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Please, Stop Turning Anime Into Arena Fighter Games

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Video games are doing an injustice to some of the most beloved fiction out there.

Why are we putting up with bad video game adaptations of the anime we love? That question has been stuck in my head, so think of this as my attempt to untangle some thoughts, vent a bit, and maybe come to an understanding. Because anime games are bad, and it's really, really frustrating.

I think what rubs me the wrong way the most is the frequent reliance on arena fighters, and because of that, I guess what I'm saying is that the shounen genre deserves better--though other genres aren't entirely free from shoddy adaptations. The arena fighter is, I think, a poisonous gameplay template when it comes to anime and manga adaptations. It emaciates its source material, reducing intricate stories, nuanced characters, fascinating worlds, and emotionally resonant themes into button-mashy pugilism.

I'll say up front that, no, I'm not saying every game based on a shounen property is bad. Dragon Ball FighterZ stands out as a recent exception, but the rule it defies still exists: The vast majority of anime games are disappointing. And for some reason, we just seem to put up with it.

Every time I play one of these games I feel like I'm at school again, desperately trying to convince friends that there's more to Naruto, Bleach, or Hunter x Hunter than screaming dudes, boasting about power levels, and sticking fingers up butts.

I'm not trying to incite a weebvolution here, but I found myself quite upset with Dragon Ball Kakarot recently and finally snapped. I was Goku, Krillin was my feelings being lifted into the air as I watched in horror, and Bandai Namco was Frieza laughing and shouting, "Pop goes the weasel" as it crushed Krillin/my feelings. And you know what happens next...

I know some people really enjoyed Kakarot, and to those people I want to say: I'm glad you did, I respect that, and I can even understand why. The nostalgia of watching iconic moments like Gohan exploding out of Raditz's ship, the epic Vegeta Oozaru fight, or Goku's first time turning Super Saiyajin is incredibly powerful. And to its credit, Kakarot is a nice-looking game. But there was something cynical to me about how moments that Dragon Ball fans have held dear for so long were being used as bait to move us from one repetitive gameplay sequence to the next.

Kakarot is a game that garnered a lot of interest because it touted semi-open-world environments and RPG-like quests, luring longtime fans into thinking this was the grand video game Dragon Ball Z adventure they'd been dreaming of. Seeing fans show so much love for the attention to detail that Arc System Works put into FighterZ gave me hope that, finally, developers and publishers would see the value in actually investing in making these games good. But in the end, I felt that the execution was just lip service yet again. To me, Kakarot's world felt like an empty artifice; flying around it at high speed felt clumsy and unsatisfying, it was choked with garish item pickups, the quests were mostly forgettable busy work, and the core of the game and the Dragon Ball Z experience--combat--was the same tired model that we've been playing since the PlayStation 2 era. In Dragon Ball terms, it was Hercule--talking a big game but with little there to back up the bluster.

Recently we've had Dragon Ball Kakarot, My Hero Academia: One's Justice, One Punch Man: A Hero Nobody Knows, Jump Force, and probably some others I've pushed out of my mind. These games all basically play the same, and in the process, surgically remove everything that makes their source material special. Jump Force is particularly vicious in this regard, as it brings together characters from numerous beloved properties and dumps them in one tragically poor game. It honestly felt like an attack on my entire teenage years as a shounen fan.

Yes, the shows these games are based on certainly make it easy for developers to orient their games around the arena fighter mold. These franchises do often use bombastic battles to push crucial narrative beats forward, but the Shounen genre has also moved past violence for violence's sake, and it feels like the people that make the games either willfully choose not to or aren't given the opportunity to explore that.

Remember how this moment made you feel?
Remember how this moment made you feel?

Take My Hero Academia for example. It's currently one of the most popular shounen anime worldwide. The game, My Hero Academia: One's Justice, predominantly involves characters circling each other in an arena and kicking the crap out of each other by spamming special moves that, in the show, would demolish city blocks or comprehensively defeat a target in just one hit.

Contrast that with the All Might Versus Nomu fight in the show, during which a beleaguered All Might, on borrowed time, pushes past his limits against an enemy engineered specifically to defeat him. Using what little energy he has left he delivers a brutal barrage of strikes at the expense of his degrading body. All the while, dozens of teenagers that have grown up idolizing him and wanting to be a hero like he is look on, unaware that his story is coming to a close and his battle to save them from invading villains would be one of his last.

