Feature Article

No Man's Sky and the Joy of Being Stranded

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Finding beauty in the mundane.

A few hours into No Man's Sky, I landed on a new planet, chasing a point of interest. My ship settled on desolate, snow-covered terrain and I disembarked to check out a crashed ship. I got my loot--a multi-tool tech and some resources--and got back in my ship, because a few new nav points pointed high above me, in orbit. I tried to launch, and realized that my ship was out of launch fuel. I had not kept enough Plutonium in my stocks, and now I couldn't leave until I located more.

Every other planet I'd been on had been rich in Plutonium. But this one was different. There was essentially none of the necessary element. I couldn't take off unless I was able to find an outpost and buy it. I was stranded.

At first, I felt frustrated because my progress was stymied. I could see the direction of my goal, but I couldn't get there unless I carried out the chore of somehow getting one specific element on one of the few planets not rich with it. I sighed, accepting the fact that I'd have to spend a good amount of time chasing it across the landscape. This is No Man's Sky at its most frustrating: the sense of freedom and power that defines the rest of the game disappears in an instant, replaced with the irritation of having to make the lonely trek looking for resources. I was alone, on foot, and the only thing I could do was walk across this massive planet, hoping for Plutonium.

Before pressing on, I took a moment to gaze out at the planet I was stuck on. It was wintry and cold; frost crept in at the corners of my character's visor. Splashes of oranges and greens broke up the frost. It looked inhospitable but tranquil, a lonely, previously undiscovered planet that might never see another visitor. In a way, it reminded me of the alpine tundras I'd grown up hiking around in Colorado--barren, cold, windswept, but nonetheless saturated with life if you looked closely enough.

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Of course, this didn't change the fact that I was cut off from the rest of the universe until I could find Plutonium. So, to get this momentary setback solved as quickly as possible, I set off at a dead sprint, scanning obsessively, searching for the telltale red crystals of the element I needed. Fifteen minutes turned into thirty, then an hour passed while I journeyed across this icy world. My inventory still contained no Plutonium, although I had acquired a good share of basically every other element in the game. I was growing angry and fed up. This god-forsaken planet was shaping up to be the premature end to my grand No Man's Sky adventure. I was a great interstellar explorer rendered immobile by hubris and bad luck.

However, I didn't stop playing, because the planets are just so big--I never truly gave up hope that there'd be a Plutonium stockpile over the next rise. So onward I walked, slowly resigning myself to my fate and not really paying attention to my main goal. I just walked forward, exploring outposts to see if there were marketplaces where I could buy Plutonium (there weren't), and mining rare metals when I found them.

Eventually I stopped really looking for Plutonium. My ship was a 45 minute walk away, and I found myself wandering between crashed ships, beacons, and outposts, mining and exploring along the way. The snowy hills gave way to a long, blue sea, the first body of water I'd encountered in the game. And on the short rise in front of me was a huge creature. It stood well above the trees, ambling in solitude across the countryside. I watched as the massive animal wandered around, poking at plants and moving along the shoreline. I kept my distance, even though my scan told me that the animal was peaceful. I didn't want to disturb its serene walk.

There's a certain feeling you get when you hike in the wilderness and stumble across wildlife. You come across a giant being in the process of living its own life, and you feel like an intruder upon an entirely different world. But it's not a negative feeling, necessarily. I've always had a strange sense of calm upon seeing animals in their habitats, detached from civilization and purely natural. I felt this while I watched this great bipedal alien in No Man's Sky. Far from my ship, far from any colonial outpost, I was fully within this thing's domain--and perhaps no other player will ever see it again.

And I never would've had this experience had I not ended up stranded on this icy, brutal world. The chore I had to undertake to refuel my ship irritated me at first, and I treated the game like I would most other games that force me to grind--with a mixture of disappointment and grudging acceptance as I resign myself to the task at hand. But at some point, the grinding became an ends in itself, a gameplay mechanic overlaid onto pure exploration and discovery. The chore became rewarding not because I eventually did find a marketplace selling Plutonium, but because that journey took me across an entire world that I otherwise wouldn't have seen.

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I've heard No Man's Sky compared to other games that make you do chores, like Animal Crossing, and that's a fairly apt comparison. They utilize mundane activities--trading and mining in No Man's Sky, harvesting and collecting in Animal Crossing--to give players a challenge toward progression. But when I play Animal Crossing, the actual act of fishing or cutting down trees doesn't motivate me; it's the promise of being able to buy more stuff and build a bigger house that drive me on. In No Man's Sky, though, the chore itself--journeying across a globe for resources--sometimes becomes the primary reason that I keep playing. It's like going into your backyard to do some yardwork and stumbling across a national park.

