MX vs. ATV Alive experiment unsuccessful - THQ
CEO Brian Farrell tells analysts that a $40 racing game driven by downloadable content add-ons wasn't a great approach in current console market.
In May, THQ tried something new with the latest installment in the MX vs. ATV franchise, MX vs. ATV Alive. The publisher launched the game on the Xbox 360 and PlayStation 3 with a budget $40 price tag and a plan to make the title profitable with a year's worth of post-release downloadable content.

In a post-earnings conference call today, THQ CEO Brian Farrell told investors the experiment was a noble one but, ultimately, not a fruitful one. Farrell noted that the price point of the game did accelerate sales but not sufficiently enough to increase the user base to an acceptable level.
"The key learning is that it was not a successful experiment," Farrell said, adding, "Our takeaway there is it's not a great model in the console market because with the high fixed cost of goods in the current console model, you can't get the price low enough to drive that installed base out there to drive the DLC."
For more on MX vs. ATV Alive, check out GameSpot's review.
Why You Should Care About Look Outside SpeedRunners 2: King of Speed | Announcement Trailer The Alters | Release Date Trailer Promise Mascot Agency - Launch Trailer Where Winds Meet - Coming 2025 Tomo: Endless Blue - Official Reveal Trailer (ft. Ai Higuchi and Cécile Corbel) Everwind - Gameplay Teaser FATAL FURY: City of the Wolves|Hokutomaru Gameplay Reveal Trailer Dark and Darker - Early Access Season 6 Trailer ELDEN RING NIGHTREIGN | Duchess Character Trailer Fortnite x Sabrina Carpenter - Wish You Were Here Reveal Trailer Capcom Fighting Collection 2 - Project Justice & Plasma Sword | Game Spotlight Trailer
Please enter your date of birth to view this video
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Got a news tip or want to contact us directly? Email news@gamespot.com
Join the conversation