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PS5 Lead System Architect Mark Cerny Says We’re In “Third Era” of Gaming History

Widespread adoption of ray tracing, Cerny says, is as big a deal as the shift from pixels to polygons.

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In a video from Wired released on Friday, Mark Cerny, the Lead System Architect behind the PS5 hardware, breaks down the process of creating the incredibly popular (and powerful) console. Cerny touts the widespread adoption of ray tracing as just as significant a shift as the move from 2D pixelated graphics to 3D polygonal graphics in the 1990s.

“If you look at the 50 year history of games, it splits pretty neatly into two eras. The first era -- Pac Man, Sonic the Hedgehog -- is games that are built entirely out of flat components. The second era -- Crash Bandicoot, Uncharted -- these are games built out of 3D triangles with effects on them,” Cerny says.

“Thanks to ray tracing, we’re now entering a third era, and the visuals have the capacity to be like nothing we’ve ever seen before. Ray tracing is radically different technology; it’s pure computation. There’s a database in RAM that contains a description of the video game world, mostly triangles and boxes. And then there’s support in the GPU hardware for seeing if a line intersects that geometry. If the hardware is fast enough, that unlocks new approaches to lighting, shadows and reflections.”

In addition to discussing ray tracing, Cerny talks through the PS5’s other important inclusions: the SSD, GPU, CPU, Integrated IO, DualSense Wireless Controller, and more. Cerny states that the design process for each new console begins with brainstorming. At the beginning, there’s a list of the ideas that hardware architects wanted to include with the previous console, but couldn’t. Then, there’s a second list, which includes “all of the things that the game development community would like to see.” Cerny says that Epic’s Tim Sweeney was among the most vocal advocates for the inclusion of an SSD in the PS5 — a decision that has resulted in many games boasting loads that take mere seconds.

“Bringing the game development community into the hardware development process is something that’s pretty recent, historically speaking,” Cerny says.

“Over the years, that was a dialogue that, personally, as a developer, I’ve really been wanting to have. I’m looking for developers that give me the hardest time and the ones who really have strong opinions about what it is that they need to make the game that they’ve been dreaming of. Those are just brutal meetings to be in. But they’re good to have because at the end of the day you’re making a stronger console.”

Additionally, Cerny notes that the console’s Integrated IO has resulted in smaller file sizes for PS5 games than for their PS4 counterparts. Subnautica, which weighed in at 14 GB on PS4, is a lightweight 4 GB on PS5. Control: Ultimate Edition, which took up a hefty 50 GB on PS4, is “about half that size” on PS5. Spider-Man: Miles Morales, too, is smaller on the PS5.

“That growth in size from the assets had been offset by the improved technology for compression,” Cerny says of Miles Morales.

At this point, the PS5 is too young to conclusively say how significant a shift its technological improvements will represent for the future of gaming. It’s difficult to see a future where the addition of ray tracing marks as big a shift as the addition of an entire dimension back in the ‘90s. But, it seems significant that Cerny, who has worked on games as diverse as Marble Madness (1984), Crash Bandicoot (1996), and Death Stranding (2019), and on Sony’s hardware since the PS2, views the technology as being that important.

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christophersays

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We aren't there yet with RT with this generation of consoles. It's primarily a novelty with this barely powerful enough GPUs in these early days. Perhaps as we get later in the generation devs will get better at maximizing the power they have on hand.

The Spider man game on PS5 was a good early example of solid RT. Control on XSX and PS5 in quality mode was good. The Metro Exodus enhanced edition is a "pure RT" example done really well with the console, and it simplified their code base going full RT. So, maybe. But you have to drop to 30fps to get nice RT with the new consoles.

Either a pro or mid cycle console or next, nextgen console will truly be a full fledged RT enabled console in 6 yrs.

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fragnem

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Edited By fragnem

@christophersays: I thought that Ratchet & Clank had good RT reflections in performance mode. But yeah, it's mostly been too expensive to enable, and I prefer high framerate to the RT implementations that I've seen.

