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New Forza Motorsport For Xbox One Is A Cloud Version, Not Native

"There will not be a native Xbox One version of the game," Microsoft said.

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Turn 10's new Forza Motorsport game that was detailed during this week's Developer Direct event is not coming to Xbox One, as least not natively. The game will be playable on Xbox One, but it will be available as a streaming title through the cloud.

In a support page post, Microsoft said the new Forza Motorsport was built "from the ground up" to take advantage of the "full power and performance" of the Xbox Series X|S systems, not Xbox One.

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Now Playing: Forza Motorsport (2023) Breakdown | Xbox & Bethesda Developer Direct 2023

"While there will not be a native Xbox One version of the game, Xbox One players can stream Forza Motorsport through Xbox Cloud Gaming included in Xbox Game Pass Ultimate," Microsoft said.

The new Forza Motorsport title will be available natively on Xbox Series X|S and PC. Like all other Microsoft first-party games, it will be available through Game Pass, too.

In terms of performance, Forza Motorsport players on Series X can expect a 4K/60fps experience, while Series S players are getting 1080p/60fps. Performance on PC will depend on a player's setup. The PC system requirements have not been announced.

Given the age of the Xbox One--it launched in 2013--it makes sense that Microsoft would be moving away from the platform these days, at least in terms of native support. This week's surprise-launch, Hi-Fi Rush, also did not have an Xbox One release. And native Xbox One releases for the new Fable and Avowed are supposedly not planned.

Additionally, marquee 2023 titles like Starfield and Redfall could be cloud versions, too. In a June 2021 blog post, Microsoft said those titles "require the speed, performance, and technology of the Xbox Series X|S," and thus may not come to Xbox One natively but instead release via the cloud.

Microsoft's cloud games are streamed on external servers and beamed to supported machines, so in this way, a console from 2013 can play a 2023 game with the same or similar quality. The major potential catch is that, because games are streamed, it requires a stable and consistent connection. Microsoft's cloud streaming platform is already up and running and allows players to stream games to any supported device, including the Xbox One, mobile phones, and tablets, among other devices.

All of this is nothing new for Nintendo Switch players, who have been getting cloud versions of games like Control, Hitman 3, and Assassin's Creed Odyssey, among others.

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rikku45

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good we dont need last gen games anymore.

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Keivz_basic

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Cool. I’ve tried some racing games via streaming and found the experience ranged from mediocre but passable/playable to downright terrible. But things are improving all the time and the latest and greatest from GeForce now is said to pass the Pepsi challenge and has me intrigued. We could be glimpsing at the future.

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Simonthekid7

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Here is how i think it could be with new hardware:


2023

PSVr2

Steam Deck 2.0


2024

Switch 2 (Super Switch)

PS5 Pro

Xbox Series S Plus
Xbox Series X Plus



2025

Google Playmate

Atari VCS 2

Steam Deck 3.0


2026

Game Boy Classic
Virtual Boy 2 :P
Super Switch Lite
Playstation 2 Classic


2027

Playstation 6

Xbox 5 S
Xbox 5 X


2030

Nintendo 64 Classic

Playstation Vr3


2031

Nintendo Switch 64


2032

Sega Dreamcast 2



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Simonthekid7

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Xbox Series S was supposed to play the new games in 1440p and not 1080p so i think it is remarkable how the game only is in 1080 p on Series S. But 1080p might be enough for most people anyway. It depends on how big tv you have, i guess.

Also, i wonder how a native version of Forza Motorsport would play on Xbox One X.

Xbox One X is perhaps more powerful than Series S since it handles games in 4K and not 1440p.

But maybe it is not. Xbox One X has no support for ray tracing on the other hand i think.

Xbox One X might be better than Series S in some ways but worse in other ways? Like how much RAM there is maybe. I guess other people might have more info and knowledge about the details of how the different hardware compares and measures to each other.

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Spartan_418

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Edited By Spartan_418

@simonthekid7: One X has a more powerful GPU, Series S has a more powerful CPU.

This means it's easier for the One X to push more pixels, while it's easier for the Series S to push more frames. Example: Forza Horizon 5 on One X only has one mode, 4k/30fps. While on Series S it can't do 4k, but it has a 1080p/60fps performance mode.

One X is theoretically the more powerful one overall, but games have to be optimized very differently between the 2 gens.

Digital Foundry did a good comparison

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paulojlopes

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I think its for the best, this way people who don't feel justified buying a "new" console can still experience the game even if then requires certain aspects and still isn't available for all. It beats having to support an already limiting console like the original Xbox One, which was already limiting when it came out since it needed a competitive price while still packaging Kinect.

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Simonthekid7

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@paulojlopes: was the original Xbox One so much different (weaker) than the original PS4?

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teamparadox2k

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Finally! This is great news and a good move by MS. Games have been held back on series x because of last gen. The new GPU's support functions the old consoles just don't and that's just as important as tflops for the x1x vs series s arguments.

I was shocked when not only did they say RTGI & RT reflections during races but then added at 4k60 with dynamic day night cycles and dynamic weather. That's impressive for a game that also needs to run multiple physics engines, the main and largest one running at 300hz... I couldn't see this scaling down to last gen.

Using xcloud to maintain compatibility so we can finally move on and developers can finally start taking advantage of the Xbox hardware is a good move. It's also fair. If you don't want or can't upgrade to current gen you still have a way to play the game.

Hopefully this is something they do for all first party titles moving forward. Imo the previous gen should get first party support on their major releases for 14 months and then everything transitions.

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Simonthekid7

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Edited By Simonthekid7

@teamparadox2k: Or they could just build two different versions of the game. It happens all the time. They might need to make an Xbox One version more simple both with the physics and the resolution, and not allow ray tracing at all. Or only 30 fps.

They could still include the same content, cars, tracks, weather.. it would require a lot of work (more men and women) to make an Xbox One version. And it means more money into the project. So they could make a more simple native version which would be worse in some ways (but still an entertaining racing game) but they decided not to. And maybe there are not enough players who play Xbox One still, to justify a native Xbox One version either.

I still played my Xbox One S during the summer, then it broke in september. Otherwise, i might still be playing it. But now i kind of moved on to Xbox Series S. Or not, because i play mostly on PS4 now. :) But Xbox Series S i s the future for me. Not Series X. not PS5. Not for now anyway. Maybe a gaming pc too. A cheaper model if i get one.

Cloud is a nice option but i prefer a native offline game, not cloud streaming.

I am a bit surprised the Series S version is only 1080 p and not 1440 p, maybe the Series S is not so powerful when it can not even handle 1080 p. It does not matter for me though. 1080 p is fine for me on a smaller tv. And 1080 p / 60 fps is probably preferable over 1440p /40 fps. Even though i am one of the players who can hardly notice difference between frame rates. :)

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Simonthekid7

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@simonthekid7: Why exactly 14 months? Why so specific? :) 14 is the magic number? :)

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