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Next Dark Souls 3 Update Adds PS4 Pro Support; Read Full Patch Notes Here

Stand by for bug fixes.

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Dark Souls 3's next update, version 1.11, will introduce PlayStation 4 Pro support, publisher Bandai Namco has announced.

As well as implementing some changes for all players, the patch "increases" Dark Souls 3's frame rate on PS4 Pro. It's unclear whether the frame rate will be enhanced all the way up from 30 FPS to 60 FPS however--the game's community manager, Kimmundi, said the game's frame rate would be "variable" after the patch on PS4 Pro.

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Now Playing: GS News Update: Dark Souls 3 Update Adds PS4 Pro Support

Elsewhere, the update features a bunch of bug fixes and adds two new maps--Dragon Ruins and Grand Roof--to the game's PvP mode, Undead Match. Many items and weapons have been re-balanced as part of the update, including a significant buff for Heavy Armor and Heavy Weapons.

Lastly, support has been added for the upcoming Ringed City DLC pack. The add-on will be Dark Souls 3's second and final expansion, following the release of Ashes of Ariandel in October.

The Ringed City launches for PlayStation 4, Xbox One, and PC on March 28. It costs $15 on its own or is included with the $25 season pass, which also provides access to Ashes of Ariandel.

Dark Souls 3's 1.11 update drops for PS4, Xbox One, and PC late on March 23 or early on March 24, depending on your time zone and platform. Check out the full list of changes below.

Dark Souls 3 Update 1.11 Patch Notes

  • Made system updates for The Ringed City.
  • Increased frame rate for gameplay on PS4 Pro.
  • Two new maps added to Undead Match, Dragon Ruins and Grand Roof.
  • Added function to Undead Match where, if password matching is used, players can split into teams.
  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
  • Added function where various hosts could be displayed on the bonfire warp menu.
  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
  • Fixed issue in The Painted World of Ariandel where the opened/closed status of the door to the Cleansing Chapel did not synched properly during online multiplayer session.
  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
  • Fixed issue when player using the miracle Tears of Denial doesn't get attacked during online multiplayer session.
  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
  • Fixed icons that specify which certain items are for which gender (Chain Armor, for example).
  • Improved attack power for Daggers (fixed). In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
  • Improved attack power for Curved Greatswords.
  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
  • Improved motion of Dagger's Blind Spot skill.
  • Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
  • Improved motion of Crescent Moon Sword's skill, Crescent Blade.
  • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
  • Improved FP recovery effect of Executioner's Greatsword.
  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
  • Improved FP decrease effect of Yorshka's Spear skill, Pacify.
  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
  • Improved motion of normal attack for Greatlance.
  • Fixed so that poise is applied during Greatlance two-handed attack.
  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
  • Disabled parry during Pickaxe's two-handed attack.
  • Improved duration of the Perseverance effect.
  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
  • Fixed issue where one-handed attack motion of Crow Talons was incorrectly using the animation for the Fists.
  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
  • Fixed so that poise is applied during Spin Sweep attack.
  • Fixed issue where Onislayer continued to attack consecutively.
  • Improved correction value for Sharp or Heavy Weapons' upgrade.
  • Improved the Bleed build-up of Blood infusions.
  • Reduced Bleed build-up of weapons not infused with Blood.
  • Improved the Poison build-up of Poison infusions.
  • Along with improving correction value for Sharp or Heavy Weapons' upgrade, adjusted correction value for Refined weapons' upgrade.
  • Improved defense and also reduced weight for heavy armor.
  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods.
  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
  • Increased the damage of Poison and Toxic dealt by players, and shortened its duration.
  • Decreased rate at which blood builds up when using Carthus Rouge.

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Avatar image for PSYCHOV3N0M
PSYCHOV3N0M

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All the issues being fixed in this game alone is an example of why nowadays it pays to wait 1 year or more before buying a game. By then, a complete edition will be available and most bugs/glitches will be fixed.

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RaveNRolla

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Edited By RaveNRolla

@PSYCHOV3N0M: That's one way to see it. And definitely legit i think. Though all Souls games i liked best when they 1st came out, before everything got nerfed with patches. Back in the times of Dark Souls there was only 1 big patch and it came very late (about a year or 2 after release) that nerfed some weapons and rings, and in some cases made them totally useless. It's not a cool feeling when you played the game for a long time, farmed you gear, got used to it and then it kinda completely changes. Dark Souls 2 also had this patch but a lot earlier (even though it was a good half year as well) that totally wrecked the usage of some spells.

