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New World Is Now Even More Of A Grind, And Players Aren't Happy

New World's Into The Void update made unannounced changes to endgame content and loot that is leaving fans frustrated.

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New World doesn't shy away from the grind, especially when it comes to farming for better gear at max level. But the game's recent Into the Void update made changes to many of New World's elite enemies and elite points of interest (POIs), making the grind even worse.

The update reportedly has made elite enemies out in the game's open world much stronger, making it so players need a large group to be able to effectively farm elite POIs, where higher-level gear has a better chance to drop. It also looks to have made chests in the elite zones less rewarding.

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While the grind becoming even more difficult is disappointing, especially for solo players, many players are more upset by the fact that no mention of the changes were in developer Amazon Game Studios' official patch notes. Instead, players had to discover the changes themselves over the weekend, forcing Amazon to eventually respond.

"Recently changes were made to the Elite POIs in the end game zones and it's clear to us that proper context wasn't delivered on why those changes were made," a New World developer writes on the game's official forums. "Our goal is to have a variety of areas that players can go to for crafting materials and gear. But with new gear and equipment, we want players to be challenged."

Endgame in New World largely consists of farming enemies and chests in elite zones for the hope of better gear. While there is technically other endgame content, such as the dungeon-like Expeditions, they require far more effort, thus leading players to largely focus on farming elite zones out in the open world to upgrade their gear.

Amazon doesn't seem to be happy with that, thus the changes. That being said, it seems like some of the changes may have been unintentional, such as elite chest drop rates. Amazon says it is looking into the issue. The post goes on to state that the developers want players to engage more with different types of endgame content, like Expeditions, and will be taking steps to better incorporate them into player's endgame loop.

Players so far aren't impressed with Amazon's response, and the elite zone changes are a hot topic on the New World subreddit. It's just the latest issue to plague New World, which has seen its in-game economy shut down on multiple occasions due to coin and item duplication exploits and, more recently, has seen servers traveling forward in time. New World recently received a public-test-realm, where players can test upcoming changes to the game.

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Art3Zero

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I stopped playing as soon as I hit 60. Just waiting for my clan discord to kick me lol. Zero motivation to gear up. What's the incentive? Dungeons require mats to craft keys and pvp is a game of who can side strafe the best.

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brxricano

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"Im not happy/impressed"

"I reaaaaallly wanna like this game ugh"

"Jeez it just keeps getting worse with every update!"

*plays another 100 hours of unrequited love*

😂😂😂

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TheEternalGamer

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371 hours played. 56/133 Steam achievements unlocked. I really, really wanted to main this game for the foreseeable future, but Amazon Games Studio makes it harder and harder.

First of all, the endgame consists of either grinding resource nodes and crafting professions or gathering dozens of players together to steamroll an open world elite zone.

To me, having dozens of players completely negates any fun you would get from a challenge in completing this activity. Almost no one wants to do it the harder way with less people and this change basically prevents you from doing so at all.

If the endgame dungeons were easier to run over and over, I would do those... BUT they take a week's worth of activity to gather the resources to run them ONE time. Yes, you have to GRIND resources doing other activities (including the aforementioned elite area activities) just to run an endgame dungeon.

The other main activity is instanced PvP. There is a mode that allows you to queue up and join a random team for PvP, but there is no variation in this formula and unless you just absolutely love PvP in the game, it gets old fast. The other instanced PvP is wars... which are actually fun when they don't slow down to a slide show. The problem with wars are there are only 50 slots for each opposing side and the entire server can sign up to participate. What this means is the top PvP players on the server will almost always be picked leaving those who are not AAA PvPers in the dust. So, unless you are a top PvP player, just write off this portion of the game.

You can tell, I'm pretty disappointed in how this has all turned out. Not because I hate the game, but because I really wanted to love the game despite it's shortcomings. I hope AGS can turn it around in the future and make it a great game. For now, I'm out of patience and I'm going to find something else to spend my time on.

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mwewerka

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Edited By mwewerka

I've never seen a game do so well at first (ex 900,000 concurrent players) and plummet to near obscurity so quickly.

All I ever hear about with this game is "the grind," that everything is a grind and tedious. I'll admit, I purchased it at launch because 5 of my friends did too, I played for just over 2 hours and I knew right then and there, this game was not for me and so I requested and received a refund from Steam. I am so glad I did.

I don't think these developers get what makes an MMO fun, otherwise, I don't think over 500,000 people wouldn't have left after one month, and continue to jump ship.

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chiyochan111

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First it was bricking computers now its grinding and tedium. How to kill a player base by Amazon available in paperback and digital download.!

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Pyrosa

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Edited By Pyrosa

Why does anyone play this?!? Nothing but bad news since the start...

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deactivated-64a3ced8b46b8

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Oops! 😮

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