NCAA Football 06 Walkthrough
Fall is on its way, and with it comes the excitement and pageantry of college football. Our walkthrough to NCAA Football 06 should help get you started on your way to building a powerhouse pigskin program, and assist you in getting your star player invited to New York City for the Heisman Trophy presentation.
Design by James Cheung
Great players rise to the occasion in big games. EA Sports’ NCAA Football 06 puts increased emphasis on the great players. The new impact player feature focuses on each team’s most important offensive, defensive, and special team players. These standouts are some of the best at their position and can get "in the zone" and single-handedly take over a game.
In Race for the Heisman, you begin as a graduating high school hopeful in summer camp drills hoping to impress college scouts. Hopefully, you’ll end as one of the greats destined to win the highest individual award in college football, the Heisman trophy.
This GameSpot NCAA Football 06 game guide compiles team stats, tips for Race for the Heisman mode, and strategies to improve your offensive and defensive gameplans. This game guide features:
- Team Stats: Compiled statistics for all I-A and II-A schools, historic teams, and toughest places to play.
- The Top 25: Analysis of the top 25 teams in NCAA Football 06, including stats, impact players, and tips.
- Race for the Heisman: This section includes specific tips for the new Race for the Heisman mode, including tactics for scoring high at the summer camp drills!
- Offensive Gameplan: Improve your passing, running, and option game with these strategies. Features tips on impact players, exploiting match-ups, reading defenses, and stats for the best offensive players in the game.
- Defensive Gameplan: Stuff the opposition with these defensive tips, including containing the big plays, formations, shifts, audibles, and stats for the best defensive players in the game.
- Online Tips: This section provides tips specific to online NCAA Football 06 play.
- Codes: Unlock hidden teams and cheats with these pennant codes.
Chapter 1 - Team Stats
The following chart reveals the overall, offense, defense, special teams, and prestige ratings for all 119 I-A college football teams. These ratings were gathered from a fresh Dynasty.
PRESEASON RANK | TEAM | CONFERENCE | OVERALL | OFFENSE | DEFENSE | SPECIAL TEAMS | PROGRAM PRESTIGE | ACADEMIC PRESTIGE |
#1 | USC Trojans | Pac-10 | A+ | A+ | A- | A | 6 stars | 5 stars |
#2 | Tennessee Volunteers | SEC East | A- | B | A+ | B+ | 6 stars | 4 stars |
#3 | Iowa Hawkeyes | Big Ten | B+ | B | A- | B+ | 5 stars | 4 stars |
#4 | Oklahoma Sooners | Big 12 South | B+ | B+ | A- | B- | 6 stars | 4 stars |
#5 | Florida State Seminoles | ACC Atlantic | B+ | B | A | B+ | 6 stars | 4 stars |
#6 | Texas Longhorns | Big 12 South | A- | B+ | A- | B+ | 6 stars | 5 stars |
#7 | Michigan Wolverines | Big Ten | B+ | B+ | A- | B+ | 6 stars | 6 stars |
#8 | Louisville Cardinals | Big East | B | B- | B | B+ | 4 stars | 3 stars |
#9 | LSU Tigers | SEC West | B+ | B+ | B+ | B+ | 6 stars | 3 stars |
#10 | Virginia Tech Hokies | ACC Coastal | B+ | B | A- | B+ | 5 stars | 4 stars |
#11 | Miami Hurricanes | ACC Coastal | A- | B | A | A | 6 stars | 4 stars |
#12 | Ohio State Buckeyes | Big Ten | B+ | B | A+ | B | 6 stars | 4 stars |
#13 | Florida Gators | SEC East | B+ | B+ | A- | B+ | 6 stars | 4 stars |
#14 | Georgia Bulldogs | SEC East | B+ | B+ | A- | C+ | 6 stars | 4 stars |
#15 | Purdue Boilermakers | Big Ten | B+ | B | B | B+ | 4 stars | 5 stars |
#16 | Alabama Crimson Tide | SEC West | B+ | B- | A- | B- | 5 stars | 4 stars |
#17 | Boston College Eagles | ACC Atlantic | B | B- | B+ | B+ | 3 stars | 4 stars |
#18 | Boise State Broncos | WAC | B- | B- | B- | B- | 3 stars | 3 stars |
#19 | Arizona State Sun Devils | Pac-10 | B | B | B | C+ | 4 stars | 3 stars |
#20 | Auburn Tigers | SEC West | B+ | B | A- | B | 5 stars | 4 stars |
#21 | Texas Tech Red Raiders | Big 12 South | B+ | B | B | B | 3 stars | 3 stars |
#22 | Virginia Cavaliers | ACC Coastal | B+ | B | B | B+ | 4 stars | 5 stars |
#23 | Pittsburgh Panthers | Big East | B | B | B | B- | 4 stars | 4 stars |
#24 | UTEP Miners | C-USA West | B | B- | B | B | 2 stars | 2 stars |
#25 | Georgia Tech Yellow Jackets | ACC Coastal | B+ | B | A- | B+ | 4 stars | 5 stars |
#26 | Texas A&M Aggies | Big 12 South | B+ | B+ | B+ | B+ | 5 stars | 4 stars |
#27 | UCLA Bruins | Pac-10 | B+ | B | B+ | A+ | 4 stars | 5 stars |
#28 | Cal Golden Bears | Pac-10 | B | B- | B+ | C+ | 5 stars | 6 stars |
#29 | Colorado Buffaloes | Big 12 North | B+ | B- | B+ | A | 4 stars | 4 stars |
#30 | Fresno State Bulldogs | WAC | B- | B- | B | C | 3 stars | 3 stars |
#31 | New Mexico Lobos | Mountain West | B | B | C+ | B | 2 stars | 3 stars |
#32 | Southern Miss Golden Eagles | C-USA East | B | B- | B | A- | 3 stars | 3 stars |
#33 | Notre Dame Fighting Irish | 1A Independents | B | B+ | B | C+ | 6 stars | 5 stars |
#34 | Iowa State Cyclones | Big 12 North | B | B- | B | B- | 3 stars | 4 stars |
#35 | Oregon Ducks | Pac-10 | B | B+ | B | B | 4 stars | 4 stars |
#36 | Michigan State Spartans | Big Ten | B | B- | B | B+ | 4 stars | 4 stars |
#37 | NC State Wolfpack | ACC Atlantic | B+ | B | A- | B | 4 stars | 4 stars |
#38 | Colorado State Rams | Mountain West | B- | C+ | C+ | C+ | 3 stars | 4 stars |
#39 | Missouri Tigers | Big 12 North | B- | B- | B | C+ | 3 stars | 4 stars |
#40 | Bowling Green Falcons | MAC East | B | B | B- | B | 3 stars | 3 stars |
#41 | Utah Utes | Mountain West | B | B- | B | B+ | 4 stars | 4 stars |
#42 | Oklahoma State Cowboys | Big 12 South | B- | C+ | B- | C+ | 3 stars | 3 stars |
#43 | Clemson Tigers | ACC Atlantic | B | B- | B | B | 4 stars | 4 stars |
#44 | Wisconsin Badgers | Big Ten | B | B- | B | B+ | 4 stars | 5 stars |
#45 | South Carolina Gamecocks | SEC East | B | B- | B+ | B- | 4 stars | 4 stars |
#46 | Nebraska Cornhuskers | Big 12 North | B+ | B | B+ | B+ | 5 stars | 4 stars |
#47 | Wyoming Cowboys | Mountain West | B- | B- | B- | B | 2 stars | 3 stars |
#48 | Minnesota Golden Gophers | Big Ten | B+ | B+ | B | B- | 4 stars | 4 stars |
#49 | Arkansas Razorbacks | SEC West | B- | C+ | C+ | B | 3 stars | 3 stars |
#50 | Washington State Cougars | Pac-10 | B | B- | B | B | 4 stars | 3 stars |
#51 | Maryland Terrapins | ACC Atlantic | B | B- | B+ | B+ | 4 stars | 4 stars |
#52 | Toledo Rockets | MAC West | B | B | B- | B+ | 3 stars | 2 stars |
#53 | Oregon State Beavers | Pac-10 | B | B- | B | B | 4 stars | 3 stars |
#54 | Rutgers Scarlet Knights | Big East | B- | C+ | C+ | B- | 2 stars | 3 stars |
#55 | Kansas State Wildcats | Big 12 North | B | B- | B | B | 4 stars | 3 stars |
#56 | West Virginia Mountaineers | Big East | B- | B- | B- | C+ | 4 stars | 3 stars |
#57 | UAB Blazers | C-USA East | B- | B- | C+ | B | 2 stars | 3 stars |
#58 | BYU Cougars | Mountain West | C | C+ | C- | C | 3 stars | 4 stars |
#59 | Memphis Tigers | C-USA East | B- | B- | C+ | A | 3 stars | 2 stars |
#60 | Penn State Nittany Lions | Big Ten | B | B- | B+ | B- | 5 stars | 4 stars |
#61 | Ole Miss Rebels | SEC West | B- | B- | B | B- | 3 stars | 3 stars |
#62 | Northwestern Wildcats | Big Ten | B | B- | B+ | B- | 3 stars | 6 stars |
#63 | Kansas Jayhawks | Big 12 North | B- | C+ | B | B- | 2 stars | 4 stars |
#64 | Northern Illinois Huskies | MAC West | B | B- | B | B- | 3 stars | 3 stars |
#65 | Syracuse Orange | Big East | B- | C+ | B | B | 4 stars | 4 stars |
#66 | TCU Horned Frogs | Mountain West | B | B | B- | B- | 3 stars | 3 stars |
#67 | Miami University Redhawks | MAC East | B- | B- | B- | B | 2 stars | 4 stars |
#68 | Arizona Wildcats | Pac-10 | B- | B- | B- | B- | 3 stars | 4 stars |
#69 | Navy Midshipmen | 1A Independents | C- | C- | C- | C+ | 1 star | 5 stars |
#70 | North Carolina Tar Heels | ACC Coastal | B- | B- | C+ | B- | 3 stars | 5 stars |
#71 | Wake Forest Demon Deacons | ACC Atlantic | B | B | B | B | 3 stars | 4 stars |
#72 | Stanford Cardinal | Pac-10 | B- | B- | B- | B | 3 stars | 6 stars |
#73 | Vanderbilt Commodores | SEC East | B- | B- | C+ | B- | 2 stars | 5 stars |
#74 | Marshal Thundering Herd | C-USA East | C+ | C | B- | B- | 3 stars | 3 stars |
#75 | Houston Cougars | C-USA West | B- | B- | B- | C+ | 2 stars | 3 stars |
#76 | Mississippi State Bulldogs | SEC West | B- | B- | B- | C+ | 3 stars | 3 stars |
#77 | Air Force Falcons | Mountain West | C- | C- | C- | D+ | 2 stars | 5 stars |
#78 | Illinois Fighting Illini | Big Ten | B- | B- | B- | B | 3 stars | 5 stars |
#79 | Tulsa Golden Hurricane | C-USA West | B- | B- | B- | B | 2 stars | 3 stars |
#80 | Indiana Hoosiers | Big Ten | C | C | C | C+ | 2 stars | 4 stars |
#81 | Nevada Wolf Pack | WAC | C+ | C+ | C+ | B- | 2 stars | 3 stars |
#82 | Baylor Bears | Big 12 South | C+ | C | C+ | B+ | 2 stars | 4 stars |
#83 | Louisiana Tech Bulldogs | WAC | B- | C | B | C+ | 2 stars | 3 stars |
#84 | Hawaii Warriors | WAC | C | C | C | C | 3 stars | 3 stars |
#85 | Connecticut Huskies | Big East | B- | C+ | B- | C+ | 2 stars | 4 stars |
#86 | Washington Huskies | Pac-10 | B | B- | B | B | 4 stars | 5 stars |
#87 | Tulane Green Wave | C-USA West | B- | C+ | B- | C+ | 2 stars | 4 stars |
#88 | Kentucky Wildcats | SEC East | C+ | C+ | C | C | 2 stars | 4 stars |
#89 | San Diego State Aztecs | Mountain West | C+ | C+ | C+ | C | 2 stars | 3 stars |
#90 | Duke Blue Devils | ACC Coastal | C | C | C | C | 2 stars | 6 stars |
#91 | North Texas Mean Green | Sun Belt | B- | C+ | C+ | A- | 2 stars | 3 stars |
#92 | Eastern Michigan Eagles | MAC West | C+ | C+ | C | C+ | 1 star | 3 stars |
#93 | Mid Tenn State Blue Raiders | Sun Belt | B- | C+ | B- | B- | 1 star | 2 stars |
#94 | Troy Trojans | Sun Belt | C | C- | C+ | B- | 1 star | 2 stars |
#95 | UNLV Rebels | Mountain West | C+ | C+ | C+ | C+ | 2 stars | 2 stars |
#96 | Central Michigan Chippewas | MAC West | C | C+ | C- | C | 1 star | 2 stars |
#97 | SMU Mustangs | C-USA West | C | C- | C+ | C | 1 star | 4 stars |
#98 | Rice Owls | C-USA West | C- | D | C- | C+ | 1 star | 5 stars |
#99 | USF Bulls | Big East | C+ | C+ | C+ | C+ | 2 stars | 3 stars |
#100 | Cincinnati Bearcats | Big East | C | C | C- | B | 2 stars | 3 stars |
#101 | Army Black Knights | 1A Independents | C | C | C- | C+ | 1 star | 5 stars |
#102 | Akron Zips | MAC East | B- | C+ | C+ | B+ | 2 stars | 2 stars |
#103 | ECU Pirates | C-USA East | C+ | C | C+ | B+ | 2 stars | 3 stars |
#104 | UL Lafayette Ragin’ Cajuns | Sun Belt | C | C | C- | C | 1 star | 2 stars |
#105 | UL Monroe Indians | Sun Belt | C+ | C+ | C+ | B- | 1 star | 2 stars |
#106 | Western Michigan Broncos | MAC West | B- | B- | C+ | B- | 1 star | 3 stars |
#107 | Temple Owls | 1A Independents | C+ | C | C+ | B- | 1 star | 3 stars |
#108 | San Jose State Spartans | WAC | D | D | D | D | 1 star | 3 stars |
#109 | Florida Atlantic Owls | Sun Belt | C | C- | C | C- | 1 star | 2 stars |
#110 | Utah State Aggies | WAC | C | C- | C+ | C+ | 1 star | 3 stars |
#111 | Ohio Bobcats | MAC East | C | C- | C | C+ | 1 star | 4 stars |
#112 | Arkansas State Indians | Sun Belt | B- | C | C+ | B | 1 star | 3 stars |
#113 | New Mexico State Aggies | WAC | B- | C+ | B- | C+ | 1 star | 2 stars |
#114 | Kent State Golden Flashes | MAC East | C | D+ | C+ | C+ | 1 star | 3 stars |
#115 | UCF Golden Knights | C-USA East | C | C | C- | B- | 2 stars | 3 stars |
#116 | Buffalo Bulls | MAC East | C+ | C | B- | C+ | 1 star | 3 stars |
#117 | Ball State Cardinals | MAC West | C | C | C- | C+ | 1 star | 3 stars |
#118 | Idaho Vandals | WAC | C | C | C | C+ | 1 star | 3 stars |
#119 | FIU Golden Panthers | Sun Belt | B- | C+ | B- | C+ | 1 star | 4 stars |
Division 1-AA
These are the team stats for the division I-AA teams, which can be added to your Dynasty mode (they must replace one of the 119 teams listed in the previous table). If you’re up for a challenge, these are definitely the teams to pick! Low ratings and just 1 star program prestige (which means recruiting will be very tough).
