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Miyazaki Explains How Elden Ring Will Differ From Dark Souls

In a new interview, Elden Ring director Hidetaka Miyazaki explains how the upcoming game's combat will build on the existing Dark Souls formula.

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In a recent interview, Elden Ring director Hidetaka Miyazaki discussed how the highly-anticipated game will shake up the existing formula first established by the Dark Souls series. Miyazaki stated that developer From Software's main goal with Elden Ring's combat is to give players more options than in the studio's previous games, which also include Sekiro and Bloodborne.

"We wanted to allow the player to combine these different elements to find their own strategy and even indirect approaches to combat if they wanted to," Miyazaki told IGN. "So yes, this is something that we wanted to explore moreso than our previous games and really focus on...this level of variety and this level of freedom in combat."

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Now Playing: Elden Ring Gameplay Trailer Breakdown

In terms of specifics, Miyazaki revealed that Elden Ring will not feature Sekiro's resurrection mechanic, which allowed players to come back to life after dying without penalty in specific circumstances. Miyazaki also said that there will be less emphasis on the game's stamina bar--which largely defined the pace of combat in the Souls series and Bloodborne--because they want it to feel "less restricting" and "contribute to that level of freedom." The director also stated that Elden Ring's stealth will be much more simplistic than Sekiro's, though players can sneak through long grass to fish for backstabs against unsuspecting foes.

At E3 2021, Elden Ring resurfaced after two years of radio silence with a new trailer as well as a release date: January 21, 2022. We also learned that publisher Bandai Namco thinks of Elden Ring as more than just one game, and that the game will allow you to play the game solo or online with other players.

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kennethone

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Edited By kennethone

If you think a game will be worse if it was made accessible to others with a lower difficulty, you're just saying that the game is good because of its gate keeping difficulty.

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NilsDoen

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@kennethone: 1+1=3

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Starshine_M2A2

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Miyazaki the Ronja guy?

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hardwenzen

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The stamina bar not being a big thing is disappointing. The souls series always were about the stamina management (less so in BB). Being able to spam is not good.

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NilsDoen

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@hardwenzen: got the same gut reaction. but i cant remember... did sekiro have stamina bar? it had something else right? and sekiros combat was by far the best the series ever had imo

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videogameninja

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-"Miyazaki revealed that Elden Ring will not feature Sekiro's resurrection mechanic, which allowed players to come back to life after dying without penalty in specific circumstances"-

Considering this has been a staple of the Souls-borne titles it's exclusion is a huge departure for the franchise.

That being said, I wonder if what Miyazaki means is that there will be a different resurrection mechanic in place that while similar to the concept of the one in the other games is uniquely its own.

Not sure, but the total abandonment of the bloodstain/bonfire/etc... I'm sure will elicit some moans from long time FROM fans.

-PERMADEATH? NINJA APPROVED-

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deactivated-6145968e53588

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@videogameninja: I don't know if you played through Sekiro, but it sounds like what the author is referring to is the resurrection mechanic specific to Sekiro where you could come back immediately without returning to the last check point so long as you had uses of it left. I could be wrong though since there are no quotes attributed to that and I could not watch the breakdown video.

If that is the case, they could still implement the typical souls form of resurrection where you return to a bonfire or whatever symbol they choose.

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