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Miyamoto worried over abundance of gun-focused games

Nintendo designer says ubiquity of gun-oriented games troubling for younger generation, claims digital media presents "difficulty" for parents.

421 Comments

Gun-focused games are some of the most commercially successful and widespread games in the industry, but they are not appreciated by all. Famous Nintendo designer Shigeru Miyamoto told IGN this week that he's concerned regarding the ubiquity of weapon-oriented games.

Miyamoto is worried too many gun games can be a bad thing.
Miyamoto is worried too many gun games can be a bad thing.

"Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games," he said. "I have a hard time imagining--particularly for young generations of gamers--how they sit down and play and interact with that."

Last week, Miyamoto said he wanted to make a first-person shooter, but noted he does not have enough time to do so. He explained that if he were to build a first-person shooter, it might be different in structure than typical FPS games, and perhaps not particularly violent. He said he was specifically enthused with the idea of a game that allows players to look around and fully explore a 3D space.

Miyamoto further explained that Nintendo remains committed to creating a "safe environment for kids," with special attention paid to the online space. The Mario and Zelda creator added that the rise of digital mediums like video games has created difficulties for parents.

"Previous forms of media, like books, made it easy for parents to know and understand what they’re buying for their children," he said. "With the transition into digital mediums it becomes more difficult for parents to have a full grasp of what's going on. From a game developer's standpoint it's important to take that into account."

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MVan86

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Miyamoto-san, the problems with your statement are; A - Children aren't supposed to play the kind of games you're talking about. B - Children are often introduced to gun like toys (or sword like toys for that matter) before they ever get a video game console. C - Children don't even need toys to pretend to shoot or stab each other.

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abHS4L88

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@MVan86

Problems with your statements. A - Speak to ANY group of children you know, I'm pretty sure the majority of boys (and some girls) will say their favorite game is what Miyamoto is talking about. Regardless of whether or not they're supposed to play it, I can clearly tell that many dads LOVE these kinds of games and would rather share the experience with their children rather than shelter them from it.

B - physical toys like toy guys or swords often allow the child to come up with their own scenarios, what planet they're on, what kind of monster or enemy they're up against and what kind of hero/villain they are. These types of videogames really don't add anything to one's imagination because of how shallow it tends to be, whereas you give a kid a toy gun and you can watch their imagination run wild.

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MVan86

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@abHS4L88 A - Define the age group of these 'children', please. How well parents supervise or co play with their children is a slightly different matter - though I'd characterise any parent who plays CoD with an 8-12/13yr old as irresponsible.

B - Miyamoto-san said nothing about 'creativity', he was talking about giving children a 'safe environment' - hence I'm simply explaining that access to violent video games are not responsible for children being violent to each other.

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abHS4L88

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@Legend-KiIIer @MVan86

Not really when they're growing up in a society that highlights pointless violence over light hearted fun. Of course they're going to choose to play CoD because most kids tend to want to do what everyone else is doing and it started off with adults playing it and then slowly went down to children because it got to the point where that's many adults and teens were playing.

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Legend-KiIIer

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@abHS4L88 @MVan86 its their choice on whatever games they want to play.

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abHS4L88

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@beast70

The difference with teachers and children are that (I shouldn't even be explaining this because it's so obvious) teachers already have developed minds and are well educated, so a game like CoD is actually not a bad thing for them because it can help blow off some steam and keeps their minds sharp. Whereas kids are a completely different story and yeah, I'm not going to explain it again. And I didn't say it makes you dumb, I just said it gets in the way of their imagination and creativity because that's all they think about.

Just a quick example, if you read my posts, I did say I babysat a kid, and when he wasn't playing CoD guess what he was doing? Going on youtube and watching CoD videos, or other games similar.

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beast70

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@abHS4L88

what? are you implying games with guns make you dull there is no studies,facts, or science to back that up. Many of my male teachers in my school(back when I was in school) played COD, clearly they are not dumb.

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abHS4L88

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@MVan86

I'm not saying he did, but I wouldn't doubt if that was part of the reason because like I said, it's something I've been noticing a great deal of (or lack thereof0 in my experiences.