TEAM | CONFERENCE | OVERALL | OFFENSE | DEFENSE | SPECIAL TEAMS | PROGRAM PRESTIGE | ACADEMIC PRESTIGE |
Alabama A&M Bulldogs | SWAC | D- | D- | D- | D- | 1 star | 2 stars |
Alabama State Hornets | SWAC | D- | D- | D- | D- | 1 star | 1 star |
Alcorn State Braves | SWAC | D- | D- | D- | D- | 1 star | 2 stars |
Appalachian State Mountaineers | Southern | D- | D- | D- | D- | 1 star | 3 stars |
Ark Pine-Bluff Golden Lions | SWAC | D- | D- | D- | D- | 1 star | 1 star |
Bethune-Cookman Wildcats | MEAC | D- | D- | D- | D- | 1 star | 2 stars |
Brown Bears | Ivy League | D- | D | D- | D- | 1 star | 6 stars |
Chattanooga Mocs | Southern | D- | D- | D- | D+ | 1 star | 3 stars |
Columbia Lions | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Cornell Big Red | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Dartmouth Big Green | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Delaware Fightin’ Blue Hen | Atlantic 10 | D- | D | D- | D | 1 star | 4 stars |
Delaware State Hornets | MEAC | D- | D- | D- | D- | 1 star | 1 star |
E Washington Eagles | Big Sky | D- | D- | D- | D+ | 1 star | 2 stars |
Eastern Illinois Panthers | Ohio Valley | D- | D- | D- | D | 1 star | 3 stars |
Eastern Kentucky Colonels | Ohio Valley | D | D | D- | D+ | 1 star | 3 stars |
Elon Phoenix | Southern | D- | D- | D- | D- | 1 star | 4 stars |
Florida A&M Rattlers | MEAC | D- | D- | D- | D- | 1 star | 2 stars |
Furman Paladins | Southern | D- | D- | D- | D- | 1 star | 4 stars |
Georgia Southern Eagles | Southern | D | D | D- | C- | 1 star | 3 stars |
Grambling State Tigers | SWAC | D- | D- | D- | D- | 1 star | 1 star |
Hampton Pirates | MEAC | D- | D- | D- | D- | 1 star | 2 stars |
Harvard Crimson | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Hofstra Pride | Atlantic 10 | D- | D- | D- | D- | 1 star | 3 stars |
Howard Bison | MEAC | D- | D- | D- | D- | 1 star | 3 stars |
Idaho State Bengals | Big Sky | D- | D- | D- | D | 1 star | 2 stars |
Illinois State Redbirds | Gateway | D- | D- | D- | D- | 1 star | 4 stars |
Indiana State Sycamores | Gateway | D- | D- | D- | D- | 1 star | 2 stars |
Jackson State Tigers | SWAC | D- | D- | D- | D- | 1 star | 2 stars |
Jacksonville State Gamecocks | Ohio Valley | D | D | D | D | 1 star | 2 stars |
James Madison Dukes | Atlantic 10 | D+ | D+ | D- | B- | 1 star | 4 stars |
Maine Black Bears | Atlantic 10 | D- | D- | D- | D- | 1 star | 3 stars |
McNeese State Cowboys | Southland | D- | D- | D- | D+ | 1 star | 3 stars |
Miss Valley State Delta Devils | SWAC | D- | D- | D- | D- | 1 star | 2 stars |
Montana Grizzlies | Big Sky | C- | D+ | C- | C | 1 star | 3 stars |
Montana State Bobcats | Big Sky | D- | D- | D- | D- | 1 star | 3 stars |
Morgan State Bears | MEAC | D- | D- | D- | D- | 1 star | 2 stars |
Murray State Racers | Ohio Valley | D- | D- | D- | D+ | 1 star | 3 stars |
N Carolina A&T State Aggies | MEAC | D- | D- | D- | D- | 1 star | 1 star |
New Hampshire Wildcats | Atlantic 10 | D+ | D+ | D | C- | 1 star | 3 stars |
Nicholls State Colonels | Southland | D- | D- | D- | C- | 1 star | 2 stars |
Norfolk State Spartans | MEAC | D- | D- | D- | D | 1 star | 1 star |
Northeastern Huskies | Atlantic 10 | D- | D- | D- | D- | 1 star | 4 stars |
Northern Arizona Lumberjacks | Big Sky | D- | D- | D- | D- | 1 star | 2 stars |
Northwestern St. Demons | Southland | D- | D- | D- | D+ | 1 star | 2 stars |
Penn Quakers | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Portland State Vikings | Big Sky | D- | D- | D- | D- | 1 star | 2 stars |
Prairie View A&M Panthers | SWAC | D- | D- | D- | D- | 1 star | 1 star |
Princeton Tigers | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Rhode Island Rams | Atlantic 10 | D- | D- | D- | D+ | 1 star | 3 stars |
Richmond Spiders | Atlantic 10 | D- | D- | D- | D+ | 1 star | 5 stars |
S Carolina State Bulldogs | MEAC | D- | D | D- | D- | 1 star | 1 star |
Sacramento State Hornets | Big Sky | D- | D- | D- | D- | 1 star | 2 stars |
Sam Houston St. Bearkats | Southland | D- | D- | D- | D | 1 star | 2 stars |
Samford Bulldogs | Ohio Valley | D- | D | D- | D+ | 1 star | 4 stars |
SE Missouri State Redhawks | Ohio Valley | D | D- | D- | D+ | 1 star | 3 stars |
SMS Bears | Gateway | D- | D- | D- | D- | 1 star | 4 stars |
Southeastern Lions | Southland | D- | D- | D- | D- | 1 star | 3 stars |
Southern Illinois Salukis | Gateway | D- | D- | D- | D | 1 star | 3 stars |
Southern Jaguars | SWAC | D- | D- | D- | D- | 1 star | 1 star |
Stephen F. Austin Lumberjacks | Southland | D- | D- | D- | D+ | 1 star | 2 stars |
Tennessee State Tigers | Ohio Valley | D+ | D | D | C- | 1 star | 2 stars |
Tennessee Tech Golden Eagles | Ohio Valley | D | D | D- | D+ | 1 star | 3 stars |
Tennessee-Martin Skyhawks | Ohio Valley | D | D- | D | C- | 1 star | 3 stars |
Texas Southern Tigers | SWAC | D- | D- | D- | B- | 1 star | 1 star |
Texas State Bobcats | Southland | D- | D- | D- | D | 1 star | 3 stars |
The Citadel Bulldogs | Southern | D- | D- | D- | D+ | 1 star | 3 stars |
Towson Tigers | Atlantic 10 | D+ | D | D | C+ | 1 star | 3 stars |
UMass Minutemen | Atlantic 10 | D- | D- | D | D | 1 star | 3 stars |
UNI Panthers | Gateway | D- | D- | D- | D- | 1 star | 3 stars |
Villanova Wildcats | Atlantic 10 | D- | D- | D- | D+ | 1 star | 4 stars |
Weber State Wildcats | Big Sky | D- | D- | D- | D- | 1 star | 3 stars |
Western Carolina Catamounts | Southern | D- | D | D- | D | 1 star | 3 stars |
Western Illinois Leathernecks | Gateway | D- | D- | D- | D- | 1 star | 3 stars |
Western Kentucky Hilltoppers | Gateway | D- | D- | D- | D+ | 1 star | 3 stars |
William and Mary Tribe | Atlantic 10 | C- | D | C | B- | 1 star | 5 stars |
Wofford Terriers | Southern | D- | D- | D- | D- | 1 star | 4 stars |
Yale Bulldogs | Ivy League | D- | D- | D- | D- | 1 star | 6 stars |
Youngstown State Penguins | Gateway | D- | D | D- | D | 1 star | 2 stars |
Historic Teams
The table below reveals ratings for each default historic team available in NCAA Football 06.
TEAM | OVERALL | OFFENSE | DEFENSE |
1961 Alabama Crimson Tide | B- | C+ | B |
1978 Alabama Crimson Tide | B | B- | B |
1979 Alabama Crimson Tide | B | B- | B |
1985 Alabama Crimson Tide | B | B- | B- |
1992 Alabama Crimson Tide | B+ | B | B |
1996 Arizona State Sun Devils | B+ | B | B+ |
1944 Army Black Knights | C+ | C+ | C |
1945 Army Black Knights | B- | B- | C |
1946 Army Black Knights | B- | B- | C+ |
1985 Auburn Tigers | B- | B | B- |
1984 Boston College Eagles | B | B+ | B- |
1980 BYU Cougars | B | B- | B |
1983 BYU Cougars | B- | B | B- |
1984 BYU Cougars | B- | B | B- |
1982 Cal Golden Bears | B- | B- | B- |
1981 Clemson Tigers | B+ | B- | B+ |
1990 Colorado Buffaloes | B | B- | B |
1994 Colorado Buffaloes | B+ | B+ | B |
1994 Florida Gators | B | B- | B- |
1996 Florida Gators | B+ | B+ | B |
1997 Florida Gators | B- | B- | B |
1991 Florida State Seminoles | B | B- | B |
1993 Florida State Seminoles | B- | B- | B |
1994 Florida State Seminoles | B | B- | B |
1995 Florida State Seminoles | B+ | B | B |
1997 Florida State Seminoles | B- | C | B |
1999 Florida State Seminoles | B+ | B- | B+ |
1980 Georgia Bulldogs | B | B | B |
1990 Georgia Tech Yellow Jackets | B+ | B | B |
1958 LSU Tigers | B- | B- | C+ |
2003 LSU Tigers | C+ | C+ | B- |
1983 Miami Hurricanes | B- | B- | C+ |
1984 Miami Hurricanes | B | B | B |
1986 Miami Hurricanes | B+ | B+ | A- |
1987 Miami Hurricanes | B+ | B+ | B |
1989 Miami Hurricanes | A- | B+ | A- |
1991 Miami Hurricanes | B+ | B | B+ |
2001 Miami Hurricanes | B+ | B+ | A- |
2002 Miami Hurricanes | B+ | B | B |
1947 Michigan Wolverines | C+ | C | C+ |
1948 Michigan Wolverines | C | C | C |
1994 Michigan Wolverines | B | B- | B- |
1997 Michigan Wolverines | B+ | B+ | A- |
1952 Michigan State Spartans | C | D+ | C |
1966 Michigan State Spartans | C | C | C |
1998 Michigan State Spartans | B | C+ | B |
1934 Minnesota Golden Gophers | B | C+ | C+ |
1941 Minnesota Golden Gophers | C+ | C+ | C+ |
1983 Missouri Tigers | B | C+ | B |
1997 Missouri Tigers | B | B- | B |
1970 Nebraska Cornhuskers | C+ | C | C |
1971 Nebraska Cornhuskers | B- | B- | B- |
1983 Nebraska Cornhuskers | B | B | B- |
1994 Nebraska Cornhuskers | B | B | B |
1995 Nebraska Cornhuskers | B+ | B- | A- |
1997 Nebraska Cornhuskers | B+ | B | B+ |
1924 Notre Dame Fighting Irish | B- | B- | C+ |
1930 Notre Dame Fighting Irish | B- | B- | C+ |
1946 Notre Dame Fighting Irish | B- | C+ | C |
1947 Notre Dame Fighting Irish | B- | B- | C |
1949 Notre Dame Fighting Irish | C+ | C | C+ |
1966 Notre Dame Fighting Irish | B- | C+ | B- |
1973 Notre Dame Fighting Irish | B- | B- | B- |
1977 Notre Dame Fighting Irish | B- | B- | B- |
1988 Notre Dame Fighting Irish | B+ | B+ | B |
1990 Notre Dame Fighting Irish | B- | B- | B- |
1992 Notre Dame Fighting Irish | B- | C | B- |
1993 Notre Dame Fighting Irish | C+ | C | B |
1954 Ohio State Buckeyes | B- | B- | C |
1968 Ohio State Buckeyes | C | C | C |
1996 Ohio State Buckeyes | B | B- | B |
1998 Ohio State Buckeyes | B | B- | B |
2002 Ohio State Buckeyes | B | B- | B |
1955 Oklahoma Sooners | C+ | C | C |
1956 Oklahoma Sooners | C+ | C+ | C+ |
1974 Oklahoma Sooners | B- | C+ | B- |
1975 Oklahoma Sooners | B- | B- | B |
1985 Oklahoma Sooners | B- | B- | C+ |
2000 Oklahoma Sooners | B+ | B | B+ |
1982 Penn State Nittany Lions | C+ | C+ | B- |
1986 Penn State Nittany Lions | C+ | C+ | B- |
1992 Penn Sate Nittany Lions | B | B- | B |
1994 Penn State Nittany Lions | B+ | B+ | B |
1976 Pittsburgh Panthers | B | B | B |
1980 SMU Mustangs | B | B- | B |
1982 Stanford Cardinal | B | B | B- |
1959 Syracuse Orange | B- | B- | C+ |
1998 Syracuse Orange | B- | B- | B- |
1938 Tennessee Volunteers | B- | C+ | C |
1998 Tennessee Volunteers | B+ | B+ | A+ |
1963 Texas Longhorns | C | C- | C- |
1969 Texas Longhorns | B- | C+ | C+ |
1954 UCLA Bruins | C+ | C- | C |
1932 USC Trojans | C+ | C+ | C |
1962 USC Trojans | C | C | C |
1972 USC Trojans | B | B | B- |
2003 USC Trojans | B- | B- | B- |
2004 USC Trojans | A | B+ | A+ |
1995 Virginia Cavaliers | B+ | B | A |
1998 Virginia Tech Hokies | B- | C | B- |
1991 Washington Huskies | B | B- | B+ |
Toughest Places to Play
The following table reveals the top 25 toughest places to play as part of NCAA Football 06’s home field advantage feature.
RANK | STADIUM | TEAM | LOCATION | NICKNAME | AVERAGE ATTENDANCE |
#1 | Ben Hill Griffin Stadium | Florida Gators | Gainesville, FL | "The Swamp" | 90,177 |
#2 | Kyle Field | Texas A&M Aggies | College Station, TX | "The 12th Man" | 76,243 |
#3 | Neyland Stadium | Tennessee Volunteers | Knoxville, TN | N/A | 105,038 |
#4 | Ohio Stadium | Ohio State Buckeyes | Columbus, OH | "The Horseshoe" | 104,870 |
#5 | Lane Stadium | Virginia Tech Hokies | Blacksburg, VA | N/A | 62,031 |
#6 | Tiger Stadium | LSU Tigers | Baton Rouge, LA | "Death Valley" | 90,974 |
#7 | Kinnick Stadium | Iowa Hawkeyes | Iowa City, IA | N/A | 65,798 |
#8 | Sanford Stadium | Georgia Bulldogs | Athens, GA | "Between the Hedges" | 92,058 |
#9 | Memorial Statdium | Nebraska Cornhuskers | Lincoln, NE | "The Sea of Red" | 77,754 |
#10 | Michigan Stadium | Michigan Wolverines | Ann Arbor, MI | "The Big House" | 110,918 |
#11 | Doak Campbell Stadium | Florida State Seminoles | Tallahassee, FL | N/A | 83,149 |
#12 | Gaylord-Oklahoma Memorial Stadium | Oklahoma Sooners | Norman, OK | N/A | 83,202 |
#13 | Jordan-Hare Stadium | Auburn Tigers | Auburn, AL | "The Jungle" | 85,203 |
#14 | Camp Randall Stadium | Wisconsin Badgers | Madison, WI | N/A | 78,486 |
#15 | Autzen Stadium | Oregon Ducks | Eugene, OR | "The Autzen Zoo" | 57,701 |
#16 | Notre Dame Stadium | Notre Dame Fighting Irish | Notre Dame, IN | N/A | 80,795 |
#17 | Beaver Stadium | Penn State Nittany Lions | University Park, PA | "Happy Valley" | 105,629 |
#18 | Mountaineer Field | West Virginia Mountaineers | Morgantown, WV | N/A | 52,205 |
#19 | Bryant-Denny Stadium | Alabama Crimson Tide | Tuscaloosa, AL | N/A | 82,388 |
#20 | Clemson Memorial Stadium | Clemson Tigers | Clemson, SC | "Death Valley" | 76,079 |
#21 | KSU Stadium | Kansas State Wildcats | Manhattan, KS | N/A | 47,110 |
#22 | Miami Stadium | Miami Hurricanes | Miami, FL | N/A | 58,135 |
#23 | Husky Stadium | Washington Huskies | Seattle, WA | N/A | 71,906 |
#24 | Carrier Dome | Syracuse Orange | Syracuse, NY | "The Loud House" | 41,177 |
#25 | Martin Stadium | Washington State Cougars | Pullman, WA | N/A | 33,331 |
Chapter 2: The Top 25
This section provides team breakdowns of the top 25 college football teams, as rated by NCAA Football 06. Each breakdown includes statistics for the key players, 2004 on the field statistics, and analysis.
