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Miyamoto worried over abundance of gun-focused games

Nintendo designer says ubiquity of gun-oriented games troubling for younger generation, claims digital media presents "difficulty" for parents.

421 Comments

Gun-focused games are some of the most commercially successful and widespread games in the industry, but they are not appreciated by all. Famous Nintendo designer Shigeru Miyamoto told IGN this week that he's concerned regarding the ubiquity of weapon-oriented games.

Miyamoto is worried too many gun games can be a bad thing.
Miyamoto is worried too many gun games can be a bad thing.

"Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games," he said. "I have a hard time imagining--particularly for young generations of gamers--how they sit down and play and interact with that."

Last week, Miyamoto said he wanted to make a first-person shooter, but noted he does not have enough time to do so. He explained that if he were to build a first-person shooter, it might be different in structure than typical FPS games, and perhaps not particularly violent. He said he was specifically enthused with the idea of a game that allows players to look around and fully explore a 3D space.

Miyamoto further explained that Nintendo remains committed to creating a "safe environment for kids," with special attention paid to the online space. The Mario and Zelda creator added that the rise of digital mediums like video games has created difficulties for parents.

"Previous forms of media, like books, made it easy for parents to know and understand what they’re buying for their children," he said. "With the transition into digital mediums it becomes more difficult for parents to have a full grasp of what's going on. From a game developer's standpoint it's important to take that into account."

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DukeMagnum

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Get ready to give me a thumbs down:

What would his game be? A first person looker? Real exciting. What this guy needs to do is stop worrying about the children and start figuring out how to give an RTS online play instead of leaving it out of Pikmin 3 because it's too hard.

Yeah, the guy is the father of modern video games and whatnot, but Mario hasn't truly captured me since I was 13 or 14 and saw Mario 64 on demo at Sears. Furthermore, the 2D Marios have just been lazy. That's what this guy is at this juncture - a lazy developer. Lazy, lazy, lazy. Maybe the childlike bashfulness and goofy grin gets him a pass with most people but I'll call it like I see it.

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hotdiddykong

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@DukeMagnum

1. Pikmin isnt simply a generic RTS, its a special Single Player Experience with Unique mechanics.

2. Nobody Bought Pikmin for its Multiplayer, EVER, we dont need online just for you idiots who havnt played the game. Havnt you realize yet that Single Player experience games lost their experience when they jammed uneeded Multiplayer in it?

3. Miyamoto works hard on his personal games, not all Mario games are made by him you know, he's the most working dev as he has too many different projects he's co-developing or watching. This is just his concern, he wants to explore new factors of the FPS genre he didnt see been deepened, thats how he rolls, looks for hidden potential.

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DukeMagnum

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@hotdiddykong

1. The RTS genre is not crowded with competition. There really isn't any such thing as a "generic RTS". At the end of the day Pikmin is a console RTS. I bought the first one when it was new, I know what it is, and I never thought it was anything that amazingly special.

2. Whether or not anyone bought the game for its multiplayer is irrelevant. There are a couple of points I was making in regard to multiplayer:

a. Miyamoto's quote shows that he considered adding multiplayer to the game and chose not to because it was too hard to make it work properly. He said nothing about maintaining the integrity of the single player experience. This is why I said he was lazy (along with other reasons elaborated on in earlier comments).

b. This also raises serious concerns about the sincerity of Nintendo's online strategy. Leaving multiplayer out of a game because they can't put in the effort to figure out how to sync frames across the intenet? No achievements? The return of friend codes? Moderated "instant" messaging? This point is secondary to the argument, however.

3. See my other comments here.

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hotdiddykong

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@DukeMagnum

I see where your coming from but Thats irrelevent considering Nintendo has been Making Online Games on Wii and 3DS that work, so i dont understand how Miyamoto's confusion on Pikmin 3 means there isnt gonna be other great working online games.

Speaking of which, Nintendo stated they dont want to be the best in Online service but obviously not to be slouchy, and speaking of which again, People are ignoring how much of a step Miiverse is.

Nintendo does things their way, right now atleast, we can see NSMBU has some sort of achievement system but whether its the game or is basically Nintendo's Achievements is lesser known, dont want to throw you off but you cant ignore these.

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abHS4L88

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@DukeMagnum

I don't recall him saying "My FPS game will be only about exploring 3D space." he said the idea of fully exploring a 3D space sounds intriguing, and that's how many games start out as, ideas. I like that online play isn't included in Pikmin 3 because it seems like every major game now seems to require having multiplayer and online (regardless of how much of a single player experience it's meant to be). Yeah I know the benefits of having online, but seriously when is the last time you invited a group of friends to your house to play videogames and have a good time with each other's company?