I know there are other FPSs that have more unique settings, but the primary focus has lately been the military FPS.

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MVan86

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@abHS4L88 Once again I ask where did Miyamoto-san say that he's worried about these games on the grounds of creativity?

Besides which, okay yes the military FPS often sets you as a soldier - but there are other FPSs that are set in deep worlds/universes.

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abHS4L88

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@indicaX

I've been doing child care for the past 4 years, I've worked with hundreds of children, experienced 5 different schools, and even worked with kids from Japan and Korea.

Very much the idea of "killing" each other has been around for ages, I did a lot of that too as a child, but what did we use to create those games? Our imaginations and it's really amazing to see the completely fleshed out worlds kids can come up with just to play a simple Cops and Robbers type game or Super Soldier game.

What these games are offering does little to expand the imagination and creativity of children, especially when the primary subject of their conversations are what their favorite kill streak or achievement was when playing online. Suddenly any sort of outdoor activity is constantly being turned into a war zone where all the kids are soldiers shooting guns. I don't recall the last time I heard a kid calling themselves a space ranger, cowboy, detective, no, it's all the same and that's what makes these kinds of games damaging. I also stated that I worked with Korean and Japanese kids, these types of games aren't anywhere near as widely popular over there and I've noticed how imaginative and creative these kids are because they don't spend hours upon hours playing a videogame that offers nothing else but the same experience of killing someone else in one setting as a soldier.

And have you read my comments? I hardly believe I sound like the type that goes nuts when something I disapprove of arises. I told the other person that while these games are stifling the creativity of children, I did state that it really doesn't affect their behavior that much because a lot of kids I know who play these games are still very well behaved and disciplined.

Miyamoto is not out of touch with gaming, which is why his games are always some of the most successful games out there along with being some of the most well received critically. I would love for you to give me one game that he's made that flopped both in sales and reviews. The fact that his games alone move hardware sales shows what a prominent figure he is and needed in the videogame industry.

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indicaX

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@MVan86

This falls under parental supervision. Is it the games' fault these kids parents aren't doing their jobs? The developers? No thats just shotty parents.

I'm saying the want to "kill/compete/humiliate" your friends/rivals is a base emotion that even the most sheltered children will indulge in when around others their age. Video games or not.

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MVan86

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@indicaX I'm a male, and my library has only 6 non 15+ games in it.

My concern with letting young children (ie under 10 as the other poster mentioned) have access to 15/16+ rated games is simply based on the fact that there's some pretty explicit content in them.that they're not really ready for. It's one thing for kids to play Cowboys and Indians (with either toy guns or just with their hands), it's quite another for them to see lots of blood being shed.

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indicaX

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@abHS4L88

What is it doing to their minds? Any facts to back that up? Or are you just going off your opinion?

Kids have been "killing" each other since the world began and long before video games. Cowboys and Indians, Cops and Robbers, Army/War Games...Sound Familiar? What games did you play as a child?

These are all shallow games with clearly defined roles that kids have been playing for ever. Almost as shallow as Playing House or Having a Tea Party which teaches little girls that they are supposed to be homemakers and breeders.

The medium has turned digital, but that is all it's still the same ugly beast.

It seems to me you are one of those sky is falling types of moms/marms who run around screaming "won't somebody please think of the children?!?" for every rap song/game/comic/movie that rubs you wrong.

Miyamoto is so out of touch with gaming, he's fooled himself into thinking he is relevent with core gamers, he is not.

Good luck re-inventing the landscape. Wii had such longevity and staying power :-)

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MVan86

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@abHS4L88 Well that is a relief, though I still think the level of violence in those games is not appropriate for them.

I don't agree with that, simply because I think if Miyamoto-san had that concern he'd express it explicitly - particularly as he is not a native English speaker.

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abHS4L88

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@MVan86

At least, for the most part, the kids who love those games aren't horrible kids or trouble makers, I just don't like what it's doing to their minds.