Sure, the grind gets boring, and shooting rocks for hours upon end is repetitive. But the scenery never gets old. I've seen planets that feel similar to ones I've been to before, but I've also seen worlds with surprisingly different landscapes and life. The game encourages you to lose yourself in those surprising, interesting moments. It deals with the mundane in a way that I've rarely seen games do before. Few games reward you so well. In an RPG, for instance, pursuing a side activity or grinding for points might reward you with some money or loot. In No Man's Sky, you're given a vista that no other person has ever climbed, or an animal that no one else has ever watched. You have the potential to stumble across something truly majestic, entrancing, or just bizarre that's uniquely your discovery.

My long, ambling quest for Plutonium might have been an unfortunate delay in the overarching progression of the game. But it also presented me with a profound moment as I found and catalogued a rare species of megafauna. It's my own moment, one that likely will never be recreated, and one that came to be because of nothing more than a frustrating task.

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Alex Newhouse

Alex Newhouse is a news writer who's also a three-time GameSpot intern. He's put far too much time into Steep and Destiny.

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logicalfrank

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This is pretty much exactly what I like about No Man's Sky. Everyone is complaining about the inventory system but it's the stress of having to deal w/ the limited space creates situations you wouldn't have got into otherwise. If you could just have stocked up a giant amount of plutonium on a previous planet, you never would have had to make this kind of a trek. I personally have had some pretty tense moments after deciding to jettison some of the basic survival elements to collect more valuable minerals only to find myself stuck in storm minutes away from my ship w/ nothing to repair my suit and no inventory space. Sometimes, it's the mundane challenges that lead to the most rewarding moments.

I guess given that it's a single player game, there'd be no harm in Hello Games making an easy mode for people who just want to explore the universe unencumbered.

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TheDarkoil

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I've been to about 40 planets and every single one of them has plutonium in caves even when they don't show up on scans.

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Rambolike

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"The joy of being stranded" -- smh.

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SkyHighGam3r

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I honestly think the closest thing I can compare this game to is terraria.

I just wish there was more underground (or in the worlds in general) like abandoned survival shelters, or bosses etc.

I want more reasons to explore each planet than scenery

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montrosaur

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@skyhighgam3r: I found an extremely long cave system on the 3rd or 4th planet I landed on. If you like boss fights try staying on a planet where the sentinels are "threatening". Simply shooting your multi-tool in the air is enough to get the walking robot sentinels on your case. Trust me, it's challenging to do anything on those planets.

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SkyHighGam3r

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@montrosaur: I managed to find this planet that was all red, with almost no flora or fauna to be seen anyway. The sentinel description was in red too. Very hostile on that one.

There were these Gravatino balls EVERYWHERE, but if I so much as looked at them the wrath of hell descended upon me. lol

It was too much, I couldn't survive. I grabbed as many of those balls as I could and booked it to the station.

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SaturatedButter

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just FYI, almost every waypoint in the game has little red containers. Open them up. They all contain plutonium.

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montrosaur

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@saturatedbutter: In my case I was checking out a crashed/abandoned ship and there were no waypoints or trading posts within accessible distance. There were 2 red containers near the ship and both were empty.

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bigrob007

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@saturatedbutter: not every, and not always plutonium. could be carbon or thamium9 sometimes. I know, I seent it.

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SaturatedButter

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Edited By SaturatedButter

@bigrob007: I have yet to see carbon or thamium9 in any of those little red ones. It's always plutonium for me. They aren't at eeeevery waypoint. But they are pretty much at every building. Those containers can also be found just lying around in the wild. Either they are empty or they have plutonium.

Some planets have far fewer waypoints than others, spread really far apart. So walking to one to the next to the next can be difficult, especially if there's extreme weather.

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bigrob007

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@saturatedbutter: try one of the other 18,000,000,000,000,000 planets lol I've gotten carbon out of them a few times and thamium a handful of times, it is usually plutonium, but not always. I meant no offense btw

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deactivated-5c0b07b32bf03

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I think people are finally beginning to understand this game. Great to see.

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deactivated-5ae060efb3bf6

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Just a different kind of game and love it so far (22 hours in) I think if they handed everything to you it would not be as much fun. Just keeps giving you enough to keep you exploring more.

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EchoAlphaEcho

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No man's sky is like this, after coming to terms with the sear annoyance of thinking the game has cheated you, you find a beautiful game you did not expect.

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montrosaur

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The same thing happened to me on a much different planet. I was checking out a crashed ship on a barren rocky planet with no life forms to speak of and for the first time there was no plutonium in sight. In fact I ended up naming the planet "Stuck". I eventually did find a very small amount of plutonium and it was literally enough for one launch. Although it was a frustrating experience that lasted a few hours since I had to map out search patters rather than walk around blindly. It taught me to be prepared for each and every landing on a new planet because you never know what you will have or wont have available to you. Although it was a frustrating experience it was also one of the more refreshing experiences I've had in a game. Just the fact that you can land on a planet and have no idea what is there (or not there) carries a sense of adventure that is lacking in most modern games.

