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PC 2015 Report Card

The PC maintains its position as a versatile platform with the tools to innovate.

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To mark GameSpot’s Game of the Year 2015 series, throughout this week we will publish annual performance reviews of all home game platforms: Xbox One, PlayStation 4, Wii U, and PC.

Yesterday we examined the Wii U, which experienced a year of experimentation defined by mixed success. Today we move on to PC, a system with numerous experiments of its own, but an open nature more tailored to trying new things. Below you’ll find a collection of headline observations that defined the platform's performance and evolution in 2015, followed by a final verdict for the year.

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Now Playing: How did the PC do in 2015?

A Great Year for Mods

If there’s one area the PC platform can call its own, it’s the realm of modding, where dedicated enthusiasts take something great, and make it better. And with a wide selection of massive, open-world games to choose from this year, it’s no surprise the modding community has put its creative hands to good use.

Because who doesn't want apocalyptic lightning storms in The Witcher 3: Wild Hunt? Why wouldn't you dress as Buzz Lightyear in Fallout 4? And why not add RPG skill trees to Grand Theft Auto V? Games may begin their lifespans as static experiences, but the flexibility of the the PC democratizes the editing process, allowing audiences to craft something new for the wider player base.

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Modding tools aren't consigned to PC in the long run: CD Projekt Red has expressed interest in bringing Witcher 3 mods to other platforms, and Bethesda has an actual plan to do so early next year. But as of 2015, and the foreseeable future, the PC platform has the upper hand when it comes to eclectic modifications.

Steam Machines Launch (Sort Of)

In Valve's attempts to branch out from the traditional desktop PC, few are more pronounced than its Steam Machines. These PCs were designed to be scalable and modifiable, allowing a large number of options for users with varying preferences. And on Oct. 16, Valve released pre-order units to the public.

Each version of the Steam Machine comes with Valve's linux-based operating system SteamOS, as well as the new Steam Controller, but from there, the similarities dissipate. There are several options available on the Steam Store, with prices as assorted as their hardware: the cheapest box, the Alienware Steam Machine A, sells for $450 USD, while some of the more expensive models reach prices in the several thousands.

Valve's full Steam Machine experience has yet to materialize, with a lacking current lineup.

However, of the 14 original vendors Steam said would be shipping Steam Machines at launch, only three have products available on the Steam Store as of this writing. Various reports suggest SteamOS may not be ready to support very high-end PCs, leading to certain companies' launch delays. Furthermore, SteamOS only supports a small fraction of the games available on Steam. So while 2015 was purported to be the Steam Machine's inaugural year, the full experience Valve is promising has yet to materialize.

Then there's the Steam Controller itself. While the device does work with certain genres, such as turn-based strategy or third-person action, its touch pads falter when trying to emulate the thumbstick experience. This makes first-person shooters a slog to play, and when it comes to MOBAs, which usually require quick reaction times, the Steam Controller is no match.

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The Steam Machine and Controller are the next of many steps in bringing the PC platform to living rooms, along with a variety of options for individual users. The complete assortment of Steam Machines may not be available at the moment; SteamOS has yet to support more of the games available on Steam; and Valve still has tweaks to make with its unique controller, but 2015 has undoubtedly made progress in the efforts to move the PC past its desktop origins.

VR Growth and GPU Support

Virtual reality has struggled in recent years to find footing as a viable way to experience video games. This is due largely in part to the current lack of an available retail headset. Because of this, developers have had trouble convincing the general public that VR is here to stay, facing hurdles such as vague price points or higher hardware requirements, and until recently, the big picture still seemed a little blurry.

But both Sony and Microsoft have made efforts to push VR farther into the public realm. Sony says it will have 10 titles ready for launch on its PS4 VR headset in 2016. Meanwhile, Microsoft has announced partnerships with both Oculus and Valve, suggesting it has no plans to ease back on VR development.