The thing that is not (and may be can not) be considered with the patches is the influence on PvE, because all weapon nerfs and buffs are always solely based on performance in PvP. So players who enjoy PvE more than PvP get kinda screwed without reason.

I understand and appreciate the need of nerfs in an online game for balance purposes, but it just sometimes seems the Dark Souls devs aren't really good at it. Case in point: Resonant weapon. Started out as a stronger weapon buff compared to other spell weapon buffs (with comparable character stats) with the downside of costing 2000 souls for each cast (effectiveness and duration were decreased a lot if you don't have 2000 souls to pay). Perfect trade. Not what the PvP-crybabies thought so it got nerfed to the point that it was equally strong (if not weaker) than Dark weapon, which does not have any additional souls cost AND only needs 1 slot (as opposed to Resonant Weapon's 2 slots). I took this example, because it stayed in my mind of one time Dark Souls made a spell that was really good and changed it to "absolutely no reason of ever using that again for any build possible", instead of just nerfing it down to being a good spell.

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ProjektInsanity

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@RaveNRolla: I'd rather play a more polished game that doesn't glitch out/crash frequently (not saying DS3 did). Also, if I never got to experience the original spells/gear, then a nerfed version wouldn't really bother me, as it'd be the first version I experienced. Nevertheless, I agree with you that balancing a PvE game around PvP becomes very problematic. I know this as an ex-WoW player. Often, something works perfectly for PvE, but when you throw in the unknowable variations on how individual players will use it, the item/ability becomes "broken." Ideally, things are left to function as they were intended in PvE and tweaked for PvP, but that requires much more work.

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RaveNRolla

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@ProjektInsanity: true. you'll never have this issue if you start playing by the time the game is already patched. i bought every Souls game on release day, so i experience those changes and create builds based on the effectiveness of weapons / spells before any major patches come out. and as i said, i'm all for balancing the game, it just seems it's often not done right, as in the case with the spell i mentioned which they could've just tuned down a bit instead of making it pretty much useless.

another reason to buy Souls games early on is the high online traffic shortly after release. you can e.g. really enjoy all the covenants the game has to offer and try them out because everyone is doing that. people have a very hard time getting the items (proofs) to level up the botd-covenant now, because the conditions that need to be met are very specific (host needs to have a certain covenant equipped, needs to be embered, needs to be in a world where he has a boss left, needs to be invaded, needs to be around your level, needs to have weapon upgrades comparable to your own). i completely leveled up the covenant in the 1st weekend, nowadays i heard it takes weeks, because you barely get summoned (and then you need to actually defeat the invader, without him disconnecting or dying before you arrive).

now concerning glitches and bugs i definitely agree patches can be heavensent. it's just when the devs get to excited with their nerfing which results in items going from overpowered to completely useless... that's a shame.

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KhanWasHere

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Oh wait... how can this be happening if the PS4 Pro isn't the most powerful console to actually exist?

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xantufrog

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xantufrog  Moderator

If it's variable from 50-60 or something... ok that's solid. But nobody wants 30-45 fps - better to just lock it at 30 in that case. So hopefully they aren't making things worse here

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mhfon

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This and Bloodborne at 60fps would be a good reason to buy a Pro.

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Jancis25

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@mhfon: it would be nonsense at it will give huge advantage in pvp against standart users so not happening

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RomeoTheBeast

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Bloodborne deserves a PS4 Pro patch as well. Surprised Sony isn't making that happen considering it is an exclusive.

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Srinivas

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@romeothebeast: May be they just don't care cz they are already working on *Whispers BLOODBORNE 2...shhh

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RomeoTheBeast

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@srinivas: I can understand that but it would've been great especially with the whole 'Return to Yharnam' thing that started on March 10th. Missed opportunity in my eyes.

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GarySan

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@romeothebeast: Man... If theres a pro patch for BB I'll be returning to Yharnam for sure, for my 20th time or something haha

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GabrielX-X

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Edited By GabrielX-X

Oh oh, unlocked? Get ready guys for stutters. Well, if its get stable 30fps without frame pace, it will also unfair for Bloodborne...

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VooDooPC

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Maybe this will fix the frame pacing issues? Probably not...

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videogameninja

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Suicide has never looked so pretty.

-BODIES EVERYWHERE NINJA APPROVED-

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TheAlmightyCow

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Please don't just unlock the framerate. I'd rather take a locked 30 than a variable one. Atleast give people the option.

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