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Mass Effect: Legendary Edition Review In Progress

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Mass Effect: Legendary Edition doesn't quite hit the mark with the first game in the trilogy, but it plays a lot better than the original version.

Editor's Note: GameSpot received codes for Mass Effect: Legendary Edition on May 11, about 48 hours prior to the review embargo lifting. With that being the case, these are just impressions for the Legendary Edition's version of the first Mass Effect. GameSpot's full review will go live once I complete Mass Effect: Legendary Edition, at which point a score will be awarded.

The first Mass Effect is a bit of an outlier in comparison to the other two in the trilogy. In comparison to its two sequels, it's less linear and doesn't have the best third-person shooter cover mechanics. As a result, the first game, in its original form, has definitely aged a lot more than its successors--for the past few years, I've begun advising newcomers to just start with Mass Effect 2, knowing the first game doesn't set the best example by modern-day standards. The Legendary Edition goes a long way in addressing those concerns. It doesn't overhaul everything, but the remastered Mass Effect 1 is a more enjoyable experience than playing the original game today, and makes for a far more palatable entry point to the series.

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Now Playing: Mass Effect Legendary Edition Livestream

For those who are grabbing Mass Effect: Legendary Edition to pick up these three games for the first time (welcome, welcome--y'all are in for a treat) or are in need of refresher of what they are, the Mass Effect trilogy is an interconnected series of action RPGs where your choices in the first game can influence how characters perceive you or how events transpire in the second, which then can domino effect into the third. You play as Shepard, a human soldier tasked with a mission to defend the Milky Way's intergalactic society of biological species from an army of synthetics, while an even greater threat looms on the horizon.

As a remaster, the Legendary Edition does not remake the Mass Effect trilogy from the ground up, instead enhancing the original experience with quality of life improvements. For Mass Effect 1, the most noteworthy improvement is its combat. Shepard snaps to cover more seamlessly in the remaster, for instance. In the original, players needed to push an additional button to crouch while ducking behind a short wall. However, in the remaster, simply pushing the analogue stick towards cover will make Shepard duck behind it.

There are a couple of other small adjustments too, like improved aim assist so it's easier to strafe targets and a dedicated melee button so you can decide whether to shoot or punch an enemy rushing your position (in the original game, you just automatically melee attacked when you fired your gun at point blank range). The overall effect is that it no longer feels like you're fighting the enemy and the controls in the midst of a firefight. Dying in Legendary Edition's Mass Effect 1 is a far less frustrating affair as a result; when it happens it's more likely due to a mistake on your part, as opposed to the mechanics or controls not playing nice.

Granted, there are still issues. Certain biotic and tech abilities can uselessly collide into a wall if your target side steps out of your line of sight, as most powers don't curve around cover like their Mass Effect 2 and Mass Effect 3 counterparts. It doesn't happen all the time--most of Mass Effect 1's battlefields are located in fairly open areas full of straight-shot sightlines--but it happens enough times to be noticeable and annoying, especially in the enclosed spaces found in all the bases you'll uncover across Mass Effect 1's many optional side missions.

The Legendary Edition makes a few adjustments to content as well. I've appreciated every change that I've managed to see--my favorite is the adjustment to Eden Prime, Mass Effect 1's opening level. In the original game, the sky was blanketed in murky red clouds, with lightning flashing. It looked like the end of the world had already occurred and you were coming in on the tailend of an invasion, not during it. In the remaster, Mass Effect 1 now opens on a sunny day, which I find to be far more eerie. This change shifts Mass Effect to better align with the openings of Mass Effect 2 and Mass Effect 3, both of which also begin with an unforeseen, unknowable force interrupting business as usual, mirroring the greater framework of how these games are composed of simple, seemingly everyday decisions being interrupted by brutal consequence.

There's something so eerie and unnatural about a devastating attack occurring in the midst of a beautiful day.
There's something so eerie and unnatural about a devastating attack occurring in the midst of a beautiful day.