Each position player is rated in several different categories. The following list reveals the statistic and description. Note that some of the statistics from the game were removed in these tables, namely the tackle and kicking statistics as they don’t apply to these positions.
- Overall (OVR) - The overall rating for the player. The higher the better!
- Speed (SPD) - How fast the player can run.
- Strength (STR) - The player’s strength, which affects his ability to break tackles.
- Awareness (AWR) - A player’s ability to react and adjust. High awareness generally comes with more experience.
- Agility (AGI) - The player’s agility, enhancing his ability to switch directions.
- Acceleration (ACC) - How fast a player reaches full speed. Great for sprinting through open holes in your line.
- Catch (CTH) - How well the player can catch. A higher rating means fewer drops.
- Carry (CAR) - How well the player holds onto the football. A higher rating means the less chance of a fumble.
- Jump (JMP) - The player’s ability to jump, such as for grabbing high passes.
- Break Tackles (BRK) - The player’s ability to break tackles.
- Throwing Power (THP) - How far a player can throw the ball.
- Throwing Accuracy (THA) - How accurate a player throws.
- Pass Block (PBK) - How well a player pass blocks.
- Run Block (RBK) - How well a player run blocks.
- Tackle (TAK) - A player’s ability to tackle.
- Kick Power (KPW) - A kicker’s power. Higher power means longer kicks.
- Kick Accuracy (KAC) - A kicker’s accuracy.
- Stamina (STA) - The player’s stamina level. The higher the rating, the more the player can be in the game before he becomes fatigued.
- Injury (INJ) - The likelihood of an injury. The higher the rating, the less likely a player will get injured.
Also, in the statistics for each team, note that all teams possess Goal Line and Hail Mary offensive formations in their playbooks. Coaching strategies were taken from Dynasty mode.
#1 - USC Trojans
- ’04 Record: 13-0, National Champions (Beat Oklahoma in Orange Bowl)
- Conference: Pac-10 (8-0, 1st)
- ’04 Offensive Passing Stats: 13th (271.7 yards per game)
- ’04 Offensive Rushing Stats: 33rd (177.4 yards per game)
- Offense Type: West Coast
- Coaching Strategy Offense: 50% Pass, 50% Run; Aggressive
- ’04 Defensive Passing Stats: 34th (199.9 yards allowed per game)
- ’04 Defensive Rushing Stats: 1st (79.4 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 51% Run, 49% Pass; Conservative
- Coach Prestige: 6 stars
- Playbook: Ace-Normal, Ace-Bunch, Ace-Slot, Ace-Y-Trips, Ace-Empty, I-Form-Normal, I-Form-Twin TE, Strong-Twins, Pro-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #11 | 99 | 62 | 65 | 98 | 59 | 93 | 98 | 98 | 97 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #5 | 97 | 98 | 68 | 86 | 99 | 99 | 86 | 87 | 84 | 99 | 94 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
SS #20 | 96 | 92 | 70 | 80 | 89 | 91 | 85 | 88 | 94 | 92 |
Expectations couldn’t be higher for the USC Trojans...and with good reason. The Trojans are coming off an undefeated, National Championship season and their star Heisman winning QB #11 passed up millions in the NFL for a chance to repeat. If you want a strong team to learn the ins and outs of NCAA 06, you can’t go wrong with the Trojans: USC fields the highest rated quarterback and running back--both are Heisman candidates and, of course, impact players.
The Trojans’ roster includes players rated 90+ overall at nearly every position--even the USC punter is rated 99! Involve HB #5 heavily into your offensive gameplan, and virtually every play when he’s in the zone. His 98 speed, 99 agility, acceleration, and stamina, and 86 catch ability are all tops in the NCAA. The USC receiving squad are solid, but without a impact player; utilize QB #11’s high accuracy and awareness in a short-to-medium passing game utilizing HB #5 out of the backfield and the Trojan’s highly rated tight end to open up routes for the receivers.
#2 - Tennessee Volunteers
- ’04 Record: 10-3 (Beat Texas A&M in Cotton Bowl)
- Conference: SEC East (7-1, 1st)
- ’04 Offensive Passing Stats: 59th (213.5 yards per game)
- ’04 Offensive Rushing Stats: 24th (186.0 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 61% Run, 39% Pass
- ’04 Defensive Passing Stats: 86th (236.4 yards allowed per game)
- ’04 Defensive Rushing Stats: 25th (120.0 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 44% Run, 56% Pass
- Coach Prestige: 6 stars
- Playbook: Ace-Normal, Ace-Bunch, I-Form-Normal, I-Form-Slot, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Spread, Shotgun-Trips, Strong-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #21 | 89 | 88 | 74 | 85 | 86 | 91 | 65 | 88 | 90 | 88 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #5 | 95 | 87 | 74 | 93 | 87 | 90 | 92 | 95 | 68 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
CB #18 | 93 | 90 | 68 | 94 | 88 | 92 | 92 | 74 | 98 | 88 |
The Tennessee Volunteers are the preseason favorite to win the SEC but picking a premiere team from the ultra-competitive SEC is simply rolling the dice. The Volunteers have a strong running game, led by impact player HB #21--a bruising power back with a break tackle rating of 90. Combine the Volunteers’ ability to churn out ground yardage and burn clock with an A+ defense (one of just two rated A+ in the game) that features two impact players and many returning starters and it equals a proven formula for success.
The Volunteers’ roster features two capable quarterbacks, the faster "starter" QB #10 and the more experienced (89 vs. 80 awareness as well as much better composure) but slower QB #16. Run HB #21 strong from Ace and I-Form formations. Mix in Shotgun option and scrambles with the agile QB #10 but don’t hesitate to switch in the composed QB #16 if and when QB #10 gets rattled, especially on tough road games.
#3 - Iowa Hawkeyes
- ’04 Record: 10-2 (Beat LSU in the Capital One Bowl)
- Conference: Big Ten (7-1, t-1st)
- ’04 Offensive Passing Stats: 37th (240.1 yards per game)
- ’04 Offensive Rushing Stats: 116th (72.6 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 45% Run, 55% Pass; Aggressive
- ’04 Defensive Passing Stats: 39th (240.1 yards allowed per game)
- ’04 Defensive Rushing Stats: 5th (92.5 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 33% Run, 67% Pass; Conservative
- Coach Prestige: 5 stars
- Playbook: Ace-Big TE WR, Ace-Big Twins, Ace-Slot, I-Form-Normal, I-Form-Twin TE, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Spread, Weak-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #5 | 92 | 68 | 52 | 86 | 68 | 91 | 94 | 95 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
ROLB #18 | 97 | 86 | 76 | 89 | 86 | 87 | 90 | 92 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #52 | 97 | 86 | 78 | 92 | 85 | 88 | 96 | 92 | 90 |
The Iowa Hawkeyes have played solid, consistent football for several years and a strong collection of returning starters elevates this team to Big Ten favorite and a contender for the National Championship. QB #5 is the sole impact player on offense; high ratings and strong composure means he can be leaned on in the big games. Iowa features depth at HB but no superstar; use packages to sub in fresh legs and avoid fatigue.
Run defense is Iowa’s strength: two impact linebackers that are near the top at their position. Select 4-3, 3-4, and 4-4 defenses to keep your impact linebackers on the field; when calling other defenses, use packages and substitutions to ensure these impact players are on the field especially when the linebackers in the zone.
#4 - Oklahoma Sooners
- ’04 Record: 12-1 (Lost to USC in the Orange Bowl)
- Conference: Big 12 South (8-0, 1st)
- ’04 Offensive Passing Stats: 27th (253.7 yards per game)
- ’04 Offensive Rushing Stats: 16th (208.4 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 58% Run, 42% Pass
- ’04 Defensive Passing Stats: 48th (204.4 yards allowed per game)
- ’04 Defensive Rushing Stats: 6th (94.6 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 41% Run, 59% Pass; Aggressive
- Coach Prestige: 6 stars
- Playbook: Ace-Big Twins, Ace-Slot, I-Form-Normal, I-Form-Tight, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Bunch, Shotgun-Spread, Shotgun-Trips
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #28 | 97 | 93 | 78 | 82 | 92 | 96 | 62 | 98 | 98 | 94 | 94 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
DT #94 | 96 | 68 | 88 | 89 | 65 | 78 | 91 | 90 | 72 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #44 | 91 | 82 | 76 | 88 | 78 | 84 | 88 | 88 | 86 |
The Sooners discovered firsthand the separation between them and the National Champions: the USC Trojans crushed the Sooners 55-19 in the Orange Bowl title game. The Sooners also had to retool slightly on offense; Oklahoma lost their Heisman candidate quarterback and a top receiver. HB #28 is a dominating impact player and must be utilized heavily to offset the Sooners’ lack of experience and impact at the quarterback position. Run HB #28 behind the Sooner’s highly rated left guard and left tackle. Utilize stiff arms, spins, jukes, and power moves to capitalize on HB #28’s near perfect 98 break tackle rating.
Defense has traditionally been a strong Sooner suit; the ’06 squad’s impact players include a defensive tackle and an outside linebacker. Overall the defense could be considered reliable: decent ratings across the board and enough to battle most offenses but not on a level that could completely take over a game.
#5 - Florida State Seminoles
- ’04 Record: 9-3 (Beat West Virginia in Gator Bowl)
- Conference: ACC (6-2, 2nd)
- ’04 Offensive Passing Stats: 63rd (210.5 yards per game)
- ’04 Offensive Rushing Stats: 50th (162.0 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 57% Run, 43% Pass
- ’04 Defensive Passing Stats: 37th (200.8 yards allowed per game)
- ’04 Defensive Rushing Stats: 3rd (83.1 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 42% Run, 58% Pass
- Coach Prestige: 6 stars
- Playbook: Ace-Twins, Ace-Bunch, I-Form-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Strong-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #3 | 92 | 92 | 72 | 88 | 88 | 94 | 72 | 87 | 88 | 96 | 85 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #34 | 96 | 88 | 78 | 84 | 86 | 92 | 88 | 92 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
CB #13 | 94 | 94 | 65 | 86 | 92 | 94 | 95 | 65 | 96 | 93 |
NCAA Football ‘06’s Florida State Seminoles would be considered stronger than their real-life counterparts. A string of illnesses and injuries has sidelined several key starters, including QB #19 (leaving two red shirt freshmen to battle for the starting job!) and impact player CB #13, a potentially All-American defensive back. But the console ‘Noles remain intact and are a fast and often explosive squad.
Impact player HB #3 is the offensive standout and an important weapon out of the backfield. Feed HB #3 in a variety of Ace and I-Form runs as well as Shotgun draws. The ‘Noles are deep at running back so use dual RB packages and work the flat and screens in a short-passing game to loosen the opposing defense and open up lanes for the Seminoles quick receiving group. On defense, CB #13 can play man-to-man so double other receiving targets. Swap packages to keep impact player LOLB #34 on the field in Nickel or Dime.
#6 - Texas Longhorns
- ’04 Record: 11-1 (Beat Michigan in the Rose Bowl)
- Conference: Big 12 South (7-1, 2nd)
- ’04 Offensive Passing Stats: 106th (165.3 yards per game)
- ’04 Offensive Rushing Stats: 2nd (299.2 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 56% Run, 44% Pass
- ’04 Defensive Passing Stats: 58th (212.7 yards allowed per game)
- ’04 Defensive Rushing Stats: 16th (107.4 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 56% Run, 44% Pass
- Coach Prestige: 6 stars
- Playbook: Ace-Y-Trips, Ace-4WR Trips, Full House-Normal, I-Form-Normal, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Spread, Strong-Normal, Weak-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #10 | 95 | 90 | 65 | 85 | 90 | 93 | 84 | 99 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
DT #90 | 97 | 65 | 94 | 88 | 65 | 72 | 92 | 72 | 86 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #2 | 90 | 80 | 76 | 87 | 80 | 84 | 92 | 90 | 85 |
The Texas Longhorns are led by arguably one of the best all-around players in the game, impact player QB #10. He’s the fastest, most agile quarterback in NCAA Football ’06. Further, he’s an accomplished passer with high throw power and accuracy ratings. Take advantage of his skills and call option plays, rollouts, quarterback draws, and scrambles. Don’t take unnecessary risks and get slammed by tacklers; get out of bounds or slide to avoid costly collisions.
The Longhorns lost a top RB to the NFL draft but the ’06 group remains strong, and quite fast; backup HB #11 offers explosive speed in dual RB sets and a potentially dangerous downfield receiver, especially when matched up against slower linebackers. A balanced, unpredictable mix of runs, options, quarterback scrambles, and short-to-medium passes (utilize the Longhorns’ above average tight-end) will be a challenge to any defense.
#7 - Michigan Wolverines
- ’04 Record: 9-3 (Lost to Texas in the Rose Bowl)
- Conference: Big Ten (7-1, t-1st)
- ’04 Offensive Passing Stats: 45th (232.9 yards per game)
- ’04 Offensive Rushing Stats: 61st (153.6 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 52% Run, 48% Pass
- ’04 Defensive Passing Stats: 43rd (202.9 yards allowed per game)
- ’04 Defensive Rushing Stats: 39th (133.3 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 44% Run, 56% Pass; Aggressive
- Coach Prestige: 6 stars
- Playbook: Ace-Normal, Ace-Slot, Ace-Bunch, Ace-Tight, I-Form-Normal, I-Form-Twins, Shotgun-Spread, Strong-Normal, Strong-Twin TE
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #20 | 90 | 90 | 74 | 90 | 90 | 92 | 76 | 88 | 86 | 96 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #15 | 89 | 95 | 48 | 86 | 95 | 97 | 87 | 87 | 52 | 95 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
ROLB #99 | 95 | 86 | 76 | 90 | 86 | 87 | 88 | 90 | 90 |
The Wolverines return many offensive starters (check the Wolverines’ roster for many players with high to full composure) and feature two impact players, a consistent, highly rated RB and a burner at wide receiver. Disguise your play calling; for instance call runs out of Shotgun and passes out of I-Form to open up opportunities for the two impact players. Get them involved early and often.
QB #7 leads a decent quarterback group. If the sophomore starter struggles, the back up QB #12 provides solid relief. QB #12’s stats are nearly identical with higher composure and slightly higher awareness. On defense, use package substitutions in passing situations to keep Michigan’s impact linebacker on the field.
#8 - Louisville Cardinals
- ’04 Record: 11-1 (Beat Boise State in the Liberty Bowl)
- Conference: Big East (C-USA last year: 8-0, 1st)
- ’04 Offensive Passing Stats: 9th (288.6 yards per game)
- ’04 Offensive Rushing Stats: 8th (250.4 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 51% Run, 49% Pass; Aggressive
- ’04 Defensive Passing Stats: 30th (196.9 yards allowed per game)
- ’04 Defensive Rushing Stats: 18th (109.0 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 46% Run, 54% Pass; Aggressive
- Coach Prestige: 4 stars
- Playbook: Ace-Normal, Ace-Big Twins, Ace-Slot, Ace-Tight, I-Form-Normal, I-Form-Twin TE, Shotgun-Y-Trips, Shotgun-Spread, Shotgun-5-Wide
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #12 | 88 | 62 | 56 | 80 | 62 | 94 | 91 | 92 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #19 | 87 | 88 | 74 | 82 | 87 | 91 | 74 | 82 | 87 | 84 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
RE #58 | 92 | 84 | 76 | 86 | 78 | 87 | 76 | 82 | 87 |
In the offseason, the Louisville Cardinals joined a depleted Big East conference (Miami, Virginia Tech, and Boston College have all left for the ACC in the past couple years) and emerge as the ’06 favorites. Scoring points wasn’t a problem for the Cardinal offense last year and the offense remains potent with an impact quarterback and running back as well as a good group of receivers.
Open up the offense with the playbooks’ three Shotgun formations then pound the defense with Ace-Big Twins, Ace-Tight, and I-Form-Twin TE formations. Adjust your play calling decisions on your impact players’ performance. Take advantage when that offensive player is in the zone.
