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Metaphor: ReFantazio Is GameSpot's Game Of The Year 2024

Here's why Atlus's fantasy RPG is our choice for game of the year.

Though Metaphor: ReFantazio is the former Persona team's first foray into high fantasy, it might also be the most grounded and deeply human game they've ever created. By weaving magical elements with universal topics--such as prejudice, poverty, grief, cycles of violence, anxiety, and the role religion and politics can play in both oppressing and empowering the people--Metaphor is able to examine humanity with some distance and through a unique lens. It poses countless questions to its players, all while admitting the answers might not be simple or absolute. And yet, it places special emphasis on one question in particular: Does fiction have the power to shape our world?

By the time the game comes to a close, the answer is a resounding yes. Metaphor: ReFantazio is a beautiful exploration into how fantasy is a vessel for ideas and humanity even in the darkest of times. It understands the impact that art and the ideas transferred through it have on society, and asks us to both believe in and scrutinize the media we consume.

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The game's cast of characters--from bubbly, blonde pop star Junah and the wisened ninja Heismay, to the disgraced-yet-beloved Louis--are all well-designed, well-voiced, and utterly engaging, making them instantly appealing (or detestable) to players. Each offers their own exploration into the various aforementioned themes, weaving stories that are equal parts heart-wrenching and heartwarming. This depth is also afforded to the game's numerous side characters, which comprise the greatest and most fully-realized roster of social links in an Atlus game thus far.

The studio handles all these narratives with nuance and precision, demonstrating a respect for its players' intelligence as well as immense conviction in its own beliefs. In a time when games are all too often criticized for being too political, Atlus takes a firm stand on the side of compassion and makes it clear that there is virtue in addressing social issues, taking collective action, standing up for your ideas, and believing in a better future for both yourself and those around you. Living in fear and giving into hatred is easy, Metaphor reminds us. It is remaining hopeful and caring that takes strength.

Despite being a lengthy game, Metaphor is phenomenally paced, with an appropriate amount of time dedicated to each area, character, and story arc. These arcs are all particularly memorable, too, as the game is filled with spectacle, off-the-wall situations that ward off monotony, and compelling plot twists. In that sense, the game often reminded me of the late '90s JRPGs I grew up playing--the ones filled with theatrics, humor, and a keen sense of adventure. It's an almost intangible and indescribable quality, but one that Metaphor undoubtedly possesses.

Antagonist Louis looks out into a smoke-filled sky.
Antagonist Louis looks out into a smoke-filled sky.

And yet, Metaphor markedly improves old-school, turn-based combat, addressing the most common complaints with the system--namely its slower pace--through smart button mapping, superb party flexibility, and the addition of light action-style combat. This all makes for battles that are strategic yet breezy, and dungeon traversal that doesn't overstay its welcome or begin to feel more like a chore than an adventure. The game's other systems, from its calendar and Royal Virtues to its Archetype tree, perfectly fit within the combat, creating dynamic gameplay that feels interconnected and immensely satisfying.

Remarkable art direction and music further elevate the experience, as rather than use a single color palette, as Persona typically does, Metaphor leverages several different colors to convey various themes, tones, and amplify its sense of journey. Its music is similarly complex and juxtaposing, as it bounds between angelic choirs to frenzied chanting. Though its stories might be universal, there is an otherworldly quality to its visuals and music, reminding players that this world is dark and fantastical.

Regardless of when Metaphor: ReFantazio was released, it would remain an exceptional title. But in the year 2024--a year marred by political unrest, growing inequality, fear, distrust, misinformation, and division--no game feels quite as apt and essential. While not every work of fiction can change the world, or instill within it a goodness that has seemingly been stripped away, Metaphor: ReFantazio is a reminder that art can change us.

Curious if your favorite game of 2024 made it in our top 10? Check out our list of GameSpot's 10 best games of 2024.


awildjessichu

Jessica Cogswell

Jess Cogswell is an editor at GameSpot and an avid fan of coffee, anime, RPGs, and repurchasing games she already owns on Switch. Prior to GameSpot, Jess has worked for Uppercut, UPROXX, and Paste Magazine.

Best of 2024

GameSpot is taking a look back at 2024, including naming the 10 best games of the year, our Game of the Year, and more.
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akiranet

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Edited By akiranet

A really decent effort from Atlus, interesting music & anime scenes, good battle mechanics based on a very generic and linear core of the past (dungeons, maps, characters, story, voice acting, visuals). A good game, but not in a million GOTY material.

Anyway awards come and go as time decides the greatness of any game - Its not the press bias that decides but definitely the players. Personally, I tend to disagree with both Gamespot and IGN and their unbalanced biased reviews.

What is really important is that we have a thriving JRPG scene lately and 2024 was a great year for gaming, even if people didn't think highly of the year. We got Rebirth, Wukong, HellDivers, Dragons Dogma 2, Like a Dragon, Dragon Age V, Silent Hill 2 and so many others.

