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Monster Hunter World Iceborne's Alatreon Has A Frustrating Gimmick

Iceborne's new monster uses gimmicks to make the fight harder, leading to more frustration than challenge.

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Monster Hunter World: Iceborne's newest monster is incredibly difficult, in all the wrong ways. The black dragon Alatreon, added recently as part of Title Update 4, is a fearsome opponent, but a gimmick makes the fight more frustrating than challenging.

Alatreon is a force to be reckoned with in all the ways Monster Hunter players would expect. It hits harder, moves faster, and takes more damage to slay than previous monsters, giving you a new challenge to take on. However, Alatreon has a built-in DPS check, and if failed, it instakills all players. The Escaton Judgement attack is unavoidable, so if you don't deal enough damage before about the ten-minute mark, you will be wiped. If you do clear it, the attack will do less damage, but you will still need to use healing items to avoid wiping and you have to continually hit the damage requirement to avoid the instakill until Alatreon is defeated.

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Now Playing: Monster Hunter World: Iceborne - Alatreon Trailer

The DPS check isn't entirely new, as most recently, the Master Rank version of Kulve Taroth had one too, but Alatreon is different. Its requirement is based purely on elemental damage, which is where the frustration stems from. And the elemental damage requirement is so high that it renders several weapon types, like Hammers and Gunlances, nearly useless.

Having to build gear sets for specific fights is typical for Monster Hunter, but the issue here lies in the limitations. Normally, as long as you pay attention to elemental weaknesses and resistances, you can use any of the 14 weapons successfully. For Alatreon, any weapons that have lower elemental damage aren't viable, which, for players who might only use one or two weapon types, can be very restricting in a way that is at odds with the rest of Monster Hunter World.

There are a few other issues with the Alatreon fight as well. Farcasters are disabled for the entire fight, so you cannot return to camp to swap equipment or refill on health items unless you faint, but you only can only get carted back to camp a limited number of times before the quest fails. This also limits the viability of gunbows, since you cannot return to camp to refill on ammo when you run out.

Not being able to change equipment is frustrating, since Alatreon will change elemental types during the fight, rendering certain elements useless. The change can be prevented by breaking its horns, but if you don't get it, your element will be rendered useless.

As it stands, fire and ice do the most elemental damage to Alatreon, but depending on what form it's in, are also heavily resisted. Dragon and thunder do consistent elemental damage, but aren't as effective. Elementless weapons, as well as blast, poison, sleep, and paralysis weapons, don't count towards the damage requirement and should not be used.

I have made about 20 attempts, mostly in a full party, and passed the damage check twice. Those two runs both ended due to regular failures before hitting the second Escaton Judgement. As a hammer main, it was made clear during those fights that even the hammers with the highest elemental output weren't going to cut it.

Alatreon's fight has the potential to be one of Monster Hunter World: Iceborne's most challenging but rewarding fights, but gimmicks and the disabling of mechanics like the Farcaster make the fight feel artificially difficult. Some of the best fights I've had in the game came from nail-biting, 40-minute long bouts with tough monsters that took quick reflexes and methodical play to beat, so getting spit out ten minutes into a fight doesn't have that same Monster Hunter magic. Artificially inflating Alatreon's difficulty by making certain weapon types unusable betrays the spirit of the game and removes the freedom to use the gear best for you. I hope future monster's find a better way to up the difficulty without resorting to gimmicks and arbitrary limitations.

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gavachotrece

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As a player who mains GS and Gunlance, I mostly agree with the article. One-shot moves and DPS checks have been in the game since Behemoth, and while I'm not a huge fan of those mechanics, my bigger complaint is the idea that the elemental DPS check and inability to use farcaster makes certain weapon types less viable. I was able to beat Alatreon last night for the first time using great sword, and I've seen people do it successfully using hammer as well, but there's no reason at all to use a gunlance in this fight. These weapons are geared more toward dealing raw damage, and bowguns need to be able to replenish ammo, so it simply makes them all less viable. Not impossible, but significantly less viable. That's a shame.

I'm fine with Alatreon being hard. It should be hard. I remember when I finally soloed it in the villiage quest in Monster Hunter Tri that it was a big milestone for me. It just needs to be hard in a way that is more fair to all weapon types instead of rendering some of them ineffective.

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Zander80

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Yep, typical Japanese game stuck in the 90s. I'm finding myself repeating this more and more.

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cd-hunter

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*Goes to Youtube and searches "Alatreon Hammer solo", raises eyebrow at article...*

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sakaiXx

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Edited By sakaiXx

DONT FKING NERF ALATREON YOU FILTHY CASUALS!

Seriously, I hope they do a separate quest for casuals where alatreon wont do Escaton Judgement but for people that invested time in MH, this quest is the perfect quest for end game players. perfectly doable solo or with a well coordinated team.

My only complaint is MR 24 is way too low for this kind of quest and I think its wrong for Capcom to release the monster with low MR requirement where a lot of casuals who haven't augmented properly or don't necessary have high elemental weapon or the dps skill to properly face the monster.

lots of random SOS where some people uses blast or raw weapon and don't attack a lot, sigh.

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Atzenkiller

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That's the issue with this game. Instead of just adding new content, new monsters to fight, possibly even at multiple difficulty levels, they only add tougher ones. Only trying to one up the difficulty with each new monster released. Until stuff like this happens cause you can't keep going that way forever. And to me personally fighting the hardest monsters in the game is just not enjoyable anymore. When one attack can kill you while at full health, that's not enjoyable game design to me. Even in the Souls games you usually don't get killed by one attack unless it's an easily avoidable one. But another issue with this game is that fights can drag on forever and you're expected to avoid everything they're throwing at you constantly for half half an hour or more from the toughest monsters.

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Ultima_Dragoon

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I just passed 1000 hours into this game alone (and hundreds into other entires in the series) and I don't know if there's a worse fight. Rather than feeling that intense duel against the monster, I feel like I'm having a fight against arbitrary game mechanics. Between Alatreon and the Kulve Taroth fight, It seems like they're straying away from the elements that make MH good in order to make the fights more difficult. But I don't think that this type of difficulty is fun.

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