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Persona 4 13 Years Later; A Celebration Of An All-Time Great RPG And Its Legacy

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Pursuing your true self.

It may not have been known at the time, but Japan (in July 2008) and North America (in December 2008) received what would be remembered as one of the greatest role-playing games ever made. Over the course of a decade, Persona 4 has become more than just an incredibly fun RPG with a refined battle system and quirky characters, though. A story about Japanese high school students confronting their worst fears, fighting for what's right, and becoming the best of friends spawned a lasting legacy that has empowered the people who played it and continually inspired new games. Our love for Persona 4 has kept it alive for so long with several fighting games, two anime adaptations, an adorable (and difficult) spin-off RPG, and even a rhythm game. And after 13 years, we're still seeing our good friends from Inaba in a new light.

For the uninitiated, Persona 4's foundation closely resembles that of its predecessor, Persona 3. You're a transfer student new to a school surrounded by unusual circumstances; supernatural phenomena that endanger your new hometown is the crux to the overarching mystery. On a typical day, you go to class, do extracurricular activities, and try to grow closer to those around town and at school. Better yourself through hobbies or take on a part-time job, it's up to you how to pass the time. In particular, Persona 4 takes you to a fictional rural town of Inaba where the biggest thing to happen before your arrival was the opening of a Junes department store (think Super Walmart, but with an infectious jingle). Even your little cousin Nanako is utterly convinced that every day's great at your Junes, and begs you and her dad to take her there like it's the greatest place on earth.

Sure sounds like all fun and games until you and your new friends become the centerpiece for a dark murder mystery and an absolutely perplexing world that lives behind TV screens. At first, it's not quite clear why outlandish versions of certain townsfolk inexplicably pop up on TV sets and go missing on rainy midnights. The one way to get to the bottom of this is to actually jump into a TV screen to enter the shadow world where you and your friends of the Investigation Team fight evil with makeshift weapons and the ability to summon powerful magical incarnations of your inner selves.

Aha! Is this our chance? It's time for an All-Out Attack!
Aha! Is this our chance? It's time for an All-Out Attack!

While dungeon crawling and sneaking up on shadows through randomly generated floors make up the exploration, an intricate turn-based combat system is where you'll find excellence in gameplay. Most enemies have elemental weaknesses which factor into how you construct your party and devise a tactical approach. Sounds par for the course in an RPG, but the unique press-turn system that Shin Megami Tensei is known for shines brighter than it had previously by giving you full control to pull off flashy, effective attacks. Receiving a bonus attack after targeting a weakness before enemies get a turn is endlessly satisfying, especially as dungeons become inhabited by trickier, stronger shadows.

A story about Japanese high school students confronting their worst fears, fighting for what's right, and becoming the best of friends spawned a lasting legacy that has empowered the people who played it and continually inspired new games.

However, nothing in battle matches the joy of seeing your crew team up for the most adorable, yet devastating All-Out Attacks, a franchise staple. Everyone in the party piles on heavy damage that usually puts an end to the fight, and you sense their ferocity in character portraits that pop up just before everyone jumps in. A cloud of dust erupts as they whale on enemies, sometimes popping out of the chaos only to jump back in for another hit, and all you need to do is watch as they take care of business. If you're lucky, someone will offer a follow-up attack turn-free; and it should be taken as fact that nothing is as absurdly cute as Chie's galactic punt where she literally kicks an enemy into outer space (her kung fu DVDs really paid off). Even in battle, everyone's distinct personality isn't lost or put off to the side, which highlights Persona 4’s greatest accomplishment: its commitment to a relentless charm embodied by this cast of misfits.

So effortlessly does Persona 4 merge the two pillars of a social simulation and traditional RPG; nothing feels disconnected, and how days are spent matters. These two realities feed into each other, and Igor--the series-long, omniscient owner of the ethereal Velvet Room--alludes to this up front: true strength is born from the bonds you form. The power of friendship is a prevalent trope in similar stories, but to have that power manifest as a tangible benefit in combat gives us further reason to invest in relationships. I call back to how Rise came in clutch to buff the party or cast healing during tough boss fights, or when Yukiko dealt the final blow casting Agidyne using her final-form persona with the last bit of SP: moments like these solidify the feeling that my companions really do have my back in times of need.

