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New Star Wars Game Coming From Ubisoft's The Division 2 Dev, Will Be Open-World

Lucasfilm Games announces a deal with Ubisoft to make a Star Wars game.

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Ubisoft has announced it is partnering with Lucasfilm Games on a new Star Wars game. The development effort will be led by Massive Entertainment, the studio behind The Division series. Although little is known about the game, it has been described as "a new story-driven open-world Star Wars adventure."

The unnamed Star Wars title will be developed on the Snowdrop engine, which was most recently used by Massive Entertainment for The Division 2. It's a versatile engine that despite being created for open-world games, was also used for South Park: The Fractured But Whole and Mario + Rabbids Kingdom Battle. It's one of several engines Ubisoft uses for its games, with the Assassin's Creed games using the AnvilNext engine, instead. The approach is far different from EA, which has shifted to Frostbite for nearly every game it makes.

Julian Gerighty, who was the creative director of The Division 2, will serve the same role for the Star Wars title. He had previously joked that he was working on a new Splinter Cell game, which Ubisoft played down. This seems to confirm that was indeed just a joke.

No Caption Provided

"This is a lore that we love, and we want to do it justice with a game and story that bring both lifelong and new fans on an immersive and outstanding journey that will stay with them for years," he said.

Both of Massive Entertainment's The Division titles have been games as a service, inviting players to return frequently to engage with daily tasks or new content, earn loot and develop characters, and play with or against others in multiplayer. It's unclear whether the Star Wars title will follow this same format, but Ubisoft CEO Guillemot has described the project as being part of a long-term collaboration with Disney and Lucasfilm Games.

"The vast Star Wars lore is an incredible source of inspiration for our teams," commented Guillemot. "This is the beginning of a long-term collaboration with Disney and Lucasfilm Games, and we are pleased to be working hand-in-hand to build upon the incredible legacy of Lucasfilm to create a game that we know Star Wars fans will love."

Douglas Reilly, VP of Lucasfilm Games, added: "Ubisoft [has] a unique talent for crafting immersive worlds so we're thrilled to work with them on this project. We are inspired by the passion and talent of the team at Massive, and together we share a vision for the type of original stories we want to tell with our players in this expansive galaxy. They have the creativity, experience, and community understanding to bring awe-inspiring authenticity, depth and innovation to this new Star Wars game."

Lucasfilm recently announced its gaming efforts would exist under the new Lucasfilm Games umbrella. Along with Ubisoft's Star Wars title, Machine Games, the Bethesda studio behind Wolfenstein: The New Order and Wolfenstein II: The New Colossus, as well as their expansions, is working on a new Indiana Jones game.

The announcement of this game might be a surprise to some, as it was believed that EA had the exclusive rights to developing core Star Wars games, based on its 10-year deal with Disney from 2013. It appears the terms of that deal may have changed, but Disney will continue to work with EA in the future on Star Wars.

"EA has been and will continue to be a very strategic and important partner for us now and going forward," Disney games boss Sean Shoptaw told Wired. "But we did feel like there's room for others."

According to the report, Lucasfilm Games might be looking to partner with even more studios, outside of EA and Ubisoft. "We get no shortage of folks knocking on our door, wanting to play with our toys," Lucasfilm Games boss Douglas Reilly said.

For the Star Wars game from Ubisoft, Shoptaw said he's hoping it can help the Star Wars brand connect with players on a longer timeline than TV or film.

"That really leans into why we are doing what we're doing, because these are massive entertainment experiences that last many hours, much longer than film," Shoptaw said. "When people are paying $70, or they're paying good amounts of money to spend time with your content and play your game, you've got to reward that investment."

Massive's new Star Wars game is a "story-driven, open-world experience within the Star Wars galaxy that will also utilize the studio's cutting-edge technology and advancements, including the Snowdrop engine," according to the publisher.

Creative director Julian Gerighty said he has been a lifelong fan of the Star Wars universe, so he's over the moon about working on the new game. "A New Hope was the first movie I saw at the cinema, the first VHS that I wore out, the first action figures that I craved," he said. "The characters, the planets, the ships, and the timeless stories became so familiar and loved that I have no doubt that they have become part of who I am."

Gerighty stressed that today's announcement is just the "beginning of our new journey." As such, the developer said, "We are still working out many of the details" about what the game will be, though he stressed that the key takeaway to understand is that it's a "story-driven open-world game."