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sladakrobot

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Would be nice if some of the games which scored 8-9 got the same treatment articles wise

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Flyincloud1116

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@sladakrobot: You should really try this game. You of all people would love it.

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sladakrobot

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@flyincloud1116: I think i will,but when its on xbox one or the scorpio.
Also i believe that by the time it comes to xbox consoles,the game will be updates for much better.

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Flyincloud1116

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@sladakrobot: You would enjoy it like it is now. By the way, how have you been?

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PETERAKO

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Edited By PETERAKO

Would be nice if there is a story behind why you got stranded. For example one planet had an ancient defence mechanism that created a shield around the planet once you entered. You need to go and find not only the mechanism, but also solve the mystery as to how you have to destroy or deactivate it. To avoid repetition such scenarios should not be happening all the time and need an explanation as to why could it happen twice.

Another way you could become stranded is from battle. Instead of getting destroyed your ship gets too damaged to fly and you're pulled into the gravity field of a planet. you only have limited control and you must make the most of it as to not get killed and or not damage your ship further in the crashlanding. The you need to proceed on fixing it.

BTW the above might require spaceships, space travel and the lot become more deep and complex

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bigrob007

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@PETERAKO: that would be sweet, but with the sheer number of planets, doing it to quell repetitiveness isn't a good reason. but it would be neat. My biggest complaint is how little motivation there is to STAY on a planet. that's unfortunate, because it sounds like the experience of being on a planet sounds more rewarding than finding the next solar system.

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straightcur

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How many more article before you fill your quota that Sony paid for? I'm not against game articles like this. But seriously, how many do you need for one game?

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wtf_666

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@straightcur: Will you whine about the Gears of War articles too? Did you whine about the endless Rise of the Tomb Raider articles? Did M$ pay for those? If the article bothers you so much, DON'T CLICK ON IT. Your click means GS writes more articles about it. lol

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straightcur

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Edited By straightcur

@wtf_666: I do hate when GS overdoes it with any game. This isn't a Sony vs MS thing like you want to think. I am actually a PlayStation player only, I haven't owned an Xbox since the original. It just gets super annoying when you come to a site and you are bombarded by one game. There is more to write about. Also, I haven't clicked on 90%+ of the articles on this game. Write more varied articles and I will click more.

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wtf_666

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Edited By wtf_666

@straightcur: I have xb0ne and PS4. Love games on both. Personally I HATE the hype over a phone APP-Pukeman Go to Hell. Free app for kids. Not a game. Oh well....1st world problems. xD

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straightcur

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@wtf_666: A lil off topic, but I don't get the hype for Pokémon Go. Not for me, but others like it, so good for them...

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MuffintopX

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Nice write up. I am glad the game is capable of providing experiences like this one, but it is unfortunate that it comes at the expense of hours of playtime where you aren't having any fun.

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Fartman7998

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This is one of the reasons I love No Man's Sky. There might not be a proper objective or plot, but you end up stumbling into plots that are created by your own misadventures and imagination. I end up playing for much longer than I intend to play whenever I sit down to play it, because I get wrapped up mentally in my own narrative.

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xantufrog

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xantufrog  Moderator

@Fartman7998: me too

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Fartman7998

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@xantufrog: Yeah, frog bros!

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Flyincloud1116

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@xantufrog: Me three. I'm loving this game. I jump right into some mess yesterday, and I was like WOW! There were some type of battle going on when I jumped in and I just watched.

I needed fuel and I was on Planet with HIGH security. I was farming, then I had to run for my life several times, LOL!

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Fartman7998

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@flyincloud1116: Sounds like what happened to me yesterday. I totally forgot that space pirates were in this game, they suddenly appeared and started chasing me and I was just barely out of reach of the space station. I had to fight them off and use up all my resources to protect my precious cargo. Haha.

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Flyincloud1116

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@Fartman7998: So exciting

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phoenix1289

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Edited By phoenix1289

This is the saddest thing about the game for me. The game is at it's best when you are in this kind of situation where you have an objective to work towards or an obstacle to overcome. The beginning bit where you are stranded on the starter world and need to repair your ship is one of the most enjoyable moments I had, the problem is after you finish that the game rarely ever puts you in that situation again and the game is far too easy as a result. There's no threat, there's no challenge, there's no obstacle other than occasionally needing to get materials for warp cells which the game soon starts throwing at you as well so that isn't even that much of a challenge.

The game has the makings of a cool survival game if only it would actually make you have to work and survive to progress. The exploration aspect is solid but there's only so long that looking at things will stay interesting without something else to keep the player involved. Hopefully they can improve this with their planned patches.

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