Most of the scenes and character models in Legendary Edition's Mass Effect 1 are enhanced with more detailed graphics and improved lighting as well. This has done wonders for many of the alien characters, especially your squadmates. Some of the human characters, however, aren't as lucky. Especially for folks who are darker skinned, like Anderson and Samesh Bhatia, the remaster brightens up their faces in a way where there are now blotches of white, almost like the characters were in the midst of painting their faces when Shepard came along. It's never a great look in all the examples I've seen so far, which is disappointing.

Beyond the aforementioned pros and cons I've mentioned, the Legendary Edition's Mass Effect 1 is largely the same game, so Mass Effect's existing praises and problems persist. The game still rushes through an opening act where you meet and befriend individuals at a frantic pace, and everyone seems to pretty calmly accept the sudden appearance of a galaxy-level threat. Additionally, the binary dialogue system also funnels people into role-playing Shepard in one of two ways, removing much of the potentially intriguing nuance from its many decisions. But this game's second act is still a wonderful exploration of a galaxy packed to the brim with fascinating lore to discover. Plus, taking the time to befriend your crew is still rewarding from a storytelling standpoint, selling why the crew of your ship would even want to follow you. Legendary Edition isn't this huge transformation for the original trilogy; again, combat is so much better in Mass Effect 1 thanks to quality of life improvements, but otherwise this is the same game.

I wonder if I can shoot my house from here.
I wonder if I can shoot my house from here.

As I'm still in the midst of playing the Legendary Edition's Mass Effect 1 for the first time, there are still several improvements that the remaster makes that I haven't had a chance to experience. For example, the remaster utilizes a unified character creator, making it easier to continue playing as your custom Shepard across all three games. Additionally, DLC is supposedly more seamlessly integrated into each game, with each now showing up during specific points in their respective game's story so as to tell a more cohesive narrative. I'll address these changes (as well as the handful of others the Legendary Edition makes) in the full review.

All in all, I'm enjoying playing Mass Effect 1 again, something I never thought I'd say (I find the original game's combat too frustrating). I'm eager to get back to it, and see how the Legendary Edition may have changed Mass Effect 2 and Mass Effect 3 as well. You'll have all my thoughts in GameSpot's full Mass Effect: Legendary Edition review, which will be published in the coming days.


jordanramee

Jordan Ramée

Jordan Ramée has been covering video games since 2016 and tabletop games since 2020, using his unhealthy obsessions to write what he'd argue is compelling content (we won't tell him if you don't). Do not let him know that you're playing Hollow Knight--he will take that as a sign that you wish to talk about the lore for the next five hours.

Mass Effect Legendary Edition

Mass Effect Legendary Edition

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PeaBeDoo

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Gee. I certainly hope the final review comes out before they release the PS6.

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DoctorTanaka

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So the game has been out for a week and you're going to leave the review in a half finished state? Gamestop must be hiring reviewers from CD Project Red.

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arishok124

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Edited By arishok124

You know for what it's worth, nobody should've been expecting much off this considering we live in a day in age of "remakes" and "remasters". This is essentially just a significant HD bump as they did state not enough people have a Xbox SX or a PS5 so it's not like it's worth it investing into one for taking advantage of the technology. What they did do however was fix the lighting in certain parts of all 3 games (like reduce it), adjust camera angles, clean up alot of environmental combat issues and bunch of other QoL stuff that games 2 and 3 have but ME1 didn't like the default shepard model, the wide-screen support (which was missing in the first two games afaik).

One thing's for sure ME1's been retooled to met the ME2/ME3 standard which that's was smart some of those classes were too locked thank god! The fps was upped on both so, no longer is there issues with that at least for the trio which is a plus since the first game had frame rate caps alongside the second. I will say though while a next gen upgrade would've been fine but it don't matter as the quality is a huge increase! No more janky/jagged meshes and geometry renders now i can ignore the combat being old school anyway for other things that matters in this trilogy over all. (because I can work with janky games and this should be the least of your worries -- I mean I played through unoffical patch Thief 3)

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ukgamer51

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Just finished ME1 over the weekend and transferred my character to ME2 . Using a Xbox Series X - found no issues and plays very well, You can definitely see the difference from ME 1 to Me 2. I played all 3 years and year ago, But cant remember a lot of it, Loving it so far though.

