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Apex Legends Mod Proves Respawn Is Right, Titanfall's Wallrunning Shouldn't Be In The Battle Royale

This moddable build of Apex Legends is all the proof I need that we'll never see a Legend with a wallrunning ability.

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When Apex Legends launched in February 2019, folks (including me) were initially surprised that developer Respawn's battle royale didn't include the satisfying wallrunning seen in Titanfall and Titanfall 2. Now, thanks to a moddable Apex Legends build, we can see that Respawn is 100% right to keep those mechanics out of its battle royale.

Recently, several YouTuber creators have begun using an unofficial, moddable build of Apex Legends to post fun pieces of content. If you jump onto YouTube, you can find plenty of videos of what it might be like to dual wield weapons or have Pathfinder's tactical ability instantly recharge so that he can swing around World's Edge like Spider-Man.

However, the video that has been getting traction most recently is from creator Mok3ysnip3r, in which they showcase what it would be like if Titanfall 2's double jump and wallrunning were in Apex Legends.

The video is only 40 seconds long but that is more than enough time to realize that Respawn is 100% correct in their assessment. There is no way to implement wallrunning into this game and deliver anything resembling a balanced experience. Characters travel too quickly via Titanfall's wallrunning for it to work in a battle royale setting, especially in Apex Legends where body armor makes each target far more durable than Titanfall 2's Pilots.

Wallrunning has technically been in Apex Legends already, though only for a limited time--you gained wallrunning abilities when killed and brought back as a Shadow in Shadow Royale, a mode that was a part of October 2020's Fight or Fright event.

During that event, the topic of including wallrunning in the base Apex Legends reared its head again. Daniel Klein, Apex Legends lead game designer at the time, reiterated that wallrunning would likely never come to the battle royale in a permanent capacity.

"I'd say it's very unlikely we'd ever put wall running and double jumping on a full Legend," Klein wrote on Reddit. "We had a lot more leeway with Shadows because they don't have guns and it's not important to chase them down (because they respawn when you kill them anyway)."

"When you're chasing an enemy and lose line of sight on them, you have a mental calculation to make: Given the time since you've last seen them, where could they possibly be? There's a blob shaped possibility space that grows with time. So when you round the same corner two seconds later, you know there isn't a long list of places they could have gone to; you can quickly check one or two and get a good idea where they must have gone. This allows you to understand the front lines of combat and where danger is likely to come from."

Gotta agree with all of that. After seeing an Octane double jumping and wallrunning his way through World's Edge in a matter of seconds, I don't want that permanently in Apex Legends either.

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nintendians

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i kill enemies whom used battery's kinetic amor in "call of duty: black ops 3" with a headshot while they wallrunning, so it wouldn't be hard to kill a enemy without any armor easy.

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lonewolf1044

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Some options are best left alone.

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Crazy_sahara

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That wall runnings so satisfying, can't say for apex tho.

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phoenix1289

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I'd say yes and no.

Yes wall running wouldn't work well in Apex Legends as it's designed, however if they were to have included it the level design and balance would have been designed to match. The thing about game design is things aren't made in a bubble. Things are just tossed in on the pile and maybe it works. If a core mechanic is planned or introduced that impacts all sorts of other parts of the game which are then shifted in order to match and make it work.

That said I think that's part of why it's not there, because it didn't fit the design they wanted to go for. Wall running in Titanfall is great as it is in many other games that feature it but no feature is universally good in every single game. It depends on the game/experience being developed and in many cases features just don't fit in the type of game the developers are making. Sure they could include it and then alter and adjust other aspects to make it work and make it feel good, but then it's not the game they wanted to make to begin with. And I'd go so far as to say this is a good thing, it pushes them to mix things up rather than just relying on the thing and design that was fun in their other games.

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Ultima_Dragoon

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First thing I noticed in that video is that it looks like Lucio gameplay from Overwatch.

Anyway, saying they can't have wallrunning because the mod made wallrunning super fast makes absolutely no sense. They can tone down the wallrun speed to a point where wallrunning might actually make them vulnerable by moving in a straight line. We really just watched an unofficial, unbalanced mod and then determined that's how it has to be? No. The REAL reason it's not in there (as someone else mentioned) is that the map isn't designed for it. And some of the characters aren't designed for it either.

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Shralla

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This is such awful reasoning. The reason that wallrunning doesn't fit in Apex is because it was specifically NOT designed to accommodate it. If the game had wallrunning in the first place, the entire level design would be different. This is a self-fulfilling prophecy at its peak.

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NilsDoen

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@Shralla: at its peak :D

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

@Shralla: which seems to be exactly the point. tons of fans who dont realize the game is different and are just begging everything they liked in the past to be pasted on top of the new game

supposedly. i havent seen those comments but that has never stopped gamespot journalist from basing an article on nonexisting argument

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deactivated-64efdf49333c4

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"I saw a video on YouTube."

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Agent_Stroud

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@Barighm: Indeed. Why bother investigating for yourself when you can save yourself the legwork and copy off somebody else’s homework? 🤓

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deactivated-64efdf49333c4

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@agent_stroud: What's more damning is that this was posted a day before Gamescom. You're telling me there was no interesting news leading up to a major gaming show?

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deactivated-6126c8a1496ee

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He’s still creative even he becomes old

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