Gas up your scooter 'cause we're going on a road trip!
Gas up your scooter 'cause we're going on a road trip!

From the mother who wishes for acceptance from her stepson to your basketball teammate who finds it impossible to live up to his adopted family's legacy, these vignettes serve to tell very human stories. We help Nanako open up to her dad about his lack of presence and break through Uncle Dojima's hard-boiled temperament to reveal an empathetic father who constantly struggles with his wife's death and his job as a detective. In the end, a heartwarming father-daughter scene results in a newfound commitment to family. Other social links struck a more personal nerve.

This cast harbors the painful secrets that so many teenagers and young adults repress, and it carries the perceptions and labels society puts upon them. These are the burdens everyone bears throughout Persona 4, but burdens that no one has to bear alone.

When Yosuke overlooks Inaba, the town he once hated, and realizes that what makes him happy is the people he's surrounded by rather than big city glamour, I felt that. Even though Kanji maintains the tough guy attitude, he eventually embraces his sewing skills and love for cute plushies--as he began to handcraft toys for kids around town, I sensed a big, cathartic middle finger to societal expectations for masculinity. Naoto's strive for justice, as the genius detective, makes a firm statement against workplace gender discrimination. Life as an idol sure sounds great, until Rise decides she needs to walk away from stardom for her own sanity. As endearing as Chie's and Yukiko's friendship, their dynamic evolved and reached new heights after confronting their shadow-selves, leading to more open and honest relationship.

This cast harbors the painful secrets that so many teenagers and young adults repress, and it carries the perceptions and labels society puts upon them. These are the burdens everyone bears throughout Persona 4, but burdens that no one has to bear alone. The TV world and Midnight Channel work not just as metaphors for the fear of what you think everyone sees in you, but to illustrate the sense of imprisonment and helplessness that's born from it. And by navigating the maze-like dungeons and crushing enemies, the crew breaks through obstacles to finally support each other in overcoming their monumental insecurities. Many of the game's pieces sound silly on paper, but they all come together to inspire you before you know it.

When spread across 100+ hours of play-time, spanning an in-game calendar year, you're given room to breathe and let events, big and small, sink in. Moments of levity work alongside the more heartfelt revelations, which creates an ingenious balancing act. To its benefit, the game never takes itself too serious. Persona 4's greatness lies in its execution and presentation; story, gameplay, visual style, and its soundtrack all complement each other to elevate beyond the sum of its parts.

Persona 4 wouldn't be the same game without the masterful composition of series composer Shoji Meguro. A collection of J-pop, J-rock, and catchy instrumentals make for incredible tracks on their own, but the right song at the right time elevates the emotional impact. As soon as I hear the brass horns start up for the track that plays during social links, I can't help but smile and sense the fun being had between characters. The boss battle theme of "I'll Face Myself" instills a feeling of danger, but also the determination to defeat your worst enemies. And the emblematic battle theme "Reach Out To The Truth" is such an uplifting song that brings back all my memories of this game. Sometimes I look outside my own house and "Heartbeat, Heartbreak" pops into my head on cloudy days and "Your Affection" when the sun shines. Music isn't relegated to just the background, and it cannot be overstated how evocative its soundtrack has been throughout the years.

For all Persona 4's inspirational moments and pushes for social progressivism, we can't turn a blind eye to where it gets things wrong; to truly love something is to also recognize its flaws. By no means is it perfect when it comes to the portrayal of certain social groups and character conduct. Teddie himself exhibits unscrupulous behavior that can easily be interpreted as harassment, and it's never really confronted. Despite the personally uplifting story of Kanji, his sexual ambiguity is occasionally used as a punchline, and his shadow self can be seen as too over-the-top. Certain insensitive decisions can be made in relation to Naoto's struggle with gender identity; the interpretation of her character continues to be a point of contention to this day. And as time has gone on, the less amusing the cross-dressing pageant scene has become. To its credit, a Japanese game from 2008 was willing to explore subjects often seen as taboo; it misses the mark in critical moments, but there's value in its earnest effort. Regardless, some jokes weren't necessary to be humorous and it would've been much better without them.