Much of VR's progress has been focused on the PC, though. The platform's flexibility allows developers to experiment with different hardware requirements, and utilize more powerful hardware than that found in the console space. In September, Oculus announced the "Oculus Ready" program, which comprises a line of PCs that will work with the Oculus Rift straight out of the box.

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While console developers continue to work out new ways to support wider libraries of VR games, the PC platform can support VR in its early stages with higher-end graphics hardware. Take Nvidia's GeForce GTX 980 Ti GPU, for instance. This unit was designed to support GameWorks VR, a software development kit tailored for developers focusing on development in the VR field. Better hardware means less stutter and latency, and more support for better looking VR experiences.

If 2015 has shown anything, it's that VR is more than just a fad. Companies such as Nvidia, Valve, Sony, Microsoft, and Oculus are all committing more funds to research, development, and public relations for their respective VR efforts. And much of that progress has taken place on PC. The platform's flexibility and capacity for better hardware allows developers to experiment, and gradually implement, more advances in the VR field.

If 2015 has shown anything, it's that VR is gaining traction, and it's more than just a fad.

Windows 10 Xbox App on PC

With this year's launch of Windows 10, Microsoft also released its Xbox app on PC. For anyone who's used the Xbox One, the interface will look strikingly similar on PC: multi-colored, multi-sized preview boxes lined up in rectangular patterns across the screen. The Xbox app on PC also pulls your software library and friends list directly from the app's Xbox One version, in an effort to bridge the gap between platforms. You can even stream games from your Xbox One directly to your PC screen, bringing the games from Microsoft's flagship platform to your monitor.

However, not all of the app's features work as they should, showing problems with everything from streaming to availability in the Microsoft store. Most of the store's games are still mobile ports, as Microsoft has yet to integrate a fuller library on PC, and besides--most PC users already have a reliable place to buy games: the Steam Store.

A major point of the Xbox App on PC is to give Microsoft a bigger portion of PC game sales. And this area is already dominated by Valve's platform. The majority of PC users rely on Steam for buying and downloading games, and the lack of major titles Microsoft is offering to PC users is a problem. Then there's the basic design of the PC's Xbox app itself. Like its cousin on Xbox One, the app is laid out in multi-colored, multi-sized preview blocks arranged in rectangular patterns. But aesthetics notwithstanding, the app's actual functionality creates a barrier, even following November's update.

Although Microsoft's efforts to branch into the PC gaming space have undoubtedly began this year, the Xbox app on PC still has obstacles ahead of it. With further updates, a better PC game selection, and a better user interface, the publishing giant could gain footing on another platform. But as of now, the results have yet to show.

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The International Tournament Sets a New Record

In recent months, eSports have gained traction among mainstream media circles: ESPN 2 broadcast Blizzard's Heroes of the Dorm event, a MOBA tournament that competed for viewers with the NBA and Major League Baseball. In October, Activision Blizzard also hired former ESPN and NFL Network president Steve Bornstein to help head up a new division dedicated to eSports.

But despite broadcast media's recent foray into competitive gaming, online streaming channels still draw the most gaming-oriented viewers--and 2015 was a record-setting year in this respect.

The PC platform continues to be a bastion for eSports communities.

The final prize pool, which Valve bolstered via sales of its interactive book called the Compendium, exceeded $18.5 million USD this year. The International 2014 prize pool was just above $10 million. For further comparison, this year's $18.5 prize pool doubles the total prizes of the Master's Golf Tournament, and almost doubles total Super Bowl winnings.

These numbers show the massive--and still growing--popularity of MOBAs, a genre largely housed on PC. But they also represent a momentous shift in the way we watch games, and how we share our experiences with others. Services such as Twitch allow us to stream games to people across the world, despite increasing focus on sharing capabilities for the PS4 and Xbox One, PC users still have the most ease of use in this area.