Yeah, I know that's what Miyamoto said, but it's much more than just a safe environment, like I've explained.

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MVan86

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@abHS4L88 Well I'm also stunned by that and I'd have serious concerns regarding those children's parents...

Personally I did not read 'creativity/imagination' into his comments, simply keeping them in a safe environment.

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abHS4L88

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@MVan86

You were close, but from my experiences working at schools and child care, it's actually 6-12 year olds. I was especially shocked when I had kindergarten kids telling me that their favorite game was CoD (or something similar).

From this quote, "I have a hard time imagining--particularly for young generations of gamers--how they sit down and play and interact with that." is where I feel he was also talking about how these games mentally affect children. The 3rd grade boys at my job, all buy one of them love games like CoD and are pretty much simple minded, the one boy who doesn't care for those games and instead plays age appropriate games, most intelligent and mature minded one. That's not the only case, most of the imaginative, intelligent and creative kids I know are the ones who've stayed clear of these types of shallow games.

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grove12345

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I wouldnt mind if another person said that but with Nintendos already kiddy and awkward rap.... this just stacks onto that.

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abHS4L88

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@grove12345

It's pretty clear which gamers have a mature state of mind and which don't. ANY gamer that calls Nintendo "kiddie" clearly lacks maturity due to the shallow way of thinking you guys possess. I'm not saying you have to love Nintendo or be a fan, but many of the games Nintendo comes out with demand challenges, critical thinking and imagination that only hardcore gamers would truly appreciate (Legend of Zelda being the best example).

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indicaX

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@abHS4L88

Actually your narrow view of mature gamers is pretty immature.

so basically if we don't agree with you we're being immature.

Nintendo is "Kiddy" any one saying otherwise has no clue about gaming. Your avatar shows you as a nintendo fan, so you are biased.

Friend codes???? Mario and Kirby??? Bobble headed Link??? So mature.

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glotsbag

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@abHS4L88

You're awesome!

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abHS4L88

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@indicaX

Did I say all mature gamers are immature? Did I say that Nintendo didn't have anything kiddy? And lastly did I say that if you don't agree with me you're immature? I said any gamer that calls Nintendo kiddie because they're clearly not looking at what Nintendo truly offers, instead just looking at everything at face value.

Yeah I'm a Nintendo fan, they're my favorite in terms of gaming, but doesn't mean I don't enjoy other gaming consoles either, I actually have more games for my 360 than I do Wii. I'm not bias, I just see the bigger picture.

Killing people for the sake of killing people? Having a follow up a year later that only has minor tweaks, more maps and weapons for the sake of killing people all over again? Real mature. And how is Mario in any way immature? Nearly all of Mario core games require a great deal of skill to beat. Yeah I agree Kirby's aimed more towards children, but since when is having some light hearted fun considered a bad thing?

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TBoneTony

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I have an idea, Miyamoto should make a kid friendly focused shooter by allowing a chibi doll to blow up evil toys and their blood would be rainbow.

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abHS4L88

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@TBoneTony

That actually sounds like fun :P except the rainbow blood part, they really can just explode or fall apart, I mean they are toys so it's not like they have to bleed.

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jtryton

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MY NEXT STATEMENT APPLIES TO THE OVERALL CULTURE OF JAPAN, NOT JUST WHEN IT COMES TO VIDEO GAMES!

here is the statement: If japan had won world war 2, they would love gun based video games just as much as us. Period.

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grove12345

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@jtryton I agree with that. People dont realize there were far worse people than nazis.

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iHarlequin

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@leimonides Developers curb their own creativity when they decide to make yet another shooter because there are hordes of people who'll take anything in that genre as long as it changes the skins on the weapons and the layout of the maps.

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iHarlequin

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I agree with him. While there are exceptions to the usual 'violent, run of the mill' FPS game, such as Portal and even Metroid Prime, most of them are very similar - with a large emphasis on violence, little variety (usually just different weapons and scenarios) and a cinematic approach to give players an even more gruesome approach.

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maxwell97

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Of course games are centered on guns. They're the most important invention in human history.