Despite all its absurdity, Persona 4 is grounded with thoughts and feelings that so accurately resemble our own; it's a human experience, one that many games aim for, but rarely come close to capturing.

The sheer number of games that spawned afterward speaks to the love we've shared for this game. A PS Vita exclusive remaster, Persona 4 Golden, launched in 2012 as the definitive version; it refines core mechanics and includes a slew of meaningful additions. Along with new songs that perfectly fit the original soundtrack, Chie's new voice actress (Erin Fitzgerald) brought a whole new life into an already-beloved character and truly captured the spirit of Persona 4's best girl. A whole extra dungeon, an important new character, additional social link events, and new tag-team attacks round out Golden as the best version of an already-amazing game. Even better is the fact that since 2020, you can now play this definitive version of the game on PC.

An anime adaptation premiered in 2011, and another based on the remastered game released in 2014. Although it's difficult to capture an RPG in a condensed format, the anime offered a new way to experience the journey. Persona Q: Shadow of the Labyrinth brought along our buddies from Persona 3 into the mix in a wonderfully executed dungeon crawler RPG on 3DS--it bursts with charm as chibi versions of these two beloved casts band together to fight evil and have a good time. I'd also say Q features the best introductory theme and video in all the franchise. If the fan service wasn't already good enough, Persona 4: Dancing All Night leveraged the beautiful soundtrack for a delightful (and admittedly ridiculous) rhythm game--hearing my favorite songs remastered and remixed is a real treat. If all that wasn't enough, Persona Q2: New Cinema Labyrinth launched in 2018, a 3DS follow-up to the RPG spin-off that unites the Phantom Thieves of Persona 5 with everyone else.

BlazBlue Cross Tag Battle brings back our friends at Yasogami High to meet the casts of BlazBlue, Under Night, and RWBY.
BlazBlue Cross Tag Battle brings back our friends at Yasogami High to meet the casts of BlazBlue, Under Night, and RWBY.

Persona lends itself so well to fighting games that Arc System Works took up creating a 2D fighter in Persona 4 Arena, which remained true to both the developer's fighting game philosophy and the spirit of the source material. Persona 4 Arena Ultimax built on that foundation even further. And in 2018, ArcSys circled back on Persona 4 by crossing worlds with BlazBlue, Under Night In-Birth, and RWBY in BlazBlue Cross Tag Battle. Each of these fighters introduced new characters and storylines, and were included in the fighting game community's biggest stages. Rarely, if ever, does a single entry in a larger franchise spin-off in so many different directions, but thankfully, it's helped keep our Persona 4 love alive all these years later.

After becoming personally invested in their journey that started it all and pouring so much time into seeing them grow, it was genuinely hard to say goodbye as the credits rolled and the ending theme "Never More" began to play. In the decade since the original game, we were fortunate to see the charming crew of knuckleheads time and time again in so many different games. It's almost silly to think that fictional Japanese high school students could empower us to be better, but Persona 4 has given me, and countless others, boundless joy and also an opportunity for self-reflection. Yes, I played an incredible RPG, but what I saw was a group of best friends pulling for each other to become stronger people and make the world a better place. Despite all its absurdity, Persona 4 is grounded with thoughts and feelings that so accurately resemble our own; it's a human experience, one that many games aim for, but rarely come close to capturing.


highammichael

Michael Higham

Senior Editor and Host at GameSpot. Filipino-American. Ask me about Yakuza, FFXIV, Persona, or Nier. If it's RPGs, I have it covered. Apparently I'm the tech expert here, too? Salamat sa 'yong suporta!

Shin Megami Tensei: Persona 4

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Soliaired50

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Persona fans sure are fickle like FF fans, always arguing about which Persona is better lol. Maybe when P6 comes out, people will be saying P5 is trash.

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lostn

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@soliaired50: If you argue about which is the best, it means you have a strong series where every entry is very solid.

FF undoubtedly was this once upon a time. But I don't see that many people arguing that XIII or XV is the best in the series. That series went down hill long ago.