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JonOrbz409

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Edited By JonOrbz409

I hated the first game even at release, then tried to play it again after the trilogy edition launched on the 360. I'd already played through 2 and 3 at that point and wanted to experience the whole story for myself, and not just make the key decisions using the Genesis graphic novel recap (which is great, but its not your own first hand experience). I couldn't stomach it. Playing through as a soldier was excruciating, as assault rifles just seemed to behave at random, almost like trying to play a real time X-Com missing all the 99% chances somehow. The Mako was horrific. It controlled like empty Tupperware in a sink full of water, and it featured so often it was infuriating.

Most of this seems to be fixed now, in some way or other. I have no nostalgia for ME1, so I feel I can say this without any rose-tinted glasses. Combat feels smoother with weapons behaving in a fashion somewhat more like the following games, but sniper rifles and pistols are still the only real options if you like to keep some distance between your enemies. The cover system is much improved but any enemy that flies, jumps or flanks WILL kill you if you use it, so it's hit and miss.

The Mako still handles like it's made of plastic, but it's more manageable now. I am basically avoiding all optional exploration though.

The game looks pretty enough for an upgrade of a 14 year old game, so no complaints there. As pointed out in this review, the graphical changes are mostly for the better and create a more immersive atmosphere, but the human characters often look a bit dodgy. Bioware games always had awkward cutscene animation and there's little change there.

All in all the game is now playable for a modern audience that isn't necessarily die-hard, but its still fairly clunky in places. I'm enjoying it this time round, and I'm fairly sure I'll complete it and finally get to experience the key moments first hand, which I'm excited for. I do keep coming back despite some frustrations with the combat. That said, I don't think I'll go back and play it again once I've finished it, and I'll just treat it as my canon playthrough to load my Mass Effect 2 save from for future playthroughs. Looking forward to seeing what ME2 and 3 offer.

Played on a series X in quality mode with no technical issues so far. It's smooth and it's sharp, which is a blessing. Playing those back-compat 360 versions was a little painful at times, so I'm a fan of this collection so far.

*Edit. The AI is still damn near suicidal and completely lacking situational awareness. I am literally spamming unity heals all the time.

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mansourp

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Edited By mansourp

Unfortunately, I have not been able to try this game so far, although I tried many times, but I did not have a strong system. I hope to try it in the near future.

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dmblum1799

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This is great nostalgia gameplay. I don't have a lot of free time so I started with ME2, which is one of my favorite all time games- why don't they make RPGs like this any more. I never played FemShep on ME2 and I prefer her voice acting - I loved her on ME3 and it's good to have her for ME2.

As for graphics: I run it on RTX 3070 with LG 144hz refresh monitor and it certainly looks to running at 144fps at 1440p. Yes, they don't look like a new game for ME2, but they look great and the shooting is great. This is the pinnacle of gaming, what devs should aspire to.

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arishok124

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@dmblum1799: that's really a waste of buying the trilogy box if you're just gunna play ME2. I'd suggest you take the time or find the time (I mean come on man, covid is still a thing here), I'm sure you can do it ^^ besides ME1's combat mirrors the other two now so...

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reanor2

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Finished ME1 and really loved the "something I won't spoil" right before the start of ME2. I believe you have to load the save from ME1 for this "something I won't spoil" to show and work properly. Enjoy!

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santinegrete

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@reanor2: first time in Mass Effect? Glad you enjoyed it. BTW Sentinel class looks more fun than just being a jack of all trades.

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Edited By reanor2

@santinegrete: Played them all before, but never seen the comic, this time replaying it for story mostly on LE. ME is one of my most favorite series. Played ME1 as Soldier, doing Infiltrator in ME2, not yet sure what I'll go with for ME3, most likely Vanguard, then Explorer in Andromeda on Hard difficulty. It's a Story marathon with some longer DLC missions, like an asteroid and such.