"For me, personally, this will be a departure from the world of The Division, and both I and the team at Massive are very excited to start crafting this new experience," he said. "We truly look forward to create something totally different from what we have done in the past, while upping the bar for the industry."

Gerighty said the new Star Wars game will be "unique" and it will tell a "captivating story" featuring a "set of characters that players can relate to and connect with."

"We want to take what is familiar and resonant about Star Wars and tell the stories of new characters who have their own motivations and stakes. We have a passion for Star Wars and shared vision with Lucasfilm Games on the kind of original story we want to bring to fans, which makes this a very exciting part of the project," he said.

Gerighty went on to say that one of the reasons why Ubisoft got the job in the first place was because of Massive's technology base. He said the team will use the Snowdrop engine to "bring innovation to the gameplay and world building."

"Our talented developers and our tech expertise, especially with our in-house game engine Snowdrop, enable us to push the envelope in various aspects of game development," he said.

Massive managing director David Polfeldt said in the interview that the studio is big enough these days to accomodate multiple AAA projects, so fans eagerly awaiting the Avatar game for 2022 need not worry. The Division 2 itself sold slightly below Ubisoft's expectations but has been updated regularly with new content.

"We have been preparing the studio for a long time to handle all our projects with equal attention and love," he said. "Since all our teams work on the Snowdrop engine, all projects benefit from each other's progress and successes. And obviously, with such an amazing collection of triple-A projects under one roof, we are continuously recruiting, and we’re currently looking for experienced developers from all over the world to join us on our future adventures."

He also spoke about how the Snowdrop engine will help unleash new technical and graphical advancements for Massive's upcoming games.

"Our amazing rendering will visually bring Star Wars to life in a way that no game has ever done before," Polfeldt said. "As a game-agnostic engine, Snowdrop has always been developed as a future-forward piece of tech, with the focus to empower our developers. The beauty of our engine is the control and flexibility given to our creators to innovate the best games possible for the players. Snowdrop is extremely agile and has the power to bring a variety of games to our players. With the launch of next generation consoles, Snowdrop's engineers are pushing the engine even further so that we can really make the most of the opportunities the new hardware provides."

Ubisoft signed on to make the Avatar game back when the franchise was owned by Fox, but the ownership of the property has since shifted to Disney, meaning Ubisoft is now working on multiple game projects for the House of Mouse.

Ubisoft is collaborating with Lucasfilm Games on the new Star Wars game. The newly minted organization is also working with Bethesda on the Indiana Jones game and with Electronic Arts on multiple future Star Wars games.

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michaeldark

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Can't they just use the Assassin's Creed engine to create a Mandalorian bounty hunter game? This one looks like another Battlefront.

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Cinnoman

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Put Jedi, Sith, Grey Jedi, and Mandalorians in it and I'm sold. And for the love of god please let us create our own character.

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santinegrete

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Edited By santinegrete

... stay with them for years? As an unforgetable experience or as a Service model game?

I can read the "story driven" part clearly, but the Division also expressed to had that, and it was pretty light on it. Looting isn't my thing, but that's just me.

Reading some comments of devs as fans gives me hope, along the correct use of engines. Totally different from the stupid move of using the Frostbite engine on everything to complicate the life of you devs just because "we have a good asset, let's force it's use regardless of it's implementation and dev experience". Totally a stupid suit move that screams "I don't develop or even play the games they company I work in churns".

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hardwenzen

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Of course it will be open world, that's all Ubisoft is making. It will be filled with repetitive chores, you will climb something to uncover the map and have a mediocre story with Welfare voice acting. This is your Ubisoft open world video game.

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PrpleTrtleBuBum

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@hardwenzen: can also imagine the shooting and lightsaber combat done with the basic unity mechanics

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hardwenzen

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@PrpleTrtleBuBum: Will be a floaty shitfest of a combat system just like in the last few AssCreeds.

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JamesMiles1

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Edited By JamesMiles1

And please bring customization with a good create a character. No one wants to play as some generic heroe that is not even them. All im saying is Ea made Dragon age inquisition one of the best games of all time. Take that game and put star wars in it. The end thank you.

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JamesMiles1

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Also speed up the time table on these game releases. This stuff can be done with no loss of quality. Trust me I'm very tech savy.

