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PC Shooter Hunt: Showdown Looks Very Different In New Gameplay Video

It's still the same bayou, but with more strategy instead.

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In a new developer diary video, the team behind Hunt: Showdown throws down the story of how the game came to be since its 2014 debut. From Austin to Frankfurt, Crytek's forthcoming competitive horror shooter wasn't always what it is today.

In the beginning, Hunt: Showdown had an entirely different name, team, and premise. It started out under Crytek USA, in Austin, as Hunt: Horrors of the Gilded Age, a team shooter that played very similarly to Valve's Left 4 Dead. Hordes of zombies and supernatural beings came in waves, and you and your pals would take them down one by bloody one. This debuted at E3 2014 as a single level.

But, later that year, Crytek's US studio was shut down. It quite literally went from the floors at E3 in June, to moving all the way across the sea to Crytek's Frankfurt location in August. Of course, this meant Hunt could no longer be the same.

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"That was a hard decision to make, and not one we did very lightly. You have to match the project with the team," lead developer Dennis Schwarz says. "And if the team bring a certain skill set, but a project requires a different skill set, you either have to adapt to that ... or you change the project. We opted for changing the project."

In May, Crytek announced the game's reboot under a new title--Hunt: Showdown.

Today, Hunt: Showdown still maintains the grotesque, late 1800s horror vibe down in the bayous of Louisiana, but the motivation of the game and the way it plays are completely different. Now, it's about going after a target and instead of doing so with just your allies, you, and the few allies you have, are competing to get the kill, get the reward, and get out safely against another team. It's not just about taking down the baddies and flexing those gamer muscles; it's about stealth, thinking on your toes, and using the environment to your advantage.

For more on Hunt: Showdown and its origin, make sure to watch the developer diary above, or check out all of our previous coverage on the game while it was still Hunt: Horrors of the Gilded Age. Hunt: Showdown is expected on PC and does not yet have an official release date.

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deactivated-6793e8ba0e8bf

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Looks neat.

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vallee05

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Edited By vallee05

This game looks awesome, my most anticipated game at E3.

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DarthRevenX

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this sounds about as bad as Evolve was.......hey Crytek, planning on releasing 15 special editions and hundreds of pointless skin DLC?????

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darklordvyperx

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Sounds stupid. Horrors of the guilded age sounded fun. This just sounds like it'll be overly frustrating.

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UrbanMessiah

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@darklordvyperx: My thoughts exactly...

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jack00

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I feel like this will turn out like Evolve. Awesome concept that will be ruined by casuals.

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LTJohnnyRico

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@jack00: Casuals like you ? or just about every other gamer that Games as a hobby and not a profession ? Unless you think sitting in your underwear infront of your monitor/tv is hardcore !! .... it really isn't ... get a grip !

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DarthRevenX

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@jack00: LMFAO casuals wasn't what killed that game, bad marketing, 15 special editions and more DLC than it needed and a shell of a game that played 1 way or just 1 tactic was found to work the best......so it got repetitive......

L4D had repetitive gameplay too which was why the Director AI would throw specials at you and that system did keep you on your toes....

Evolve had nothing else going for it, find the monster, trap the monster end mission or eat eat eat and evolve then wipe the hunters if you can if you played as the monster....that's it....

shallow game, deserved to die out......casuals?? pfft.....

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LTJohnnyRico

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@darthrevenx: Indeed .. I think it was the way the game was marketed and the way it was released was the Games downfall ... if they released a full experience day one it may have been different !

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DarthRevenX

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Edited By DarthRevenX

@ltjohnnyrico: yeah, and really the game was vs a lone monster, not a horde really plus they had to do classes which also broke things cus unlike Left 4 Dead where I could play any character and serve whatever role I wanted at any time Evolve forced people into specific roles and if you found out mid level you sucked at that class well you'd be the weak link.....

maybe they should have had it be another horde mode where mostly you face off against many aliens then at the end on the showdown stage you face the commander of the force you just fought through....

or vampires, you fight through the low ranked minions then finally face the vampire lord?? and they could base each lord off a different vampire from various movies and games....Vlad Dracula, Radu, Nosferatu, Kaine, Raziel, the lords in the Vampire Masquerade games....doubt they could get the licenses but they could mimic the characters and give em new names.....and if you knew the source well enough you could spot who they are....lolz

^just suggestions....

if someone made a game where you were a vampire hunter and they had all the kind of intrigue that Skyrim Dawnguard DLC had I'd be down for that.....like you're trying to find the source of the vampires, hunting down covens one by one, you get attacked at your base and the war escalates meanwhile you still take to the streets to destroy the rampaging vampires....then finally you star seeing the generals then you face the overlord himself.....

and throw in special enemies like a lesser vampire lord, werewolf, giant vampire bat, mummies & something like Frankenstein monsters.....so maybe some of the general enemies could be different at times like sometimes you face zombies, sometimes it's thrall vampires, sometimes it's mummies....or abominations....heh

there's lots of ways to do games like that....

it'd work with GI Joe....hell in a way GI Joe would kinda make a good DW game.....or a great XCOM style game....just saying lolz

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Doomerang

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So a monster hunter-ish game but with competitive elements? That sounds pretty interesting actually, as if two guilds are competing against each other in each mission.

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