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Edited By Wasabi-G

I am about 3 hours in on PS5 and its the first time playing ME1 since it came out. So far it's pretty rough, looks and feels older than I expected. And so far for me it's just not "moreish". I'm not very excited to play it so far, I keep getting bored and quitting to play something else.

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Edited By RSM-HQ  Online

So what is the word on this game from anyone playing it? would prefer from someone who has a few hours in, and can give an unbias impression.

Ask because on forums those playing early claimed this collection had horrendous performance issues and hard-crashed a lot and all platforms. So am curious if that was patched out, or if this really is the new Silent Hill: HD Collection.

Never played a Mass Effect, though have pondered on giving them a chance and this could be a good excuse to dive-in.

Am aware modern Bioware have terrible programming skills, though one would think they'd handle this with care, seeing as it's probably the last chance they have not to flop.

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christophersays

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@RSM-HQ: Digital Foundry just dropped their YouTube video on ME remaster today. It was for just the next gen consoles though. Basically all good. Series X especially, but PS5 only had a few minor fps dips. The quality mode is recommended for all 3 nextgen consoles (Series X, S and PS5). All but Series S push 60fps at native 4k. The lower powered Series S is 30fps at 4k. They weren't to impressed with S at 60fps and 1440p (favor fps option), as it still had issues sticking to 60fps.

As to PC, I've only heard from friends, no issues.

Lastgen consoles, no idea. DIGITAL foundry will prob have a video out later this week for them.

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Edited By RSM-HQ  Online

@christophersays: I've recently seen a few post P.C. footage of ME1 playable avatar model still rag-dolling around and looking weird, along with some buggy door issues.

From what little I know about Digital Foundry they take sponsorships from the likes of EA and Activision, so I'd rather read and see just from public perception. Not to state I disagree with this group or that they are shady, more prefer from those who went out and are experiencing it from a grounded level.

Recall in a thread someone stated Digital Foundry mentioned Village was 'easily' the best looking Resident Evil game, and in areas, sure, nice lighting. Character models looked behind the two remakes quite drastically, so seems to me they ignore a few things to help the publisher look better than they are maybe?

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christophersays

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@RSM-HQ: whatever you're comfortable with for advise, sure. To each their own.

As an aside: I've been nothing but impressed with Digital Foundry in the 3 yrs I've been watching them. They've never come across as shilling for any company and like to present crazy in depth technical details. They've gotten roped into console wars fan boy drama it seems lately, everytime there's a PS5 video that days XYZ is better than on Series X, then suddenly "oh! They're in the pocket for Sony!". Then theres a video where Series X does something better than PS5 and then sony fans "oh! A Microsoft shill!". But in all the years I've watched, these guys just nerd out over the low level technical details. Comes across as straightforward comparison presentation. Anyway, my 2 cents on them.

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@christophersays: They are certainly a popular channel that I see referenced plenty on Game Spot, so they must be doing a good job. Mostly just want a community take though from extensive play, and not a simple 'check this YT channel I follow'.

No disrespect at all to those that follow them or otherwise. I'm just gathering opinions then weighing my options.

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deactivated-64a3ced8b46b8

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@RSM-HQ: "an unbias impression". Tough ask with these games.

There seems to be two camps when it comes to this release. One group that has already played the original games, and is comparing the remasters to them. And the other group who has not played the original games, and is comparing the remasters to modern games. I wouldn't expect too much impartiality.

All that being said, I think ME1 is pretty creaky by today's standards, but a little better than the original with some QOL improvements, and some shiny paint. Absolutely worth playing though for that great story, and I've had zero technical issues in 20 hours of play on PS5.

Happy gaming! 😺

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RSM-HQ

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Edited By RSM-HQ  Online

@thecupidstunts: Thank you for your added input with the PS5 version, this is very helpful to me and hopefully anyone else curious.

The way I look at unbias views is just being honest with what you are playing. Don't want negativity for negativity, just honest impressions. I adore Monster Hunter for example and sing its praises always, I gave Rise a 7.5 and listed a lot of aspects I dislike in a review.

My personal perception is if you like something, you should want it to be better. Not be blind to its short-comings.