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Gr4h4m833zy

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So let me get this straight. Going from ps4 to ps5 is like going from sega genesis to sega saturn? I dont see it but we'll see what the future holds.

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guttenor

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@gr4h4m833zy: It really is. Once youve played Miles morales with raytracing enabled you’ll understand. Not that the game itself is amazing, but it really is a revelation to behold.

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At0m1x

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Edited By At0m1x

Ok Mark dont forget to add this as well and this is my Quote

" This third era of Games also brings in new and unfinished releases of games, but rest assured you can count on our parteners from EA and Activision to say the least to fix their games in a year. So spend those 110 pounds/dollars on Ultimate Editions so we get that 30% Cut😁 "

P.S: Also we don't plan on bringing BC because who wants to play these???

Remember that Mark??????

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hardwenzen

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Edited By hardwenzen

"Like Ray Tracing"? LOOOOOOOOOOL Your system cannot support RT. If it does, in extremely rare occasions, its the welfare RT with 480p reflections, and most newest games such as BF2042, FC6, etc don't even have any kind of RT because the system is too weak. Cerny and his lies. Literally Sony Made Todd Howard.

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jenovaschilld

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Edited By jenovaschilld

@hardwenzen: Not a fanboy, but gaming journalists and reviewers alike all call out the RT in 9th gen games as good to slightly better. For what it is, for what you pay for, and for what you get .... not a bad sophomore outing. Let us see what games are like later on for all 9th gen consoles and what .... developers bring to the architecture. Especially compared to what current series computer hardware bring to the table.

Please see entire video by DIGITAL FOUNDRY.... https://www.youtube.com/watch?v=crjbA-_SoFg&ab_channel=DigitalFoundry it is a deep dive well worth the time.

my favorite quote.. another typical case of everybody on Twitter suddenly becoming an expert on something they know little-to-nothing about

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PauseLaugh

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Which era is that, the one where retailers hoard + black market sell consoles yet the industry looks at figures and pretends "they're selling well?" The era where my cellphone subscription offers a free update to the latest model hardware, but a console can't do the same thing because that would make billionaire retailers sad?

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xantufrog

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Edited By xantufrog  Moderator

Called the Third Age, by some

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sealionact

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Comparing the advances from Pac-Man to uncharted with gaining RT is laughable. As laughable as PS5’s Holiday release schedule 😎.

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tsunami2311

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Edited By tsunami2311

SSD is game changer, in terms of speed loading, but comes at hefty price 400$ for 2TB is is almost cost of system150$~200$ for 1tb isnt much better

RT not so much both ps5 and xbox have ability to do RT but they really underpower to be able to do so with 60fps in mind with out huge drops in res, well less you like play games at 30 fps, which at this point in my life is not really tolerable

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jenovaschilld

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Edited By jenovaschilld

@tsunami2311: Well the covid has change any market we know before or present. Still though even in this current market the price curve for SSD PCIE 4th gen at speeds 5000 and above is still curving down just as fast as other storage including SSD, and gen 3, etc. Since this has only been one year, the price will have dropped another down to $120-50 for 1 tb. within the 2nd year of the device. Currently you can find a 1tb for $189 or lower. https://www.techradar.com/best/best-ssd-for-ps5 Also, with even the minimal of effort, is more storage even needed with the speeds of downloading cloud saving and eternal drives. For instance they found that of the 220 million 8th gen consoles, 99.8% did NOT have add on expansion.

Like pangoly price histories or curves, or parts builder, for price histories, and given consoles lifespans last 6-7+ yrs, 9th gen consoles will have SSDs for those who need them at an affordable price. Maybe not early adopters. And the consumers for consoles seem to enjoy what they get for 400-500$ ... that is, if they can even find one.

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PauseLaugh

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Edited By PauseLaugh

SSDs are 2TB for $150-200 now... even m2 NVMe drives aren't 2TB for $400...

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