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New Study Finds Violent Games Might Cause Increased Aggression In Youths

Nine-year-olds probably shouldn't be playing GTA anyway.

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A new analysis claims to confirm that violent video games do have a direct causal link to physical aggression. The study, published in the Proceedings of the National Academy of Sciences, studied more than 17,000 adolescents from age nine to 19, between the years of 2010 and 2017. It concluded that playing violent games does lead to increased physical aggression over time.

USA Today reports that the meta-analysis reviewed 24 studies from multiple countries, including the USA, Canada, Germany, and Japan. It suggested that the youths who played violent games had an increased risk of violent behavior. Jay Hull, the lead author of the study, said the impact was "relatively small but statistically reliable." His own prior study found that playing violent games roughly doubles the risk of being sent to the principal's office for fighting, and it was included in the meta-analysis.

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"A lot of people ask, do these games really cause these kids to behave aggressively? I would say that is one possibility," he said. "The other possibility is that it's a really bad sign. If your kids are playing these games, either these games are having a warping effect on right and wrong or they have a warped sense of right or wrong and that's why they are attracted to these games. Either way you should be concerned about it."

In a statement, the Entertainment Software Association--the industry lobbying group that organizes E3--rejected the findings.

"The US Supreme Court, leading medical professionals, including the US Surgeon General, and study after study already concluded definitively that there is no link between video games and violence," an ESA spokesperson told GameSpot. "The truth is that violent crime has decreased dramatically since the early 1990s, while video games have increased steadily in popularity and use. It is also highly questionable to interpose ethnic characteristics in this research. The same video games played in the US are enjoyed by gamers all over the world and there is no similar international trend of violent crime like the authors claim."

The criteria being used may explain some of the dispute between the study and the ESA. An American Psychological Association task force found in 2015 that violent video games increased aggression, but didn't have enough evidence to conclude that it causes an increase in criminal violence. The study suggests that the increase in violent behavior may be relegated to schoolyard fights, without necessarily then going on to cause an increase in criminal behaviors.

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FelineRanger

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Edited By FelineRanger

Can we please, just once, stop blaming outside factors that have little to no actual influence on people? E3 is absolutely correct in citing multiple studies that directly contradict this one. Moreover, video games have now taken music's place as the convenient whipping boy for all the "ills of youth." It's long past time to stopblaming relatively harmless pastimes and take a more incisive look at why these problems do exist. Has anybody bothered to link any increase in violence with a President who claims https://www.youtube.com/watch?v=lkz7xgsPGmQ ?

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179107199999

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Well...i played Double Dragon (game let you hit a woman Linda)Vigilante on Sega Mortal Kombat Killer Instinct Street Fighter and I never turned violent. In DD you knee a woman just like a Man. If anything I learned to have a certain appreciation for Orchid Kitana and other females for being strong enough to whoop men and be sexy but back to the point. Ez to blame games but not look at other media and our culture for influencing the younger gen. Moviewise I grew watching Friday the 13th Nightmare on Elm Street and Child's Play. It's not games but as said other media and perhaps life structure.

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Atzenkiller

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If people see others behave in violent ways then they also are more likely to resort to violence. Of course whether they actually do that or not depepends on their environment and upbringing. Playing a game doesn't make you violent if you don't have some aggression in you that would lead you to act it out in real life. But if you do have that pent up aggression and are seeing people behave violently in every day life, then chances are good that you'll adopt that behavior. While others who've experienced lots of violence in their childhood can turn out the complete opposite, because they've seen what it can lead to and don't want to become like that. But ehh, meaningless studies, always desperately looking for connections everywhere.

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gatsbythepig

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What was the video game Hitler was playing before the Nazis went out and killed 6 million Jews?

... oh right, aggression has always existed

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Atzenkiller

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@gatsbythepig: You make it sound like Hitler went out and killed people with his own hands. Rulers tend to wage their wars far away from the battlefield, where they only get to hear and see what they want to. It's easy to kill millions of people if all you have to do is give an order without having to face the consequences of it. Or how difficult do you think it was for the US president or whoever was responsible for dropping the nuclear bombs on Japan to do that? The pilots that actually dropped them were also far above and were just following orders. It's easy to commit crimes if you've convinced yourself that you're just following orders as well.