The Verdict

Like the PS4, Xbox One, and Wii U, the PC has been home to numerous experiments throughout 2015, with varying results. It's a bastion for VR growth, and it fosters a massive community for competitive gaming. However, like the other platforms, it has also struggled with new ideas, whether it be the Windows 10 Xbox App, or increased presence in the living room space.

But the PC platform is still growing. Its hardware changes. It's flexible. And that's one of its greatest strengths. The PC facilitates mod support, far better visuals, VR development, and thriving eSports communities. It also allows people to scale the final product to their budget needs. The PC remains a versatile platform, both for the people making games, and the people playing them.

Despite its slow start with several new ideas, the PC is a bastion for modding, VR growth, the eSports community, and users who want a flexible platform.
The GoodThe Bad
  • Steadily increasing mod support.
  • Flexible hardware allows for VR advancements and user-tailored machines
  • Home to thriving eSports communities
  • Initial steps into the living room sphere
  • Steam Machine lineup has yet to materialize
  • Windows 10 Xbox App remains disappointing
  • SteamOs only runs a fraction of all Steam games

Come back Monday, December 7, for part 1 of our coverage of the biggest news of 2015, and let us know what you think in the comments below!

Mike Mahardy on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com

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Jumbo

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Edited By Jumbo

Can there really be a PC "report card?" Isn't it more of a PC developer and/or Steam report card?

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LancerVI

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Edited By LancerVI

I don't use a PC to play Assassin's Creed. I use a PC to play DCS A-10C.

They're fundamentally different platforms.

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LordCrash88

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@LancerVI: I use a PC for both. Because there is nothing a console can do that a PC couldn't do as well.

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RCT4ShouldExist

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Edited By RCT4ShouldExist

@LancerVI: I think they were pointing out that even things like Assassins Creed tend to be better on PC. Higher frame rates, resolution, settings, ect. Or at least just as good if you have a PC that is closer to the cost of a console.

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Larsondir82

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I think PC will always be the top gaming platform. Yes it may not have the most exclusives that get release every year but it has a huge library of games. Including modding and bug fixing. I think consoles are ok but your always be limited with the hardware, have to wait for developers to fix bug and other things. To me personally I think PC Gets an A. In my honest opinion

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ksbwings

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Edited By ksbwings

@larsondir82: Great opinion. I do the same. In addition, PC machine is more flexible with gaming and work. U can't miss out anything. In single button, u can either play/work/multitasking with no lagging/slow loading.

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sigmact

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so in short, the bad things about PC is that they arent consoles, or they dont look like consoles yet

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Antarte

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"Modding tools aren't consigned to PC in the long run: CD Projekt Red has expressed interest in bringing Witcher 3 mods to other platforms, and Bethesda has an actual plan to do so."

You’re talking as if modding depended on administrative decisions and pum! by magic consoles will have mods. But is a bit more complex...

1. Mods are individual hobbies from gamers, horizontality is their strength, and there isn’t corporation directive that makes me make a mod for other platform what I don’t care.

2. Mods are made and tested on PC, port and test on consoles is an extra job that most modders want avoid, even to do the Readme file of the mod, take screenshots or video to show what the mod do is an extra unwanted work.

3. Graphics mods, filters, overpopulation, assets with too many polygons, etc, require to exceed the “recommended” or “preferred” requirements. For example: to run Fallout 3 you need a PC equal or better than a PS3, but to run graphic mods you need a PC that (at least) doubles the power of the PS3 (and x10 to run many of them together). Considering that Fallout 4 turns PS4 in a coffee maker, imagine what would happens with filtering, atmosphere, effects, textures 8K, assets full of polygons, more NPCs, bigger areas, forestation, etc...

That’s to start to understand the technical limitations of consoles to modding, but there is even more, like 3rd party programs, for example Fallout 3 to run pretty well a good quantity of mods requires: Script Extender, Mod Manager, Archieveinvalidation, Boss, Large Address Aware Enabler, Fallout Stutter Remover, Fake Fullscreen, FO3Edit, NifScope, merged patches, and more depending the mods requirements. Those programs are from modders or companies, but, even if those tools were released to consoles too, do you imagine a console user dealing with all of that?

