GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

New Cyberpunk 2077 Patch Live On PS4, Xbox, And PC

The new hotfix addresses several bugs that pop up during Cyberpunk 2077's first campaign missions.

29 Comments

Update: As of December 19, the hotfix is also available on PC. More substantial patches should arrive in early 2021.

Original story follows ...

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Cyberpunk 2077 - Best Bugs And Glitches

CD Projekt Red has released a new hotfix patch for Cyberpunk 2077, which looks to fix some of the more noteworthy glitches that pop up during the main campaign missions that occur early in the game. The full patch notes are listed below.

The hotfix is currently only live for the Xbox One and PS4 versions of the game--the latter of which you can't even buy from PlayStation's store anymore. According to CD Projekt Red, the PC version of Cyberpunk 2077 will get this hotfix soon.

Alongside the general fixes aimed at bugs, the hotfix implements "multiple stability improvements" as well, which includes fixes for the game outright crashing. Offscreen explosions will make noise now too, which should help you know if a grenade goes off behind you.

Cyberpunk 2077's launch was something of a disaster for CD Projekt Red, with the company's stock prices dipping as it offered refunds to players, even if their retailers of choice weren't offering their own. These are valid through December 21.

Cyberpunk 2077 Hotfix 1.05 Patch Notes

Quests

  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer...
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay

  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual

  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage ;)
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.

UI

  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability

  • Multiple stability improvements, including crash fixes.

Miscellaneous

  • Offscreen explosions make noise now.

PC-specific

  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific

  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 29 comments about this story
29 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Decapod_10
Decapod_10

71

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

I was still finishing some other games before I was planning to start Cyberpunk over the Christmas period, but I think I'm just going to leave it until all the patches are done next year. I pre-ordered the steelbook version too, so if it comes to it, I can always just sell that online and make my money back hopefully!

Makes you wonder how bad this game would have been if they are stuck to one of their original release dates!

Upvote • 
Avatar image for caiol92
caiol92

15

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Something as simple and commonplace as offscreen explosions were not present? What is this, Sonic 06? Released a whole year before planned?

Upvote • 
Avatar image for skyhighgam3r
SkyHighGam3r

4788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

HDR is still broken beyond comprehension.

Super love having to turn it off every time I play the game, and then back on everytime I play anything else.

Upvote • 
Avatar image for rising333
Rising333

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Just a heads up, the patch did not fix many of the issues, including crashes on the PS5, settings screen issues, and many of the mission breaking bugs. Likely they released this patch to try and get some to hold off on refunding this broken game (as many of the refund windows expire in the coming days).

Upvote • 
Avatar image for phattsao
phattsao

291

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The game is honestly great. On a powerful console, the glitches aren't much worse than Skyrim or Fallout at launch.

The problem seems to be the last-gen consoles. Ultimately, it seems they should not have released this for base PS4 or Xbox One. Time to upgrade, guys.

3 • 
Avatar image for majorstefan
majorstefan

104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@phattsao: It wasn't the consoles, it was the amount of effort they put into making it. They've confirmed they were focused on the next gen versions and almost completely ignored the other consoles

2 • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@phattsao: you are just being silly.

they cant release it on next gen only since nobody fucking has it and cant get it. its like 5 percent of ppl who want it that has gotten hold of it. market = nothing.

what they should have done is either made exclusivity deals with one console for the game being a launch -- if Sony was willing to fork up the huge profit loss. Or they should have simply waited 6 more months in order to get the last gen version into something that actually worked.

2 • 
Avatar image for skyhighgam3r
SkyHighGam3r

4788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@phattsao: glitchea are the least of this games problems. It's all the unfinished and missing content that is ruining it - and that's the same on every single platform.

Upvote • 
Avatar image for rising333
Rising333

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@phattsao: not at all correct. On ps5 23 crashes and counting

This game is fundamentally broken on Playstation consoles. Thousands are experiencing the same.

2 • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@rising333: fundamentally isnt the word

Upvote • 
Avatar image for dhracox
DhracoX

286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By DhracoX

@rising333: 2 crashes on series X, one in the first 2 hours, and another one during the last fight (that one was painful). I thought the game ran better on ps5? Or so I understood from Digital Foundry.

60 hours playtime .