One would hope a Mass Effect fan exists with similar methods of dissecting a game. @reanor2 did a very nice job summing up the first game remastered at anycase, and I greatly appreciate that kind of honesty. And yours as well, happy gaming indeed!

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twztid13

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@RSM-HQ: shortcomings are in the eye of the beholder, often times. The are no objective reviews.

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Edited By RSM-HQ  Online

@twztid13: You are throwing in the concept of philosophical quandaries in which doesn't register in what is being asked; all I wish to know is if the game runs like hot ass, or decent?

It's quite simple for those that don't ignore what is infront of them.

After Andromeda and Anthem I think is a safe question to ask honestly.

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twztid13

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@RSM-HQ: it absolutely applies. Digital foundry gives you the best answer, yet you didn't accept it...

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Edited By RSM-HQ  Online

@twztid13: Cannot tell if you are just marketing for a YT channel.

As noted they've also made claims that are not inherently true; so why would I go to them as the be-all-to-end-all answer?

Your logic doesn't add up. And honestly got enough responses that tell me the game doesn't run great but is acceptable to those that have played it because pros out weigh the cons. Which again contradicts with this Digital Foundry statements of its performance.

To reiterate; nothing against the group but thinking they're the answer is good for you, leaves me wanting.

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@RSM-HQ: As someone who's played the full series when they came out, I can say that ME1 isn't going to impress with the moment to moment shooting and RPG systems, but the world(s) building and lore and overall plot are really compelling, and taken as a whole trilogy, there's nothing quite like them. Despite the awkwardness of 1 (I think 2 and 3 play more like slightly simplistic but rather fun 3rd person shooters like Gears but less visceral), the series has well earned its reputation--I'm jealous of anyone getting to play them for the first time with this collection for sure.

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Edited By RSM-HQ  Online

@Chunkman: I expect the game to be somewhat dated, am perfectly fine to play retro games. In fact probably enjoy more old games than new. It is more of the quality of overall port and if Bioware did a good job with this collection that has me concerned.

We all know how the Silent Hill HD collection turned out (not recommended) despite being an also beloved franchise. Just don't want to fall in the same trap.

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Edited By reanor2

@RSM-HQ: ME1 crashed on me couple of times in the end of the main campaign, and froze ones. But overall, was a great playthrough and very smooth 4K experience. Great remaster!

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@reanor2: Curious, what system are you playing it on?

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@reanor2: Good to read, thank you!

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@RSM-HQ: I am far from unbiased, but so far ME1 is playing great compared to the original. I haven't seen any crashes. Once it did not load properly at the beginning and I had to restart my xbox. Weird, but a minor annoyance. I don't think Bioware's issues have been "terrible programming skills" but I agree that they had to get this right to rejuvenate the franchise.

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Edited By RSM-HQ  Online

@megagood2345: How far into the first game have you gotten in this collection? just curious. I imagine a lot of the issues happen when the game is pushing more on screen, and more complex set-pieces.

Last two games from Bioware have a slew of issues from a technical standpoint; so I think 'terrible programming skills' is pretty accurate. Whether fans want to admit to that or not doesn't concern me, just being honest, as someone who tried Anthem during a trial-run. And I've seen enough from Andromeda to have a good idea how that runs.

One can already find a lot of gifs showcasing the issues in this legendary collection from character falling through buildings to the models ragdolling all over the place. What I am curious over is if these issues have been addressed in that huge patch or only gotten worse.

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twztid13

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@RSM-HQ: yes, but the reason those problems exist don't necessarily have to be from lack of skills. It can be from the publisher giving them less than needed time they requested to finish a project, being rushed, or things like that.

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Edited By RSM-HQ  Online

@twztid13: Well known insider article about Bioware can be found and we've had an extensive thread over it here at GS.

A lot of the issues they suffer from is management and in-house bullying, however a lot of the studios 'talent' left the company long ago. If you want to know more look up- Jason Schreier 4/02/19 "How BioWare Anthem Went Wrong"

Bioware from a time and resource standpoint are swimming. They are better off than many even the most highly acclaimed studios in the industry. Anthem was in development for six years, rushed isn't the word, it's no clear vision for the project. Same with Andromeda, many the spoken staff even considered Inquisitions success a "fluke".