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iHarlequin

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@maxwell97 Really? You think -guns- are the most important invention in human history? You think that when you have a variety of things: from the wheel to the capacitor, to harnessing and using energy, and you think GUNS are the most important invention in human history?

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maxwell97

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@iHarlequin

Well, yeah. It's great to have a wheel or a capacitor, but it doesn't help much when the big guy next door bashes your head in with a rock and takes it. Ergo, guns are more important.

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maxwell97

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@iHarlequin @jlwood830

Sorry, you're still missing a crucial point. The flaw is here - "A citizen with a pistol fighting against a soldier with a rifle is as free as a citizen with a pitchfork fighting against a soldier with a sword - the amount of power increased on both sides of the scale." That's simply not accurate. Prior to the introduction of firearms, societies were generally (though there were exceptions) ordered into peasantry and warriors. Though the peasantry would fight, wars were usually decided by the elite - the warriors who trained constantly for battle while the peasantry did the work, had all the food they needed, and had far, far more effective armor and weaponry. They kept the peasants in line in time of peace, and in war kept away the similarly-equipped warriors from other states.

This relationship changed fundamentally with the introduction of firearms. Give a half-starved peasant a matchlock and a few weeks training in how to use it, and suddenly he can kill the best-trained, best-armored, best-mounted knight on the opposing side. THIS is the factor that broke the feudal lords, and eventually the monarchies. It made effective rebellion possible. It wasn't simply the ideas of revolution and democracy that changed the world, or the economic realities of colonial life; equally necessary was the killing power of the average person, and that power came from firearms. Without them, industrialized democracies - and all the technological and cultural advantages they brought - could not have come into being. And THAT is what makes them mankind's greatest (technological) invention.

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iHarlequin

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@jlwood830 That's true, but the argument I originally contested isn't. If you're going to argue that guns are the most important invention, the best angle to do so is by saying that the tension between two nations when one starts to get the upperhand military-wise leads to the other nation investing in technology research. Even then, you're saying that the researched technology has the potential to be the most important invention, not the weapons.

@maxwell97 And I disagree. There are several flaws in your reasoning:

1) Feudalism didn't end because of the introduction of firearms - they may have catalysed the process, but the true transition occured because there was a generalized exodus from feudal castles and noble lands to the buroughs (also known as cities) (represented by the burgeouis: tradesmen, mostly). Without enough peasants, the noblemen didn't receive enough taxes and didn't have enough men in their levies to protect their 'citizens' (which only recognized these nobles as their ruler BECAUSE they could offer them protection). A citizen with a pistol fighting against a soldier with a rifle is as free as a citizen with a pitchfork fighting against a soldier with a sword - the amount of power increased on both sides of the scale. 'Non-human' predators hadn't been a real concern for several centuries by that period - getting killed by a bear or a mountain lion was a possibility, of course (as it is today), but it wasn't a major concern.

2) I never said weapons don't matter, or are unimportant. I said they aren't the greatest invention and, more importantly, that they play a lesser role in conflicts and tension between nations when compared to wealth and economy (but have a role nonetheless). I understand that civil safety and the protection of a society from itself (e.g. criminals), and the protection of the state against its citizens (in a possible rebellion or revolt), is directly related to how much power the 'opressors', the government, have, and how much power the 'opressed', the people, have. Again, this is completely unrelated to what I initially contested (that guns are the greatest inventions).

To expand on what I've said, take the Cold War. If you ask anyone who has studied it, the unanimous answer will be that it contributed to the advancement of technology at a pace unseen before. The space race, the necessity to create new technologies - initially for weapons, but afterwards converted to a more domestic and daily use (to avoid having a monetary loss, discoveries intended for military purposes were converted to domestic utility, and sold). But again, this just means that the need to improve firepower acted as a catalyst towards the improvement of technology as a whole - and this has been true before guns existed: the ability to wield fire, transitioning from wooden spearheads to stone spearheads, the manipulation of metal to make more durable and effective weapons, the several improvements in bow & arrow technology, the creation of the crossbow, catapults, tribuchets, etc.