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Miquella

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It must be Black Myth Wukong

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selangley

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There is a interesting game of the year tracker site that counts how many game of the year awards a game has been given from various media sites:
https://goty.gamefa.com/year/2024/

I recommend checking it out.

Note: I haven't played any of the games nominated for game of the year, yet. I'm just too far behind in my backlog of past game-of-the year winners I need to play. :-)

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vgmkyle

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Edited By vgmkyle

I can't remember the last time I agreed with a GOTY from a media outlet. Fate Remnant Samurai was better than this game, but GameSpot doesn't review Koei Tecmo games or many games at all as they once did.

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KirkAlbuquerque

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Trash.

Rebirth clears

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Dilandau88

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Well deserved. A masterpiece.

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bbq_R0ADK1LL

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I played the demo & I don't see what everyone is raving about. The writing is way too on-the-nose & nothing about the story setup really gripped me. The combat was OK, but I felt like they were introducing a bit too much complexity too quickly. I like some depth to combat, but the pacing of how different elements are introduced is important.

I finished the demo doing a dungeon sidequest. The difficulty of the dungeon was fine but when I got to the boss, I found I was hopelessly underleveled. I looked it up & read that it's recommended to do the story quest first... which would have meant I wouldn't get to see a dungeon in the demo because it ends when you do the story quest. The signposting to the player around difficulty & appropriate levels wasn't as clear as it could have been.

I don't know if some of these issues I had get better as the game goes on, or maybe there's just something so great that it's worth dealing with some flaws, but from what I experienced, it's hard to see it as a GOTY... Maybe it just shows what a poor year it's been for game releases.

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chisoxrule

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Welp, this one just got blown a raspberry by a little white robot! 🤣😝

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Legato

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@chisoxrule: Metaphor won 3 of it's most important awards, Art Direction, Narrative, and RPG, Most fans of the game are satisfied. Plus Astro Bot is normie friendly, it was the obvious choice for GOTY

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chisoxrule

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@legato: I have yet to play either game but I'm interested in both. It just seemed that a lot of people thought Metaphor would make a clean sweep...

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BeefoTheBold

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Don't get me wrong. I played all the way through this game twice and got 100% of the achievements. This is a good game.

But, really, it isn't as good as a typical Atlus Persona game. Honestly, this being the Game of the Year kinda indicates that this was a weak year of game releases IMHO.

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Miquella

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@BeefoTheBold: Agreed, but the lack of fun stuff like Persona's Life-sim makes it worse, not to mention the graphics

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Legato

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@BeefoTheBold: it isn't as good as a typical Atlus Persona game

If that were true at all, why didn't a "typical Atlus Persona game" get nominated? It's a great game that deserves all its praise and a good day for Atlus after winning Best RPG

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BeefoTheBold

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@legato:

??? Because a typical Atlus Persona game didn't release this year?

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Legato

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Edited By Legato

@BeefoTheBold: P3 Reload, a typical Atlus Persona game, released in 2024, could've been nominated, but it wasn't.

"But that's a rema-" So is FF7Rebirth, and it got nominated. I'm very confused by Atlus fans getting this mad that an Atlus game got in for being a good Atlus game. Metaphor earned it's place and its marks, it could mean a better Persona product down the line, learn to be happy

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BeefoTheBold

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@legato:

What part of my posts indicate that I'm mad? I said that I thought Metaphor was a good game that I100% and played through twice, but that it just wasn't as good as a Persona game and it being the GOTY, to me, indicates a weak year.

I think you're reading in a bit more than is there.

I simply happen to think that it is a good, but not great game, and a good game winning game of the year instead of a great one suggests a weak release year.

Fair point about P3 Reload though. I suppose in my mind I really didn't think of it as a 2024 release because it was a remake, true. I think FF7Rebirth has a better argument for being a "new" game because while the story is the same, the gameplay is not.

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Nargg

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To me this just shows how bad games were this year.

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MattWoahYeah

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Eh. Anime is too niche.

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ItsNotA2Mer

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@mattwoahyeah: Anime is not niche anymore.

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deactivated-67bf03249645e

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Yet to play it!

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WadeBtw

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What a joke. Year after year its just recency bias.

Companies really only see things from the past couple months not the actual whole year, if it came out in January people wouldn't even be talking about it at this point and it is hilarious, Metaphor is nothing new or groundbreaking and on top of that is ridiculously niche but people see it as a new Persona game which is a laugh.

Palworld, Helldivers 2, Black Myth, Space marine 2 and Final fantasy 7: rebirth are all much more deserving but again games that are released outside of the last quarter of a year are irrelevant I guess.

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Miquella

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@wadebtw: Agreed, it doesn't even impress me as much as Wukong

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KirkAlbuquerque

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@wadebtw: agreed. Very obviously released right before award season

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JamesHetfield89

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@wadebtw: they do have an editorial bias but that’s not some spooky thing. It just means they like what they like. They have tastes that don’t align with yours.