When you see that final, destructive punch, coupled with a triumphant shout of "Plus Ultra," it's emotionally crippling. It makes your nerves tingle, your breath shorten, your heart race, your palms sweat, and if you're like me, you might even tear up a bit. And there's more: Deku's first Detroit Smash to save Uraraka; Kota realizing Deku is a hero he can believe in; Todoroki coming to terms with who he is--My Hero doesn't just have these moments, it is entirely about these moments. And yet, where are they in One's Justice? Where is even a fraction of that feeling? It's just not there.

I get that I'm zeroing in on something that is not easy to replicate, but anime games of late don't feel like they're even making an attempt. Of course, there are business realities driving these creative decisions too--games are expensive to make and, for these kinds of licensed products specifically, harvesting the low-hanging fruit is the most efficient way to feed the hungry masses.

That approach, however, diminishes the licenses and fails to play to the strengths of video games as a medium. Games are more than capable of marrying sophisticated storytelling, world-building, and rewarding gameplay mechanics. But between the half-assed retellings of the same stories over and over, the squandering of charismatic characters, and the devaluation of awe-inspiring worlds, I can't be blamed for thinking this is more a case of won't do than can't do.

These adaptations may not be able to transmute the soul of the source material, but they don't even try to jumpstart the heart of it. They take the essence of something great, and use it to give life to a chimera that is just sad to look at. There's no equivalent exchange.

We all know what happens when there's no equivalent exchange...
We all know what happens when there's no equivalent exchange...

It's a huge shame because, at one time, we had a small taste of what an anime adaptation can be if treated with some respect. For my money, one of the best anime-to-game adaptations of all time is Ubisoft's Naruto: Rise of a Ninja. It came out at the height of Naruto's worldwide popularity and, although it wasn't a masterpiece by any stretch of the imagination, Ubisoft Montreal paid attention to the spirit of what makes Naruto interesting and made strides in presenting that in video game form.

The most obvious example of this is its recreation of Konoha, the village where protagonist Naruto is from and where the early part of the series takes place. In the game, players could explore Konoha--and areas beyond--on foot, running through its streets, brushing shoulders with citizens. They could use ninja abilities to scale buildings and platform around structures to reach new areas. For me, being able to move around a world that I had grown to know intimately through manga and anime was an amazing feeling, and I remember really appreciating that Ubisoft had put in the effort to let me do that.

Similarly, the combat system had enough depth to keep me engaged and thinking about what I was doing. Since it functioned more like a fighting game in the vein of Street Fighter--albeit not as complex--there was a need to consider strategies more carefully, use timing to my advantage, and execute jutsus at opportune moments. It was a far cry from the basic spamming of most arena fighters of today. Like Dragon Ball Z Kakarot, it also allowed players to take on missions--but since the world felt populated and interactive, and there was gameplay variety in these missions, the act of working towards those hits of nostalgia felt smoother and I daresay enjoyable.

In the years after Ubisoft stopped making Naruto games, we were pummeled by a procession of arena fighter Naruto games. Developer CyberConnect2's efforts in making these look the part can't be understated or swept aside. The Ultimate Ninja Storm series has some of the most jaw-dropping visuals around and that did a lot of work in drawing fans to them. But a look behind the traced images revealed that the important details were crudely copied if not completely missing.

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When playing Kakarot, all I could think of is the cycle of incremental updates these arena fighters undergo. All those years of Budokai titles and the Dragon Ball games we have today aren't all that different from it. The almost identical Naruto and One Piece series of games. The extremely forgettable Bleach games. Another samey My Hero Academia title is on the way, and I expect another One Punch Man game will follow suit, barely changed from its predecessor. This led me to think about the next few years of Kakarot iterations that we'll settle for until the next baby step in the evolutionary chain. Is that what we really want?

Again, it's the squandered potential that hurts the most. Anime is a fertile ground for video game developers and publishers to plant seeds in. More so than movies, TV, and any other medium, video games are suited to leveraging what anime has to offer; they're replete with possibilities. I can't help but fantasize about what a One Piece game made by Ubisoft's Assassin's Creed: Black Flag team could be like. Or Capcom's Dragon's Dogma team doing Hunter x Hunter. Imagine Platinum Games on JoJo's Bizarre Adventure or Remedy Entertainment on Full Metal Alchemist. Insomniac Games Presents My Hero Academia.

Of course, I'm not saying those specific studios should be the ones to do it, I'm more speaking to what could be made if a studio had a willingness to come at an anime property with respect and the desire to do right by it. It doesn't have to be a big name team, it just needs to be one willing to think outside the same old box. That's what Rocksteady did for its landmark adaptation of the Dark Knight. By current standards, Rocksteady was an unknown developer before Arkham Asylum, and what it did in that game wasn't particularly innovative or revolutionary on paper. Even if the ideas were familiar, it was smart about adapting them for the character and the universe, and did so in the smartest way, from a place of passion and reverence. The results speak for themselves.