So, why Bethesda announced mods to consoles if it is impossible to do with efficiency? I think the main reason is marketing, maybe Sony and/or MS don’t want to see their consoles as shit in comparisons like in modded versions (Skyrim, GTA, Ark, etc), and they provide some mod support as some weapons, nudity would work well (finally on consoles you will not be playing as children with parental control!), and take in mind that could be for paid, nobody knows how it would work because are closed systems, you haven’t control and you will depend on your company to use mods, you never will be able to do whatever you want, have that in mind.

To be clear, think well what you want before buy a game, if you just want to play vanilla (and slow and buggy), you can choose console version, but if you think that you will want to mod someday, you will want the PC version. Is an advise, I’m modder, I know what I’m saying.

Good luck!

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RS13

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Edited By RS13

@Antarte: You're right about that console modding will be pretty limited, there's still a number of pretty impressive mods that you could run on consoles. Even some mods that change the look: Weather mods, some lighting mods (remove interior fog, darker nights), mods that boost saturation and contrast, all these could run on consoles. It might also be possible to improve the look of the textures with increasing their resolution. Aside from that you could still fix a lot of the glaring problems in the game: the new slow-mo VATS, unpatched bugs, the boring way Bethesda increases difficulty (now your rocket launcher hits like stick! It's harder!), some of the goofier thing about inventory (Wait, if I want to take a mod from this gun and put it on this one... I need to build a third mod? What? Why?) and so on.

tl;dr Even in its limited form mods for consoles has the potential to be a huge deal, (although... I suspect most console players have NO idea how mods work and will promptly break their games).

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Creepywelps

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Edited By Creepywelps

@RS13: Graphical mods are not happening on console.

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RS13

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@creepywelps: a lot of them won't, but I don't see any reason why a mod like rlo or urwl for skyrim can't. Those didn't require any extra power and in some cases improved performance. Same goes for remove interior fog now that I think about it.

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RS13

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@RS13: and recolors that don't change the resolution certainly will come to consoles.

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Antarte

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@RS13: that is not an answer, is a wishlist, what you need to ask is that if you will possibly be tempted to mod, why would you buy a version of the same game in which probably will be impossible (if nobody port their mods), expensive (if Sony and/or MS monetize that feature), or in the best scenario the less moddable with poor sellection of low-end mods?

Look at Fallout 3 or Skyrim, they have mods like FWE or Falskar, that adds more than any DLC, more than any Expansion, also you can play Fallout 3 AND New Vegas in the same engine with "Tale of Two Wastelands" that runs both games in NV engine at the same time and unifies all Fallout 3 and NV mods in their best versions, those kind of mods are literally impossible in the closed world of consoles.

I've just warned you to not waste your money in the worse version of the same game if you have in mind that someday you will be tempted by a certain mod. In PC you are sure you will be able to run any mod.

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RS13

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@Antarte: Of course it's not an answer: you didn't ask a question until that last response. You said no graphics mods would come to consoles. I said, the lower end ones probably will come to consoles; at the very least they could, so the only question is whether everyone capable of making such mods either won't make them or will make them but won't port them over to consoles. I don't think that's likely.

As for why you'd buy it for consoles, let's try because you have a console and don't own a PC capable of playing FO4? Maybe that was an ill-advised way to spend your gaming budget, but ship's sailed.

I think you've misunderstood where I'm coming from; I'm a PC gamer. I don't own a console. And I agree that modding will be best on PC--of course it will. But I don't think modding on consoles will be terrible: there are around 45,000 Skyrim mods available on the nexus. If FO4 has that many and if 5% make it to consoles, the console version of Fallout 4 would have more mods than any non-beth game hosted by the nexus. And some of them will be pretty significant upgrades to the game--mods already allow us to significantly improve FO4 and until about a week ago (with the launch of LOOT for FO4) PC's were about where consoles will be once console mods launch.