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ItsNotA2Mer

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Edited By ItsNotA2Mer

@wadebtw: "What a joke. Year after year its just recency bias."

Gamespot's, (and most other major outlets), GotY in 2022 was Elden Ring, which released in February of that year. 🤷

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TheSmickGaming

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@wadebtw: I think most people who played it would agree.

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Legato

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Edited By Legato

Played Metaphor from beginning to end and it was an amazing ride, glad to see it's GameSpot GOTY! Best of all for me is how it merges action and turn based combat, speeding up the pace of dungeons while also keeping strategic turn-based combat at the table. It's something I wished a lot more RPGs would've done, instead of turning over to 100% action game combat out of shame for its turn based roots

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Gr4h4m833zy

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Edited By Gr4h4m833zy

Yeah but resident evil 4 remake is still my game of the generation. Before that it was uncharted 4.

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HazardGoat

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Excellent choice!

The common people know Louis is an evil monster, but support him anyway. Good thing that could never happen in real life.

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googleli

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As long as it‘s not Balatro or Echoes of Wisdom I’m fine. Make no mistake - Balatro is an addictive game which I have spent hours on, but GOTY? What a joke. Echoes of Wisdom doesn’t automatically get a 10/10 (close though) or get nominated just because it is Zelda is a step up from Gamespot. Kudos to Gamespot and a great year of gaming!

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s1taz4a3l

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I have sink about 10 hours into it, its meant for anime fans, nothing groundbreaking, the limitations of day/night activities are meant to create a timewall padding to add artificially tens of extra gameplay hours, combat was bland as veilguard combat. Stack weakness to get extra turns, avoid the same for your party, repeat.

Japanese voice acting is great, walking around the city and reading folk talking to each other is entertaining.

There werent really goty games this year, Indiana is the goty and its brand new.

Other games like FFXVI or FF7 are phased out, one is a year late, the other releases for PC next year.

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MechZahnRaziel

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Agreed.

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Zedetach6

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This is without a doubt one of the greatest games ever made in a genre that's been around since the late 80's so it's a pretty remarkable accomplishment. I hope it wins GOTY in the game awards as well and Atlus gets the recognition it deserves the way Larian did for BG3.

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dmblum1799

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I would have kept playing this but I bought the PS5 pro and have been re-playing games like Horizon to enjoy the fantastic visuals (and yes, it makes a huge difference - it's a different world).

But this is Persona 5 in Fantasy and what I did play was excellent so no surpise.

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If_master_1

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I heard the rapping monk is up for a grammy too.

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halo1399

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Respect - honorable mention Astro Bot

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Dezuria

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I finished Metaphor and thought it was really good, but I didn't like it as much as Persona. Probably still the best RPG of the year though. I just started FF7 Rebirth so I can't comment on that yet.

My personal GOTY is Satisfactory. It won't get the attention it deserves from the general public, but it was the best gaming experience I've had this year.

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tbird7586

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Good choice gamespot it absolutely deserves it. It would've been mine but caves of qud came out of early access so no game had a chance in hell to win goty over that for me. Indiana Jones and dq3 hd2d were up there too, I hated ff7 rebirth so bad I don't understand how they did such an amazing job with remake them decided the sequel needed 70 hours of completionist bullshit that was so tedious I had to make myself finish the game. Black myth was fantastic it just had gnarly competition

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RSM-HQ

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Not played it but seems deserving, new IP from the Persona team and they commonly fire out bangers.

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LTKCentaur

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I really wanna give this a go. My personal GotY is Indy. No contest. But Metaphor looks right up my ally, I just couldn’t buy it and Veilguard at the same time.

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RevJohns

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no word about the lazy dungeon designs (Mt. Vulkano.. and alot other..)

no word about the repetitive soundtrack (some of the the songs are only 1-1,5 minutes, others reuse alot of their parts)

no words about the bad gameflow/storytelling (cut, lets jump to a dungeon.. cut, lets get into the dungeon.. cut, lets open a door.. cut, lets open a chest.. cut, lets countinue after the chest.. respectively instead of showing some action/interaction they just make a cut)

etc..

definitly no 10/10.

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Muddrox

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@revjohns: I thought the game was a banger and here you are complaining about jump cuts in a 80 hr game. Given the game is a globe-trotting adventure, I am eternally grateful the game doesn't make us wait out each trip to avoid the "jump cuts" you mentioned.

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Zedetach6

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@revjohns: Name me a 100 hour game that didn't feel the same. That's right there are none. Every collosal game has its own game play loop that you either do or don't like and in your case you clearly didn't.

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Dushness

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yes, the clear winner

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StickEmUp

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It’s a lot of people’s Game of the Year; mine included. Out of everything I’ve played this year (which is a lot), it easily has the best story of the year. The game had me hooked. I rarely play through a game without switching to other games for a while, but this was a blast.

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phili878

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I had to put the game down about 10 hrs in, just not my thing. I liked P3R way better. Nevertheless, I am sure to continue playing this game again down the road.

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