It goes on to say many members of staff spent months doing nothing but crying at work stations not knowing what they're suppose to do.

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a.) original's combat is fine even today

b.) the shift from ominous red clouds and lightning to sunny day just makes it look like every other generic game :/

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santinegrete

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@vs_shield: a) no. It's barely acceptable.

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@vs_shield: I found the original's combat so bad that I haven't replayed it in years and I replay ME2 and ME3 with some frequency.

It's valid for people to differ on the tone they think works better for Eden Prime. I liked the change to make it what it was supposed to be: a hopeful human colony. The ominous part seemed out of place right out of the gate. I

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I never imagined that I will one day say EA is going into the right direction. C&C, ME, and more to come!

More importantly, with these remasters of games during the prime era of video gaming 1992-2009, the younger generation of gamers still have a chance to see how real games were and not this modern repetitive crap with short campaigns to spend hours on the same boring stuff just to get some useless zebra weapons skin.

Imagine if companies remastered, Descent, G-Police, Starship Troopers RTT, Deus Ex, Crimson Skies, Star Lancer, Freespace 2, Rainbow Six, Unreal, Mech Warrior games, Aliens, etc etc etc

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twztid13

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@phili878: in the right direction because they didn't screw uo something, that should be almost impossible to screw up? Basically meaning they allowed the devs to actually finish something. That's far from deserving praise. When they do it with a modern game, then we can talk...

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PrpleTrtleBuBum

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@phili878: i like to imagine what if they did brand new games that are something akin to mass effect1-3, descent, crimson skies, unreal etc. but not.

for some reason executives think it needs to be either a Gaas game or a remaster/remake of an old game

they could satisfy both new gamers and old gamers BETTER by making new games that have the high self-contained quality of old games but are something unique.

re8 is the kind of game more executives need to push for.

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twztid13

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@PrpleTrtleBuBum: some reason = profit.

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PrpleTrtleBuBum

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@twztid13: touche. so with remakes and remasters their idea is that its cheap to make and nostalgia hungry people buy it.

so something along 2 million people buy a remake and it cost 30 million to make vs 6 million people buy a new game and it cost 200 millions to make = lets make remake

i just hope it doesnt get to that we will see mass effect again (and demon souls, crash bandicoot, resident evil etc) remade in 10 years. just endlessly remake same games with 2028, 2036, 2045 etc editions

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twztid13

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@PrpleTrtleBuBum: agreed.

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lonewolf1044

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@phili878: I do not mind remasters as they allow me to play with updated graphics as some of the originals that have good gameplay have not aged well and will look horrible on modern machines and also do not mind an remake as well on some of them as there are some that do not need an remake. But on the same token keep making fresh games with new ideas.

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DeadManRollin

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I don't know why this reviewer thinks Mass Effect 1 had poor combat. Back in the day, it was a very good RPG, and doing well in that game depended on actual shooter game skills, like finding covers manually, aiming and shooting, etc. Also, choosing the right squad mates, useful weapon upgrades, biotic skills and everything else gave a proper RPG flavor to the game.

A big part of that experience was ruined in order to make way for "gears of war" type cover based shooting, which didn't belong in an RPG, to be honest. So what this reviewer is basically describing as ME1's demerit points are actually what made it a unique game.

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twztid13

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@DeadManRollin: i couldn't stand they took out the manual cover option from Andromeda. Immediate red flag, with many more to follow. I hate how ignorant these development teams, with nudges from their publishers no doubt, can be about what die hard fans love about their games. They just want the masses to like them, they don't care about the actual fans that would support them for decades to come anymore.

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DeadManRollin

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@twztid13: Exactly. The whole Andromeda experience seemed like a step down for me. It seemed like a confused cross between Dragon Age and a 3rd person shooter. It took the bad things from DA: Inquisition and coupled them with a poor story and shooter mechanics.

I was so glad Anthem failed.

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