So, when will anime get its Batman: Arkham Asylum? It deserves better than arena fighters. Video games can do more than arena fighters. And we shouldn't just keep accepting arena fighters.

Weebvolution, rise up!

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tamz

Tamoor Hussain

Tamoor Hussain is the Managing Editor of GameSpot. He has been covering the video game industry for a really long time, having worked in news, features, reviews, video, and more. He loves Bloodborne and other From Software titles, is partial to the stealth genre, and can hold his own in fighting games too. Fear the Old Blood.

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Camboi1606

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I honestly don't think it's a bad thing.if you wanted story watch the anime.It's a fighter,you want it to be basically the anime?Then what's the point?! just watch the anime.

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Dawilly

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Edited By Dawilly

Naruto Shonobi Strikers may have its problems but it's definitely what you are looking for. 4v4 fighting arena imo its the best translated anime game ever.

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kestrel

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Edited By kestrel

So is it sort of like Harvest Moon? That is, something that was unique, but has lately become just another cash cow? Just once, I think, it'd be nice to have a premise besides "You inherit a rundown farm in a sleepy backwater"- how about "You start an urban farm and need to manage your workforce" or "You're a botanist tasked with growing crops for a Martian colony"?

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RANGER1208

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I don't mind arena fighters as long as they are made by competent developers who know what they are doing, and as long Bandai isn't distributing it.

I think another problem with many anime games is that they think adding PvP is a necessity. Seriously, who thought Little Witch Academia Chamber of Time needed that?

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BrutalSwordsman

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Props for the shout out to the Ubisoft made Naruto games.

Black Clover: Quartet Knights is a game I see compared to Overwatch more than anything else.

What about Fate/EXTELLA?

Koei Tecmo made those Attack on Titan games

There's also the ton of Sword Art Online games that try to simulate an MMO like the .hack games did back in the day.

There's a few non-arena fighter anime games out there if you look.

Anyone remember the 2 Fullmetal Alchemist action games Square-Enix made on Ps2? And the DS beat em up?
What about the InuYasha jRPG?
Bleach had that ps3 Dynasty Warriors clone
GameFAQs tells me Cowboy Bebop had games on PS1 and 2
So did Ghost in the Shell
PS2 also had Lupin the 3rd: Treasure of the Sorcerer King

Then there's all the myriad Gundam games lol

License some of these properties to Idea Factory. They've put Hyperdimension Neptunia in just about every genre under the sun, including an idol manager.

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deactivated-5fa54a7ce85ba

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Holy Shit!!!

Did Gamespot just do an article about gaming that has nothing to do with politics and actually talked about gaming and something critical within a genre? Someone pinch me cause this might actually be a gaming news article on this clickbait shit site. That said I actually agree with him. I depend on Japan to be innovative and create new genres and push the limit on games and difficulty and anime one button combo area fighter bs is a large step back.

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paperwarior17

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I agree just because anime arena fighters are mostly bad. I think the genre has actually gone downhill since the Naruto arena fighters in the middle of that series. But storytelling isn't really the core problem. DBFZ doesn't adapt DBZ by recreating the dialog, it recreates the combat. The characters are given personality through their moves and the representation of important moments. More importantly there's a video game worth playing behind the fanservice.

I also think Kakarot is fine. It's really cheap and jank but still captures enough of the DBZ charm. If Legacy of Goku Trilogy 3D sounds good to you, that's Kakarot.

2 • 
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TalesOfGod

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I wholeheartedly agree. The game needs to feel like love was put into it. Most of these games have none of that, they are usually soulless, copy/pasted job from other similar games and are a chore to play (even if you are a huge fan of the source material). They need to change immediately and should be taking notes from games that have had a lot of time invested into them to make them great/unique.

I would argue that some of the best examples of this is Sakura Wars (PS4) and Nier Automata. Both games clearly had love put into it, are a love letter written to fans of the series and the charm in them is clear to see for anyone that sticks with them.

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southsouthsac

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I enjoy these games for what they are, and hope they continue to be made. If you don't like em, play something else instead. They must have an audience, they keep getting made. The days of hardcore Street Fighter and SNK style fighting games are over.

