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Persona 3 Reload Dev Explains Its Missing Female Protagonist And If We'll Get Persona 1 And 2 Remakes

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GameSpot recently had the opportunity to discuss Persona 3 Reload: Episode Aigis--and the Persona series as a whole--with general producer Kazuhisa Wada.

The Persona series is currently in an interesting place. Following the release of Persona 5 back in 2016, the series has grown exponentially more popular. Back in December 2023, Atlus confirmed the Persona 5 series--which includes the original game, Royal, Strikers, Tactica, and Dancing in Starlight--has sold more than 10 million copies. When Persona 3 Reload launched earlier this year, it sold over 1 million copies in its first week, making it the fastest-selling Persona game to date. Compare that with Persona 4 at 2.5 million copies sold--1 million of those from the last year--and you can see the franchise's incredible momentum.

Suffice to say, there's never been more eyes on the Persona series, and this makes the studio's current transition and trajectory particularly interesting. For the past eight years, the studio has solely released remakes, ports, and additional content pertaining to the series' existing entries. Even more notable, however, is that the team working on these projects (Atlus' P-Studio) has also seen an exodus of long-time Persona developers, with Katsura Hashino, Shigenori Soejima, Yuichiro Tanaka, Azusa Kido, Yujiro Kosaka, and Yasuhiro Akimoto all leaving the Persona series to start a new team and work on the upcoming fantasy RPG Metaphor: ReFantazio. I can't help but wonder, then, what's next for P-Studio and the Persona series?

I recently had the opportunity to delve into this with Atlus' Kazuhisa Wada, a long-time producer and director at the studio who now leads P-Studio following Hashino's departure. Though the conversation focused on the studio's next release, Persona 3 Reload: Episode Aigis, I was also able to gain some insight into the future of the Persona series, if we'll one day get Persona 1 and 2 remakes, and why the team can't seem to stop releasing deluxe editions of its games.

Yukari and Mitsuru ready to attack.
Yukari and Mitsuru ready to attack.

GameSpot: Why did the team decide to release Episode Aigis as DLC rather than incorporating it into the base game as Persona 3 FES did?

Wada: FES was released months after Persona 3, which ended up being the "complete" version of the game. Episode Aigis itself was a standalone piece of content you could select from the main-menu screen, even though it was included in the base game. Some of the reason is that we felt it made sense to release it as a separate DLC rather than as a complete version of Persona 3 Reload. However, a larger reason was that we were simply unable to plan for Episode Aigis ahead of time. Late into the development of P3R, we found ourselves under extremely difficult circumstances--we still wanted to make Episode Aigis a reality, but we didn't have the proper resources to make it happen. Thankfully, last year, we were able to secure the team necessary to do so. But even then, we hadn't decided on the overall team structure for the project. While we were unsure at the time whether we could get it across the finish line, I was determined to make Episode Aigis see the light day. So, I pushed through, and we were able to develop it as DLC.

I've always felt that The Answer was an extended metaphor for grief--that it explores how the world seems to stand still and we find ourselves pushing away emotions rather than processing them. What is it like revisiting these themes all these years later, with more life experience?

Rather [than the team's thoughts], I would be interested to know how you and others who shared those same feelings at the time feel about these themes now, all these years later and with that experience. The essence of Episode Aigis is essential to fully convey the overall significance of P3, so if we can help people understand it better, that may be one answer.

In fact, we have tried to make a few adjustments to the game in order to help players better understand these themes, and to ultimately help them move forward from 3/31. We looked back at the scenario and analyzed the various opinions of fans at the time and picked out the parts of the scenario that were "controversial" outside of the main plot. In the original, we felt that the limited description of each character's actions and decisions made it difficult to convey the necessary emotional premise, so we made some delicate adjustments around that. I'm sure there are many different opinions on how this will affect the game in general, but I would like to ask you to play the game and see for yourself, and then give us your honest feedback.

What are the most meaningful changes, both story-wise and in regards to gameplay, in Episode Aigis?

In terms of story, the dialogue of the main story was adjusted based on the policy described in your second question, while the missing information in terms of emotions and relationships between friends was filled in through linked episodes and dungeon conversations.