Upvote • 
Avatar image for rising333
Rising333

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@dhracox: Not this game specifically, in fact i heard that this game it runs better on XSX, as far as new gen is concerned. Either way i just checked my playtime and im around 46 hrs with 21 crashes, i miscounted two valhalla crashes into my total.

either way its mind numbing to play an open world game and have to stop and save literally every few minutes because you know it could come any time for any reason. Many have suggested its driving or area loading related, it's absolutely not. Mine has crashed sitting still, in a menu..etc. Ironically enough i just drove all over the map for like 2 hrs full speed looking for items and fast travel points, and the game didnt crash a single time. Too funny

Upvote • 
Avatar image for bdrtfm
BDRTFM

6737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Something something closing barn doors, horses bolting.

Upvote • 
Avatar image for Atzenkiller
Atzenkiller

4977

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Atzenkiller

Looks like they've finally fixed the bug that kept resetting your settings most times you boot up the game. Otherwise this sounds like it's mainly focused on early game quests, which is disappointing since I'm sure there's still lots of bugs around that can occur at any time and are independant of any quests. Including the one making it impossible to change your gear.

It is surprising though how CDPR is seemingly pushing out new updates as soon as they've created them. So far Sony seemed to always slow down this process drastically by having all patches go through some certification process. Did CDPR make a deal with Sony to avoid that bullshit? If so it probably cost them a nice chunk of money and there's many more patches still to come.

Upvote • 
Avatar image for Uncle_Rell
Uncle_Rell

306

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Good to see these fixes. I only started playing game yesterday and haven’t ran into any issues yet.

Upvote • 
Avatar image for rancid36
rancid36

349

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Playing "Superman" on the Atari2600 as we speak. Fantastic!!!!

2 • 
Avatar image for rancid36
rancid36

349

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

This game is trash.

3 • 
Avatar image for jerbear36ky
jerbear36ky

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

@rancid36: not trash

3 • 
Avatar image for daihideo
daihideo

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

If they just pulled a Larian Studios and did EA. This wouldn't have been in issue in this state. SMH

Upvote • 
Avatar image for blitxxx1981
blitxxx1981

577

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

Edited By blitxxx1981

*Sigh* We know the PC version is superior to all others, performance & graphic wise

But there still is and never was an excuse to release the game in such a shape on the PS4 and Xbox One. Further more, false marketing like videos of base console gameplay is just crooked. CDPR knew EXACTLY what they were doing and deserve every bit of backlash they are getting.

It's no different than if I would have sold my neighbor a lawnmower without a blade but told them before that it "works great" :-|

5 • 
Avatar image for nilsdoen
NilsDoen

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blitxxx1981: yeah its sad... such hard work just falling flat on its face and might (rightfully) bankrupt one of the most beloved studios in the world. rockstar must be secretly smiling ear to ear

Upvote • 
Avatar image for skyhighgam3r
SkyHighGam3r

4788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@blitxxx1981: there was no excuse to release it on PC either. No man's sky levels of content missing and unfinished.

3 • 
Avatar image for niceguy3978
niceguy3978

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

That is a lot of notes for a hotfix.

4 • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By lonesamurai00

The game is so terrible on these consoles that the PC version has to wait - oh those wonderful, dear consoles....

Upvote • 
Avatar image for bdrtfm
BDRTFM

6737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By BDRTFM

@lonesamurai00: They already have the patch notes for the PC specific fixes. I don't think we're talking weeks of waiting.

Upvote • 
Avatar image for asnakeneverdies
asnakeneverdies

3765

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lonesamurai00: The irony is that by the time they finish fixing this on consoles, most crits (that would still care) would have already moved on to ninth gen hardware. I also assume current console versions would get abandoned when the developers set themselves unto the task of evolving their pedestrian and driver AI from E3 mode to retail release mode. It's just a colossal waste of time, Samurai.

3 • 
Avatar image for lonesamurai00
lonesamurai00

1610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By lonesamurai00

@asnakeneverdies: It will probably be crap on 9th gen consoles as well. They should have just released the game on PC and Stadia and called it a day.

Upvote • 
Avatar image for skyhighgam3r
SkyHighGam3r

4788

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@asnakeneverdies: right. I'm surprised at the amount of glitches but I'm upset at the aspects of the game like that which are completely MIA

2 •