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sakaiXx

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@soliaired50: p3 is the best. The end

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Valgaav_219

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@sakaixx: You spelled Persona 4 Golden wrong lol

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sakaiXx

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@valgaav_219: Oh sorry. Persona 3 FES is the best. The end

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adsparky

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10 years, my God; I remember crearly returning home with my copy, and coincidentally it was raining and i watched the midnight channel for the first time close to midnight IRL; definitely one of my favorite games.

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GleenCross

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Edited By GleenCross

I partially agree, P4 is like a good anime to me. Nice characters, the main plot is pretty decent (even if the final twist is predictable), the final villain is kinda dumb just like in many jrpgs (there's always a big evil behind the main antagonist, I hate this concept man...), the battle system is simplistic but addictive, etc.. P3 is basically the same thing, it's like an interactive anime with a good story. Didn't played P5 yet, but people always talks how the gameplay improved. The main story is just that, a good anime, but the gameplay was always over-simplistic. P5 improves that and etc... Persona is a good series, P4 is neck to neck with FFX for example considering their generation. But after Witcher 3 man.. Divinity 2 as well, etc.. the jrpg as a genre didn't picked up the pace, honestly. Don't know if P5 is on the same level, but P4 and 3 are definitely not in the conversation. So, when japan releases something on the same level or better than Witcher 3, then we can overhype this game. Until then, all-time great jrpgs like Chrono Trigger, FF6, P4, etc.. They remain great, top 10, etc.. But witcher 3 and divinity 2 are on another level.

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Valgaav_219

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@gleencross: Persona 4 > FFX. And I love FFX. 8 and 10 are my all time faves

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GleenCross

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@valgaav_219: It's neck to neck imo, it's fair to consider P4 better than FFX and vice versa. I played FFX a long time ago, maybe my perspective changed nowadays... But this game has the only believable couple in the entire series. And goddamn, romance is not the strongest suit of the japanese, lol every FF has dumb couples. FFX has a cool main story even if the protagonist sucks, the final twist is legitimately sad and surprising, etc.. Not the best FF gameplay wise, not the best story (FFVI still is the best on this regard). But overall, story + gameplay, a great game. Better than FFVII for sure, goddamn overrated game.

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Valgaav_219

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Edited By Valgaav_219

@gleencross: I have to agree with you there. FFX is amazing and the world building was top notch, especially the way they incorporated Spira's religion into everything which made the game feel more realistic. Music was great as well and the whole game was fully voiced too

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Xristophoros

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@gleencross: really? persona 2's battle system is so slow and archaic by today's standards... i have not played it all the way through, but based on the few hours of gameplay, i don't think it holds up to p3-5 in any way, other than maybe the writing and characters.

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GleenCross

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@Xristophoros: My bad, Divinity 2 *

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inuyashagalo

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@gleencross: Sorry, but personally, I wouldn't like to mix JRPG and western RPG gameplay or cultural concepts. Witcher, Divinity and Persona are great in their own ways.

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GleenCross

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@inuyashagalo: It's a vast genre. If you start to isolate some styles, then things can get worse actually. If, for example, Square never learns how to make a current rpg using others as examples, even western rpgs, we can lose both Kingdom Hearts and Final Fantasy in just one swing, lol Nobody wants that, but this is the sad reality. Imagine if KH3 and FF7 remake sucks? I think the fans needs to demand more quality, FFXV was criticized because the game was not good enough to even scratch Witcher 3, maybe that can help FF7 in the long run, who knows? I'm not talking about mixing styles, but using other great products as the standard. If your rpg is not good enough to be compared with the high standards, then the players have all the right to criticize it. Everyone will be scrutinized against Witcher 3, Divinity 2 passed trough the same process and the game was praised. That's what I expect from the japanese, give me a high quality game.

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lostn

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@gleencross: Each series is made for a different audience.

I don't think making an open world Persona with action combat is what fans of the series want. People who love Witcher can love Witcher. I don't want other series to be a clone of Witcher.