In terms of gameplay, new Theurgy, shifts, and special skills were added based on the design specifications of Reload to eliminate the stress of the FES era and to make dungeon attack and battles more enjoyable. In addition, five difficulty levels are available here, allowing for a variety of play styles. The highest difficulty level is also very challenging yet rewarding at the same time.

Lastly, not only is the Persona Compendium included, but any compendium progress can be carried over from the base version of P3R using existing save data, so we hope fans enjoy all these changes.

Aigis readies multiple personas to attack.
Aigis readies multiple personas to attack.

What is the most challenging aspect of remaking a game nearly 20 years later?

The most difficult task was to create a production structure and get the project drafted and approved. From there, we had to find the best way to convey the essence of the content, which was divisive at the time, and how to tune it for the better. It was equally challenging, but also just as important and rewarding, to find a way to portray both Metis, a character who had not appeared for almost 20 years, and the game's themes in an appealing way.

With the inclusion of Episode Aigis, Persona 3 Reload feels like it is the deluxe version of the game yet it is missing an important feature: the female protagonist. Why was she excluded? Will we see her again one day?

Unfortunately, the female protagonist will not be added to P3R. Back when we were planning Episode Aigis, we had considered adding the female protagonist, but the more we looked at what this would take to make happen, the more unlikely it became. The development time and cost would not have been manageable and due to the nature of the content, it's difficult to entrust this externally. Even if we were able to move forward, the actual release would end up being far into the future.

Beyond that, we would be expected to build not just a remake, but a completely new game, so we would need to devote our limited development resources for it. I apologize to the fans who have supported us for so long, but this follows the same reasoning that allowed us to do Episode Aigis: We cannot do any additional content like creating a female protagonist for P3R unless we create and release it at this very moment where interest in P3R is at its highest.

But since it is not possible for us to release P3R with the female protagonist in this window, we just can't do it. I'm really sorry to all of the fans who were holding out hope, but it is likely never going to happen.

Atlus has a tendency to return to games and release new editions with new features fairly regularly. Why is that? When do you decide to reach a stopping point?

Persona 4 Golden and Persona 5 Royal added many expanded features that couldn't be contained in a DLC format, so we had to treat them as completely new games. This time, we've kept that in mind for Episode Aigis, so we've made sure that the expanded content only works as DLC. Moving forward, if the content doesn't significantly expand on the base game, then we would like to deliver that content in an appropriate format.

The SEES team discusses its next mission.
The SEES team discusses its next mission.

As Persona 3 Reload wraps up, are there any plans to remake Persona 1 and Persona 2?

It is not on my schedule right now. I would like to do it someday.

I know some of the team members have moved on to Metaphor: ReFantazio. How does this impact the future of the Persona series?

Many years ago, one of the issues we wanted to resolve as a company was to improve the development capacity of the organization. Fortunately, as of today, very talented young and mid-career people are steadily growing through projects like P3R and P5R, so if we are asked about the impact on the future from here on, the answer can only be "for the better."

We game developers, myself included, have a number of issues that need to be resolved in response to the lengthy and expanded game development process. I believe that one of the most important things to do is to pass on the spirit of the game to the next generation. One of the most important things is to build an organization that allows that transition to happen naturally.

In order to develop and maintain a sustainable, high-quality series of titles, I believe that the methodologies of organizational reform and generational change at that time were unavoidable and highly necessary. Even then, I believe the fact we can point to the growth of the Persona series from then to now is the best proof we have that we are on the right track. Therefore, we would be very happy and encouraged if you all have even greater expectations of both us and the games we produce in the future, so please keep up the good work.


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Jessica Cogswell

Jess Cogswell is an editor at GameSpot and an avid fan of coffee, anime, RPGs, and repurchasing games she already owns on Switch. Prior to GameSpot, Jess has worked for Uppercut, UPROXX, and Paste Magazine.

Persona 3 Reload

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camidumas

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Wada has said, six times now, that they can't include Kotone at this point. I agree that it would be unrealistic to revisit all the material, VAs, etc. However, if the decision was made to include her AT THE TIME OF CREATION it would have cost very little more to include her. VAs cost much less than they should. The story is already written. She would interact with materials that already exist. She would largely be in scenes that already exist.