Syria may not benefit from certain technological advances, but that doesn't mean that guns are pushing their nation towards progress. Weapons have evolved throughout mankind's history, and they changed little to nothing until nuclear warfare was discovered. And even with nuclear warfare, I'd argue the greatest inventions are derived from it (and not it by itself): nuclear energy and nuclear reactors.I state again: I never said guns are unimportant. I said that they aren't mankind's greatest invention and that there are other measures of power that matter more than how many nuclear bombs a country has.

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maxwell97

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@iHarlequin

I didn't say "those with the bigger guns take what they want from those with the smaller guns." My point was that guns are necessary to protect yourself and what you produce from those who would otherwise harm you - whether that be another nation, your own government, or a criminal. It's not a coincidence that the end of feudalism in the West (and, for that matter, in Japan) and the beginning of the industrial age were immediately preceded by the introduction of firearms. They ended the tyranny of the elite warrior-classes and made their fortresses obsolete. In a broader sense, they levelled the playing field - a citizen with a rifle is more free than a citizen with a pitchfork, because he's much more difficult to victimize. And, of course, let's not forget that they're the reason we don't generally have to worry about non-human predators.

So, I stand by my statement. Sneer at my "ignorance" if you wish, but when it comes down to it, weaponary (or, more generally, the use of force, from handcuffs to nuclear weapons) is the basis of any society, and they're differentiated only in how they use force. Ask the people of Syria how much good their internet connections are doing them right now. If you imagine that we've "progressed" to a point where weapons are unimportant, it's only because someone you don't see is working the weaponry for you.

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jlwood830

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@iHarlequin Maybe not guns per se, but military development in general has pushed society along at a breakneck pace. And where technology was not created by or for the military it has been greatly advanced by their use and advocacy of it.

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iHarlequin

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@maxwell97 That'd be true if you lived a few centuries (more like millenae) ago. It's been a while since raw firepower has played a larger role in a nation's safety than financial strength and alliances. If guns dictated how the world goes - and if it works how you say it does (those with the bigger guns take what they want from those with the smaller guns) - we wouldn't have 'rising' nations (BRICs) and competing nations (China, Germany, Japan) against a nation that has more firepower than the rest of the world combine (the U.S.A.).Guns didn't lead to any new discoveries. They didn't change human life significantly. They changed how warfare works, and with the introduction of nuclear weapons they created a scenario of global peace because it's better for everyone, but they didn't make any significant changes to the quality of life or break any boundaries as far as human development goes. The capacitor (or, to hit a closer note, the internet), and several other inventions, did. It's ignorant to think we still live in a society ruled by nature, where the strongest and weakest are categorized according to their weapons (or lack of thereof).

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abbiegator

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I think that shooter games are overdone. I play them but recently I've found myself becoming distant from them. I mean sure, they were good once but now most games are shooters and not a lot else.

Military shooters for one is almost crying for a break with a new COD game or Battlefield every year and they have literally been done to death.

Shooters in general have been largely done to death as well but on a lesser scale.

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abHS4L88

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@Clarkinator

I remember loving Golden Eye on the N64 and event Agent Under Fire for the GC. I enjoyed occasional rounds of Halo 2 at my friend's house but when CoD exploded, so did my patience with the genre. I hate the fact that this genre is so overly hyped and loved that it's killing the creativity and risk taking of developers. The fact that certain games are getting an FPS reboot speaks volumes.

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hybrid7seven7

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I really agree with what Mr. Miyamoto said. That said if parents are really concerned about their kids they should actively control what their children play. I personally think kids and young teens should not be allowed to play rated M games, the rating system is there for a reason.

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Subterfuge

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I haven't liked anything Nintendo has done since the N64 era, but I have respect for them.

That being said, I agree 100% with what Miyamoto is saying.

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Llama345

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Gun games are simple for lazy devs, and publishers who only want to make the MAXIMUM amount of money.

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Raxyman

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I agree on one thing.