I personally am not a fan of Witcher 3, so I don't want Persona to copy it. Nor would I want Witcher to copy Persona. Each should do what its respective fans want. If you prefer one game over another, just stick to that game and leave the other alone.

XV is an example of Square trying to emulate WRPGs but doing a poor job of it. The game was worse as a result than it would have been if they just let FF be itself.

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GleenCross

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@lostn: Like I said, I don't want the japanese to copy or "clone" The Witcher 3, I want them to use this game as the standard. They remain isolated, they don't have a clue about how this genre evolved. FFXV is the perfect example: they tried to follow the trend of the sandbox, third person+action, etc.. But they failed, badly imo (others think the game is still decent, playable). Not only Witcher 3 is the standard for some rpg elements, it's also the standard for sandbox alongside with rockstar's games. We never had such a high level like this, last time happened with Chrono Trigger ages ago. If the japanese don't deliver a rpg just as good as Witcher 3 and now Divinity, quality wise and the production value involved (even if Divinity kinda lacks on this department, but this game is basically a indie game), then this rpg is not good enough. At least for us here in the west, in japan square still milks Dragon Quest like crazy. They don't have the same values as us, so maybe that's the major reason why the jrpg is so far behind.

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lostn

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@gleencross:Like I said, I don't want the japanese to copy or "clone" The Witcher 3, I want them to use this game as the standard.

What does that even mean? To use this game as the "standard" without copying it? Does that mean to make a game as good as TW3 but in a non-specific way? That's an ill defined thing to ask for and could mean anything.

They remain isolated, they don't have a clue about how this genre evolved.

I don't see anything wrong with remaining isolated. If people are not into MOBAs, MOBA devs are not going to make a game that the entire market of non-MOBA fans are going to love. Ditto racing sims and any other genre. They know their market and they make games for that market, ignoring those who don't like the games they make. That is why Dark Souls will never have an easy difficulty. They'd sell more copies if more people could get into it, but that is not their concern. They are being true to their market and don't care about the extra sales. The Persona devs are the same. They know an action RPG in an open world setting will appeal to more people and generate more cash, but they don't care about that. They made the game they wanted to make and enjoy playing, and a game their fans wanted. They didn't want to make a game for the mass market. They budget their game according to how many sales they expect. It doesn't have the budget of a TW3 or FFXV, so they don't need to sell as many copies as those games do to be profitable.

FFXV is the perfect example: they tried to follow the trend of the sandbox, third person+action, etc.. But they failed, badly imo (others think the game is still decent, playable).

I agree with you on XV. The Persona devs don't function like Square Enix though.

Not only Witcher 3 is the standard for some rpg elements, it's also the standard for sandbox alongside with rockstar's games.

Atlus is not in the business of making sandbox open world games, so the standard is not theirs to follow. It can be the standard for other WRPGs. Like FromSoftware, Atlus knows their market and who their games are intended for, what those people like. They're not trying to win over Witcher fans or people who don't like their games. And I respect them for that. I don't want every game to be like the Witcher, or its standard, whatever that means.

If the japanese don't deliver a rpg just as good as Witcher 3 and now Divinity, quality wise and the production value involved

Once again, this is a meaningless statement. What does it mean to be "as good as" Witcher? You just said without copying or cloning it. How you achieve that is very vague and unexplained. Do you mean its graphics have to be as good as the Witcher? Because I don't know how else to interpret that. If you make a game "as good as" the Witcher but it is very different, what makes it "as good as" the Witcher? Whatever it is, it's a matter of opinion.

Forza 6 is a great racing sim. Would you consider that game as good as the Witcher 3? You're probably thinking, they are totally different games. Well so are JRPGs. So unless you get specific about what makes something as good as or approaching the standard of a very different game, your statement is meaningless.

At least for us here in the west, in japan square still milks Dragon Quest like crazy.

You are not their target audience. You aren't and never were going to buy their games, so what you think of them is irrelevant to them. Some developers are populists -- they make a game that appeals to as wide an audience as possible. Others make niche products. All Turn 10 ever makes is Forza games. It's what they're good at, and they make them not to win over WRPG fans. They know what their fans want and they deliver just that. If they wanted to make games that sell 10 million copies, they would have started making open world RPGs long ago. Is that what they would have been good at or even enjoyed doing though?