You call him a lazy developer for the 2D Mario games, guess what? He's not the developer of the 2D Mario games anymore, and I'm assuming you've watched E3, they clearly stated who develops the 2D Mario games, Takashi Tezuka. Even then, the 2D Mario games are far from lazy, New Super Mario Bros for the DS brought Mario back to his glory days in a true modern fashion, the Wii version (while visually was a bit lazy) highlighted cooperation with a touch of competition and chaos. The Wii U and 3DS titles are both very different from each other, whereas the WiI U title again focuses on cooperation, it also adds in a great deal of exploration and trust while the 3DS focuses hording as many coins as you can, but being wise about your surroundings and quick decision making (I can turn this platform into coins, but what if it leads to an area with more coins). You say you call it like you see it, unfortunately you don't see much which is why you make very ignorant comments like this.

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DukeMagnum

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@abHS4L88 Dude, the fact that you don't want a feature in a game does not mean that the omission of said feature is not anything but lazy. He claims, as he has several other times, that "programming difficulty" online play would have created is the reason for the feature to be left out. There's nothing wrong with inviting friends over to play games, but it's not the everyday way to do multiplayer that online play is. Where's Nintendo's commitment to online when they're leaving it out of their biggest launch game because it's too hard? I played an RTS online in 97 for god's sake, how hard can it be?

As far as your second paragraph, you don't know what you're talking about. Yeah, that guy is producer of the NSMB series, but Miyamoto was General Producer of NSMB Wii, and he said himself that Princess Peach was not playable in the game because getting the movement of her dress right would have lead to "programming difficulty". Read the exact quote below:

"Originally, I thought it would be nice if we could have Princess Peach in there as a playable character," he said through a translator, "but in fact, the Toad characters have a physical that's a little bit closer to Mario and Luigi. In particular, if we had one character ou of the four that wore a dress, we would have to have special processing and programming to handle how the skirt is handled within the gameplay."

Furthermore, if you think that Miyamoto has no involvement with NSMB U, you're just being silly and don't understand the way a structured work environment works in practice beyond the most literal and fundamental concepts. The games are developed by Nintendo EAD, which Miyamoto is manager of. As deputy manager and producer of the games, Tezuka is certainly involved with the project on a deeper level, but to say Miyamoto has nothing to do with it because he is not "the developer" shortsighted and just plain old fashioned wrong.

There's certainly enough evidence out there to at least make any reasonable person willing to entertain the suggestion that Miyamoto is a lazy developer. Enjoy being wrong.

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abHS4L88

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@DukeMagnum

I do agree that the absence of online is a missed opportunity but considering that the 1st two Pikmin games were single player experiences, then I'm sure the 3rd one will definitely have a fully realized single player campaign. Even the fact that you can play two completely different ways has me sold since I can play through it one way then switch the next time around.

I guess you can call not including online lazy, but when considering the polish and creativity that all the other games he's played a major role in developing have, it's really hard to believe he's anything but lazy. Remember we're in an era where now the average game tends to not extend past 10 hours, yet Nintendo always seems to come out with games that go well past that mark and still provide an extremely fun and unforgettable experience that will indeed make many players want to come back and play again. I used to trade in my games all the time so I can get new ones, except my Nintendo games because they are games I know I will come back and play through again.

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DukeMagnum

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@abHS4L88 Look, I appreciate the single player experiences. I respect it, even. If this was meant to be a single player game and that's that, then leave out the multiplayer. But when he says the following, it's hard to believe that Pikmin is truly intended to be a deep single player only experience:

“You have to be very careful that you don’t drop frames as you’re trying to sync up with other players over what could be a very great physical distance, over the internet.

But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection.

“So what we’ve decided to do is focus on the single-player and local multiplayer aspects, which are really fun. But unfortunately, no online multiplayer for Pikmin 3. But the co-op local multiplayer is really fun.”

It sounds like Nintendo either doesn't know how to write proper netcode or they're too lazy to do so. Since this is something that's been done before on at least a 28.8k modem, I have to believe it's laziness. I didn't say he wasn't working on a lot of projects; I said he was working on them lazily, not devoting effort into making them all they could be.

They know that their core customers will accept whatever they do, and the people with a Wii (or Wii U in this case) who aren't core customers don't know any better. Developmentally, Nintendo is years behind what other games are doing, and I'm not speaking in terms of graphics. They get a pass over and over, because like you said, you can't get those games anywhere else.

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abHS4L88

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@DukeMagnum

They also stated with Pikmin 3 that it is more of a single player experience with the inclusion of multiplayer.

And okay, I may be wrong about Miyamoto not having anything to do with the NSMB series but regardless, that doesn't make him a lazy developer. How can he be possibly lazy when he's been developing Skyward Sword, Pikmin 3, Super Mario Land 3D, overseeing the production of NSMB U and NSMB2 along with the development of the Wii U itself AND an original IP? Most game developers are able to focus on just one or two titles at a time, not this man, he's constantly working his ass off to ensure that the industry has many quality experiences that you really cannot find else where.