#9 - LSU Tigers
- ’04 Record: 9-3 (Lost to Iowa in Capital One Bowl)
- Conference: SEC West (6-2, 2nd)
- ’04 Offensive Passing Stats: 72nd (201.8 yards per game)
- ’04 Offensive Rushing Stats: 20th (193.8 yards pre game)
- Offense Type: Balanced
- Coaching Strategy Offense: 50% Run, 50% Pass
- ’04 Defensive Passing Stats: 5th (157.2 yards allowed per game)
- ’04 Defensive Rushing Stats: 7th (99.8 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 59% Run, 41% Pass; Conservative
- Coach Prestige: 6 stars
- Playbook: Ace-Normal, Ace-Slot, Ace-Bunch, I-Form-Normal, I-Form-Twins, I-Form-Twin TE, Shotgun-Y-Trips, Shotgun-Spread, Shotgun-Trips
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #22 | 92 | 89 | 76 | 82 | 85 | 92 | 65 | 95 | 96 | 86 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
ROLB #46 | 93 | 86 | 72 | 88 | 85 | 89 | 85 | 94 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
FS #30 | 95 | 90 | 65 | 87 | 92 | 90 | 92 | 74 | 97 | 96 |
The LSU Tigers return almost three-fourths of their offensive and defensive starters and, although they lost their well-respected head coach to the NFL, the Tigers are well-equipped for an SEC West title, a birth in the conference title game, and possibly a National Championship run. The Tigers’ bruising impact HB #22 provides ample power and reliability (96 break tackles and 95 carry) for the Ace and I-Form sets. QB #4 speed provides roll out and scramble ability; test defenses early using WR #5’s speed.
Returning starters further strengthens an already imposing defense (highly ranked in last year’s statistics). A highly rated defensive line and a couple of impact players at linebacker and free safety can keep the pressure on opposing offenses, especially in Baton Rouge’s Death Valley, one of the toughest places to play in college football.
#10 - Virginia Tech Hokies
- ’04 Record: 10-3 (Lost to Auburn in Sugar Bowl)
- Conference: ACC (7-1, 1st)
- ’04 Offensive Passing Statistics: 80th (187.3 yards per game)
- ’04 Offensive Rushing Statistics: 32nd (178.2 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 64% Run, 36% Pass; Conservative
- ’04 Defensive Passing Statistics: 4th (152.8 yards allowed per game)
- ’04 Defensive Rushing Statistics: 21st (115.2 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 56% Run, 44% Pass; Aggressive
- Coach Prestige: 5 stars
- Playbook: Ace-Normal, Ace-Twins, Ace-Big Twins, I-Form-Normal, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Trips
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #5 | 87 | 89 | 59 | 72 | 88 | 94 | 80 | 92 | 87 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
RE #55 | 95 | 78 | 80 | 88 | 76 | 82 | 86 | 90 | 95 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
CB #2 | 96 | 92 | 68 | 95 | 91 | 92 | 92 | 76 | 97 | 96 |
The Hokies took charge in their inaugural ACC season and won the conference title over expected favorites Florida State and Miami. QB #5 is one of the fastest quarterbacks in NCAA Football ’06 (expect to face him a lot in online games, based primarily on his name alone).
Combine a fast quarterback with the Hokies’ speed and depth at HB, and Virginia Tech emerges as one of the stronger option teams available. Speed at the wide receiver position further enhances the Hokies rather potent offense. On defense, CB #2 is one of the best at the position but he carries an otherwise average secondary.
#11 - Miami Hurricanes
- ’04 Record: 9-3 (Beat Florida in the Peach Bowl)
- Conference: ACC (5-3, t-3rd)
- ’04 Offensive Passing Stats: 43rd (234.3 yards per game)
- ’04 Offensive Rushing Stats: 79th (131.0 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 52% Run, 48% Pass; Conservative
- ’04 Defensive Passing Stats: 67th (155.0 yards allowed per game)
- ’04 Defensive Rushing Stats: 9th (173.1 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 56% Run, 44% Pass
- Coach Prestige: 6 stars
- Playbook: Ace-Big Twins, Ace-Slot, Ace-Y-Trips, I-Form-Normal, I-Form-Twin TE, Shotgun-Bunch, Shotgun-Spread, Strong-Twins, Weak-Slot
The perennial dominant Miami Hurricanes took a step backward last season with a tie for third place in their first year in the ACC conference. As usual, this is a fast team; likely one of the fastest in NCAA Football ’06. Depth at HB allows for dual sets and frequent substitutions to ensure fresh legs and a quick receiving squad provides plenty of defense-stretching deep balls. Miami’s decent, but not spectacular, quarterbacks are also fast opening the playbook for rollouts, scrambles, and option plays. The Hurricanes’ impact on offense is at the tight end position...yet another in a long line of impact Hurricane tight ends.
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
TE #82 | 93 | 84 | 68 | 82 | 76 | 84 | 84 | 82 | 68 | 92 | 85 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
DT #92 | 94 | 70 | 88 | 88 | 70 | 80 | 85 | 86 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
CB #4 | 91 | 99 | 48 | 78 | 97 | 98 | 87 | 48 | 99 | 90 |
#12 - Ohio State Buckeyes
- ’04 Record: 8-4 (Beat Oklahoma State in the Alamo Bowl)
- Conference: Big Ten (4-4, t-5th)
- ’04 Offensive Passing Stats: 97th (175.4 yards per game)
- ’04 Offensive Rushing Stats: 70th (145.4 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 69% Run, 31% Pass; Conservative
- Base Defense: 4-3
- ’04 Defensive Passing Stats: 41st (201.6 yards allowed per game)
- ’04 Defensive Rushing Stats: 35th (130.4 yards allowed per game)
- Coaching Strategy Defense: 58% Run, 42% Pass; Aggressive
- Coach Prestige: 6 stars
- Playbook: Ace-Twins, Ace-Big Twins, Ace-Bunch, I-Form-Normal, I-Form-Twins, Shotgun-Normal, Shotgun-Trips, Shotgun-5-Wide, Strong-Twin TE
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #4 | 92 | 94 | 52 | 90 | 95 | 96 | 92 | 88 | 48 | 95 | 94 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #7 | 90 | 99 | 44 | 78 | 95 | 96 | 92 | 88 | 48 | 95 | 94 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #47 | 97 | 86 | 78 | 90 | 86 | 88 | 90 | 90 | 94 |
The Buckeyes' two impact wide receivers provide a huge downfield threat on offense. WR #7’s 99 speed means you should test defenses deep several times a game. The opposition must respect the long ball; if WR #7 gets in the open field, a couple juke and spin moves could be all that’s required to go the distance. QB #10 is also quick, which opens up the playbook. Establish a ground game (both with the HBs and quarterback scrambles) and use play action rollout passing to get the ball downfield to #4 or #7.
#13 - Florida Gators
- ’04 Record: 7-5 (Lost to Miami in the Peach Bowl)
- Conference: SEC East (4-4, t-3rd)
- ’04 Offensive Passing Stats: 14th (271.1 yards per game)
- ’04 Offensive Rushing Stats: 58th (155.8 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 54% Run, 46% Pass; Aggressive
- ’04 Defensive Passing Stats: 46th (203.7 yards allowed per game)
- ’04 Defensive Rushing Stats: 53rd (141.9 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 48% Run, 52% Pass; Conservative
- Coach Prestige: 6 stars
- Playbook: Shotgun-2 Back Slot, Shotgun-Ace, Shotgun-Normal, Shotgun-Y-Trips, Shotgun-Bunch, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #12 | 93 | 72 | 56 | 86 | 70 | 92 | 92 | 96 | 96 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #8 | 88 | 92 | 56 | 84 | 92 | 92 | 90 | 89 | 52 | 90 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #30 | 91 | 86 | 70 | 84 | 84 | 88 | 86 | 90 | 88 |
The Gators hope to return to the SEC East dominance of years past: new coach, new system, and a whole lot of Shotgun. The Gators entire playbook is shotgun formations! The playbook somewhat limits the Gators’ running game to draws and option plays but certainly puts a lot of pressure on opposing defensive backs. Check your match ups and expose weaker Nickel and Dime defensive units. WR #8 is the go-to-guy on offense, especially when he’s in the zone. Hit him on outs, hooks, and crossing routes; his speed isn’t stellar but high composure and catch ability limit drops.
#14 - Georgia Bulldogs
- ’04 Record: 10-2 (Beat Wisconsin in the Outback Bowl)
- Conference: SEC East (6-2, 2nd)
- ’04 Offensive Passing Stats: 30th (247.7 yards per game)
- ’04 Offensive Rushing Stats: 57th (156.8 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 54% Run, 46% Pass; Conservative
- ’04 Defensive Passing Stats: 16th (182.0 yards allowed per game)
- ’04 Defensive Rushing Stats: 15th (106.9 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 43% Run, 57% Pass; Aggressive
- Coach Prestige: 6 stars
- Playbook: Ace-Slot, Ace-Y-Trips, I-Form-Normal, I-Form-Tight, Power I-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Trips, Weak-Slot
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #3 | 90 | 84 | 56 | 80 | 84 | 92 | 84 | 94 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
TE #81 | 92 | 82 | 74 | 78 | 80 | 86 | 84 | 85 | 68 | 88 | 87 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
DT #97 | 95 | 65 | 90 | 86 | 65 | 78 | 89 | 84 | 86 |
The Bulldogs’ speedy QB #3 is now a full-time starter and an impact player--particularly with his legs. His high speed and agility puts a focus on scrambles and rollouts. Hit Georgia’s impact tight end on play action passes. Georgia’s depth at running back ensures fresh legs through package swaps and substitutions; run behind powerful LG #74 (rated 99 overall). Impact player DT #97 anchors Georgia’s strength on defense, the line.
#15 - Purdue Boilermakers
- ’04 Record: 7-5 (Lost to Arizona State in the Sun Bowl)
- Conference: Big Team (4-4, t-5th)
- ’04 Offensive Passing Stats: 4th (321.2 yards per game)
- ’04 Offensive Rushing Stats: 87th (125.3 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 49% Run, 51% Pass; Conservative
- ’04 Defensive Passing Stats: 89th (239.9 yards allowed per game)
- ’04 Defensive Rushing Stats: 14th (105.3 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 56% Run, 44% Pass; Aggressive
- Coach Prestige: 4 stars
- Playbook: Ace-Normal, Ace-Big TE WR, Ace-Big Twins, Ace-Slot, I-Form-Normal, Shotgun-Normal, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #2 | 89 | 92 | 56 | 87 | 89 | 94 | 89 | 92 | 59 | 89 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #89 | 86 | 86 | 68 | 82 | 84 | 87 | 88 | 96 | 72 | 87 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
RE #10 | 90 | 80 | 76 | 82 | 74 | 84 | 80 | 85 | 90 |
The Boilermakers started ’04 strong but ended poorly with just a fifth place conference finish. A majority of starters return, especially on defense. Experience on defense is one of the team’s strengths; the defensive starters have high composure and won’t be as easily rattled as more inexperienced players. Two impact wide receivers anchor a solid, and overall quick, group of ball catchers. QB #11 has decent ratings and enough speed to loosen up defenses with scrambles, roll outs, and option plays.
#16 - Alabama Crimson Tide
- ’04 Record: 6-6 (Lost to Minnesota in the Music City Bowl)
- Conference: SEC West (3-5, t-3rd)
- ’04 Offensive Passing Stats: 112 (141.6 yards per game)
- ’04 Offensive Rushing Stats: 26th (185.1 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 67% Run, 33% Pass; Aggressive
- ’04 Defensive Passing Stats: 1st (113.1 yards allowed per game)
- ’04 Defensive Rushing Stats: 37th (132.4 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 38% Run, 62% Pass
- Coach Prestige: 5 stars
- Playbook: Ace-Big TE WR, Ace-Slot, Ace-Bunch, I-Form-Normal, I-Form-Twin TE, Shotgun-Spread, Strong-Normal, Strong-Slot, Weak-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #12 | 89 | 62 | 52 | 89 | 65 | 90 | 89 | 92 | 85 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #34 | 87 | 90 | 68 | 84 | 87 | 92 | 65 | 86 | 86 | 90 | 78 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #35 | 93 | 84 | 74 | 91 | 82 | 86 | 87 | 90 | 82 |
A ball-control, time-killing offense and a smothering pass defense are the Crimson Tide’s strengths. Keep the Tide out of long yardage situations. An average stable of receivers is unlikely to stretch stronger defenses deep. Focus on getting impact player HB #34 the ball in a playbook dominated by run formation sets (Ace-Big TE WR, I-Form Twin TE, Weak-Twins). The Tide’s strong secondary allows you to mix in ample linebacker and corner blitzes to maintain an aggressive, turnover-based defensive play calling style.
#17 - Boston College Eagles
- ’04 Record: 9-3 (Beat North Carolina in the Continental Tire Bowl)
- Conference: ACC (Big East last year: 4-2, t-1st)
- ’04 Offensive Passing Statistics: 32nd (245.3 yards per game)
- ’04 Offensive Rushing Statistics: 74th (140.1 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 54% Run, 46% Pass
- ’04 Defensive Passing Statistics: 47th (204.0 yards allowed per game)
- ’04 Defensive Rushing Statistics: 33rd (128.8 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 53% Run, 47% Pass; Conservative
- Coach Prestige: 3 stars
- Playbook: Ace-Normal, Ace-Twins, Ace-Slot, I-Form-Normal, I-Form-Twins, Shotgun-Y-Trips, Shotgun-Spread, Strong-Slot, Weak-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #32 | 84 | 88 | 65 | 74 | 91 | 91 | 68 | 84 | 78 | 88 | 76 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LE #94 | 99 | 82 | 85 | 92 | 82 | 87 | 86 | 88 | 97 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | JMP | TAK | STA | INJ |
CB #1 | 96 | 96 | 62 | 91 | 93 | 97 | 92 | 62 | 98 | 97 |
Boston College completes the new 12-team Atlantic Coast Conference (which also adds its own championship title game this season, to be played in Jacksonville, Florida). HB #32 is the Eagles’ impact player on offense; there’s depth at running back allowing you to shuffle in dual HB packages into the Twins formation sets. Defense features a couple impact playmakers, a 99 rated left end and a fast cornerback. Utilize linebacker and defensive back blitzes to help free up the strong and quick LE #94.
#18 - Boise State Broncos
- ’04 Record: 11-1 (Lost to Louisville in the Liberty Bowl)
- Conference: WAC (8-0, 1st)
- ’04 Offensive Passing Stats: 20th (262.8 yards per game)
- ’04 Offensive Rushing Stats: 14th (229.8 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 49% Run, 51% Pass; Conservative
- ’04 Defensive Passing Stats: 99th (253.9 yards allowed per game)
- ’04 Defensive Rushing Stats: 10th (103.9 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 39% Run, 61% Pass
- Coach Prestige: 3 stars
- Playbook: Ace-Normal, Ace-Y-Trips, Ace-Bunch, I-Form-Normal, Shotgun-Y-Trips, Shotgun-5-Wide, Strong-Twins, Weak-Normal, Weak-Twin TE
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #5 | 92 | 74 | 62 | 86 | 74 | 86 | 92 | 96 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
TE #91 | 89 | 80 | 65 | 84 | 76 | 84 | 82 | 78 | 65 | 90 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #25 | 88 | 82 | 76 | 86 | 82 | 86 | 88 | 92 | 90 |
Boise State was an impressive team in 2004. A repeat of excellence will be tested early in their first game--on the road against the Georgia Bulldogs. If you’ve never heard of Boise State before you may have heard of their field: the home of the blue turf. QB #5 is the primary weapon on offense; the impact quarterback boasts excellent speed for scrambles and play action roll outs, especially hitting the Bronco’s impact tight end. Impact player MLB #25 is the anchor on defense and the primary run stopper. Call spy defenses if you’re up against scramblers.