Guns on games have not always been good, too much action has left our gaming industry kind of derivative. The excessive need of gunplay in all games does ruin originality, like Deadly Premonition. Suda didn't wanted to allow gunplay in the game, even so he did because he feared that the game wouldn't sell otherwise (even with its mind-blowing story).

But i don't agree that this have any impact on children, that's the parents concern, not the industry's. Making a game always rated E isn't nice either.

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abHS4L88

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@Raxyman

While it is on the parents, the fact that the industry has such a strong focus on these kinds of games makes it hard to keep children away from it, especially when the dad owns it and so does pretty much all their friends and what not. From my job experience (child care), I am seeing a lack in discipline parents have on their children and are giving into their desires rather than needs. I was actually EXTREMELY pleased and a bit overjoyed when I found out my favorite kid loved playing games like Kirby (ended up becoming his nickname, also since Kirby's my favorite Nintendo character), Club Penguin and other age appropriate games, especially since ALL (except one other) the other boys in his group love bloody violent games >.>

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Raxyman

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@abHS4L88

Well, it's like i said. The industry needs some air, too much action focused games are ruining the originality.

But back on the children topic...

Yeah, maybe it's all down to Miyamoto now, i remember when i was children, i began to play Virtua Fighter, i don't remember for which console, and then i wanted to beat the **** outta everyone like Jeffrey. My parents forbid me to play it any longer...

In the end, they monitored whatever i would play and if that would influence in my behavior. Even so, i still remeber playing some awesome titles that i still play nowadays, like Klonoa: Door to Phantomille (I hated The Lion King movie, but how i loved Klonoa...), Spyro, Crash Bandicoot, Einhänder, Bust-a-Move, Castlevania SOTN (the only thing i didn't liked in that game was the Game Over screen, i struggled not to lose and have to watch that skull with a cross in the end, other than that... Clean as whistle), etc. I remeber getting to play games with a little more action/violence when i was 8~9 already, and since then it didn't made any impact on me

So yeah, i agree that games for children might fall mostly on Nintendo's shoulder, because every other company only makes crappy children games... I can remeber very few awesome rated E games i've played lately, most Sonics are, Rayman Origins, and indie games. I gotta be thankful that i born when i did, gaming today is nothing like when i was a kid.

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abHS4L88

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@Raxyman

Yeah, I read an article (forgot where, I think it was IGN) stating how those of us who grew up in the 90s probably had it the best in gaming because we were exposed primarily to AAA titles that all offered different experiences from each other so it made it pretty easy to know what was a great game and which ones sucked whereas kids now really don't have much of a clue of what makes a great game and which ones just want to take your money. Back to the boys who like bloody games, I babysat one of them for a bit and when I saw his game collection, other than Mortal Kombat and CoD, the rest were crappy super hero games and Transformers >.>

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Raxyman

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I think it's more or less like this:

http://www.failwars.com.br/nerd-feelings/bytes-de-memria-emocionante/

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thetravman

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That's understandable. He's not specifically talking about 'guns' but the concept around them. Alot of games have guns but most of them are built around an excessive amount of violence. And what's worrying about this is that this is becoming more mainstream. Therefore, alot of games rely on violence for selling points because the masses are being more accustomed to it. Many can argue that gamers have a choice and they can buy what they want and not be influenced in what they experience. But believe it or not, these games can have an influence for developing young minds. As violence and profanity take more steps further, the worse things can possibly get.

Miyamoto is one of a kind. He notices events unfolding in the industry and he still strives to construct new and unique ideas without following the mainstream. He's one of the few gifted developers that don't rely on gimmicky or over-the-top concepts to make his games great. Instead, he can achieve masterpieces while being family-friendly. It's just a little appalling that there is an audience that accuse him of specifically making 'kiddy' games.

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abHS4L88

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@thetravman

You certainly have my respects. Games with guns are indeed fun, mainly from the thrill of killing someone or something (especially since you can't do it in real life) which is clear why this genre is so popular. But the heavy focus on it and considering how shallow this genre tends to be is what's troubling for me.