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JamesMiles1

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Listen they need to drop EA and start making Star Wars games more like Shadow of Mordor. Star Wars has always been adult Fantasy genre. All the substance in it is intended for a older crowd. I think everybody should have fun but they need to stop being lazy and separate the group and give the people what they want. Wich is a more seriously taken lore based franchise with less cash grab gimmicks.

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JamesMiles1

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Listen they need to drop EA and start making Star Wars games more like Shadow of Mordor. Star Wars has always been adult Fantasy genre. All the substance in it is intended for a older crowd. I think everybody should have fun but they need to stop being lazy and separate the group and give the people what they want. Wich is a more seriously taken lore based franchise with less cash grab gimmicks.

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JamesMiles1

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Listen they need to drop EA and start making Star Wars games more like Shadow of Mordor. Star Wars has always been adult Fantasy genre. All the substance in it is intended for a older crowd. I think everybody should have fun but they need to stop being lazy and separate the group and give the people what they want. Wich is a more seriously taken lore based franchise with less cash grab gimmicks.

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JamesMiles1

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Listen they need to drop EA and start making Star Wars games more like Shadow of Mordor. Star Wars has always been adult Fantasy genre. All the substance in it is intended for a older crowd. I think everybody should have fun but they need to stop being lazy and separate the roup and give the people what they want. Wich is a more seriously taken lore based franchise with less cash grab gimmicks.

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GamerBum

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Can’t wait to see all of these new games on XseX. By the time they release devs will have had plenty of time to get to grips with the console and the dev tools should be in a much better place than they are now.

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mogan

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mogan  Moderator

Maybe something like Black Flag in Star Wars. In and out of ship gameplay, small cast of memorable characters on a Millennium Falcon sized ship flying around a section of the galaxy exploring, smuggling, bounty hunting, pirating, running around spaceports, making deals, buying/crafting upgrades, venturing into more dangerous space.

I just don't want another game where you're a jedi, the Empire is comically evil and inept, you meet a ton of fan service characters from the movies/shows, and there's a Darth Vader stand in to fight in the end. Basically, do Mandalorian season 1, not Mandalorian season 2.

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ecurl143

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Hard to get excited about this because I've never been a huge fan of Ubisoft games and they have literally milked the last breath from the Assassins Creed franchise, so I guess that's something.

Anno 1800 was surprisingly good though but another Star Wars game? I'll reserve judgement but I won't hold my breath.

I'll be interested when something actually appears in a couple of years time.

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Ryanator1230

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Everyone: I'm so excited for this open-world Star Wars game to come out!

Ubisoft: We're so excited to release this unfinished game to the public!

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Pupchu

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"Luke, up thosse towers, you need to go!"

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rushabs

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Awesome, Jedi was sick, continue with a lot of exploration, many more planets with diversity , puzzle solving and not to mention superb graphics

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pmanden

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This is great news. I am very excited about this game indeed. As long as it won't be some multiplayer-only crap, I'm in.

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DoctorTanaka

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Oooh! I wanna be a moisture farmer like in Star Wars Galaxies!!!

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Nargg

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Edited By Nargg

The first Star Wars MMO was massively boring. Hopefully this one will be much better.

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Tyler50314

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@nargg: Well, for starters, this isn’t an MMO. Second, are you referring to galaxies? That game was anything but boring.

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rogue81

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Edited By rogue81

I think we’re all excited to play a Star Wars game where our lightsaber is constantly overpowered by low level enemies, and a tacti-cool holster and balaclava give inexplicable bonuses to our damage output

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PrpleTrtleBuBum

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oh the stormtroopers who require 50 hits to go down

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EricDWright

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Anyone remember Star Wars Galaxies MMORPG?

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Tyler50314

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@EricDWright: SWG was awesome for its time, had loads and loads of content. It was also very neat to own properties and ships as a player. It’s a shame games these days do not bring in a lot of the same features.

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Nargg

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@EricDWright: Yup, hated it. Tedious and boring. MMOs generally can be that, but some just are better at keeping it exciting, and that one wasn't.

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August

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@EricDWright: Hell yeah I remember SWG!

I played from launch and was the third person to unlock Force Sensitive slot on the Scylla server. Sold my account for enough to buy two high end Alienware's, two more copies of the game to start over and had a nice chunk left to buy pizza and junk food for 6 months. Good times.