So yeah, I may have been wrong about his involvement, but that all the more proves why he's not lazy, especially considering how much different the upcoming NSMB titles are from each other.

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Furwings

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I'm not really much of a Nintendo fan anymore but I do respect Miyamoto. And I do think he's right. There are just WAY too many military/war-based shooters on the market. Call of Duty, Battlefield, Medal of Honor, Ghost Recon, Rainbow 6, Brothers in Arms, Sniper Elite, and on and on. These games almost try to make war seem cool, almost glorifying it.

The difference between Call of Duty and Halo is much more than people think. With CoD you're gunning down other human beings for generally political reasons (just like real life). With Halo, you're using sci-fi laser weapons to kill aliens trying to take over the galaxy. Sure they both have guns, but the similarities end there.

This is also why the ESRB ratings system is flawed. How Halo gets the same rating as Grand Theft Auto is beyond me, it's ridiculous really when you consider the content in both games and what the player is allowed to act out vicariously through the game character.

I'm not saying I don't like or play some of these games, but there is an over saturation of them on the market.

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abHS4L88

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@Furwings

I wish I could change the ESRB ratings to put for games like CoD "This product is rating IM, as playing it will most likely make the gamer immature." One reason I don't really rag on Halo is because that game challenges you far more than CoD does and has a unique identity.

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hitman047m4

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@abHS4L88 You are right, and I think the main problem with some (if not all) of todays game is that the curve for the visuals, sound and other elements (mainly cosmetic) have been increasing at a higher rate compared to the actual difficulty and gameplay. I for one, have nothing against cosmetic elements in a video game because they add an extra experience to the game (and not all games are in need of HD graphics), but my main problem/issue is when those cosmetic elements start affecting and water down other elements such as gameplay and/or difficulty... There are tons of examples of games I have played and currently playing that fall under this problem.

I think the main reason (from personal experience) is that game developers and publishers are extremely scared that the game they make would not sell due to the difficulty of it.... and I think it is the wrong way of looking at the industry since any video game has a enormous potential no matter the difficulty. I think the point of video games are almost lost... which is challenge the player and make that player think every step of the way; understanding, that the game as a whole is an organism (if we want to put it that way), and every piece of it is related.

Also, with this HD brainwashing era in video games, developers and publishers are really forced to max the cosmetic elements in the game in order to appeal to a larger audience and completely ignoring why they make video games..... think about the "sex sells" slogan for ads, but instead "HD sales" slogan for games.

In the end, I do think that most developers and publishers hold to much the hand of gamers (from E to M games); moreover, due to this problem, many gamers have lost that "learn by intuition" or "learn by trial and error" instincts without the game telling/hinting you what to do... a good example of this is the tutorial levels in today games, which they totally ruin the player's experience in discovering by themselves the different mechanics of the game.

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swamptick

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What a sissy.

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Deadly_Nemesis

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I'm worried about the over abundance of nostalgia coat tail riding Mario and other Nintendo games...but I ...ag...a...agree! with him.

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namdar

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Explore 3D Space? Wake up man it's called Minecraft!

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godzilla135

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@namdar And roblox ha ha ha

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Deadly_Nemesis

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@namdar

and before that it was called Metroid.

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swamptick

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@Deadly_Nemesis Don't be an idiot.

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MrWhalo

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"He said he was specifically enthused with the idea of a game that allows players to look around and fully explore a 3D space." What an incredible innovation that would be.........

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ggregd

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@MrWhalo

If he's thiking "fully interactive" as in EVERYTHING moves, EVERYTHING is destructible and EVERYTHING works as you would expect it to in real life, then it would be innovative. We're nowhere near that right now.

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indicaX

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@MrWhalo

He's obviously building a time machine to go back to the 90's where that would be innovative. lol this guy has no clue.

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abHS4L88

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@indicaX @MrWhalo

I don't recall him saying it would be innovative. He simply stated that if he were to create an first person type game, that's the direction he'd go towards.

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MrWhalo

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@abHS4L88 @indicaX I know, I just have a penchant for making pithy, sarcastic remarks.

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DarthLod

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Go back to your cute little Mario world of gimmicks.

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hitman047m4

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@DarthLod the word gimmick is so overuse now a days by gamers.... I wonder why? meh, probably just because they are repeating the same load of B.S. that companies keep telling them what it is and what it is not.

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abHS4L88

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@hitman047m4

Indeed, the way most of these people use the gimmick clearly shows that they do not understand the meaning of the word.

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sinn_exit

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@DarthLod stfu

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xgalacticax

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Well developers with no talent - and some with talent but scared of failure - settle for what sells (quite sadly). And our industry is full of those developers. Meanwhile Shigsy....about that new Zelda game for the Wii U.... ;)

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Diamondsoulz

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AS long as they have FUN GUNS like in Borderlands and Duke Nukem.

