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No Man's Sky Dev Announces Ambitious Open-World Multiplayer Game Light No Fire

Hello Games describes the ambitious new project as "the first real open world."

10 Comments

Hello Games founder Sean Murray appeared at The Game Awards to discuss the studio's next game, a project he calls even more ambitious than No Man's Sky. Titled Light No Fire, it's an open-world fantasy multiplayer game with a massive world.

Though the game looks very similar to No Man's Sky in some ways, it seems aimed at taking place on a single huge world instead of multiple, procedurally generated worlds. Murray called it "the first real open world," with mountains that are taller than Everest.

A brief gameplay trailer showed building mechanics; flying on birds, dragons, and other creatures; and loads of fantasy races.

No release date was given for the new game, though Hello Games also teased more updates coming to No Man's Sky as well. Murray mentioned Light No Fire has been quietly in development for the last five years, and he hopes Light No Fire will continue to live on like No Man's Sky has, for the next 10 years and beyond.

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s0ldier69

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Looks amazing, kind of what I would expect a new WoW to look like if they ever made a WoW2. The biggest question for me is combat, is it fun? Are enemies varied, can I cast spells? Is there progression or a talent tree? Glad to see they have been working on it for 5 years. It looks pretty far along. Hopefully it will be out in a year or two.

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ThatsGame

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Interesting. I wonder if there is someone in the Bethesda team leaking information to Hello games, I don't see Bethesda being very close to the chest and secretive with their projects amongst their developers.....Now I wouldn't be surprised if Bethesda was or is planning something like this for Elder scrolls 6. When Elder scrolls 6 is ready for release, we're probably going to see something like what Light no fire might be? Suffice it to say, made it very interesting to keep a track of both game's development for me.

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RobynsNest

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Edited By RobynsNest

So exactly like NMS; a blatant lie that they'll be absolved of and forgiven for, given a second chance they don't deserve, and profit off the naive community. Great. They should have shut their doors the SECOND the industry found out they lied to everyone. What happens next is your fault if you supported this garbage dev.

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Tacanacy

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@robynsnest: Hello Games has spent 7 years, going above and beyond to update NMS. They've put out way more than originally advertised for free. (I have no love for NMS as I bought it at launch, and I got fucked over a second time when a patch or update broke my save file, and then I got fucked over a third time when I got soft-locked and couldn't progress on my new save file.) Go whine in the Cyberpunk 2077 comment sections and forums instead; that game actually deserves it.

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mogan

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mogan  Moderator

@robynsnest: So, instead of making No Man's Sky a good game through some of the most extensive post-release development ever (which I think was all free, right?), Hello Games should have just shut down and the devs put out of work.

No making it right, no getting a good game out of it, no having to regain gamers' trust, just shut down and go away. Good stuff, very classy. That's how the industry gets better, for sure.

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Rekonym

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Ok so it's a full procedural planet, with most likely procedural everything else (dungeons, caves, etc).

So I'll call it now: after you've seen and finished about 10 caves, 10 dungeons, and 10 villages, you've seen everything (and I'm being very generous with this estimation).

In No Man's Sky there's only so much actual diversity you can experience from the assets they're using within their procedural algorithm. After seeing maybe 10 planets, along with the alien outposts in them; you've seen all the Biomes, Flora, Fauna and Infrastructure that the entire game can technically show to you.

I prefer hand-crafted and more directed games. I don't mind if they're big, but if it is actually designed, crafted, with purpose and art to drive your incentive to explore then it's better overall. If we're talking about large scale games, we only need to look at something like Elden Ring, or yes, Tears of the Kingdom. Those games are enormous, but they're hand-crafted; big difference.

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motopram

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@rekonym: no man sky now is different to what you played and you cannot compare the scope of NMS to Elden Ring, and this game by the looks of it. And for the record I think Elden ring is my favourite game of all time, it’s stunning.

I can’t wait to see what these guys do now they have the money and experience. It’s exciting, I like people trying new things. The gaming industry is copy and paste, everything the same now.

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esqueejy

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@motopram: Yep. Innovation > Iteration.

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phili878

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@rekonym: nah, NMS started off exactly as you mentioned but they added so much more meanwhile that I don’t even know where to begin.

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Crazy_sahara

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Well I'd say just build that game in no mans sky, but I suspect no man's sky suffers the same fate as gta4 licensing issues, so I doubt they could fork their current engine with out cutting out a proprietary component that makes no mans sky unique.

But if one developers spinning off to make their own game why not.

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