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EricDWright

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Oh great...another game I won't ever get to do a raid in.. Just like Destiny.

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off3nc3

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@EricDWright: Who says this game will have RAIDS ?

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Nargg

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@off3nc3: It better have raids. Why play and MMO without raids?

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EricDWright

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@off3nc3: Who says it won't? Its a fair assumption. Ubisoft has incorporated and developed raids for Div 1 and 2.....

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off3nc3

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@EricDWright: Yea that's one whole series and those are not MMORPG or open world games , they are 2 instanced small raids.

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Smokin105

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I'm interested! I liked their Division games and Immortals Fenyx Rising is perhaps my favorite UbiSoft game to date (I also really liked RockSmith too although it is very different than what we're taking about here). I really hope that this new game is co-op too.

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EricDWright

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@Smokin105: I loved the Division . but the end game was lacking and the 8 man raid was well unobtainable or very problematic to participate in.

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mursexxx

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"This will not go the way you think."

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sladakrobot

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I was initially excited about the idea of The Division(guncentric and gunlooting) but in practice,the combat and the cover mechanic was clunky,the crafting was a mess imo(too many materials,currencies,useless schemes) and the gear set bonuses (again imo) boring.
I didnt mind bulletsponge enemies when the combat mechanics are fluid and fun.
Also,bosses and many of the bit stronger regular cpu enemies have 5 or more (at times ridiculously strong) shield layers but i have to deal with only 3 layers for the entire game which also are down within seconds.
All in all,The Division was a dissapointment.

That makes me feeling uneasy about the same dev is working on a SW title which could end up being The Division just replaced with Stormtroopers and have the same Ubisoft open-world-formula.

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Tyler50314

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@sladakrobot: God, I hope not.

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deactivated-63eda92026392

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another garbage good luck

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Edited By Just1MoHr

OPEN WORLD?????? Is SW Battlefront 1 & 2 considered open-world or semi-open-world? PLEASE don't let this be another boring walking sim with not much to do & 80% of your time spent walking or humping a horse....PLEASE. I love SW BF1 & 2 & cannot get enough of SW games. Movies are another story & I liked the original & 2 of the 3 Clone Wars prequels.

For this new SW game to be good:

-Better have single player campaign & would be awesome to have co-op campaign.

-It better be available to play offline & not this greedy BS that some of these devs are serving nowadays.

-Better have enough action & less walking,,,,,super fast travel to action.

I don't know man, I already have a sour feeling about this & especially when I hear OPEN WORLD, GAMES AS SERVICE, LOOTER.......nope, nope, I will not buy this games at full price.....never!!!!

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bbq_R0ADK1LL

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Yay, a new skin to put on the same Assassin's Creed/Far Cry/Division/Ghost Recon/Watch Dogs generic template.

I'm getting really tired of these tiny iterations on the same gameplay loop over & over again. It would be nice if they did something completely unique & really used the lore to build gameplay mechanics from the ground up, but that would be hoping for far too much from Ubisoft.

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ukgamer51

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Edited By ukgamer51

star wars galaxies oh yes - PC game from many years ago

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JudahXII

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I hope its multiplayer.

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Bamda

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I love this, Ubisoft makes amazing games!

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njs72

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Edited By njs72

It better be based on the original Star Wars films and not the trash that came after them. Apart from Mandolorian that was brilliant.

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Ubisoft Exec: "Hey, we got a game that has sword like objects, stealth, open-world, and is set in a desert! I know, let's reskin it to be Star Wars instead of Assassin's Creed!"

Disney Exec: "Will it sell?"

Ubisoft Exec: "They keep eating up new Assassin's Creed, so why not? It'll sell like hot cakes on Survivor Island! Everyone will want it!"

Disney Exec: "Well, can't be worse than EA..."

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mrbojangles25

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Edited By mrbojangles25

Well normally I'd read "Ubisoft" and "Open-world game" and get all upset because lord knows there's a few dozen too many of those out in the world, but The Division 2 is likely their best offering in many years, with the exception of Anno 1800.

So bring it on.

Though I hope it takes place on multiple worlds, not just one, and uses modest-sized levels with great detail instead of just massive, diluted levels.

And hey, at least EA isn't the only one with the license now :D

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