GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Original Star Fox Dev Says He'd Like To Make A No-Nonsense Sequel

Star Fox co-programmer Giles Goddard says were he to work on a new entry, he would bring the series back to its roots without the gimmicks of sequels like Star Fox Zero.

7 Comments

If you don't count the release of the canceled-at-the-last-minute Star Fox 2, which debuted on the Super NES Classic Edition in 2017, Nintendo's Star Fox series has been dormant since the release of Star Fox Zero on the Wii U in 2016. Now, the original Star Fox's co-programmer, Giles Goddard, is offering insight on what he would do were he to ever work on a new entry in the series.

"I think I would just dial it back a lot and not put in gimmicks like, you know, the stuff Star Fox Zero had, and maybe not even put in the free roaming aspects and stuff like that," Goddard says in a new interview with GameXplain. "I would just bring it back, pull it back into what made the original Star Fox fun, and just make one based on that. I don't know how popular it would be, but it would be cool to try."

Star Fox Zero, co-developed by Platinum Games, released to mediocre reviews, with critics and players criticizing the game's Wii U GamePad functionality, which required them to aim weapons using the GamePad's gyroscopic controls. The game was bundled at launch with Star Fox Guard, a tower-defense-esque game also co-developed by Platinum Games in which players monitored security cameras in an effort to defend a base from robotic enemies.

Goddard goes on to say he wouldn't attempt to replicate the polygonal, Super-FX chip look of the original Star Fox, saying he didn't see the point.

"You don't go back that far, you know," he says. "We've fixed that problem, you don't want to go back to it."

Goddard worked on numerous Nintendo games over the years, including 1080° Snowboarding for the Nintendo 64, which he says legendary Nintendo game designer Shigeru Miyamoto originally envisioned as a skiing game. Miyamoto argued skiing was more popular, which Goddard countered by saying that while that was true, snowboarding was cooler and allowed for more jumps and tricks that weren't possible on skis. The rest, as they say, is history. Goddard's work on 1080° Snowboarding helped inspire his latest project, the recently released Carve Snowboarding for the Oculus Quest.

While no word of a new Star Fox game surfaced at Nintendo's 2021 E3 Direct presentation, the company is set to release new entries in at least two classic series with Metroid Dread, a game originally planned for the Nintendo DS, and Advance Wars 1+2: Reboot Camp, a remake of the first two games in the turn-based-strategy series.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 7 comments about this story
7 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sladakrobot

It blows my mind that Nintendo never had the idea of making a Star Wars-esque (a touchy story of love/good/evil,space battles,huge battleships,escape missions,rescue missions,a grand finale) Starfox game.

A missed oportunity imo

Upvote • 
Avatar image for hg10
HG10

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Someone needs to make a fan game and leak it before Nintendo reaches them with a C&D. We won't get a proper one until the people calling the shots age out.

We're literally waiting for the people in the way to die of old age before we get a proper game.

Upvote • 
Avatar image for just1mohr
Just1MoHr

2432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 5

Please branch out & make a StarFox type game for all the consoles like the SNES, N64 & especially the GameCube games. I would buy 10 of them if they existed!

Upvote • 
Avatar image for OdinXivraj
OdinXivraj

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By OdinXivraj

Not going to happen. Nintendo has stated time and time again they have no interest in making the same game over and over again. They are insistent and remaking the wheel in there games. Don't get me wrong I would love a new Star Fox game. Sadly its not going to happen and if it does it won't be a "no nonsense sequel".

What I think a Star Fox sequel should have:

•A big giant world map with lots of levels. At least 20.

•Tons of branching paths.

•Awesome Boss fights. Keep the "all range" segments for some of them.

Sadly this would do little to attract new fans. Like it or not the Star Fox games are seen as archaic by todays standards. Look at Metroid Dread. People are already in arms about it costing $60 simply because its a 2D game. Now this doesn't mean we have to reinvent the entirety of the formula. We just have to expand on it.

How I think the Star Fox games could be expanded:

•Some form of squad control. Let us issue orders to the others in the squad.

•Refine and expand the on foot segments. Slow them down add more weapons and have them work in tandem with the air battle above. So much prospect for cool gameplay here. Especially the the ability to issue orders. However the vast majority of the game should still be in the air.

•Branching upgrade paths for both the Star Fox team and their vehicles

•Drop in drop out multiplayer. Let other players join your game in control of one the squad.

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

Uh yeah, this is what people have been asking from Nintendo for almost 25 years now. They've repeatedly used the excuse that they have to include a new gimmick every time which is why they can't make new games, which has always been a laughable excuse given they apply it unevenly to their different properties. And as a result we're still waiting for a Star Fox game as good as 64.

Upvote • 
Avatar image for Blk_Mage_Ctype
Blk_Mage_Ctype

1088

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Blk_Mage_Ctype

I think that there are a lot of folks who would appreciate a "no nonsense sequel" to Star Fox, especially considering that a lot of folks seemed to enjoy Star Fox 2, despite the fact that it really wasn't exactly what you'd call a completed game, just an abandoned game that they hurriedly finished into a working game then released as a sort of bonus incentive for the SNES Classic.

Sadly, since this is just a sort of what-if scenario regarding what the co-programmer would like to do if he were to be put in charge of designing a new Star Fox game rather than something that he's actually working on or even plans on pitching to Nintendo, it's a practically meaningless sentiment. Frankly, I think that if he really wants to make such a game, then he's better of Crowd Funding a game that's "Inspired by Classic Star Fox Games" with a knockoff title like; "Captain Canine 2064" starring Fawkes McLeod. Because unless someone from Nintendo reads this article and is extremely interested in making a "no nonsense sequel" to Star Fox, chances are it isn't going to happen.

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

@Blk_Mage_Ctype: It's disheartening to learn that Miyamoto himself has been the one who consistently kept meddling with the development of various Star Fox games to force in the gimmicks that held them back from being good.

Sadly, until Miyamoto is gone from Nintendo we're not going to get a good Star Fox game.

Upvote •