#19 - Arizona State Sun Devils
- ’04 Record: 9-3 (Beat Purdue the Sun Bowl)
- Conference: Pac-10 (5-3, t-3rd)
- ’04 Offensive Passing Stats: 5th (317.3 yards per game)
- ’04 Offensive Rushing Stats: 94th (118.1 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 44% Run, 56% Pass; Aggressive
- ’04 Defensive Passing Stats: 85th (236.0 yards allowed per game)
- ’04 Defensive Rushing Stats: 28th (122.9 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 53% Run, 47% Pass; Conservative
- Coach Prestige: 4 stars
- Playbook: Ace-Normal, Ace-Big TE WR, Ace-Slot, Ace-Y-Trips, Ace-Bunch, Ace-Spread, Strong-Normal, Strong-Twin TE, Weak-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #80 | 94 | 94 | 52 | 95 | 94 | 95 | 95 | 88 | 52 | 97 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
TE #86 | 94 | 84 | 70 | 80 | 82 | 86 | 87 | 84 | 65 | 87 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #44 | 90 | 82 | 76 | 88 | 82 | 84 | 90 | 92 | 90 |
The Arizona State Sun Devils’ playbook reflects their balanced offense: two solid starting wide receivers (including a well above average impact player #80) and an excellent impact tight end. Focus play calling using the two WR, one TE (or more) sets. The Sun Devils lack depth at receiver; instead, use packages to position the TE in the slot or as a wide out to take advantage of his impact status. There are several decent running backs on the roster. Sub the HB as needed to keep fresh legs in the game.
#20 - Auburn Tigers
- ’04 Record: 13-0 (Beat Virginia Tech in the Sugar Bowl)
- Conference: SEC West (8-0, 1st)
- ’04 Offensive Passing Stats: 40th (237.4 yards per game)
- ’04 Offensive Rushing Stats: 29th (183.3 yards per game)
- Offense Type: West Coast
- Coaching Strategy Offense: 60% Run, 40% Pass; Conservative
- ’04 Defensive Passing Stats: 10th (173.5 yards allowed per game)
- ’04 Defensive Rushing Stats: 12th (104.2 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 53% Run, 47% Pass
- Coach Prestige: 5 stars
- Playbook: Ace-Big TE WR, Ace-Slot, Ace-Y-Trips, Ace-Bunch, I-Form-Normal, I-Form-Twin TE, Shotgun-2 Back Slot, Shotgun-Trips Over, Weak-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #86 | 90 | 91 | 52 | 87 | 94 | 93 | 90 | 91 | 56 | 94 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
RE #75 | 92 | 85 | 74 | 74 | 78 | 89 | 80 | 84 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #51 | 91 | 87 | 68 | 90 | 86 | 90 | 90 | 95 | 95 |
From an impressive undefeated 2004 season to a #20 preseason ranking by NCAA Football 06? That’s what happens when a team loses two incredible running backs and a starting quarterback--all first round draft picks in the NFL. On paper, the situation at running back is better than the situation at quarterback. The Tigers have decent depth and speed. Establish a strong running game to open up play action passing to get the ball into WR #86’s hands, an impact playmaker on offense. The Tigers’ defense remains strong with several returning starters and decent ratings across the board.
#21 - Texas Tech Red Raiders
- ’04 Record: 8-4 (Beat California in the Holiday Bowl)
- Conference: Big 12 South (5-3, t-3rd)
- ’04 Offensive Passing Statistics: 1st (399.7 yards per game)
- ’04 Offensive Rushing Statistics: 112th (92.0 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 25% Run, 75% Pass; Aggressive
- ’04 Defensive Passing Statistics: 15th (181.3 yards allowed per game)
- ’04 Defensive Rushing Statistics: 77th (175.7 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 50% Run, 50% Pass; Aggressive
- Coach Prestige: 3 stars
- Playbook: Ace-Twins, Ace-4WR Trips, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Tight, Shotgun-Spread, Shotgun-Trips, Shotgun-5-Wide, Strong-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | CAR | BRK | STA | INJ |
HB #19 | 92 | 92 | 68 | 85 | 90 | 94 | 85 | 86 | 84 | 92 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #88 | 91 | 91 | 59 | 88 | 88 | 94 | 92 | 94 | 62 | 91 | 95 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #45 | 88 | 78 | 76 | 86 | 78 | 82 | 90 | 90 | 88 |
The Texas Tech Red Raiders employ an explosive spread offense; the Red Raiders’ playbook contains almost exclusively shotgun formations. Impact players HB #19 and WR #88 are speedy playmakers; utilize HB #19 and his 85 catch rating for screens and flat passes to punish defenses overprotecting against the deep threat.
#22 - Virginia Cavaliers
- ’04 Record: 8-4 (Lost to Fresno State in MPC Computers Bowl)
- Conference: ACC (5-3, t-3rd)
- ’04 Offensive Passing Stats: 91st (180.6 yards per game)
- ’04 Offensive Rushing Stats: 9th (242.8 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 51% Run, 49% Pass; Aggressive
- ’04 Defensive Passing Stats: 27th (194.8 yards allowed per game)
- ’04 Defensive Rushing Stats: 24th (118.6 yards allowed per game)
- Base Defense: 3-4
- Coaching Strategy Defense: 42% Run, 58% Pass; Conservative
- Coach Prestige: 4 stars
- Playbook: Ace-Big Twins, Ace-Twins, Ace-Slot, I-Form-Normal, I-Form-Twins, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-5-Wide, Strong-Twin TE
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #18 | 88 | 86 | 56 | 78 | 86 | 87 | 85 | 95 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #34 | 97 | 87 | 84 | 87 | 87 | 90 | 95 | 95 | 95 |
PLAYER | OVR | AWR | KPW | KAC | STA | INJ |
K #6 | 97 | 82 | 90 | 96 | 95 | 95 |
The Virginia Cavaliers are one of the stronger option teams; impact quarterback QB #18’s speed is rated 86 making him one of the most mobile signal callers in the game. Keep defenses off guard with bootlegs, scrambles, roll outs, and play action passes. Establish a strong running game with HB #33 to open up things downfield for the Cavaliers’ average squad of receivers. Virginia contains one of just four impact kickers in NCAA Football ’06. He’s clutch!
#23 - Pittsburgh Panthers
- ’04 Record: 8-4 (Lost to Utah in the Fiesta Bowl)
- Conference: Big East (4-2, t-1st)
- ’04 Offensive Passing Stats: 24th (260.1 yards per game)
- ’04 Offensive Rushing Stats: 105th (97.8 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 54% Run, 46% Pass; Conservative
- ’04 Defensive Passing Stats: 100th (255.3 yards allowed per game)
- ’04 Defensive Rushing Stats: 48th (140.2 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 41% Run, 59% Pass
- Coach Prestige: 4 stars
- Playbook: Ace-Normal, Ace-Slot, Ace-Spread, I-Form-Normal, I-Form-Twin TE, Pro Form-Normal, Shotgun-2 Back Slot, Shotgun-Trips Over, Strong-Twins
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | THP | THA | STA | INJ |
QB #3 | 90 | 59 | 62 | 86 | 62 | 92 | 92 | 94 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #86 | 91 | 92 | 62 | 87 | 92 | 94 | 90 | 92 | 62 | 94 | 96 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
LOLB #51 | 90 | 84 | 74 | 86 | 84 | 87 | 84 | 91 | 94 |
The Panthers are coming off a Big East championship and a Fiesta Bowl birth. Competition for the depleted Big East got stronger with the addition of Louisville. Impact players QB #3 and WR #86 offer a decent throw-and-catch combination. QB #3 is strictly a pocket passer with a 59 speed rating. Pittsburgh’s running back pool is large; the senior starter HB #43 is definitely the best of the bunch. Feature him in Pitt’s Ace and I-Form formations.
#24 - UTEP Miners
- ’04 Record: 8-4 (Lost to Colorado in the Houston Bowl)
- Conference: C-USA (WAC last year, 6-2, 2nd)
- ’04 Offensive Passing Statistics: 29th (251.3 yards per game)
- ’04 Offensive Rushing Statistics: 72nd (142.3 yards per game)
- Offense Type: Spread Offense
- Coaching Strategy Offense: 48% Run, 52% Pass; Conservative
- ’04 Defensive Passing Statistics: 51st (207.1 yards allowed per game)
- ’04 Defensive Rushing Statistics: 66th (154.2 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 39% Run, 61% Pass; Conservative
- Coach Prestige: 2 stars
- Playbook: Ace-Normal, Ace-Slot, Ace-Y-Trips, Ace-Trips, Ace-Spread, Ace-4WR Trips, No Back-Normal, Shotgun-Spread, Maryland I-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #21 | 85 | 93 | 44 | 84 | 92 | 93 | 88 | 84 | 40 | 94 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
DT #70 | 88 | 65 | 85 | 85 | 62 | 74 | 84 | 85 | 90 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
ROLB #11 | 91 | 85 | 74 | 86 | 84 | 87 | 85 | 92 | 90 |
The UTEP Miners have moved from the WAC to Conference USA and are expected to be the class of their new conference. The Miners’ employ a spread offense with a playbook filled predominantly with three and four wide receiver sets. WR #21 is a quick impact player on offense. Defensive strength is found in the Miners’ pass rush and linebacker group (which includes an impact player).
#25 - Georgia Tech Yellow Jackets
- ’04 Record: 7-5 (Beat Syracuse in Champs Sports Bowl)
- Conference: ACC (4-4, t-6th)
- ’04 Offensive Passing Stats: 86th (184.2 yards per game)
- ’04 Offensive Rushing Stats: 49th (162.3 yards per game)
- Offense Type: Balanced
- Coaching Strategy Offense: 53% Run, 47% Pass; Aggressive
- ’04 Defensive Passing Stats: 24th (193.3 yards allowed per game)
- ’04 Defensive Rushing Stats: 13th (104.6 yards allowed per game)
- Base Defense: 4-3
- Coaching Strategy Defense: 38% Run, 62% Pass; Aggressive
- Coach Prestige: 4 stars
- Playbook: Ace-Normal, Ace-Big TE WR, Ace-Slot, I-Form-Normal, Shotgun-2 Back Slot, Shotgun-Normal, Shotgun-Trips Over, Strong-Normal, Weak-Normal
Impact Players
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | CTH | JMP | BRK | STA | INJ |
WR #21 | 92 | 92 | 65 | 84 | 91 | 94 | 92 | 95 | 62 | 97 | 92 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
RE #56 | 97 | 82 | 76 | 90 | 78 | 87 | 85 | 88 | 88 |
PLAYER | OVR | SPD | STR | AWR | AGI | ACC | TAK | STA | INJ |
MLB #49 | 93 | 84 | 76 | 92 | 86 | 88 | 88 | 95 | 90 |
Utilize QB #1’s 82 speed and agility to feature an option running game and roll out passing game. WR #21 is the impact player on offense. Mix up the runs, options, and roll outs to force defenses into single coverage against WR #21’s decent speed. Most of last year’s starters return on defense (the Yellow Jackets’ were highly rated against the run and pass last season and rated A- in NCAA Football 06). George Tech’s defense features solid ratings across the board and high composure reflecting their experience.
Chapter 3 - Race for the Heisman
NCAA Football 06 features a new gameplay mode that combines elements of dynasty and role-playing. In Race for the Heisman, you create a character, join a school program as a freshman, and attempt to perform well enough to win the most coveted award in college football: the Heisman.
Let’s not get too ahead of ourselves. Before even playing in a college game, you attend the summer camp drills and select your desired position. Your performance--essentially how many points you score--in the summer camp drill mini-game determines which schools offer scholarships (you could also choose to walk on to your favorite school and incur a stat penalty). Score high and higher ranked schools offer you a scholarship. Your score also determines your player’s starting stats. An overall rating of 82-84 seems to be the pinnacle of starting statistics.
At the start of the summer camp drill, select your desired position from Pocket QB, Scrambling QB, Running Back, Wide Receiver, Defensive Lineman, Linebacker, and Defensive Back. This section provides tips on each of the summer camp drills.
Pocket QB - Pass Skeleton
You have 10 reps to score as many points as possible. Each ball must be thrown under 8 seconds or the rep stops and points are deducted from your score. The objective is to pass to open receivers and score touchdowns, which award the most points.
Points for include:
- Throwing under 8 seconds (slightly more points for each second you’re faster)
- Using appropriate throw strength (lob versus medium versus bullet pass)
- Throw to open receiver
- Completing the pass
- Consecutive completions
- Scoring touchdowns
- Consecutive touchdowns
- Dropped passes
Points deducted include:
- Taking too much time
- Throwing into coverage
- Interceptions
- Incompletions
Obviously it’s important to be accurate and hit open receivers. However, more than that you need to hit receivers that have some room to run, which could lead to a touchdown or at least put you on the cusp for the next pass. Also consecutive completion points increase with each subsequent completion. Achieving a great score requires hitting several consecutive completions.
The pass plays are called automatically. Use the coach cam to see routes and determine your best initial options. From that point it’s all about your own decision making. Watch the deep defenders and how they adjust to the routes. If they’re protecting the outside, look for interior crossing routes; if they’re protecting the inside, look for the flat or out routes. Test defenses deep, especially with fly routes down the sidelines.
Scrambling QB - Option Attack
You have 10 reps to score as many points as possible. The objective is to run an effective option, gain yards, and most of all score touchdowns.
Points for include:
- Gained yards
- Well-timed pitches
- Broken tackles
- Touchdowns
- Consecutive touchdowns
Points deducted include:
- Lost yards
- Fumbles (even not lost)
Use the coach cam to view the intended play. You can hand off to the fullback but it’s usually better to scramble and either control the quarterback or pitch to the halfback. The option is about field vision and seeing how the defenders are adjusting to the play.
If the defenders are crowding your quarterback, pitch it to the halfback; if the defenders are out of position and attempting to contain the halfback, control the quarterback, move away from the defenders, and scamper toward the end zone. If you keep the ball in the quarterback’s hands, follow blocks from the fullback and utilize special moves to avoid and break tackles.
Running Back - Oklahoma
You have 10 reps to score as many touchdowns as possible. Utilize your blocker, avoid the defensive lineman and linebacker and get into the end zone. You also must stay within the marked area; the rep ends automatically if you move out of the drill zone.
Sprint and spin are your best agility moves. Juke may dodge a defender but unless you’re far to the left or right, that same move may force you outside the drill area ending the rep. A sound strategy would be to start the drill and begin moving forward slowly and wait for the far defender to approach. As soon as he’s close, spin away and sprint into the end zone. You can spin at the very last second, even rubbing against a defender. Just don’t wait too long or you’re engaged and tackled.
Another tactic would be to start the drill and move slowly diagonal left or right. Watch the far defender. He’ll move past the blocking either to the left or right. If he’s on the opposite side, sprint toward the end zone. If he’s coming at you, spin in the opposite direction. Also watch the defensive lineman; he may break his block forcing you to avoid his tackle with a spin or break his tackle with a stiff arm.
Your choice of moves seems to impact the type of running back, either power or speed. Use spins and jukes for a speed back and stiff arms for a power back.
Wide Receiver - Pass Skeleton
You have 10 reps to score as many points as possible. You control one receiver and must get open, which encourages the quarterback to thrown in your direction, catch the ball, and run for scores.
Points for include:
- Getting open (and partially open)
- Completion
- Touchdowns (your scores)
Points deducted include:
- Interceptions
The wide receiver drill is challenging because there’s some luck factor involved. If you don’t get open (or open fast enough), the quarterback won’t throw in your direction, which eliminates most point possibilities (you may still earn some "getting open" points).
Although you control the same receiver, you do have complete control over the route. You can choose to follow the pass pattern as shown on the coach cam, make up your own route to get open, or even call a hot route. One important tip is to remember not to alter your route dramatically as you’re getting open. The quarterback will toss to where you’re expected to be, not where you are. Cut dramatically and the quarterback misfires. Also, use the catch button!
You maintain gained field position even if the computer receives the pass. So it’s extremely important to get your receiver open when close to the goal line so you achieve the touchdown points. Consider a crossing route along the goal line to avoid crowding defenders.
Defensive Lineman and Linebacker - Oklahoma
You have 10 reps allow as few touchdowns as possible. You control the defensive lineman engaged with the offensive lineman or the linebacker behind the linemen. As the defensive lineman, you can break the block and make a tackle or force the running back in a direction and the other defender can make the tackle. As the linebacker, contain the running back and lay down a big hit! Just prevent the touchdown!
This is basically the opposite of the running back drill. As the defensive lineman, you begin engaged with the offensive lineman. Push the right analog stick left or right to perform a swim or spin move in that direction. Push the right analog stick down to bull rush. Don’t swim or spin immediately. Wait until the running back approaches and swim or spin in his direction. You can also use the right analog stick to score a big hit.
As the linebacker, slowly move toward the running back and mirror his moves. As you near the running back, perform a big hit or just run into him for a safer tackle.
