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Multiple New Halo Games In The Works, As Series Moves To Unreal And 343 Gets A New Name

343 Industries is now Halo Studios.

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It's a new era for Halo, as developer 343 Industries announced at the conclusion of the 2024 Halo World Championships that not only are multiple new Halo projects in the works, but they will be developed (as long rumored) with Unreal Engine 5 instead of Halo Infinite's Slipstream Engine. 343 Industries itself is also undergoing a major change, rebranding as Halo Studios.

Those multiple new Halo games aren't coming anytime soon. An Xbox blog on the subject makes clear this announcement marks "the beginning of this new chapter, not the final stages." But Halo Studios is being restructured in a way to make it so multiple projects can be in the works simultaneously, instead of the entire studio being focused on a single project like in the past.

That's not to say Halo Studios didn't have anything to show as part of its big announcement. To highlight what the move to Unreal Engine 5 will look like, Halo Studios has been working on a non-game called Project Foundry. Footage and images from Project Foundry show numerous Halo-esque locales, from the Pacific Northwest-inspired vistas that have become synonymous with Halo to a Flood infested world, all meant to show the power of the engine and what will be possible. It wouldn't be a glimpse at the future of Halo without a look at the man in green himself, and Halo Studios showed that off too, with a highly-detailed look at a Halo: Combat Evolved-era Master Chief battling against an Elite made in Unreal Engine 5.

In the Xbox blog, Halo Studios art director Chris Matthews said Project Foundry isn't a new game, but also isn't just a tech demo. Instead, it's being built "to the standards" of what would be needed for future Halo games, with content created for the project having the potential to actually be used for projects.

"Everything we've made is built to the kind of standards that we need to build for the future of our games," Matthews said. "We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we've built--or at least a good percentage of it--could travel anywhere inside our games in the future if we so desire it."

Part of the reason behind the shift to Unreal Engine 5 is to better meet player demand. Halo Studios head Pierre Hintze said in the past, a significant portion of the studio was required to simply develop and upkeep the engines its Halo games ran on. That made 343 less able to deliver content at the pace players wanted. The move to Unreal will not only mean freeing up more of the studio to work on things unrelated to the engine itself, but also make the actual development pipeline faster, according to Halo Studios COO Elizabeth Van Wyck.

"It's not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we're seeing our players want," Van Wyck said. "Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?"

While much of the talk about the move to Unreal Engine 5 and Project Foundry is the visuals, Halo Studios makes clear in the Xbox blog that it knows there is far more to Halo than what the games look like (though that is a big part of it too).

"The spirit of Halo is more than just the visuals," Matthews said. "It's the lore. It's the physics. Playing as the Chief, you're this huge tank of a soldier--it's the way that he moves, feels. We're all really obsessed about what our players love about Halo. We're constantly listening to this feedback--and that's at the core of any initiative like Foundry, or any intention that the studio has about how we move forwards."

Halo Infinite, meanwhile, will still be maintained on its existing Slipspace Engine, with Halo Studios confirming that more Operations and updates to the game's Forge mode are in the works. Even if a new Halo video game is likely still years away, there is technically a new Halo game on the horizon. A Halo tabletop wargame, Halo: Flashpoint, is available for preorder and releases October 25.

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Adrian87Norway

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Edited By Adrian87Norway

Mocrosoft need to throw 2 billions on this shit. Make us some games, and they may produce something good 👌

I want a new xbox too !!!

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MigGui

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@adrian87norway: tbh I’m just happy that the huge flop that Infinite was, to the point that “the Halo place for new games for the next decade” is pretty much now dead, didn’t put the series into slumber

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santinegrete

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@MigGui: why? how Halo Infinite failed?

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MigGui

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Edited By MigGui

@santinegrete: is this a serious question? They planned Halo Infinite to have “multiple single player expansions” and the multiplayer to be a live game with a constant flow of new content. Then the reception was so cold that they fired almost everyone involved, axed all expansions, killed the seasons and moved on to the next game, while the MCC maintains a higher player base even though the mp of Infinite is free

Even the fact that Halo is not a constant talking point in social media like Destiny 2 or Diablo 4 or Fortnite or whatever shows that the game was a flop. There’s not even enough interest to generate views about the topic anymore

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santinegrete

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@MigGui: thanks, that's what I wanted to know. I'll try to check other reviews to see why.

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Dominicwow

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The shake up in leadership may lead to something good. I’ll reserve judgement until the next game comes out. Not holding my breath tho. This is still Microsoft and tbh I think they have been a big part of the problem, not just 343

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Dushness

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great, they should bring the couch co-op like they promised

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m4a5

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Wait, they changed from 343 (a classic Halo reference) to just flat out saying Halo?

Oof.

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Gr4h4m833zy

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Too bad halo doesn't come around as often as it used to. Xbox 360 had halo 3, odst, reach and 4. I think it even had 2 as well. Xbox one only had 5 and infinite. (Sigh) Halo just won't ever be what it was.

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Lord_Hamster

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rebranding a shit company into a guano company will change things how?

after all the rightfully earned criticism and hate for all the problems 343 has caused.....microsoft learned not a single damned thing.

i could have said Good luck with that! but you don't deserve even that, instead have a nice and to the point Good Riddance.

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MigGui

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@Lord_Hamster: the name change is hardly the biggest change they went through though

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GirlUSoCrazy

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Edited By GirlUSoCrazy

I wonder how a big company with talented developers and all the resources of Microsoft let the Slipspace Engine for their premiere franchise get into a state where "some components of Slipspace are almost 25 years old"

Slipspace was an engine that custom built for the features of the Xbox consoles, designed to take advantage of specific hardware and the exact specs of the console. How was Microsoft not able to update their engine the way that Epic has done? How is a third party able to better do this than Microsoft on their own console of their own design, with their own operating system, their own graphics API, and the needs of their own franchise?

I wish Microsoft all the best in resurrecting what was once the defining console FPS. Hopefully a rebranding and a different engine is what they need to return Halo to where it was, but at the same time the landscape has changed. Other developers have caught up and produced strong console FPS games. Halo used to stand out because the other attempts in the console space were poor. Now Halo needs to stand out when other console FPS games are well received and seen as innovating when Halo is only trying to get up to par with the original old games.

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MigGui

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@girlusocrazy: one of the reasons for that is that now consoles are just PCs and therefore the adaptation of Unreal Engine to them is straightforward. And tbh I don’t think it’s that rare that evolved engines keep code from decades before. Same thing happened with Bethesda’s, and it’s probably true for Unreal too, even with the change in numbers, I don’t think Epic just starts over from scratch

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GirlUSoCrazy

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@MigGui: It makes sense to adopt another engine if the one they had was problematic. It's too bad MS and Bethesda can't avoid those problems in their engines like Epic seems to be able to. I wonder if Bethesda will switch too?

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MigGui

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@girlusocrazy: one can hope. Bethesda games are getting ugly, and are still always launched super buggy, so one can hope the next Fallout will switch to another engine (I don't think ES6 will, though, it's already in development). They can definitely make Bethesda games look and feel like Bethesda games without using the Bethesda engine (New Vegas feels pretty much a Fallout game and wasn't even developed in-house).

Switching engines also helps build up the team, with new hires needing a lot less training. And with a familiar engine in use, development times go down and teams can be split into making multiple games at the same time. Something 343, er, Halo Studios realized too.

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