PS. I don't see any reason why something like Falskaar couldn't come to consoles. Lots of quest mods aren't very demanding at all. Of course, the authors might not bring them to consoles, but that's a different story.

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Antarte

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Edited By Antarte

@RS13: You are facing it from a twisted side, the question is not “Would I be able to run at least some mods?” the question is “if I will want to run mods, why should I buy the version that makes it harder (in the best scenario) and impossible (in most cases)?” Today we have +5.500 mods of Fallout 4 in Nexus http://www.nexusmods.com/games but zero for consoles...

You answered that some people don't have a PC-Gamer, at this point everybody knows how should be played complex games, if they don't have a PC-Gamer yet, they don't care, leave them alone.

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sexydadee

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LONG LIVE PC MASTER RACE!!!

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Edited By illage2

Its also been a bit of a shit year for PC gaming too. Paid mods, and trash filling up the steam store.(Surprised these weren't mentioned)

Also. No one cares about the Xbox App on Windows 10 or do many people care about Steam Machines.

Also "Steafily increasing mod support" You do realise that PC has had mod support for YEARS. Hell even older games like C&C Generals had mods.

Also in terms of VR IT HASN'T MATERLISED YET! Only developers have access to it, and its a tech that could flop like 3D TV's did. Your right about the user tailored machines but again this has been a thing for years.

Also as for Steam Machine lineup you are aware that one could always build thier own Steam Machine.

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Sundaze

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@Chernnunos: Yes and no... He was referencing Steam Machines specifically, and those have a lineup. Steam Machines are supposed to make it easier for people who prefer a console-like package to play PC games on their TV. Right now, you can't just sit down and play any PC game on a Steam Machine.

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tanerb

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Edited By tanerb

What does streaming games from Xbox to Pc mean? Can I play the friggin game on PC or not? Why would I want to stream a game to PC? What am I missing?

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Sundaze

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@tanerb: Just an option to stream a game to a different screen when the TV is in use, or when you want to play in a different room, in private, etc.

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DraconisRex

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1. Steam machines are a more of a new form of console than a PC. Something your co-CBS media company -- CNet -- agrees with calling it: "A new gaming console with the heart of a PC."

2. Who cares about XBone? Gamers, myself included, often own consoles. But we're not really interested in the Windows 10 XBone emulator to play our XBone games even worse than the XBone plays them.

3. E-Sports are not the sole domain of PC games. They can be any platform even if many are PC games. And they way you made it sound bigger than it is by comparing it to the Masters is laughable. The total prize money for the PGA tour in 2015 was $279 million. That's just the US. Heck, the Senior Tour has more prize money than e-sports. E-Sports has a long, long way to go before it can even take on Golf never mind one of the big sports.

4. PC's have been in the living room for a long time. Especially now that so many of us have unhooked from cable and stream Netflix through our computers. And, before that, we used it as a DVD player/recorder! And back in the days of 4X CD-ROMs I even used my old Soundblaster card as a stereo and played music.

Just because you're 20-years behind the times doesn't mean we are.

5. VR is still a big nothing. Delay. Delay. Delay. Delay.

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amafi

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Edited By amafi

@DraconisRex: What makes it a console? Most of them are existing mini itx machines the vendor slapped a steam logo on. Surely that doesn't make something a console?

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Sundaze

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@DraconisRex: I don't think you understand the word emulation..... You also sound bitter for some reason.

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illage2

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@DraconisRex: I agree VR is meaningless at the moment.

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DraconisRex

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@Chernnunos: And the terrible videos done by staff. Professional announcers are professionals for a reason, and it's not because they're gamer-hipsters with grating voices.

Or, even worse, when we basically get a YouTube trailer with a one-minute commercial on the front of it.

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Richardthe3rd

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Edited By Richardthe3rd

Probably the most moronic "report card" for PC gaming I've ever read.