The type of defensive lineman or linebacker (pass rusher, run stopper) seems to depend on the type of moves you use during the drill. Swim and spin moves are geared toward pass rush and bull rush and big hits are for run stoppers.
Defensive Back - Pass Skeleton
You have 10 reps to prevent the computer from scoring points. You control one defensive back and must cover your man as well as hope the other defenders cover their men!
Points deducted include (which is good for this drill):
- Pass tipped
- Interceptions (including by the computer defenders)
- Incompletions
Points for include (which is bad):
- Completions
- Consecutive completions
- Passes dropped
- Touchdowns
The defensive back drill is a challenge because you could perform your job flawlessly causing the quarterback to never throw in your direction but your other teammates could give up completions and scores. A good score is definitely in the negative.
Use the coach cam to check the coverage and see if you’re assigned to man-to-man or zone. You can cover your man or zone or even cheat to the inside a bit (if a second receiver is lined there) and hope a pass comes your way for a chance at an interception. It’s likely best to just maintain good coverage and hope your teammates perform their jobs.
Race for the Heisman Tips
After the summer camp drills, Race for the Heisman is similar to a dynasty mode, though without the hassles of recruiting...that’s the coaching staff’s job, you’re out to win the Heisman trophy! Here are a few tips to help get you the big prize:
- Don’t forget this is your player’s career! You can get injured so don’t be careless. If you’re blowing out Louisiana Tech in the third quarter, consider benching your star quarterback or whichever position you’ve chosen. You could risk padding the stats but having to sit out a few games or even a season isn’t worth the extra yards.
- Awww...you’ve taped your girlfriend’s picture on your computer monitor. How cute! Well, not quite. Apparently your taste in women improves with your Heisman hype and experience. Check the picture every so often to see if you have a new girlfriend to brag about.
- Heisman voters look at a few criteria: your stats and big game performance. It’s certainly possible to lose the trophy to a teammate. If you’re the USC quarterback and keep feeding HB #5 the ball every game and his stats are out of this world, you may lose that trophy to a deserving teammate. Being a ball hog isn’t so bad!
- Your performance in the summer camp drills determines your initial stats. Like in all games, your stats can fluctuate slightly during a game--this reflects your player’s composure. But as your player performs well, his base stats can increase over the course of his career. Also, you can become an impact player for your team!
Chapter 4 - Offensive Gameplan
This section provides strategies on leading an effective offense through the air, on the ground, and via the option play. Commanding a dominant offense is about unpredictable playcalling, reading defenses, and "twitch" gameplay elements such as performing spins, jukes, and user catches. NCAA Football 06 introduces a new twist into offenses (also defenses and special teams) with impact players, essentially your team’s strongest players who can get "in the zone" and take over a game single-handedly.
X’s and O’s - Offense Basics
Every coach teaches the fundamentals. Certain strategies are applicable to any football game and NCAA Football 06 is no exception. This section covers those fundamentals, including tips specific to NCAA Football 06.
- There are over 100 I-A schools and a collection of I-AA schools to choose from in NCAA Football 06. Each team has its own unique strengths and weaknesses, especially with the addition of the impact players. A team could have a scrambling quarterback and depth at receiver but a weak stable of halfbacks. Another team could have a strong pocket passer, an impact tight end, and a slow, but powerful running back. Choose a team based on your strengths as a player. If you prefer running the option, look for a team with a fast quarterback and running back combination. If you prefer a wide open passing attack, choose a team with a highly rated quarterback, depth and speed at receiver, and a playbook filled with shotgun and spread formations. Play to that team’s strength.
- Consider on field personnel selection carefully. You can use substitutions, packages, or depth chart adjustments to alter the offensive personnel. Perhaps you want to test the defense deep with a fly route. Sub in a speedy receiver who might be lower on the depth chart. On a team with an impact tight end, use packages to swap the tight end into a receiver position. If your team has two great running backs, use the "dual HB" package and insert them both into the game.
- There will be plenty of times when the opposing defense calls the perfect counter to your play call. You’ve called an inside run and the defense is in a 4-4 or 5-2, stacking the line, and pinching linemen and linebackers to plug the gut. If you go through with the play, perhaps once out of 10 times the play will still gain decent yardage; however, many times the play will be stuffed for no gain or even a loss. Utilize audibles and hot routes to alter the play at the line of scrimmage to counter the look the defense is giving you. Audible out of a run play into a pass to counter eight men in the box. Use hot routes to expose a mismatch: for instance hot route a fly pattern to a highly composed, fast receiver against a rattled, slower cornerback.
- NCAA Football 06 continues the home field advantage and composure system introduced in last year’s game. During a game, your players’ stats may change slightly depending on events in the game. If you continue to overthrow passes, your quarterback’s accuracy could decrease; if a receiver drops a couple balls, his catch ability could decrease. On the flip side, break some tackles and scamper for a long run and watch your running back’s stats increase slightly. Keep an eye on composure and player ratings. If a player is rattled, either get him in the game with a high percentage pass or avoid throwing in his direction. Call a timeout and compose that position. Similarly, look for rattled defenders and match-ups in your favor and exploit them. If you have a good bench, substituting a rattled player for a series or two can also help.
- Momentum plays a huge role in real college football and it can play an equally important role in NCAA Football 06. The addition of impact players "in the zone" combined with home field advantage and composure can lead to big swings during the game. A confident team can quickly get rattled with a couple sacks or turnovers. The once rattled team is now confident and begins marching easily down the field. If momentum swings out of your favor, don’t continue to attempt risky plays that have little chance of success. Get back into the game with high percentage runs or passes and consider a timeout to get your team’s head back into the game.
Impact Players
NCAA Football 06 includes the new addition of impact players, essentially your team’s most important players (default rosters feature three per team). An impact player can be a player on offense, defense, or special teams (yes, there are impact kickers!). Obviously the impact player will have some of the best statistics at his position (especially relative to the other players on the team) so it’s important to get him the ball early and often. However, during the game an impact player can get "in the zone" and become even more dominant.
There are a few ways to discover an impact player has entered the zone. Look at the white circle around the player; if it’s pulsating, the player is now in the zone. Listen for the commentators to announce when the impact player has entered the zone. On the playcalling screen in the upper right corner, the impact player icon is revealed; if it says "in the zone," check your impact players to see which one has entered the zone.
There doesn’t seem to be a way to force a player into the zone. But you definitely need to capitalize when he is! Take advantage of mismatches. If a receiver has entered the zone, check the match-up stick to see how he fares against the cover corner. If he’s up against a good corner, put him in motion; if the defense is in a zone, you may line him up near rattled defenders making him even more powerful. Use packages to swap the impact player into the slot to match him against a weaker defender.
As stated, there are impact defenders. While you’re on offense, you should take note of their "in the zone" status as well. If you spot a corner or safety in the zone, throw away from his direction. If there’s a linebacker in the zone, you could run away from his position, although some player’s prefer to run at him since blocking should be set up to get a body on him and take him out of the play. But the "in the zone" defenders will be stronger so it’s usually best to erase them from the equation and move the ball in the opposite direction.
Pre-snap Read
As the offense approaches the line of scrimmage, it’s vital to get a read on the defense to gauge if the play will be successful or to consider alternatives like an audible, hot route, or to look for a secondary receiver instead of your primary target. Perhaps the safety has crept forward to double your outside receiver or the defense has crowded the line to protect against the inside run, the exact play you just called.
One of the first ways you can get a read on the defense is throw the match-up stick, which was introduced in NCAA Football 2005. By moving the right-analog stick, you can get a quick read on which defenders are good, bad, composed, or rattled. Plus you can see the state of your own players and see how they’re matched up against corresponding defenders. The chart below was included in the NCAA Football 2005 guide and remains relevant.
MATCH-UP | CONTROL | PRE-SNAP READ |
Offensive Line vs. Defensive Line | Right-Analog Stick to the Right | Informs you which side of your offensive line (if any) is holding blocks well. For instance, if the left side of the line is winning the battle in the trenches, call runs, options, or rollouts in that direction. On outside runs, consider running away from good and impact defensive linemen that break their block repeatedly. |
Backfield vs. Linebackers | Right-Analog Stick Down | This is similar to the line read. Running your back at a rattled or "bad" linebacker could mean broken tackles and extra yardage. Also could send the backs out in the pass pattern; they’ll likely be covered by the poor linebackers. On a bad note, it could mean your back is not faring well and its time to make a switch or adjust your play calling to avoid that impact linebacker. |
Wide Receivers vs. Secondary | Right-Analog Stick to the Left | Gauge this match-up to see how your wide receivers fare against the corresponding cornerbacks (as well as the safeties). Use to decide which receiver to look for (or not look for) on the passing play. |
Read the defense personnel and alignment. Defensive backs are geared toward pass defense and linebackers are geared toward run defense. Scan the defense and spot how many defensive backs or linebackers are in position then relate the information to the play call.
If the defense is loaded with defensive backs (Nickel or Dime defense, for instance) then a run play may have more success; if the defense is loaded with linebackers (4-3, 3-4, 4-4, for instance), a pass play may have more success. Nothing about football is a guarantee. You could have the best play called for the defense and still gain no yards, negative yards, or even toss an interception. But it’s about taking advantage of mismatches.
It’s also important to check the defense’s alignment. Is the defense double-covering one of your receivers? Have the linebackers and defensive line shifted to the right and you’ve called an outside run to the right? Use this information to alter your play call using an audible or hot route or focus your attention on another receiving target to avoid double-coverage and exploit a better match-up.
Put an offensive player in motion to gain information about the defense. Send a receiver to the other side of the formation; if a defender follows, he’s in man-to-man coverage but if he doesn’t, it’s zone coverage. Motion can also be used to line an impact receiver against a weaker corner.
Packages
You can swap out personnel quickly while selecting your formation by adjusting packages. The following list compiles some of the common packages and when to use them.
- Strong Slot: Shifts the primary receiver into the slot. Excellent for exposing a mismatch against a weaker Nickel cornerback. Ideal for impact receivers.
- WR (or Flanker or TE) Flip: Flips the primary and secondary receiver, which could put the primary receiver against a weaker corner.
- Twin HB: In two RB sets, swaps in the backup running back instead of the fullback. Excellent for teams with at least two strong running backs. Also great for check down passes in the flat to either back.
- Jumbo (or Fullback): Swaps in fullbacks to the halfback position. Usually good for better pass protection
- TE Slot: Shifts the tight end into the slot receiver position. Excellent for team’s with impact tight ends as it opens up new pass patterns.
- HB Sub or WR Sub: Give your running back a breather and sub in the backup for a few plays. Or your wide receiver in one receiver sets.
- HB Slot (or Flanker or Split End): Shifts the running back into the receiver position. Awesome for teams with impact running backs with high catch ability.
- 4 WR: Removes a tight end in a three receiver set and replaces with a fourth wide receiver.
- CB Slot (or Flanker): Insert a fast cornerback into the WR position! If you aren't deep at WR, but have a Charles Woodson or Deltha O'Neal type player on defense, this can be a useful package switch.
- WR Wing: Inserts the primary receiver into a goal line formation instead of one of the tight ends. If you're going to sneak a pass out of this formation, this is a package to consider.
- HB/FB Flip: Flip these positions, perhaps in an option offensive set. Great for teams with a strong fullback.
Airing it Out - The Passing Game
Several elements determine a pass play’s success: using the appropriate personnel, play selection, reading the coverage, and actually throwing the pass. Fielding the best personnel is the first step. Check player ratings to see, essentially, who’s hot and who’s not--who’s maintaining their composure in this big game and who’s rattled by a couple dropped passes. Adjust your depth chart to insert a new receiver into the game or use packages to shift receivers around to exploit match-ups.
Predictable play calling will put your offense at a disadvantage. Don’t always run from 2 WR, 2 RB, 1 TE sets or always pass from 4 WR, 1 RB sets. Some of your biggest gains could come from formations where the defense expected a run and some of your biggest mistakes could come from formations where the defense expected a pass and you gave it to them! Mix up your play calling!
Follow a few strong run plays with a play-action pass (these plays include "PA" at the beginning of the name). These plays simulate a run but are actually pass plays. The simulated run could cause defenders to bite on the run play and lose their assignments. Even a slight defensive mistake can be enough to complete a big play. Play action passes are susceptible to blitzes and strong defensive lines; the play action "fake" can be slow giving blitzing defenders time to reach your quarterback.
Select pass plays that provide a "check down" option in case all of your primary downfield targets are covered. For instance, plays in which a running back scampers to the flat or a tight end runs a short hitch over the middle. Don’t force passes into heavy coverage; don’t forget you can toss the ball away if there’s no one open!
At the snap of the ball, glance at the linebackers and safeties to see their movements. How these positions move can indicate which of your receivers will be the best downfield option. For instance, perhaps the safety is coming in on a blitz, which would leave the receiver on that side in single coverage against the corner. Or you have a slant called and the linebackers on that side blitz leaving a hole in that area.
Defender reactions can also indicate man-to-man or zone defense situations. If the linebacker moves toward the flat, he’s in zone coverage; if the linebacker plays a receiver straight up, he’s in zone. If a safety backpedals at the snap, he’s in zone. The best pass plays against man coverage are generally fly routes and crossing patterns where a faster receiver has a chance to outrun a slower defender. Against zone, post patterns (where the receiver can get in front of a safety in zone coverage) and deep out patterns (between the corner and safety zone) can both be effective.
After reading the coverage, it’s time to determine where to throw the ball. Receivers matched in single-coverage are always a better option. The odds of completing the pass are much greater when a receiver is matched up against a single defender.
Also consider the passing lane: the space between your quarterback and the receiver. In zone defenses, a defender could occupy that lane between the quarterback and receiver. Firing a pass through that lane could be easily tipped or intercepted.
Your receiver’s position in relation to the defender is also important. For example, you’ve called a WR Post play. The primary receiver on the left side runs a post pattern toward the middle of the field. The defense is in a 4-3 and appears to be a man-to-man with the corners and zone with the safeties. At the snap of the ball, the safety backpedals. You now have single coverage with the outside receiver until he reaches the safety’s zone. Time your pass when the WR cuts toward the post. He’ll be to the corner’s inside, toward the quarterback, but before he reaches the safety’s zone.
Pass strength also plays a role in a successful passing game. Throwing bullet pass after bullet pass will not be effective. Receivers seem to have a tougher time catching a bullet pass, even when wide open. Bullet passes fly lower than lobs, which could allow any defender occupying the passing lane to score an easy interception.
Bullet passes are best used on hitch, comeback, or quick slant patterns or when you need to hit a receiver before he reaches a defender’s zone. A soft lob (a quick tap of the pass button) is best used on fly patterns, particularly when your receiver is in single-coverage and has speed and jump advantage over the corner. The "medium" lob, which is a slightly longer press of the pass button, is a typical throw for most routes. It’s usually enough to get over defenders in the passing lane and can be used for out patterns and crossing routes.
Your quarterback is generally much more accurate when throwing from a stance rather than on the run. Nonetheless, NCAA Football 06 enhances the roll out pass play. You can scramble outside and keep the pass icons active. If you do roll out, attempt to come to a stop before tossing the pass to increase accuracy. Also, don’t back pedal and toss a pass or it gets launched high in the area and becomes an extremely inviting interception target for defenders.
The final stage is actually catching the ball. A lot of players feel there are a large amount of drops in EA football games. Most players tweak the A.I. sliders a bit to improve human and CPU catching to compensate. NCAA 06 has improved this aspect, but drops still happen from time to time at the default settings. Primarily, though, you should practice user catching. Upon throwing the ball to the receiver, switch to the player closest to the ball to select the intended receiver. Maneuver him into the path of the pass and hit the catch button. Practice coming back toward the pass and away from the defender. Also, if the pass looks a bit overthrown, try diving for the ball.