Wada himself has said elsewhere that Kotone would cost "3x as much" as The Answer (which was included FOR FREE in the original P3:FES and NOW costs an extra 50% of the price of the base game!!!). Most people have never seen The Answer and would infer that "3x" is a lot of money. However, The Answer is also set in Tatsumi Port Island and originally involved no new opponents, insignificant new locations, and only one new major character (Metis). I suggest that "3x" The Answer is still not a lot... especially given that there are people like me who specifically did not purchase Reload because it was incomplete.

Finally, people gotta stop using the word "canon" because they don't know what it means. People act like canon is some magic seal of approval that is eternal and unchanging. Canon has more flexibility than that. For example, Robin Hood is usually depicted with a longbow, and King Arthur's knights usually have full plate. The original Robin Hood predates the longbow and Arthur predates plate armor. Most of the current canons about Dracula were invented by plays and movies and are NOT CANON to Bram Stoker. Canon pertains to a generally accepted rule set or a generally accepted body of work; it continues to grow and change as new idea or lost old material becomes available. The P3 protagonist being male being "canon" just means he's the most commonly known version of the P3 protagonist. IT DOES NOT INVALIDATE OTHER P3 PROTAGONISTS, ESPECIALLY WHEN THAT PROTAGONIST WAS ALWAYS INTENDED TO BE IN THE MATERIAL (she was not present in the ps2 games for economic reasons; Atlus was always nearly bankrupt then and this is why they continue to build their games in stages). SHE WAS INCLUDED IN MANY VERSIONS OF THE MATERIAL (p3p, drama cds, stage versions). "Canon" does NOT mean there is one and only one valid version of a story; it means there is one version most people know. I am exhausted by the abuse this poor word has experienced.

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Duke01

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Edited By Duke01

Tbh, it's not missing, since isn't something that the base game had, it wasn't the original story, but a whole another character, that was made available later version, and not even all of them.

Plus Reload has more important problems than that.

They promised the full story, to then make The Answer a dlc.

A lot of cut content and censorship.

So I would say it's the least the Female protagonist, especially since she is basically not part of the "canonical story".

And it would need serious rework of a lot of things to make it not a reskin.

Again, since they already cut a lot of stuff, it's not that surprising from them.

Atlus is always Atlus.

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Sound_Demon

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The female protagonist is hot. Add her please!

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BeefoTheBold

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Edited By BeefoTheBold

Allow me to actually explain the real answers to various questions:

"Why didn't you include The Answer into the remake upfront?"

Because if we did, we'd make less money. We wanted to be able to charge separately for it because that is our business model. We release major changes to the story so we can sell the game two or more times. We've done this at least four times now (P3, P4, P5, P3 reload) and it is working. Why would you expect us to actually change this up when we're coasting along without much criticism?

You can also see this approach in how many spinoffs we do. We are very aware that our main series is our cash cow, and what do you do with cows? You milk them over and over again so you can sell the milk. We're not greedy. We're practical.

This is probably also why our main series titles have almost a decade between releases. They are hard to make. But silly little fighting or dancing or musou games? We can basically **** those things out and bang out a quick buck.

"Why didn't you include the female main protagonist?"

No matter what we say, we may yet do just that and, if we do, we certainly don't want to announce that is what we're going to do because, like with the Aegis DLC, we will want to charge yet again for it later.

Also, like a lot of companies, we just don't think a female main character will sell and/or we just aren't willing to invest in it to see.

Ultimately, we rely on the people we grant interviews to not actually press us on these things in any meaningful way or be critical towards our business practices because we're pretty popular right now.

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Zathic

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Edited By Zathic

@BeefoTheBold: Well said. Unfortunately entertainment outlets rarely seem to have any teeth calling out bad practices as they're afraid to lose access. Surprised they even asked about the practice of re-releasing the games so much. They could easily make it a DLC and the developer knows that.

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gameboy8877

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@BeefoTheBold: k

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