Nail guns like in quake BFG guns

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wangyijie

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I totally agree with him.

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hasancakir

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I play video games over 20 years and I can easilys say that gun games were always very easy to play for every kind of player. Miyamoto can make nice games about mario etc, but hardcore gaming is the core of the video gaming since its creation. I dont think it will ever change.

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ggregd

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@hasancakir

FPS's came along years after people started gaming on PC's ,even consoles. FPS does not equal 'hardcore'

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Spacerac

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Kids playing M rated games ain't nothin new. Yes, we all raged against California last year over that whole censorship thing because they were in the wrong, but us 90s kids here were totally playing Mortal Kombat before the ESRB came into effect. The 2000s kids were all on Grand Theft Auto, so it's only fitting that today's 10s kids are on Call of Duty.

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abHS4L88

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@Spacerac

The thing I'm noticing is that almost EVERY time I see a group of boys playing with each other (sometimes girls who are with them), they're pretending to kill each other because of CoD and for someone like me who's passionate about educating children, it's kind of sickening to see the completely shallow and narrow mindset these kids are exhibiting. Sure there were lots of kids playing GTA in 2000, and Mortal Kombat back then, but they were not the sole focus on the video game industry and really the only widely known ones of their time, whereas now not only do we have CoD, but also Battlefield, Halo, Gears of War, and yeah, I'm not going to bother naming them all.

I do want to get a job at GameStop since I love videogames and have a unique take on many games, but now that I think about it, I'm afraid it might drive me nuts having the majority of people come in only asking about CoD or something similar, especially kids, and as an employee, I REALLY can't lecture them ><

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fightingfish18

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@abHS4L88 Uhhh me and my friends were running around with gun shaped sticks pretending to shoot each other before CoD even existed. That's pretty much a boys will be boys type situation.

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abHS4L88

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@fightingfish18

I believe I was the same when I was a kid, but here's the thing, was that all we cared about? Or what we mainly talked about? I'm pretty sure you guys have played different types of games other than pretend cops and robbers, whereas now it's all they do.

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Khasym

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@abHS4L88 Yep. It's the utter decline of children's moral center now. Forget when they had fake plastic guns and were outside playing soldier. Forget when they had realistic sounding guns that fired caps or BB guns that were just this side of safe that they could be shot at one another. Nope. It's NOW, when another easy target of violence can be found, that the source of parental failure is evident.

Who cares that it's the money parents give their kids that BUY these games, or the lack of parental backbone most show by refusing to tell their kid "No. I don't think you should be playing this game, and I make that decision as your parent." Hang all the violent video game makers, and I'm sure that kids will gladly run back to candyland and monopoly.

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abHS4L88

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@Khasym

The difference between a toy gun and CoD, is that a toy gun doesn't dictate how you play with it, it's up to you and your friends to determine who you are, what world or setting you're in, why you're battling each other, it's not, oh you're a soldier go kill each other because we're at war. In a child's mind, they can be an alien race called the Baituks from the planet Xiantu in the far reaches of the galaxy battling their sworn enemies, the Tarkians, for control of the planet's resources.

Miyamoto isn't say, nor am I saying, that developers are completely at fault. For me, along with parenting, it's also the huge focus on the FPS genre. I mean even last generation FPS games were really only prominent on the XBox and was mostly Halo, but this generation it exploded with more and more developers trying to cash in on this genre that, when focused on the multiplayer, tends to be rather mindless and shallow. Yes it's loads of fun, I used to play these games and if I'm at a friend's house who plays it, maybe I'll join in, but the fact that these experiences really only shift depending on who you play online (and even then it doesn't make that much of a difference). IGN reported on article about how games are becoming easier and require less thinking and strategy than before, which is completely true.

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MrWhalo

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@abHS4L88 From the way you've been talking, I think Chuck E. Cheese might make a better employment venture than GameStop.

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MrWhalo

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Chuck E. Cheese, I don't even want to know what their pizza is made out of.

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abHS4L88

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@MrWhalo

Cheek E Cheese or GameStop? I'll keep myself protected XD

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MrWhalo

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@abHS4L88 Yeah, I'm sure it is hell working there. Plus, I think it raises your chance of getting some form of Hepatitis by 100%. Lol.

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abHS4L88

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@MrWhalo

Lol, I have friends who tell me working at Chuck E. Cheese is hell so I'll pass. I actually work at an afterschool program at the elementary school down my street. I just wanted to work at GameStop for the summer since I wasn't able to do summer program, also since there are a few games I want still and 5 games I want coming out next month so it'd be nice to get a discount XD. Plus as much as I said it'd drive me nuts, I think I could handle it, just have to resist the urge to speak, haha.

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