Top Ten Rated Quarterbacks
The following chart reveals NCAA Football 06’s top ten quarterbacks sorted by overall rating. The chart also lists important quarterback stats: speed, awareness, throw power, and throw accuracy.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | THP | THA |
USC | QB #11 | Yes | 99 | 62 | 98 | 93 | 98 |
Bowling Green | QB #4 | Yes | 96 | 80 | 84 | 91 | 94 |
Texas A&M | QB #1 | Yes | 95 | 86 | 84 | 92 | 88 |
Texas | QB #10 | Yes | 95 | 90 | 85 | 93 | 84 |
Missouri | QB #16 | Yes | 95 | 86 | 90 | 88 | 86 |
Toledo | QB #7 | Yes | 94 | 65 | 91 | 89 | 96 |
Florida | QB #12 | Yes | 93 | 72 | 86 | 92 | 92 |
Clemson | QB #6 | Yes | 93 | 62 | 92 | 94 | 90 |
UAB | QB #4 | Yes | 92 | 70 | 82 | 97 | 87 |
Iowa | QB #5 | Yes | 92 | 68 | 86 | 91 | 94 |
Top Ten Rated Wide Receivers
The following chart reveals NCAA Football 06’s top ten wide receivers sorted by overall rating. The chart also lists important wide receiver stats: speed, awareness, catch ability, and jump ability.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | CTH | JMP |
Arizona State | WR #80 | Yes | 94 | 94 | 95 | 95 | 88 |
Western Michigan | WR #15 | Yes | 93 | 93 | 90 | 94 | 94 |
Oregon State | WR #28 | Yes | 93 | 90 | 97 | 96 | 88 |
Wyoming | WR #9 | Yes | 92 | 92 | 90 | 94 | 92 |
Ohio State | WR #4 | Yes | 92 | 94 | 90 | 92 | 88 |
Miami (Ohio) | WR #15 | Yes | 92 | 91 | 92 | 94 | 90 |
Georgia Tech | WR #21 | Yes | 92 | 92 | 84 | 92 | 95 |
USC | WR #8 | No | 91 | 94 | 80 | 91 | 98 |
Texas Tech | WR #88 | Yes | 91 | 91 | 88 | 92 | 94 |
Pittsburgh | WR #86 | Yes | 91 | 92 | 87 | 90 | 92 |
Top Ten Rated Tight Ends
The following chart reveals NCAA Football 06’s top ten tight ends sorted by overall rating. The chart also lists important tight end stats: speed, awareness, catch ability, and jump ability.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | CTH | JMP |
UCLA | TE #19 | Yes | 97 | 85 | 78 | 84 | 87 |
Tulsa | TE #20 | Yes | 96 | 84 | 86 | 86 | 78 |
Nebraska | TE #11 | Yes | 96 | 84 | 88 | 84 | 80 |
Virginia Tech | TE #90 | No | 95 | 74 | 87 | 84 | 72 |
USC | TE #86 | No | 95 | 84 | 82 | 84 | 85 |
Oregon | TE #85 | No | 95 | 76 | 86 | 85 | 80 |
Toledo | TE #89 | No | 94 | 76 | 90 | 84 | 76 |
Minnesota | TE #89 | Yes | 94 | 78 | 80 | 82 | 76 |
Maryland | TE #18 | Yes | 94 | 84 | 78 | 86 | 88 |
Arizona State | TE #86 | Yes | 94 | 84 | 80 | 87 | 84 |
Ground Attack - The Running Game
A consistent running game follows many of the same principles as a successful passing game. It’s important to field the right personnel, capitalize on mismatches, counter defensive alignments, and execute the play properly.
Use the match-up stick (as well as checking your roster) to gauge your running back’s composure. A team deep at running back could have a secondary option worth subbing in for a play or two if the starter isn’t performing. Also monitor your player’s fatigue and use substitutions to insert fresh legs onto the field.
Check your team’s offensive line and determine their strength and weaknesses. Perhaps the left tackle and left guard are the strongest members of the offensive line. Most of your runs should go left, in that case. Select running plays that take advantage of your line’s best blockers. Similarly, you can check your opponents' defensive line and linebackers and run to their weaker side.
Before snapping the ball, check the defensive alignment. Is the defense pinching the middle or shifting to the left or right? Adjust your play call (by flipping the run play or calling an audible) to avoid running into a countered situation. Instead, use your own counter to take advantage of the defense’s alignment and mismatches.
Use motion to add blockers. For instance, you’ve called a run to the right side. Motion a tight end on the left side over to the right for additional blocking help. The downside is that this gives a human opponent an idea on what direction the play moves. You can also use motion on receivers to lure corners away from the side of the run. Wide receivers aren’t the best blockers so it’s not a bad idea to clear that side instead of flooding it with weak blockers.
Running plays are a design and, more often than not, it’s meant to be followed as designed. Blockers are attempting to open a hole for the running back and block out defenders from the play. Follow the play design as well as the blockers for consistent success. Don’t call an off tackle run play then immediately bounce to the outside where corners might be waiting to pounce.
The final element of the run play comes from your skill with agility moves. The spin move is one of the most lethal and important for gaining even just a few extra yards. If you’re approaching a single defender, perform a spin move to the outside just as the defender reaches your position. At worst you’ll gain a few extra yards; at best, you’ve dodged the defender and are now in the open field with nothing but field in front of you. Jukes and stiff arms are also excellent for dodging or breaking tackles and gaining a few extra yards.
Top Ten Rated Running Backs
The following chart reveals NCAA Football 06’s top ten running backs sorted by overall rating. The chart also lists important running back stats: speed, awareness, agility, acceleration, catch, carry, and break tackle ability.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | AGI | ACC | CTH | CAR | BTK |
USC | HB #5 | Yes | 99 | 98 | 86 | 99 | 99 | 86 | 87 | 84 |
Oklahoma | HB #28 | Yes | 97 | 93 | 82 | 92 | 96 | 62 | 98 | 98 |
Memphis | HB #20 | Yes | 97 | 94 | 90 | 94 | 96 | 76 | 95 | 89 |
Minnesota | HB #22 | Yes | 94 | 95 | 88 | 92 | 96 | 68 | 90 | 86 |
New Mexico | HB #22 | Yes | 93 | 90 | 88 | 90 | 93 | 68 | 92 | 91 |
Wake Forest | HB #28 | Yes | 92 | 92 | 91 | 93 | 94 | 70 | 90 | 84 |
USC | HB #21 | No | 92 | 88 | 84 | 86 | 92 | 65 | 93 | 97 |
Texas Tech | HB #19 | Yes | 92 | 92 | 85 | 90 | 94 | 85 | 86 | 84 |
Northern Illinois | HB #1 | Yes | 92 | 93 | 86 | 96 | 96 | 65 | 90 | 82 |
LSU | HB #22 | Yes | 92 | 89 | 82 | 85 | 92 | 65 | 95 | 96 |
Top Ten Rated Fullbacks
The following chart reveals NCAA Football 06’s top ten fullbacks sorted by overall rating. The chart also lists important running back stats: speed, awareness, agility, acceleration, catch, carry, break tackle, and run blocking ability.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | AGI | ACC | CTH | CAR | BTK | RBK |
Rutgers | FB #23 | Yes | 97 | 87 | 85 | 86 | 88 | 74 | 88 | 88 | 52 |
New Mexico | FB #44 | No | 95 | 76 | 80 | 72 | 80 | 59 | 76 | 80 | 72 |
Miami (FL) | FB #23 | No | 95 | 87 | 80 | 86 | 87 | 76 | 80 | 82 | 52 |
Illinois | FB #34 | No | 95 | 76 | 86 | 76 | 80 | 74 | 72 | 72 | 62 |
Colorado | FB #17 | Yes | 95 | 85 | 86 | 82 | 88 | 70 | 85 | 87 | 52 |
Notre Dame | FB #16 | No | 94 | 80 | 85 | 78 | 82 | 65 | 80 | 82 | 62 |
Arkansas | FB #22 | Yes | 94 | 84 | 72 | 82 | 86 | 65 | 84 | 82 | 62 |
Connecticut | FB #30 | No | 93 | 76 | 84 | 74 | 76 | 70 | 62 | 62 | 68 |
Oklahoma | FB #38 | No | 93 | 65 | 82 | 65 | 68 | 76 | 68 | 65 | 68 |
Alabama | FB #19 | No | 93 | 82 | 76 | 78 | 84 | 65 | 84 | 87 | 59 |
Executing the Option
The option is a type of play you don’t see in professional football but still see frequently in the collegiate ranks. In an option play, a quarterback has one, two, three, or even four or more options on how to execute the play. In a typical option play, the quarterback runs left or right along the line of scrimmage while a halfback follows close behind. Depending on how the defense reacts, the quarterback could keep the ball and turn up field or toss the ball back to the halfback. Other option plays could include the ability to hand off to a fullback before rolling out or even looking to hit a downfield receiver.
The option forces a defense to make a decision. Does the defense go for the quarterback or protect the outside lane and guard the halfback? It’s difficult to defend every single option. Defending the wrong man or making a small error could easily lead to a big gain. Like pass and run plays, examine the defensive alignment to determine your best option before the snap. In a triple option, the quarterback can hand off to the fullback. If linemen and linebackers are spread to protect the outside run, hand off to the fullback and power the ball inside.
As the play develops, gauge where blocking is holding up as well as where free defenders are moving. If blocking is holding up inside and free defenders are to the outside, turn up field with your quarterback. If blocking is weaker inside and defenders are charging the quarterback, pitch to the running back and turn him up field along the sideline. You can pitch the ball even after crossing the line of scrimmage. Do so carefully, however; don’t pitch just because you’re about to be tackled. A gain of 5-6 yards is a solid play and a few extra yards isn’t worth the fumble risk.
Generally the strongest option teams have the fastest quarterbacks. The quarterback speed allows you to get to the outside quickly as well as turn up field and gain big yardage.
Chapter 5 - Defensive Gameplan
Some wise pundit once said "Defense wins championships." And it’s essentially true. Your offense could score 55 points a game but if your defense allows 57 points a game, you’re not a championship caliber team. But if your offense puts up just 14 points a game and your defense allows only 3 points a game, you may have the squad to win it all. Defense is about countering the offense’s strengths and putting your own offense in the best position to win the game.
Defensive Formations
Every team’s defensive playbook contains the same formations and alignments. You first select the formation, which determines on field personnel, then you choose the type of coverage, such as man-to-man or zone, and a variety of blitz packages. This section details the defensive formations and their advantages and disadvantages.
FORMATION | DESCRIPTION | ADVANTAGES | DISADVANTAGES |
Goal Line | Tight formation for short-yardage situations. Use packages to swap in an impact safety if he’s off the field. | Use in short yardage (such as less than a yard to go) situations. Stack the line, pinch the linebackers and the line, and even pull over the corners to help stop that up the gut run. | Obviously weak against the longer passes, though can be effective against the pass near the goal line. Beware of opponent audibles to pass plays. Be ready to adjust. |
4-2-5 | Four defensive linemen, two linebackers, five defensive backs. Use packages to swap in an impact linebacker if he’s off the field. | Nickel secondary to cover pass plays (three WR sets) and a good defensive line could still get pressure on the QB. Linebackers can blitz or be in their zone. | Can be weak against a run that gets through the line--only a couple linebackers between the ball carrier and secondary. Stay in zone if you think opponent may run. |
3-3-5 Stack | Three defensive linemen, three linebackers, five defensive backs. | Five defensive backs to cover the pass with three linebackers available to cover run or provide additional pressure on quarterback. | With no LBs or DBs blitzing, the three man line may not get much pressure on quarterback. |
5-2 | Five defensive linemen, two linebackers, four defensive backs. Use packages to swap in an impact linebacker if he’s off the field. | The stacked line is effective in short yardage run situations. Use line shift toward expected run play. | If a run gets beyond the defensive line, it’s open territory. Protect the outside run lanes using shifts and blitzes. And don’t use against passing plays! |
3-4 | Three defensive linemen, four linebackers, four defensive backs. | Four linebackers offers a variety of blitz packages. Best if you have strong linebackers over line. Good mobility along the line for outside runs and options. Decent against medium pass as linebackers can cover lanes in zone. | Beware of pass-heavy offensive sets. You don’t want linebackers covering wide receivers! Somewhat susceptible to inside run depending on what your linebackers are doing. |
4-3 | Four defensive linemen, three linebackers, four defensive backs. | Standard base defense. Best if you have a strong line over linebackers. Covers inside run well and short to medium passes. | Once again beware of the pass formations. Outside and option run can be difficult without proper linebacker alignment. |
4-4 | Four defensive linemen, four linebackers, three defensive backs. Use packages to swap in an impact safety if he’s off the field. | Additional linebackers can protect outside run. Many blitzing options. Strong against runs and short passes. | Only three defensive backs will put a lot of pressure on your corners and safeties. Beware of trip WR sets or greater or play a safer zone defense. |
Nickel | Five defensive backs. Use packages to swap in an impact linebacker if he’s off the field. | Similar to dime only five defensive backs. Use against three WR sets. | Similar to dime: watch for run plays and scrambles. |
Dime | Six defensive backs. Use packages to swap in an impact linebacker if he’s off the field. | Strongest against the certain passing situations. Six defensive backs can cover a lot of area, particularly in zone. Use against four and more WR sets. | Watch for the run audibles at the line and beware of quarterback scrambles, especially if your defensive backs are in man coverage and moving away from line of scrimmage. |
Impact Players
One of NCAA Football 06’s new features is impact players. These are a team’s most important players on offense, defense, or even special teams. An impact player is usually one of the highest rated on the team. The player can also get "in the zone" during the game and become even more dominant.
All defensive positions are represented as part of the new impact player feature. There are impact defensive linemen, linebackers, cornerbacks, and safeties. If one of your impact linemen is in the zone, call a defense with additional blitzes to put more pressure on the offense. If an impact corner is in the zone, leave him in man coverage and shift other defenders to the cover the other receivers or other side. Impact linebackers in the zone are excellent run stoppers and tacklers.
As you call various defensive formations, use packages to swap in your impact players if the formation leaves them off the field. These are your top players, especially when in the zone, and should be on the field. You can also use packages to flip corners or linebackers to counter a tendency of your opponent’s offense (perhaps they keep running or passing a certain direction).
Match-Ups, Shifts, Packages, and Audibles
Get a read on the offense before the snap by using the match-up stick, which was introduced in NCAA Football 06. By moving the right-analog stick before the snap, you can see how certain defenders match up with their offensive counterparts. You can see which receivers are rattled or composed and how they match up against your current corners or how your linebackers compare to the offense’s backfield. The following chart reveals the match-ups and their application.
MATCH-UP | CONTROL | APPLICATION |
Defensive Line vs. Offensive Line | Right-Analog Stick to the Right | If the left side of your defensive line is stronger than the offensive line, or if you have an impact defensive end in the zone consider blitzing on that side. If you’re struggling, consider switching out a rattled player. Expect runs to come to the weakened side! |
Linebackers vs. Backfield | Right-Analog Stick Down | Check how your linebackers match up against the opposing team’s backfield. Weakened or rattled linebackers may miss more tackles against better backs. Or good linebackers might be effective in blitz situations. See how your impact linebackers match up and adjust their position as necessary to gain the most advantage against the offensive line. |
Secondary vs. Wide Receivers | Right-Analog Stick to the Left | A corner or impact corner that matches up well against a receiver could be left in man coverage while you double other wideouts. But if you have a rattled defensive back, use a substitution or risk getting burned repeatedly! |
You can use shifts on the defensive line and linebackers to stack a side or stuff the middle. It could be used to counter an offensive tendency or to flood a side to aid blitzing defenders. You can also shift the secondary into tight or loose coverage.
- Shift the defensive line or linebackers left or right to counter expected outside runs to that side. Also can counter the option play.
- Shift the defensive line or linebackers tight to counter running plays up the middle. Susceptible to the outside run.
- Shift the defensive line or linebackers into a spread formation to counter expected outside runs as well as the option. Susceptible to the inside run.
- Shift the secondary into tight coverage to jam receivers at the line, helping to slow quick receivers or prevent quick slant plays. Susceptible to the deep pass if the secondary gets out of position.
- Shift the secondary into loose coverage to anticipate the deep ball. Useful in long yardage situations or if the offense is in a Hail Mary set.
- In a zone you can shift the safeties to the left or right. Useful to counter the offense’s strong side (the side with more downfield receivers). Obviously this can leave the other side vulnerable.
Use packages to swap out defensive players or to flip positions. You could use packages to ensure an impact player remains in the formation instead of on the bench. The following list describes some of the more frequent packages.
