinema lounge with cup holders on either side :) and electric blue lighting. The problem is once i get comfy in it i often fall asleep as even the headrest is electric lol

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esqueejy

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@deviltaz35: For sure. I'm in the process of building the man cave and eyeing some of those leather "theater seating" options myself hehe

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christophersays

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@esqueejy: If you search for Corsair K63 wireless on amazon, a few down in search results is a bundle with the keyboard's 'gaming lapboard'. I want to get that and use with my Xbox Series X. :P

My 'gaming pc' is also my work/coding PC, so I want that near a desk. But, I get it - if I could do what you all were doing I WOULD just move it to the living room.

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esqueejy

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@christophersays: I'll have to check that out...with new theater seats, the armrest might not work as well (and those side tables on a post that you can buy for them swivel, so I suspect it will be annoying trying to use a mouse on it). I'm addicted to the Logitech G700 mouse too....really the best gaming mouse they ever made...and it's perfect for the wireless functionality and the extra programmable buttons. I could never do WASD movement well, so I always have it all mapped out on the mouse MMO style, even for non-MMOs (e.g., tilting the mouse wheel for strafing and such)....BUT those MMO mice with a jumble of tiny buttons on the side are crap for that. I've even paid over $200 to get the replacements for that mouse because they've topped making it and it's just THAT good.

You could always run a second connection to a nearby TV hehe...that's what I do because the office/work desk is in the same room.

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