You have no idea what you're talking about. No one who uses a PC gives even an inkling of a shit about the XBOX Win10 ap. Even if they have an XBONE, I'd wager the app is an afterthought if anything. I'd also be willing to wager that most people who use an XBONE as their primary system don't really care much about this either. If anything, this year has signaled a bigger move for PC gamers to the living-room, NOT THE OTHER WAY AROUND.

Which brings up the next point. You honed in on the Steam Machines, but failed to even mention save in passing the more significant products involved; the Steam Link and Steam Controller. NO ONE CARES ABOUT STEAM MACHINES, except scared children who believe PC's are supercomplex alien apparatus' (they aren't). The Steam Link moves PC gaming to the living room and does so cheaply and effectively for existing PC users. There is even less reason to buy a console now because of this.

The idea that PC is a "flexible" platform is the most modest, limp-dick way of ceding that it's the premier model for a gaming platform available now. It has the most robust hardware. It can technically do anything developers want with few strings attached. It delivers better performance and better output and lets the players choose peripherals.

There has NEVER been a time in gaming history when consoles have been so thoroughly removed from relevance by their own transgressions. Their embarrassingly poor hardware and the limitations they place on users is no longer acceptable. The fact that you're even attempting to compare them to PC is laughable.

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illage2

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@Richardthe3rd: I agree.

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gadgeroo

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Edited By gadgeroo

@illage2: thoroughly agree. having had my pc constantly while also having a ps4 and an xbox one floating about, there really isnt much comparison, the pc simply puts them both to shame. i think it showed an awful lot of balls by the consoles manufacturers to market the bloody things as being the next generation. Apologies in advance to any console owners who think this is all that dumb **** pc master race saber rattling, but honestly, you lot got properly stiffed this time round.

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Najdan

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@Richardthe3rd: Only advantage consoles supposedly had is having to play in comfort of your couch or bed, with fully supported wireless controler without the need of remaping buttons for every single game, a thorn in every casual players eye.

Well, PC now also has that option with wireless xbone adapter for windows, since all steam games are configured for xbox controllers anyway, so no hastle here anymore.

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Rob27shred

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PC report card by somebody who doesn't know what they are talking about... Good job GS... :/

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Najdan

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You talk about bringing pc gaming to living room but fail to mention a product that single-handedly eliminates the need for consoles forever: Xbox One wireless adapter for Windows 10.

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DEVILTAZ35

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@Najdan: If you even need it , you get a USB 3 cord you just plug into the PC anyway with the Elite controller.

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Najdan

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@deviltaz35: I dont understand what you tried to say

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DEVILTAZ35

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@Najdan: Oh I was just answering the person that mentioned using wireless adapter on PC. I was just saying with the new elite controller for xbox you can use the supplied usb 3.0 cable to use it with a PC if you like.

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fyrant

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trash 'report card' really. Writer must have an old Packard Bell sitting on his desk...puts windows 10 on it and xbox whocare wtf that is....loads up game...crashes....writes 'report card'.

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elessarGObonzo

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if it's a review and a "score" for what PC offered this passed year why is there no mention of all the great games that were released?

all i see mentioned are that MODs exist and a list of things that disappointed this reviewer.

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rogerpenna

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I am running Witcher 3 at an old Geforce 670 and I7 2600k. It runs pretty well and with good graphics.


It´s important to remember that while the PC hardware is more expensive, games are CHEAPER.

That´s because the PC hardware is not really more expensive. It´s just that console makers SUBSIDIZE the console cost. Consoles mostly are sold cheaper than they cost.

In return, the console maker gets a % of every game sold on console. And that means games cost more.

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SonictheHeg

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Medias don't give enough credit to MMOs, not even mentioned in the video :/

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Myron117

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I have to agree with the majority of comments on this site, this report card is poorly written and researched. This should be done again because effectively, its completely empty and devoid of anything pc gaming related.

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BobaFettHatesU

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Edited By BobaFettHatesU

Gamespots Article in Review:

The Good:

_ They tried?