- LB, CB, or Safety Flip: Flips the outside linebackers, corners, or safeties. If an opponent is running or passing heavily to one side to avoid your impact player, flip them!
- DT and DE Flip: Same as above, just the defensive linemen.
- MLB or OLB Flip: In four linebacker sets, this flips the outside or middle linebackers.
- LOLB Left or Right: In Nickel defense, subs in your LOLB. Important if that’s an impact player you’d rather have in the current formation.
- ROLB/LOLB: Inserts this player into the Dime formation. Useful if that’s your impact player.
- LB Rush: Positions a LB on the line to rush the quarterback.
- SS (in 4-4): Inserts strong safety instead of the free safety.
- FS (in Goal Line): Inserts free safety instead of strong safety.
Before the offense snaps the ball, you can call an audible to change your defensive coverage completely or even call an audible for a specific defender or set of defenders. There are also several preset coverage audibles, including Deep Zones and Cover 2 Man.
You can also change line and linebacker assignments. You can cause the linemen to rush outside (can help counter the option), jam the middle (counter inside runs), or crash left or right (counter off tackle runs to that side). The defensive ends can audible to a "spy" which causes the end to not rush and instead follow the quarterback’s movements, which can help counter roll outs and option plays.
You can audible linebackers out of their blitz assignments and into zone coverage (for outside linebackers) or spy (for middle linebackers). You can also audible all linebackers into a blitz or just the outside backers. If you’re expecting a run, consider a "run blitz" by calling an audible for all linebackers to blitz the line and plug running lanes. Or you may need to back off of a blitz if you suspect a quick slant or crossing route over the middle.
Containing the Big Play
Consistently strong defensive play is about containment. Prevent the offense from making plays. Avoid missed tackles and funnel ball carriers toward defensive help to keep offensive gains to a minimal. In general, zone defenses are stronger against the run because defenders aren’t following receivers man for man, which leaves their backs turned toward the ball carrier. In zone, the defenders maintain their zone assignment and the ball carrier comes to them.
NCAA Football 06 adds the "hit stick" to the defensive unit. Use the right-analog stick to tackle to apply a big hit. It’s impressive when it connects and could cause a fumble but it’s also disastrous when it misses and can lead to big offensive gains. Don’t use the hit stick if you’re the only defender around the ball carrier; apply the hit stick when you have plenty of defensive help to apply the tackle should the big hit be a big whiff.
Sound tackling is about containing the ball carrier, which gives time for other defenders to help make a play. For instance, against an outside run, instead of charging the ball carrier and possibly missing a tackle, force him toward defensive help (usually to the inside). This is also important when defending the option. Instead of committing to the quarterback or running back, force the offense to make the decision. Contain the play by basically remaining between them, which forces the quarterback to either turn inside or pitch to the halfback.
Help contain against option offenses by calling defenses with spies, including defensive end and linebacker spy coverage. Use defensive shifts to adjust the line and linebackers toward the expected direction or shift the line to pinch to the middle to counter the fullback ball carrier in a triple option. Control a defender other than the spies to add essentially another spy to the mix, though don’t neglect the coverage assignment if the play is a pass.
Defending the deep pass is tough in NCAA Football 06. It seems almost too easy to connect on deep fly patterns--the computer seems to succeed at will. Obviously you can make some slider adjustments to help curb the ease of the bomb.
When it happens, and it will, there are basically two ways to defend the play. You can allow the computer to keep control of your defensive back and let it make the play or you can switch to that defender and attempt to swat at the ball. You’ll have to be very close to the receiver to make a successful swat; it also helps if the pass isn’t a high lob, which may go over your defender’s head anyhow.
Top Ten Defensive Linemen
The following chart reveals the top rated NCAA Football 06 defensive linemen sorted by overall rating.
TEAM | PLAYER | IMPACT | OVR | SPD | STR | AWR | TAK |
Boston College | LE #94 | Yes | 99 | 82 | 85 | 92 | 88 |
NC State | LE #9 | Yes | 98 | 86 | 82 | 74 | 84 |
Georgia Tech | RE #56 | Yes | 97 | 82 | 76 | 90 | 85 |
Texas | DT #90 | Yes | 97 | 65 | 94 | 88 | 92 |
Oregon | DT #96 | Yes | 96 | 65 | 96 | 76 | 93 |
Oklahoma | DT #94 | Yes | 96 | 68 | 88 | 89 | 91 |
NC State | RE #91 | Yes | 96 | 87 | 74 | 86 | 78 |
Michigan | DT #78 | No | 97 | 59 | 97 | 90 | 94 |
Virginia Tech | RE #55 | Yes | 95 | 78 | 80 | 88 | 86 |
Northwestern | LE #66 | Yes | 95 | 76 | 84 | 90 | 85 |
Top Ten Linebackers
The following table shows the top rated linebackers in NCAA Football 06 sorted by overall rating.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | TAK |
Ohio State | LOLB #47 | Yes | 97 | 86 | 90 | 90 |
Iowa | ROLB #18 | Yes | 97 | 86 | 89 | 90 |
Virginia | MLB #34 | Yes | 97 | 87 | 87 | 95 |
Iowa | MLB #52 | Yes | 97 | 86 | 92 | 96 |
Florida State | LOLB #34 | Yes | 96 | 88 | 84 | 88 |
Tennessee | MLB #5 | Yes | 95 | 87 | 93 | 92 |
Maryland | MLB #52 | Yes | 95 | 85 | 90 | 94 |
Michigan | ROLB #99 | Yes | 95 | 86 | 90 | 88 |
Washington State | MLB #51 | Yes | 94 | 86 | 88 | 94 |
Florida State | ROLB #54 | No | 94 | 84 | 88 | 90 |
Top Ten Defensive Backs
Here are the top ten rated defensive backs in NCAA Football 06 sorted by overall rating.
TEAM | PLAYER | IMPACT | OVR | SPD | AWR | JMP | TAK |
Cal | SS #21 | Yes | 97 | 88 | 90 | 87 | 88 |
Virginia Tech | CB #2 | Yes | 96 | 92 | 95 | 92 | 76 |
Boston Collage | CB #1 | Yes | 96 | 96 | 91 | 92 | 62 |
USC | SS #20 | Yes | 96 | 92 | 80 | 85 | 88 |
South Carolina | FS #10 | Yes | 95 | 90 | 80 | 88 | 80 |
LSU | FS #30 | Yes | 95 | 90 | 87 | 92 | 74 |
Florida State | CB #13 | Yes | 94 | 94 | 86 | 95 | 65 |
Texas | SS #7 | No | 94 | 88 | 87 | 89 | 84 |
Arizona | SS #20 | Yes | 94 | 85 | 90 | 87 | 82 |
Tennessee | CB #18 | Yes | 93 | 90 | 94 | 92 | 74 |
Chapter 6 - Online Tips
Most NCAA Football 06 strategies apply to online play but a human opponent adds unpredictability. That can work to your advantage and disadvantage. It may be hard to gauge what your human opponent will do next but he’ll have the same trouble with you! Consider these tips when playing NCAA Football 06 online.
- There’s a large segment of online players that use the same exact tactic: highly mobile quarterback plus NCAA Football 06’s vulnerability to the deep pass. Expect to face a lot of online players that favor teams like Virginia Tech or Texas with extremely fast quarterbacks. They roll out almost every single play and either scramble across the line of scrimmage or run around wildly behind the line of scrimmage waiting for the chance to hurl a bomb. Defending this type of "offense" requires spies to keep an eye on the quarterback and deep zone coverage to protect against the deep pass. You can call any deep zone coverage then use defensive audibles to set up your line or linebacker spies.
- Take note of your own and your opponent’s impact players and when they’re in the zone. An opponent’s impact defensive end may require some extra blocking by putting a tight end or fullback in motion to assist that side of the line. You could decide to run or pass away from your opponent’s defensive linebacker, corner, or safety impact players. On defense you could double your opponent’s wide out via specific play calls but he could move the receiver into the slot nullifying your play call. When you have a player in the zone, utilize him. But of course, remember to be unpredictable. Your opponent may notice your star running back is in the zone--perfect time for a play-action pass!
- Wait until your opponent calls an offensive formation before selecting your defense. Although it’s impossible to determine if your opponent has selected a run, pass, or option play, you can see how many receivers, running backs, and tight ends are on the field and make your decision based on the offense’s personnel. If your opponent selects a 4 WR, 1 RB formation then a pass is certainly likely and possibly more likely depending on the down and yardage. On 1st and 10 it could be a run but on 2nd and 19, it’s more than likely a pass. Make the best decision given available knowledge.
- On offense, be unpredictable with your play calls. Select three and four wide receiver sets and run the ball or select two tight end, two running back sets and pass the ball. Essentially run the ball out of pass formations and pass the ball out of run formations. Mix it up. You can catch your opponent’s defense in a bad match-up. Use audibles and hot routes to adjust the play at the line of scrimmage. If he’s stacking the line against your inside run, audible to a pass play...or even fake audible to the same play and watch your opponent audible to a pass-oriented defense.
Chapter 7 - Codes
Enter these codes into the Pennant Collection section to unlock the corresponding team or cheat.
CODE | PENNANT | DESCRIPTION |
06 | Thread & Needle | Narrows the uprights when your opponent tries a field goal |
All Hail | Washington State Mascots - Butch | Unlocks the Washington State Mascots team for use in Play Now |
Bear Down | Arkansas Mascots - Big Red | Unlocks the Arkansas Mascots team for use in Play Now |
Big Orange | All-Time Tennessee | Unlocks the historic All-Time Tennessee team for use in Play Now |
Blitz | What a Hit | Increases your opponent’s chances of getting injured |
Boiler Up | All-Time Purdue | Unlocks the historic All-Time Purdue team for use in Play Now |
Boomer | All-Time Oklahoma | Unlocks the historic All-Time Oklahoma team for use in Play Now |
Bow Down | All-Time Washington | Unlocks the historic All-Time Washington team for use in Play Now |
Death Valley | All-Time Clemson | Unlocks the historic All-Time Clemson team for use in Play Now |
Defense | Trip | Increases your defensive back’s chance of jamming his man at the line |
EA Sports | Cuffed | Prevents your team from fumbling or throwing interceptions |
Elite 11 | QB Dud | Causes your opponent’s passes to be high and wobbly |
Fight | Texas Tech Boost | Gives a positional ratings boost to Texas Tech |
Fight On | All-Time USC | Unlocks the historic All-Time USC team for use in Play Now |
Football | Take Your Time | Gives your team unlimited timeouts for one game |
For | Blink | Causes the ref to spot the ball short for your opponent |
Fumble | 2004 All-Americans | Unlocks the historic 2004 All-Americans for use in Play Now |
Game Time | Molasses | Increases your opponent’s fatigue factor for one game |
Geaux Tigers | All-Time LSU | Unlocks the historic All-Time LSU team for use in Play Now |
Gig Em | All-Time Texas A&M | Unlocks the historic All-Time Texas A&M team for use in Play Now |
Glory | All-Time Colorado | Unlocks the historic All-Time Colorado team for use in Play Now |
Go Big Red | All-Time Nebraska | Unlocks the historic All-Time Nebraska team for use in Play Now |
Go Blue | All-Time Michigan | Unlocks the historic All-Time Michigan team for use in Play Now |
Go Carolina | South Carolina Mascots - Cocky | Unlocks the South Carolina Mascots team for use in Play Now |
Go Cats | Northwestern Mascots - Willie | Unlocks the Northwestern Mascots team for use in Play Now |
Go Deacs Go | Wake Forest Mascots - The Deacon | Unlocks the Wake Forest Mascots team for use in Play Now |
Go Green | Michigan State Mascots - Sparty | Unlocks the Michigan State Mascots team for use in Play Now |
Go Pack | NC State Mascots - Mr. Wuf | Unlocks the NC State Mascots team for use in Play Now |
Go Pokes | All-Time Oklahoma State | Unlocks the historic All-Time Oklahoma State team for use in Play Now |
Golden Domer | All-Time Notre Dame | Unlocks the historic All-Time Notre Dame team for use in Play Now |
Great to Be | All-Time Florida | Unlocks the historic All-Time Florida team for use in Play Now |
Hail State | All-Time Mississippi State | Unlocks the historic All-Time Mississippi State team for use in Play Now |
Hail WV | West Virginia Mascots - The Mountaineer | Unlocks the West Virginia Mascots team for use in Play Now |
Heisman | Jumbalaya | Adds points to your score when your player is injured |
Hook Em | All-Time Texas | Unlocks the historic All-Time Texas team for use in Play Now |
Hotty Totty | Ole Miss Mascots - Colonel Reb | Unlocks the Ole Miss Mascots team for use in Play Now |
Hunker Down | All-Time Georgia | Unlocks the historic All-Time Georgia team for use in Play Now |
Impact | Instant Freplay | Gives your team 5 downs instead of 4 to make a first down |
In the Zone | Helium | Improves your players’ catching ability for one game |
Killer Nuts | All-Time Ohio State | Unlocks the historic All-Time Ohio State team for use in Play Now |
Lets Go Pitt | All-Time Pittsburgh | Unlocks the historic All-Time Pittsburgh team for use in Play Now |
Mighty | All-Time UCLA | Unlocks the historic All-Time UCLA team for use in Play Now |
Mizzou Rah | Missouri Mascots - Truman | Unlocks the Missouri Mascots team for use in Play Now |
NCAA | Stiffed | Doubles your opponent’s penalty yardage for one game |
Offense | Tough as Nails | Makes your quarterback impossible to sack for one game |
On Iowa | All-Time Iowa | Unlocks the historic All-Time Iowa team for use in Play Now |
On On UK | Kentucky Mascots - The Wildcat | Unlocks the Kentucky Mascots team for use in Play Now |
Orange Crush | All-Time Syracuse | Unlocks the historic All-Time Syracuse team for use in Play Now |
Oskee Wow | Illinois Team Boost | Gives a positional ratings boost to Illinois |
Quack Attack | All-Time Oregon | Unlocks the historic All-Time Oregon team for use in Play Now |
Rah Rah | All-Time North Carolina | Unlocks the historic All-Time North Carolina team for use in Play Now |
Rah Rah Rah | Minnesota Mascots - Goldy Gopher | Unlocks the Minnesota Mascots team for use in Play Now |
Raising Cane | All-Time Miami | Unlocks the historic All-Time Miami team for use in Play Now |
Ramblinwreck | Georgia Tech Mascots - Buzz | Unlocks the Georgia Tech Mascots team for use in Play Now |
Red And Gold | Iowa State Mascots - Cy | Unlocks the Iowa State Mascots team for use in Play Now |
Registering | Boing | Increases your opponent’s chances of dropping passes |
Rock Chalk | Kansas Mascots - Big Jay | Unlocks the Kansas Mascots team for use in Play Now |
Roll Tide | All-Time Alabama | Unlocks the historic All-Time Alabama team for use in Play Now |
Sic Em | Baylor Boost | Gives a positional ratings boost to Baylor |
Sideline | Kicker Hex | Causes the wind to be in your favor on field goals |
Tech Triumph | All-Time Virginia Tech | Unlocks the historic All-Time Virginia Tech team for use in Play Now |
Thanks | 1st and 15 | Forces your opponent to gain 15 yards for a first down |
Tiburon | Crossed the Line | Allows your quarterback to throw the ball past the line of scrimmage |
Touchdown | Extra Credit | Gives your team 4 points for each interception and 3 for each sack |
Turnover | Hurricane | Improves your team’s pass rush on defense for one game |
U Rah Rah | All-Time Wisconsin | Unlocks the historic All-Time Wisconsin team for use in Play Now |
Uprising | All-Time Florida State | Unlocks the historic All-Time Florida State team for use in Play Now |
Victory | All-Time Kansas State | Unlocks the historic All-Time Kansas State team for use in Play Now |
Wahoos | All-Time Virginia | Unlocks the historic All-Time Virginia team for use in Play Now |
War Eagle | All-Time Auburn | Unlocks the historic All-Time Auburn team for use in Play Now |
We Are | All-Time Penn State | Unlocks the historic All-Time Penn State team for use in Play Now |
With EA | Butter Fingers | Increases your opponent’s chance of fumbling for one game |
Woopigsooie | All-Time Arkansas | Unlocks the historic All-Time Arkansas team for use in Play Now |
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