They don't have the same values as us, so maybe that's the major reason why the jrpg is so far behind.

You're correct that they don't have the same values as "us". But their market doesn't like the games you like. If you want everyone to make games like the Witcher 3, then every game in the genre is going to be more or less the same. And that's not what I want at all. First of all, I have zero interest in games like Witcher 3 because the endless sidequests to me play like busywork. But I wouldn't want CDPR to start making games I like either, or else we would lose diversity in the industry. What makes the industry great is that there's so many types of games that there's something for everyone. If you want every RPG to be an open world RPG like the Witcher, that genre will get old very fast.

"JRPG is so far behind" is a matter of opinion. Any game that makes me fetch things for an NPC because he's too lazy to walk a few doors away to get it himself is not respecting my time. Ditto any NPC who tells me to collect 10 fur coats from wolves. Your bog standard OWRPG is going to be loaded with hundreds of these tedious and unimaginative quests. To me, those are the games that are far behind. This is a classic example of quantity over quality gaming, and that's how I view the entire OW sandbox RPG market.

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Valgaav_219

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@lostn: FFXV was fun imo it just didn't live up to the Final Fantasy name in terms of characters and story. It's still better than a lot of other crap out there. That's why it got 8's across the board for review scores.

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lostn

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@valgaav_219: FFXV got the lowest metacritic of the entire numbered FF series for a good reason. It holds up against other 'crap' out there, but not against FF's own standards.

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Berserk8989

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Edited By Berserk8989

@gleencross: What are you on about? The japanese developers have pushed out better games than The Witcher 3 in my opinion. What is Witcher 3 actually? A generic, casual Ubisoft style open-world game, that's only saved by it's best-in-genre side-stories, graphics and good lore (thanks to Sapkowski's books). Apart from that, it's role-playing elements are incredibly shallow and dumbed down (worse than Fallout 4's) and it's exploration is really unrewarding. On top of all that: the combat system is HIGHLY mediocre with almost zero variety. I'd enjoy a book with all those side-stories (like the Baron's or the ones from HoS and B&W) much more than playing the actual game.

I found quite a few recent japanese games like Persona 5, Zelda BotW, Nier, Bloodborne and yes, even FFXV, much more enjoyable or at least less tedious and unique (even though FFXV for example had it's share of flaws).

I agree though, that Divinity OS and OSII are absolute masterpieces, but I don't understand how you can compare them to The Witcher 3. They sh*t all over it, to be honest. Same goes for Pillars of Eternity and Deadfire.

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GleenCross

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@Berserk8989: Well, that's the point, I compared Witcher with Divinity because even if they are drastically different rpgs, in essence they maintain the high quality standards. That's the key issue with the japanese imo, the quality standards are not there. Maybe for their perspective, but not for us here in the west. The wrpg evolved in such a high pace, you can add Mass Effect to this mix as well, Dragon Age Origins, etc.. The jrps were left behind. And you have your own taste, your own reasons to dislike Witcher 3, etc.. Still, nobody can't deny the production value. The voice acting is topnotch, every language has lip syncing for example. The world slight changes around the character, more wolves if you kill the natural fauna (and vice versa), high detailed quests, great writing+visuals+sounds, etc.. It's the total package regarding production. That's what every triple A game should strive for, not only rpgs. A goddamn slavic development team who had more dedication compared to multinational devs out there? They deserve the praise, no question. And if the japanese is not taking notes even with all the hype surrounding them, they will only lose.

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lostn

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@gleencross: Well, that's the point, I compared Witcher with Divinity because even if they are drastically different rpgs, in essence they maintain the high quality standards

What you call "high quality standards" is vague and a matter of opinion, and since you didn't define what you mean by it, it has no value.

You are basically talking about graphics and production values. Guess what? Not every game has the budget of Witcher 3. Would you expect the same "standards" from an indue game for example?

That's what every triple A game should strive for, not only rpgs.