I do child care and last school year, one of my favorite groups was the 3rd graders. I noticed that nearly all the boys in the group LOVE games like CoD (I babysat one of them and that's almost ALL HE PLAYED) and it really did nothing for their imagination and creativity (most of them weren't that intelligent either), thankfully they were also interested in Ninjago, which is a far better outlet than CoD. Funny enough, the one boy who doesn't care for any of those violent games (likes Kirby and Club Penguin) was also the most intelligent and mature minded one (although he is very silly).

So for me, it's not only the fact that there's a huge rise in mindless violence in videogames, it's also how it's being branded. Yes we have a rating system that's supposed to inform parents and protect children, but lately, that rating system is actually part of the problem. A lot of kids see "Rated M" and automatically are interested whereas if they see "Rated E" they're instantly disinterested. You know something's not right when you have 11/12 year olds making fun of you because they play M-rated games and you don't. If anything, change the rating to IM for "Immature" because that's really what these games represent.

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RustedTruck650

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Miyamoto is a pansy little B***H.

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abHS4L88

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@RustedTruck650

Because he has the balls to go against what the rest of the world thinks? Because he isn't afraid to take risks and provide difference experiences that don't revolve around industry standards? If anyone's a pansy little b***h, it's you guys who hate on people like him that the industry needs to keep it from becoming stale and boring.

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xdude85

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I like shooters, I just hate how so many of them try to be like Call of Duty. Or bland, predictable, and monotonous in other words.

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UnwantedSpam

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I'm getting bored of military FPS's myself. I'd really like to see some more diversity in games, more action/adventures, more puzzles, more platformers, and certainly more RPG's and artistic games. Another reason why the PS2/Xbox/Gamecube era was better than the 360/PS3/Wii era.

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VenkmanPHD

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And furthermore, the only problem with the FPS genre, is that it's the exact same bullcrap that is being churned out year after year.

The entire genre has been degraded to the status of Madden Games...

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IanNottinghamX

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@VenkmanPHD I wish I could like this comment 90 times

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Bawlz1996

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@VenkmanPHD As much as some people continue to deny for the life of themselves, Halo remains a unique game compared to other FPS.

Gameplay, multiplayer modes, and many features. Not to mention an awesome story.

Unfortunately, the series seems to be starting to take queues from series like CoD. Halo 4 will have fully customizable loadouts. Which pisses me off, because having to find weapons and work for them every match was one of the unique things I loved about Halo.

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VenkmanPHD

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Nintendo remains committed to creating a "safe environment for kids,"

And that's why Nintendo is sucking so hard right now at everyturn.

"With the transition into digital mediums it becomes more difficult for parents to have a full grasp of what's going on."

That is a PISSPOOR excuse for a parent to not check the BLATANT ESRB infomation on the case... or GOD FORBID actually play the game with their kid.

I hate people like this so much... goosfraba... goosfraba...

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abHS4L88

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@VenkmanPHD

Kids in the 90s that see an M rated game - "Oo, I'm not allowed to play that, I'll look for something else."

Kids nowadays that see an M rated game - "What is it? How much blood? I want it!"

You'd be surprised how many parents, dad's especially get these types of games and most definitely love and enjoy playing these games with their kids. Given the rise of ignorance and shallow minded thinking, it's not surprising that the FPS genre has blown up the way it has.

You'd do well to do something about that ignorance because I've worked with hundreds of kids and at least over half the boys I've worked with love playing these games, mainly because their parents play it or got it for them.

Yes, Nintendo sucks because they're one of the only major developers left that focus on providing a gaming experience that is not only very fun, but is stimulating for the mind and imagination.

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dnguyen3

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So will Metroid Prime be a bad thing then?

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abHS4L88

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@dnguyen3

Games like those have meaning, a story, an atmosphere, a sense of exploration and discovery. It's stimulating for the mind and imagination whereas the kind of games Miyamoto are referring to revolving around one thing only, kill the opposition. There isn't much meaning to it, just kill whoever's not on your side. What do kids (and adults) get from this? A thrill I guess and maybe better peripheral vision but really nothing else.

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