The Bad:

- They have to try harder

- VR doesn't exist at retail on PC yet and no one can buy it besides a select few that want lower quality DEV kits.

- NO ONE will buy a gaming PC to run an shitty Xbox One app to stream compressed games.

- Mod support has been around for decades and is just as strong as it always has been.

-eSports are not real sports and have nothing to do with the existence or use of gaming PC's.

-Steam Machines are Linux boxes limited to "some" Steam content and have nothing to do with Gaming PC's and should not have even been mentioned.

-Steam OS isn't even on the level of gaming PC and shouldn't have been mentioned at all.

-No mention of decades worth of unlimited backwards compatibility

-No mention of the overwhelming technical specs capable of a full gaming PC configuration and how it dwarfs all other forms of gaming.

-No mention of how staggering a full 2160p or 1440p image can be compared to the typical 720p/900p console. Likely because they only have small computer monitors and not 50"-70" 4K panels to do proper graphics comparisons on.

-No mention of PC games have selectable types of graphics settings to get the best performance out your rig allowing for any framerate or resolution you want and not one that's locked in based on what the developer was able to provide for the lowest common denominator configuration.

-No mention of discrete 7.1 channel surround sound that almost all PC games offer (and have offered for well over a decade) when hooked up with an HDMI to a modern A/V Receiver.

-No mention of hardware flexibility and ease of upgrading to keep up with the demands of the latest games.

-No mention that PC games are typically cheaper online than their full price console counterparts, either digitally or physically.

-... I don't have all day to keep going.. Gamespot, get your shit together. Your article is based on whatever one of your people was able to absorb from an E3 conference or trade show.

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RS13

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@bobafetthatesu: It's *year* in review. There's no need to mention things that have always been true (e.g., better tech, huge back catalog).

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Antarte

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@RS13 yes, always been gaming better, this year I'm playing Arcanum full modded (a game from 2002, encouraged because I still with more of Wasteland 2 and they are pretty similar), retrocompatibility is an advantage all years.

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Inlex

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"the bad" are all not related to actual PC gaming at all. This means: no bad. Or at least nothing could be found worth mentioning.

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ughz

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Edited By ughz

A+++ as always. That's the PC report card, every year.

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Alexk91

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Edited By Alexk91

If mods don't appeal to you that's fine, but I've seen some use mods like the Buzz Lightyear mod as an example for what modding is capable of, rather than mods that add entire new sections to games, or rewrite AI behavior to improve upon the original, or add hundreds of new items/weapons/etc... to a game's arsenal, or hell, in the case of some mods, become entirely new game modes all together. Mods can add significantly more to a game than just cosmetic changes, and even those that only change the visuals are sometimes such profound changes to the visuals that they breathe enough life into the game to encourage seeing what all the modder has changed about the game visually.

Also, the gap between consoles and PCs in terms of power is not small, it's a rather large gap. The price gap between consoles is also huge, and for what you're paying for consoles, you're getting a decent deal in terms of what the consoles are capable of power-wise, and the other bells and whistles that come with the consoles (apps, blu-ray player, exclusives, etc...).

I used to game on consoles more than I do on my PC (this was before I bought a gaming rig), but what stopped me playing on consoles wasn't the superior power of the PC, it was that I strongly dislike both the Ps4 and Xbox-One. I've owned both consoles for over a year now (I bought the Ps4 in 2013, the Xbone at the end of 2014), and in all that time I still have yet to warm up to them. Something about the design of the user-interfaces just rubs me the wrong way. That's more of a personal complaint than anything else, but I just want to make it clear that being a PC gamer doesn't inherently turn you into part of the "master race". I'd love to game on consoles more, but this generation's just not doing it for me.

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RS13

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@Alexk91: It's just ridiculous how many non-master race reasons to game on PC. It's a shame that they're obscured by the CHECK OUT MY SPECS portion of the community.

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