Aside from Final Fantasy, how many JRPGs are "triple A"? That's the problem. You are comparing low budget games to AAAs and saying they don't live up to your standards of world size, graphics, voice acting, and lip syncing. Well duh. They aren't AAA games. I think it's extremely naive to even compare standards between a 8 digit budget game and a 6 or 7 digit budget game.

If you give them the budget of Witcher 3, they'll make a game with the same production values. But they don't have that, so they don't try to compete pound for pound.

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ZmanBarzel

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I really loved P4 and started replaying not long after P5, but it's hard going back after the "quality of life" improvements the later game made.

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lostn

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Edited By lostn

@zmanbarzel: If you are playing P4 on the PS2, I agree. But if it's P4 Golden on the Vita, it has all the QoL you need.

The only way P5 improves upon it is it has more options for customizing your Persona, and your social links give you more perks. In P4 only party members gave you perks. The rest just unlocked the ultimate summon in the arcana when you completed the link. And the Fox makes healing cheaper.

And it lets you save anywhere when you're not dungeon crawling. But P4G has enough save points plus fast travel that it isn't an issue.

I much prefer shuffle time than negotiating with demons. But negotiating offers the same results. It's just more fun to shuffle.

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ZmanBarzel

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@lostn: Very good points about P4G implementing the improvements! I wish Atlus would port that to the PS4 so it could be more widely/easily appreciated. I have a Vita myself, but have only played P4G the one time. (Here’s a phrase you won’t see written often: I sadly missed out on picking up a PlayStation TV on clearance.)

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GleenCross

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@zmanbarzel: Well, I heard about a vita emulator, maybe in the near future we can play P4 Gold with all the improvements + the emulator advantages (better graphics and sound, savescumming, etc). I think the devs always loses a good chance of releasing a pack with P2, 3 and 4, remastered and with the quality of life improvements to just popularize the series even more here in the west. Every cycle after the PS2, they waste this opportunity. It's so easy to do it, simple ports. It's like they don't know how to earn money, ride the hype man, lol a bunch of players considering P4 the best PS2 rpg out of nowhere (which is a strong argument), the word of mouth is spreading fast thanks to the internet. Final Fantasy is irrelevant nowadays.. So use that to sell more games here.

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Midna

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One of my favourite JRPGs ever. I must admit choosing my favourite Persona game is very hard lol. I’d happily buy Persona 4 again if it came to one of the latest consoles.

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Sorrow_316

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This game would be great on the switch. Anniversary port pls.

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gamingdevil800

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@Sorrow_316: Never going to happen. That's why nintendo has Shin Megami Tensei. If Persona comes out on switch then there is no reason why Shin Megami Tensei shouldn't be on other platforms.

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Thanatos2k

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@gamingdevil800: Persona IS Shin Megami Tensei......

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sakaiXx

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@Thanatos2k: spun off into its own thing. Atlus even separate smt and persona sales as persona sales is bigger and even got a studio to produce everything persona.

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Thanatos2k

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@sakaixx: Yes, but it's still SMT. It says so on the cover.

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sakaiXx

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@Thanatos2k: not since persona 4g

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Soliaired50

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@gamingdevil800: Yep, SMT is pretty much a Nintendo franchise nowadays but hopefully Atlus will pull off a Monster Hunter World.

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sakaiXx

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@soliaired50: wonder why they make smt exclusive though. It took smt 4 two years to reach 600k units shipped when persona 5 can do it in a week.

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gargungulunk

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@sakaixx:

An odd choice for sure, yet SMT was a major reason I got a 3DS.

I wish there was more info on how Atlus decides it's licensing.

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lostn

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@gargungulunk: I think it's based on the target audience.

Those first person dungeon crawlers are popular on the 3DS but not many other places. So the SMT series went there. Persona being a JRPG has always been most popular on Playstation, not Nintendo consoles post-SNES.

The PS2 had its share of SMT offshoots also, but they werent first person dungeon crawlers. Nocturne, Digital Devil Saga, and Raidou were more traditional JRPGs.

Persona Q was a Etrian Oddyssey game dressed in Persona clothing. So naturally fans of EO are on the 3DS.

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sakaiXx

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@gargungulunk: altus is one of those last few company still doing console exclusives.

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