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gatsbythepig

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Edited By gatsbythepig

@Atzenkiller: You missed the point like Anne Frank missed the first day of school. It was a joke, with the intention of delineating that video games did not exist during one of the most atrocious acts in recent history.

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Megawizard

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"over time"

Like everything else that exists to alter learned behavior.

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R34Vegeta

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There's way too much about this "study" that I can't find information on or unable to determine if its accurate to take seriously. Firstly, what games did they actually use as a test? The NY Times article simply states '"games such as "Grand Theft Auto," "Call of Duty" and "Manhunt"', does that mean those games were used, or they're just throwing out the only violent games they know?

Also, the "study" indicates that "Stratified analyses indicated the effect was largest among Whites, intermediate among Asians, and nonsignificant among Hispanics." Well I wonder why that is...maybe because the white participants were THREE times more than the other two nationalities? Weird that they'd show a larger percentage than the other two. And...why no blacks?

I just find way too much "well that could skew those results RIGHT up" when the time lag ranges from 3 months to 4 YEARS. There are a lot more things that go on in a persons life in 4 freaking years that can cause them to grow aggressively. Like school for instance. Other people and real f'n life. And since there is no mention of what games were used for these metrics one can also assume that these guinea pigs were playing online games. Meaning? They were playing with toxic, aggressive, rude, racist and out-right asshole people ON THE INTERNET. Which has ZERO correlation with the GAME being the contributing factor to increased aggression.

So what did I take away from this "study"? That this proves absolutely nothing.

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179107199999

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@R34Vegeta: you mentioned African Americans. I am one I remember seeing news of bad parts of cleveland and Lorain Ohio got so bad we got the term Black on Black crime. During mid to late eighties. During my middle school years my neighborhood for taken over by a gang. Oh wait forgot to mention the LA Riots. My point games had nothing to do with that violence. Peer pressure materialism who want of acceptance and pure stupidity went in to gang violence and the riots.it got so bad people died for wearing Nikes. Games get blamed for too much. I'm merely adding to your words

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deactivated-64efdf49333c4

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Cool. So one study "confirmed" this.

Now confirm it a few dozen more times to counter all the ones that disproved it, and then maybe we can start taking it seriously.

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JustinGoSka

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So the study only showed an extremely small effect of violent video games yet he's certain that violent video games make kids more violent. I don't think the moron doing the study understands the meaning of statistical significance.

I got in a lot of fights as a kid, but if anything discovering video games mellowed me out, personally. I feel like kids today play way more video games and also get in way less fights.

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gamerboy100

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I had problems with aggression when I was younger, but I don't believe it came from video games. I was bullied very badly in school, and I think video games actually helped me cope with it.

Of course, this is purely anecdotal, but I wasn't nearly as bad during summer vacation when I didn't have to deal with bullies, so it may or may not be a coincidence.

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lion2447

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"The truth is that violent crime has decreased dramatically since the early 1990s, while video games have increased steadily in popularity and use..."

This makes it look like videogames are having a positive effect by letting people who have more violent tendancies use videogames as an outlet. Violence and crime has been around a lot longer than videogames, and the fall of violence crimes with the rise of videogames, kinda counters the study's link between them.

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gamingdevil800

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"His own prior study found that playing violent games roughly doubles the risk of being sent to the principal's office for fighting."

This made me laugh too much... Pretty comical example for a study on violence in video games.

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DukeGallison

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Dying without being able to save for a long time and losing a lot of progress would be far more likely to drive me to violence than game violence itself.

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DanielL5583

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It would certainly be great if the article this piece is referring to actually had a link to the meta-analysis. Now I have to search for it and see if it's even remotely truthful...

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mrdinghat

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Right, it's time we all boycott violent games starting with Red De-

Wait, where are you going?

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