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ApexFrenzy

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Edited By ApexFrenzy

@southsouthsac: I can see where you're coming from, and it's perfectly understandable for people to like these games. Thing is, we're already nearing to the next generation of gaming, and these arena fighters feel like they are still stuck in the PS2/PS3 days. What i'm saying is, now is the time for anime games to actually evolve instead of always remaining in the past, because anime-licensed games deserve better. Using the author's examples, a Bayonetta-style JoJo game and an AC4-style One Piece game would definitly garner way more attention than an arena fighter would. If only the casual anime fans could stop focusing whether their 1 or 2 fav characters are playable or not and start actually caring for a game's quality.

Also, while it is your opinion, I don't see why making an arena fighter is better than a normal fighting game. After DBFZ, I think there's plenty of potential to be had in that genre. Besides, I still hear more people talking about SF5, MK11, Smash Bros, and Tekken than say, OPM: A Hero Nobody Knows, One's Justice, and Jump Force.

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southsouthsac

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@apexfrenzy: totally understandable. The fighters you mention are all great games and Superior to anime arena fighters. I'd love to see more anime fighting games like Fighterz, but I also like the arena games. In a different way of course, but they're still fun.

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ebola9717

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Can we also stop turning anime into live action Netflix trash while we're at it?

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Dubshark

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100% agree on this. Bandai Namco is the biggest culprit of this.

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JonBravo

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Well, technically. All anime is bad. Just like its fans.

Bad cartoons. Bad games. For people bad at life.

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BLKCrystilMage

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Like Yogurt said, "Merchandising! Merchandising! Where all the REAL money from the movie is made!"

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mcnichoj

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Many Japanese devs are just as bad as western ones but for some reason they get overlooked.

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illegal_peanut

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Can they also stop making American cartoon games the same old, platformer adventure games, with collectathon elements?

Because with games like Sypro, Crash, Banjo, Mario, Sly, Jak and Daxter, Ratchet and Clank, Sonic, Tak & the power of juju, Psychonauts, Ty, Vexx, Rayman, Oddworld, Mega-man, Little big planet, Blaze Time sweeper, Klonoa, Conker, and Lucky's tale. And heck even legend of Zelda and Assassin's Creed which has you collecting a metric long ton of junk.

It makes utterly no scene why you would get "3D Zelda but adventure time, but with worse dungeons", or "3D Psychonauts but steven's universe, and more annoying stages".

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The_Mighty_KELP

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Great article. Agree wholeheartedly. Ignore the moron who thinks that Naruto and Bleach don't have any nuanced characters or intricate stories.

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LesserAngel

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The video game industry as it is now has trouble creating decent games without having a license attached.

IMO, oe of the better examples of an anime based game in the last 10 years was the free to play Ghost in the Shell game, but it didn't matter that it was decent, still got shut down 2 years after launch regardless. So, if you want decent anime adaptions of video games, you gotta start from the top, because current industry culture makes risk unappealing. They KNOW a fighting game is cheap enough to make so they go with that because it's not much of a risk compared to something more impressive.

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BrutalSwordsman

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@LesserAngel: dude that GitS game was so fun, and I don't even like GitS

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Xero_Kaiser

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Edited By Xero_Kaiser

"intricate stories, nuanced characters"

*goes on to talk about Bleach and Naruto*

Stop it. I like anime too but most of it, especially the shonen stuff mentioned in the article, don't get any deeper than, "friendship is magic".

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Defiler

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Wow, first article from GameSpot that I actually agree with. First time in 14 years!

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IcyBlaze_XZ

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So what would you have wanted the battles to be like in Kakarot, then? You seem to think they're horrible and don't capture the heights of the anime, but they pretty much perfectly capture the feeling of the fights from the anime to me.

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Jd234

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@IcyBlaze_XZ: No they really don't honestly I bought it was excited and they did it so bad they changed iconic moments half assed certant scenes I was drastically disappointed after Goku Frieza. The trunks killing Frieza was so far off from how it was suppose to be it just disgusted me. They did a terrible job when Vegeta goes super sayian and they dont even have the epic music nothing was so basic.

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Galaranth

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As a pragmatic gamer, I understand that a lot. Since we have the technology now, open world should be more achievable with all manner of pop culture based video games. We've seen successful open world titles regarding that in TV shows & Movies like Star Trek, Star Wars, Lord of The Rings, Dungeons & Dragons. We've seen it successfully done in the unusual genres of post apocalyptic worlds, multiverse sci fi, ambiguous crime action, heist thrillers, comics, even cartoon physics. Why can't anime be one, too? We can be a crime boss, starship captain, Pokemon trainer, superhero, Lego minifigure, revolutionary, assassin, hitman & terrible delivery guy; So it might be time that we can be a ninja, Sayan, mech crew, sailing explorer or an even keeled superhuman in a big world as well.

Part of what makes good games, good games is going beyond the status quo. :-)

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